Computational Craft: Lessons from Playful Experiences at the Intersection of HCI, Textiles, and...
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Computational CraftLessons from Playful Experiences at the Intersection of HCI, Textiles, and Games
Gillian Smith Northeastern University
@gillianmsmith www.sokath.com
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background
➤ computer science
➤ artificial intelligence
➤ human-computer interaction
➤ beyond computer science
➤ fiber arts
➤ jewelry
➤ history
➤ language
➤ play
➤ music
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why craft?
➤ tangible, tactile
➤ rooted in old traditions
➤ feminine and feminist practice
➤ intergenerational
➤ storytelling
➤ aesthetic importance
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craft as play
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craft as play
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craft and gender
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craft and computation
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example projects
textiles
computationplay
threadsteadinghooplaeBee
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eBee
2016 Most Innovative Tabletop Game Award
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ebee game
➤ connect patches
➤ build circuits
➤ light up LEDs
➤ team-based play
➤ collaborative and co-operative modes
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value-driven design
➤ social
➤ collaborative
➤ creative
➤ intergenerational
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affordance-driven design
➤ tactile
➤ simple
➤ borrowing motifs
➤ aesthetics
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bridging crafting and making
➤ laser cut pieces
➤ soft circuits
➤ traditional quilting techniques
➤ hand- and machine-sewing
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design accidents
➤ from workshop design to board game
➤ educational game
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lessons learned
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hoopla
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human-computer authorship
➤ quotes pulled from online source
➤ keyword-driven color palette
➤ build keyword set
➤ generate collections
➤ human stitching
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craft as computation
➤ algorithmic
➤ rendering process
➤ symbolic
➤ formal
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computation as craft
➤ labor-intensive
➤ aesthetically-oriented decisions
➤ reflective
➤ shared authorship
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generative design as formalism
➤ what is an embroidery sampler?
➤ curation of sets
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public-facing
➤ what do individuals find compelling
➤ ephemeral nature of generated art
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threadsteading
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game for embroidery machines?!
➤ …and also for quilting machines
➤ strategy-based play
➤ machine stitches play-trace
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affordance-driven design: machine
➤ slow play
➤ unknown score
➤ limit sewing back over spaces
➤ single unbroken line
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affordance-driven design: medium
➤ even density
➤ hexagon motif
➤ storytelling
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permanent traces of gameplay
➤ visualize the “story” of play
➤ commitment to making a move
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play as generative design
➤ mechanics chosen for desired aesthetics
➤ players as enactors of rules
➤ many emergent maps
➤ player-executed procedural content generation
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gender and computing
➤ computing in unexpected locations
➤ automation of highly gendered activity
➤ software for embroidery/quilting
➤ what else can we make?
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craft, computation, and play
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finding new audiences…
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…and broadening horizons
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adopting new technologies…
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…and respecting old ones
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Acknowledgments ebee team: Celia Pearce, Isabella Carlsson, Jeanie Choi threadsteading team: Jim McCann, Lea Albaugh, April Grow, Chenxi Liu computational craft: Anne Sullivan, Josh Tanenbaum, Karen Tanenbaum funding: Science Gallery Dublin, Disney Research Pittsburgh, Northeastern University College of Arts, Media, and Design
@gillianmsmith www.sokath.com