Computational Information Games A minitutorialPart I...

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Houman Owhadi Computational Information Games A minitutorial Part I ICERM June 5, 2017 DARPA EQUiPS / AFOSR award no FA9550-16-1-0054 (Computational Information Games)

Transcript of Computational Information Games A minitutorialPart I...

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Houman Owhadi

Computational Information GamesA minitutorial Part I

ICERM June 5, 2017

DARPA EQUiPS / AFOSR award no FA9550-16-1-0054(Computational Information Games)

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Probabilistic Numerical Methods

http://probabilistic-numerics.org/http://oates.work/samsi

Statistical Inference approaches tonumerical approximation and algorithm design

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3 approaches to Numerical Approximation

3 approaches to inference andto dealing with uncertainty

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Game theory

John Von Neumann John Nash

J. Von Neumann. Zur Theorie der Gesellschaftsspiele. Math. Ann., 100(1):295–320,1928

J. Von Neumann and O. Morgenstern. Theory of Games and Economic Behavior.Princeton University Press, Princeton, New Jersey, 1944.

N. Nash. Non-cooperative games. Ann. of Math., 54(2), 1951.

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Player I

Player II

3

1

-2

-2

Deterministic zero sum game

Player I’s payoff

How should I & II play the (repeated) game?

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Player I

Player II

3

1

-2

-2

II should play blue and lose 1 in the worst case

Worst case approach

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Player I

Player II

3

1

-2

-2

Worst case approach

I should play red and lose 2 in the worst case

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Player I

Player II

3

1

-2

-2

No saddle point

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1/2 -1/2

Player II

Average case (Bayesian) approach

3

1

-2

-2

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Mixed strategy (repeated game) solution

3

1

-2

-2II should play red with probability 3/8 and win 1/8 on average

Player II

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Mixed strategy (repeated game) solution

3

1

-2

-2I should play red with probability 3/8 and lose 1/8 on average

Player I

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Game theory

John Von Neumann

Player I

Player II

3

1

-2

-2

q 1− q

p

1− p

Optimal strategies are mixed strategies

Optimal way toplay is at random

Saddle point

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The optimal mixed strategy is determined by the loss matrix

Player I5

1

-2

-2

p

1− p

Player II

II should play red with probability 3/10 and win 1/8 on average

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Pioneering work

“ These concepts and techniques have attracted little attention among numerical analysts” (Larkin, 1972)

Bayesian/probabilistic approach not new but appears to have remained overlooked

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Bayesian Numerical Analysis

P. Diaconis A. O’ Hagan J. E. H. Shaw

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Information based complexity

H. Wozniakowski G. W. Wasilkowski J. F. Traub E. Novak

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Compute

Numerical Analysis ApproachP. Diaconis

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Compute

Bayesian Approach

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E.g.

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E.g.

E.g.

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− div(a∇u) = g, x ∈ Ω,u = 0, x ∈ ∂Ω,

(1)

ai,j ∈ L∞(Ω)Ω ⊂ Rd ∂Ω is piec. Lip.

a unif. ell.

Approximate the solution space of (1)with a finite dimensional space

Q

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Numerical Homogenization Approach

HMM

Harmonic Coordinates Babuska, Caloz, Osborn, 1994Allaire Brizzi 2005; Owhadi, Zhang 2005

Engquist, E, Abdulle, Runborg, Schwab, et Al. 2003-...

MsFEM [Hou, Wu: 1997]; [Efendiev, Hou, Wu: 1999]

Nolen, Papanicolaou, Pironneau, 2008

Flux norm Berlyand, Owhadi 2010; Symes 2012

Kozlov, 1979

[Fish - Wagiman, 1993]

Projection based method

Variational Multiscale Method, Orthogonal decomposition

Work hard to find good basis functions

Harmonic continuation

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Bayesian Approach

Put a prior on g

Compute E u(x) finite no of observations

Proposition

− div(a∇u) = g, x ∈ Ω,u = 0, x ∈ ∂Ω,

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Replace g by ξ

ξ: White noiseGaussian field with covariance function Λ(x, y) = δ(x− y)

⇔ ∀f ∈ L2(Ω),RΩf(x)ξ(x) dx is N

¡0, kfk2L2(Ω)

¢

Bayesian approach

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Theorem

Letx1, . . . , xN ∈ Ω Ω

xNxi

x1

a = Id

ai,j ∈ L∞(Ω)

[Harder-Desmarais, 1972]

[Duchon 1976, 1977,1978]

[Owhadi-Zhang-Berlyand 2013]

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Theorem

Standard deviation of the statistical error bounds/controls the worst case error

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The Bayesian approach leads to old and newquadrature rules.

Summary

Statistical errors seem to imply/controldeterministic worst case errors

• Why does it work?• How far can we push it?• What are its limitations?• How can we make sense of the processof randomizing a known function?

Questions

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L

u g

u and g live in infinite dimensional spaces

Direct computation is not possible

Given g find u

Given u find gDirect Problem

Inverse Problem

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u

um gm

g

Inverse Problem

Reduced operator

∈ RmRmNumerical implementation requirescomputation with partial information.

um ∈ Rm u ∈ B1Missing information

φ1, . . . ,φm ∈ B∗1um = ([φ1, u], . . . , [φm, u])

L

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Multigrid Methods

Multiresolution/Wavelet based methods[Brewster and Beylkin, 1995, Beylkin and Coult, 1998, Averbuch et al., 1998]

Multigrid: [Fedorenko, 1961, Brandt, 1973, Hackbusch, 1978]

Fast Solvers

Robust/Algebraic multigrid[Mandel et al., 1999,Wan-Chan-Smith, 1999,Xu and Zikatanov, 2004, Xu and Zhu, 2008], [Ruge-Stuben, 1987]

[Panayot - 2010]

Stabilized Hierarchical bases, Multilevel preconditioners[Vassilevski - Wang, 1997, 1998]

[Panayot - Vassilevski, 1997]

[Chow - Vassilevski, 2003]

[Aksoylu- Holst, 2010]

Low rank matrix decomposition methodsFast Multipole Method: [Greengard and Rokhlin, 1987]

Hierarchical Matrix Method: [Hackbusch et al., 2002] [Bebendorf, 2008]:

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Common theme between these methods

Computation is done with partial information over hierarchies of levels of complexity

Restriction Interpolation

To compute fast we need to compute with partial information

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The process of discovery of interpolation operators is based on intuition, brilliant insight, and guesswork

Missing information

Problem

This is one entry point for statistical inference intoNumerical analysis and algorithm design

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Φx = yBased on the information that

Φ: Known m× nrank m matrix (m < n)

y: Known element of Rm

A simple approximation problem

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Worst case approach (Optimal Recovery)

Problem

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Solution

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Average case approach (IBC)

Problem

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Solution

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Player I Player II

Max Min

Adversarial game approach

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Loss function

Player I

Player II

No saddle point of pure strategies

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Player I Player II

Max Min

Randomized strategy for player I

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Loss function

Saddle point

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Canonical Gaussian field

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Equilibrium saddle point

Player I

Player II

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Statistical decision theory

Abraham WaldA. Wald. Statistical decision functions which minimize the maximum risk. Ann.of Math. (2), 46:265–280, 1945.

A. Wald. An essentially complete class of admissible decision functions. Ann.Math. Statistics, 18:549–555, 1947.

A. Wald. Statistical decision functions. Ann. Math. Statistics, 20:165–205, 1949.

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The game theoretic solution is equal to the worst case solution

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Generalization

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Examples

L

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Canonical Gaussian field

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Canonical Gaussian field

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Canonical Gaussian field

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Examples

L

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The recovery problem at the core of Algorithm Design and Numerical Analysis

Missing information

Problem

Restriction Interpolation

To compute fast we need to compute with partial information

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Player I Player II

Max Min

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Examples

Player I Player II

Player I Player II

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Loss function

Player I

Player II

No saddle point of pure strategies

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Player I Player II

Max Min

Randomized strategy for player I

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Loss function

Theorem

But

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Loss function

Theorem

Definition

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Theorem

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Theorem

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Game theoretic solution = Worst case solution

Optimal Recovery Solution

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Optimal bet of player II

Gamblets

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Gamblets = Optimal Recovery Splines

Optimal Recovery Splines

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Dual bases

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Example

(− div(a∇u) = g, x ∈ Ω,

u = 0, x ∈ ∂Ω,

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ψiYour best bet on the value of u

given the information thatRτiu = 1 and

Rτju = 0 for j 6= i

ψi

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Example

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Example

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Example

Ω

xi

x1

xm

φi(x) = δ(x− xi)

ψi: Polyharmonic splines[Harder-Desmarais, 1972][Duchon 1976, 1977,1978]

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Example

Ω

xi

x1

xm

φi(x) = δ(x− xi)

ψi: Rough Polyharmonic splines

[Owhadi-Zhang-Berlyand 2013]

ai,j ∈ L∞(Ω)

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Example

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Example

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Summary

• Does the canonical Gaussian field remain optimal (or near optimal) beyond average relative errors (e.g. rare events/large deviations ) or when measurements are not linear. This is a fundamental question if probabilistic numerical errors are to be merged with model errors in a unified Bayesian framework.

• What are the properties of gamblets?• Can the game theoretic approach help us solve known open

problems in numerical analysis and algorithm design?

Questions

• Bayesian numerical analysis ``works’’ becauseGaussian priors form the optimal class of priors when losses are defined using quadratic norms and measurements are linear• The game theoretic solution is equal to the classical worst case

optimal recovery solution under above questions• The canonical Gaussian field contains all the required information

to bridge scales/levels of complexity in numerical approximation and it does not depend on the linear measurements.

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Thank you

DARPA EQUiPS / AFOSR award no FA9550-16-1-0054(Computational Information Games)