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    ==============================================================================Company of HeroesSingle Player Campaign Walkthrough09/22/06

    Author: LoneEagle013Copyright 2006 LoneEagle013

    All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

    ==============================================================================

    ==============================================================================VERSION HISTORY==============================================================================

    09/21/06 - Created basic format. Finished Mission 15 walkthrough.

    09/22/06 - Finished Missions 01, 02, 03, 04, 05.

    09/23/06 - Finished Missions 06, 07, 08, 09, 10.

    09/24/06 - Finished Missions 11, 12, 13, 14.

    ==============================================================================INTRODUCTION==============================================================================

    01. This is a quick, general guidelines to approach the single player

    missions.02. The difficulty setting for this strategy guide is normal mode, so what is

    covered here may not apply on harder settings.03. For the most part I will leave the approach to the objectives loosely,

    mainly because there is more than one way to approach an objective. Ilike it how I can replay the mission with completely different way ofdoing things and each time they are equally impressive.

    04. I will limit my walkthroughs in 10 points or less, wherever possible.

    This way people will not have to remember too many stuff while they are

    playing the game. I will highlight the crucial points of the mission, andleave the rest to your imagination.05. All Copyright restrictions apply here. I will not have any problems with

    people posting this guide in their website, but leave everything intactand as is. My style of writing is relatively unique and I can immediatelytell if it is my work being copied and pasted left and right. So justleave my name on the top as is, and you have permission to use this guideso long as it is non-commercial purposes. If you encounter this guide on apay-site (or if you have to pay to read this thing, then get your moneyback).

    06. Since this is a Single Player Campaign walkthrough, many tactics that can

    be applied here may not translate to Skirmish games. Campaign games tendto be more of a puzzle of some sorts, while Skirmish is more involved thanthat. The AI is not particularly smart in the SP campaign in my experience

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    playing the game.

    ============================BASIC TACTICS AND PROCEDURES============================

    01. Always builda extra engineers, because you never know when you gonna loseone in the front lines, and having a quick replacement handy by the basehelps tremendously. In addition, they can quickly fix OPs and createdefenses if the enemy tries to cut off a point.

    02. Build a halftrack whenever possible. Halftrack with a quad cannon is avery effective infantry killing machine, and your squads can reinforcenear a halftrack.

    03. Micromanage your Shermans when facing serious threats (AT guns, panzers,etc.). Flanking AT guns from the rear usually takes care of the crewin one shot, and having your Sherman mobile while attacking a panzer

    will make it survive much longer. Smokescreens help too, so buy themwhen you have the spare resources for them. In general Shermans cannotgo toe to toe with German armors unless they're supported by engineers orinfantries equipped with bazookas.

    04. Keep your munition rates high. Munitions are crucial for taking care ofunexpected things, and many of the powerful abilities require a lot ofmunition points to use. Fuel is more important in the beginning when youare still building up your base and buying upgrades. But in the long run,if you keep a good care of your tanks and vehicles, fuel becomes lessimportant. In short, look at the map and be sure to control the high yieldpoints and build OPs (Observation Posts) on them.

    05. Always bring an engineer to the front lines so you can fix damagedvehicles. Otherwise you will have to spend a lot more replacing destroyedShermans and Halftracks, especially if their engines are damaged fromenemy attacks and they cannot retreat back home in one piece.

    06. Rifle squads with BAR upgrade can hold off their own against most infantrythreats except for MG42s and snipers. In other words, get the BAR as soonas you can afford it. Engineers with flame throwers are good upgrades toobecause that way they can hold off on their own against infantries to acertain extent.

    07. Units often make comments in relation to their current problems. Infantryunits will say whether they are being pinned or being wasted by panzers.Shermans will say so when they are attacked by AT guns or panzers. Payattention to these comments and reactions and you will keep your unitslonger.

    08. Picking up panzershrecks and bazookas for any infantry squads willincrease their effectiveness against armor units considerably. Hence,use your Shermans to soak up the damage while your infantries flank aroundand go in for the kill.

    09. On the other hand, garrisoned MG42s are best dealt with tanks. Leave yourinfantry squads behind while the tanks make short work of the garrisonedfools. Mortar crew works too, but it might take a while.

    10. Snipers can make a short work out of heavy weapon crews out in the open.However, snipers are really vulnerable against motorcycles. Keep an eye

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    on them and pull your sniper out when necessary. A veteran sniper canmove much faster while being camouflaged. Heavy weapons in this caseinclude MGs, mortars, fixed gun emplacements, and AT guns. The converseis also true for axis snipers, and jeeps are your best counterattack forsniper attacks. Although for the most part, I use my snipers to countersnipe the enemy.

    11. Snipers are also useful as front line scouts. Make sure they hold theirfire so they do not reveal themselves needlessly. This is really usefulfor infantry command path, because once you obtain howitzers and calliopeshermans, their attacks are much more accurate when the area is revealed.

    12. Airbornes are much deadlier with their recoilless rifles. Upgrade wheneveryou can afford them. They are also much more effective if you pair twosquads together. Pairing infantry squads usually work well universally,because one can soak up fire while the other goes in for the kill.

    13. Build howitzers in a position relatively in center of the map. That wayyou can cover practically the entire map for heavy barrage. Howitzers

    require some babysitting, however, so leave some defenses around them sothey don't get steamrolled by enemy attacks. Conversely, if the enemy havenebelwerfers, take these out first because they can potentially take outyour own howitzers.

    14. Always build a front line barracks whenever possible, so that you canreinforce from that line instead all the way back from the base. It savestime, especially when your army gets wasted by a lucky artillery strike.

    15. Prioritize your enemies. Always take out units that pose the most threatto your army. Field artilleries should be taken out immediately becausethey can rain down punishment from far away, and their Area of Effect

    (AOE) damage is tremendous. Panzers and AT guns are major threats to yourShermans and armor vehicles. Snipers, MGs and Mortars are dangerous toyour infantry squads. Given the chance, pull the Shermans back first,since your army can always issue retreat to base which makes them morelikely than not survive the encounter, whereas Shermans take time to pullout of the hot zone and will take all the punishment when the infantriesare gone.

    16. Build a triage center right in front of your HQ, so that whenever you

    have units retreating they will be automatically healed by your triagecenter. The easiest way to determine the optimum location is to haveone of your infantries retreating somewhere close from the base. Thepoint where they stop is best used as a point of reference to whereyou should build the triage center.

    =========================SINGLE PLAYER WALKTHROUGH=========================

    ==============================================================================MISSION 01: D-Day/Omaha Beach==============================================================================

    Primary Objective: (1) Get 25 Soldiers on the Beach(2) Move Engineers to the Shingle

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    (3) Destroy Bunker with Satchel Charge(4) Neutralize 88 Guns on the Beach (2)

    Secondary Objective: Clear 3 German Bunkers

    Medal Objective: Clear Left Beach Exit

    ===========Walkthrough===========

    01. This is the first mission, so it shouldn't be too hard. Listen to thein-game cues and conversations, and you should have a good idea whatto do. They are very helpful in the game, even until the end.

    02. For the first objective, just drag your mouse and mass select your units.Then move them toward the shingle. Keep doing so until you have most ofAble on the shingle.

    03. Get the sniper camouflaged, and snipe the closest MG42 crew. This willgive your engineers an easier time to reach the shingle.04. Move your engineers from tank trap to tank trap, and they should survive

    the MG42 onslaught.05. Use your snipers to take care of the MG42 crews as you go up the hill.

    Once it is clear, use your engineer to blow things up with satchel charge.06. Take out the bunkers first, because infantries spawn from there. Continue

    slowly as your sniper take care of the Machine gun emplacements, as wellas manned heavy guns (88 guns and such). Use your rifle squads to coverthe engineers as they move from one place to another. Grab any light MG42s

    you see, they will increase your squad's firepower tremendously.07. Take out the final gun after you clear out the left beach exit, that way

    you will get your first medal.08. If you leave the closest 88 gun intact, you can use it to clear out the

    left beach exit and the two objective 88 guns with less casualties.

    Medal Earned: Expert Infantry Badge

    ==============================================================================MISSION 02: Vierville==============================================================================

    Primary Objective: (1) Destroy AA Guns (5 total)(2) Secure Road (3 total)(3) Destroy Convoy (8 total)

    Secondary Objective: (1) Capture Munitions Sector(2) Rescue Baker Squad

    Medal Objective: Ambush the Road patrols

    ===========Walkthrough===========

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    ==============================================================================

    Primary Objective: (1) Destroy Cafe Normandin(2) Clear the Church area(3) Garrison the Church(4) Upgrade the Church to Barracks(5) Capture the City Hall

    Secondary Objective: Capture munition points.

    Medal Objective: Inflict 30 sniper kills.

    ===========Walkthrough===========

    01. Get your squads to cover. The squad on the right should flank the buildingand toss a satchel charge from relative safety. Boom. First objectivecompleted.

    02. Capturing the church can get trickier. Same idea holds true here, butthere's more buildings, and they're relatively covering each other, sothis one is a little bit more involving. Clear out the building one by oneusing grenades and satchel charges. Grenades are more resource efficientwhen there's only one or two people in the building, while satchel chargejust brings down the house (quite literally).

    03. Right across from the front of the church, there will be a building withan MG42 garrisoned inside, and to the left there will be an AT gun. Usethe fire-up ability to rush in and grenade the AT, while use another squadto fire-up and toss in a satchel charge into the building while the MG ispreoccupied with the other squad. Once the area is clear, garrison the

    church and upgrade it to field barracks.04. Train several snipers (2 or 3). Blow up the wires to the left of the

    church. Clear the area using the snipers, while keeping an eye on enemysnipers camping in the building. Make sure you lure them with yourAirborne squad, then use your sniper to countersnipe him. Proceed withtwo squads of airborne and the sniper pair around the town, capturingpoints along the way.

    05. Train a mortar crew. Using your sniper as the eyes, bombard the garrisoned

    building to the left of the city hall. Your third sniper should startclearing out the area in front of the building which your mortar team isbombing away. You should get 30 sniper kills in no time to win the medal.

    06. Make sure to capture all the point on the map before going in for thekill. Your 2 squads of Airborne and sniper pair should build OPs alongthe way, and should stop relatively to the right of the city hall. Havethem sit there and wait for the main attack.

    07. In this area, there are two buildings garrisoned with snipers. Have yourmortar crew move to the right munition point and pound the buildingsuntil they're gone. If you can get the motorcycle along the way too, evenbetter. Once the enemy snipers are gone, let your snipers loose and ripanything out in the open.

    08. Capture some AT guns to anticipate a panzer counterattack. Once everythingis ready and good to go, have your snipers take out AT guns, MG 42s, andmortar crews while your AT gun should fire at the garrisoned MGs by the

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    fall back to the other side of the bridge, and try to consolidate yourforce by the town hall until the second barrage.

    07. By the second barrage, pull everyone back to the church, while replacingany units that were lost under the barrage. If you have snipers at thispoint, station them by the church tower.

    08. Hold the line until reinforcements come. Focus on the panzers because theyare the highest threats on the map. Mop up the infantries using MGs. Saveyour grenades and use satchel charges to take care of the panzers instead.

    09. If you survive up to this point, reinforcements should arrive with severalShermans and rifle squads. Secure the area by the church, eliminate anystraggling infantries, and finally wipe out the 4 panzers using yourSherman and infantries. At this point you should have 250 kills easy ifyou reach 240 kills by the time the reinforcements arrive.

    10. To get the medal, you should reach 80-90% of the quota (230-240 kills) bythe time the reinforcements arrive. Otherwise, chances are you might end

    up short since the Germans stop spawning once reinforcements arrive. Thismay involve some luck and practice.

    Medal Earned: Bronze Star

    ==============================================================================MISSION 05: Montebourg (Red Ball Express)==============================================================================

    Primary Objective: (1) Rescue Dog Company(2) Secure the Road(3) Defend Redball Express

    Secondary Objective: Destroy Axis Forward Base

    Medal Objective: Destroy all of 109th Panzer units (10)

    ===========Walkthrough===========

    01. To your left is the HQ. Clear the area of any foolish units that dare toventure to your HQ. After that, proceed forward and rescue Dog Company.

    02. Use the Sherman anti-mine flail to lead the way and follow its path soyou don't get blown up.

    03. Rescue Dog Company, which should be straightforward here. After rescuingDog Company, bring all your units back to the HQ and fortify there.

    04. If you venture forward of the Dog Company house or once a "hidden timelimit" expires, there will be a panzer counterattack. This is why wewant everyone back at the HQ to focus the defense.

    05. Defend your base using AT guns and Shermans, while having your engineersfix any damaged tanks. Build 4 rifle squads, replace your halftrack ifyou lose it for any reason, 2 AT guns to protect your base, and the rest

    should be focused on Shermans. One M8 armored car is also useful if youpurchase the point that allows light vehicles to capture points.

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    06. Slowly make your way across the map, capturing points and clearing out anyenemy forces you see. Avoid capturing the points on the road for the mainobjective because once you secure the road, the convoy will show up andmake life much more difficult. You will have to destroy the German frontbase or otherwise they will keep on respawning and retaking all the pointsyou own.

    07. The roads after the intersection have landmines on them, so use yourAnti-mine Sherman or engineers with mine detectors to find the mines.

    08. The Axis front base is located on the top right of the map. Use yourSherman and infantry to take care of the base. Shermans will clean upany garrisoned buildings, while the infantry can take care the anti-tankguns the Germans have. Your engineers should be able to use theirdemolition ability to bring down the tougher buildings faster.

    09. Once you secure the road, clear the mines and be ready for german attacks.

    Bring one of your Shermans to the rear and protect the flank of theconvoy. Hurry and secure the road so that the convoy can be on their way.

    10. This mission can get very annoying unless you absolutely clear the mapout of german buildings and armor units.

    Medal Earned: Distinguished Service Cross

    ==============================================================================MISSION 06: Cherbourg==============================================================================

    Primary Objective: (1) Secure the Town Center.(2) Destroy the Coastal Guns.(3) Destroy the Axis HQ.

    Secondary Objective: (1) Upgrade a Building into a Barracks.(2) Eliminate Axis Artillery Lookout (Officer)

    Medal Objective: Destroy the Demolition Station (2:00)

    ===========Walkthrough===========

    01. In case the opening sequence was not obvious enough for you, there is asniper at the end of the street, garrisoned in a building. Immediatelyenter the building one the left, and upgrade it to a barracks. Have yourother squad grab the bazooka, and go around the corner to the sniper'sblind side. Toss a grenade into the building and it should flush him out.

    02. Once you take care of the sniper threat, reinforce your squads and grab

    the bazookas lying on the ground. Rifle squads with bazookas are almostas deadly as the rangers, if not deadlier (since they can use sticky bombson top of the bazookas).

    03. Assault the town center. This can be done using grenades against the MG42

    crews. Once the MG42 is down, the rest of the german troops will fall backand the area will be secured. Bring in all your units to the center of thetown hall. Use your tanks to run down the barb wires so you can build

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    there. There is a big open area behind the town hall, so build yoursupport buildings there, while your barracks, motor pool, triage andtank depot should be up front (if they fit the front, that is).

    04. Slowly build and inch upwards until you reach the coastal gun. Ignore

    the fuel point on the corner for now, because that area is guarded bya panzer from across the channel - it can shoot you, but you cannot shoot

    him back. In addition, there is also an axis artillery lookout officerhiding by the sandbags slightly to the north from the fuel point, rightbefore the bridge. Easiest way to take him out is to snipe the bastard,one shot and one kill.

    05. Try to focus on getting the rangers early. Once you have access to the

    rangers, build 4 squads of rangers and pack them together. You shouldhave tons of munitions available in this mission, so upgrade them withThompson SMGs to increase their effectiveness. 4 squads of rangers canrip panzers into pieces in less than 15 seconds if you position themcarefully. Bring a halftrack and engineer as backup/support for yourfront line troops as you push on forward.

    06. Once you reach the coastal guns, breach the door with an engineer, andwreck the gun inside using your creativity (I used a grenade to get thejob done). Once the coastal gun is destroyed, you will have artillerysupport from the warships off the coast. Use it wisely.

    07. Move all your units to the one side of the bridge, and hold the bridge

    from any axis attempts to counterattack. They will attempt to cross andassault your position, but they will be sitting ducks in the bridgebecause there is no room to escape. In the meanwhile, have your sniperrun across the bridge and scout for the area.

    08. From the sniper's view, launch artillery attacks on the german defenses

    across the bridge. Snipe their AT crews while maintaining distance andsteatlh. After the area by the bridge is clear, send in the rangers andshermans across with engineers and halftrack nearby. Let the rangerscapture the points, and have the rifle squads/engineers build OPs.

    09. There's a german outpost on the southern end of the map. Pound it good

    with artillery, then rush it with rangers and shermans to mop up thesurvivors. To the north of the bridge is a German forward motor pool whichif you capture it, you can build tanks from that building. Up furthernorthwest is a demolition station. The demolition station is the medalobjective, and you only have 2 minutes to destroy the structure. Thefastest way to drop this building is to rush it with two shermans whileraining it down artillery fire on the building. The barrage should takeout most of the defenses, if not the building itself. Rush with theshermans, and have the rangers come in for support. After destroying thebuilding, clean up the rest of the area with your rangers and shermans.

    10. To the northeast is the axis HQ. Slowly make your way there, and using

    the sniper as your scout, rain down more artillery barrage to the area,and the HQ will be down in no time at all. Mission accomplished.

    Medal Earned: Soldier's Medal

    ==============================================================================MISSION 07: Sottevast==============================================================================

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    Primary Objective: (1) Wire the missile with demolitions.

    Secondary Objective: (1) Secure the Base Entrance(2) Wire the Oxygen tanks with demolitions.

    Medal Objective: Eliminate the Base Commander.

    ===========Walkthrough===========

    01. Begin by reinforcing all your airborne squads and upgrading 2 recoillessguns. Drop another airborne squad. Charge the German position, and takeover the AA gun before the Germans do (move faster using the fire-upability) and wipe out any MG crews you see. Comandeer an MG42 and pointthem toward the base entrance. Stay clear out of the tower's MG range.

    02. Use a satchel charge to blow up the wall (either wall is fine). If you

    have enough munitions for a satchel charge, fire up a squad and blowup one of the towers and get away from the MG fire. The second towerwill be easier because you can just fire up two squads with bazookasand bring it down relatively fast. Once that is done, secure the baseentrance and build a OP on it. Leave your MG squad there.

    03. Have three airborne squads ready, and assault the AA gun to the right

    of the entrance, the one nearby a munitions point. My personal tacticsis to run up to the AA gun and toss in a grenade or two, then wipe outthe rest of the defenses. Capture the point, and build an OP on the post.

    04. Once that's done, swing to the left of the base entrance and clear up

    the AA guns, towers, and any unlucky Germans on your path. I find it that

    if you comandeer an AA gun that has ben cleared, life can get easier insome cases. Otherwise you need to set up MG squads to guard the points.Get the AT gun airdrop ability ASAP, and supply drops are good to have to.Air strafing is not as useful here until you disabled all the AA guns, sosave that for later. For your defense, it is wise to push on forward andabandon AA guns as you can always comandeer another one that is more frontof the line.

    05. At one point you will encounter oxygen tanks that needs to be demolished.

    Ignore them for now, and concentrate on taking out the AA guns at the leftcorner of the base. Watch for a panzer hiding behind one of the buildings.Take them out, and run up to the roof. There should be stairs on the sideof the silo.

    06. The base commander is sitting in his office. Give him a nasty surpise

    with a bag of satchel, and watch him make his getaway. If he survivesand escapes with his life, let him be. Deal with the sniper instead.Take out the AA gun on the roof, and any infantries guarding the roof.Capture the point, and build a OP over there as well.

    07. By this time your reinforcements should start coming in. Send in your

    Sherman and a squad of Airborne (if you have one to spare) to the centralAA gun situated by the construction site. Have the Sherman lead the wayand take out the AA gun. An ostwind sits nearby, take it out with yourSherman. There is a mortar crew nearby, take them out with your Airborne

    Squad.08. Save your game before attempting to wire the Oxygen tank. The game has a

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    bug where if your original squad gets wasted while wiring up the tanks,subsequent squads will not be able to finish the job. Wire the tanks,and blow it all the way back to stone age.

    09. Now to capture the rest of the base. Push on to the right, going around

    counter clockwise all the way to the silo. Have your tanks lead the chargeand let them deal with the towers. Your airbornes should follow close in

    case there are panzers and anti-tank guns that need schooling. Engineersand half-tracks should tag along from behind, fixing and reinforcinganyone lost in the slugging match.

    10. There will be several panzers and massive amounts of infantry entrenched

    by the missile door. If you have the air strafing ability, chew up theinfantries using this power. Lure the panzers with your sherman so thatyour Airbornes can ambush them. Do not hesitate to retreat if things gettoo ugly. Once the dust settles down, wire up the missile and press thebutton once all is done. Mission Accomplished.

    P.S.: Before you press the button, make sure the Base Commander is deader than

    Elvis (as Sam Fisher puts it in Chaos Theory) to get the medal youdeserve for this all hard work.

    Medal Earned: Air Medal

    ==============================================================================MISSION 08: St. Fromond==============================================================================

    Primary Objective: (1) Repair the Bridge(2) Capture the Town Center(3) Hold the Town Center

    Secondary Objective: (1) Destroy the Axis Rockets (Nebelwerfers)

    Medal Objective: Destroy Axis HQ.

    ===========Walkthrough===========

    01. This mission is not that tough to complete, but can be really tricky ifyou want to win the medal. Build your base and train a sniper so he canscout out the area across the bridge. You can either use the startingmortar crew, or use the caliope sherman to take care the AA guns and theMG crew across the bridge. Capture the point using your rifle squad andbuild an OP. Once the area is secure, send in an engineer crew to fixthings up, including the bridge. Cover your engineers with your sniper andsherman.

    02. Once the bridge is up, consolidate your troops to behind the bridge area.

    Whatever you do, if you want the medal, you do not capture the town centerfor any reason. You can, but things will get really messy.

    03. Instead, Go left and split your army into two. The smaller force should

    hang by the bridge (don't go across). This one should compose of at leastone AT gun and one MG squad.

    04. Proceed slowly to the left, capturing all the points across. Enemyresistance should be minimal, but do be careful about the occasional

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    panzer patrols. Drop some Airborne squads and upgrade them with bazookas.Try to minimize consumption of munition up this point (Don't use satchelsunless you really have to).

    05. The northernmost area is actually an Axis HQ. This is the medal objective.

    Here is the reason why I'm flanking left instead of attacking straightthrough: once you capture the town center, any uncaptured areas will be

    sprawling with spawned german units. And on top of that, the three germanrocket crews will be dispersed across the map (One by the graveyard, oneby the HQ, and one on the right side of the map). If you capture thegraveyard area before they spawn, the graveyard rocket will deploy by theAxis HQ, making it easier to take out two rockets that are next to eachother.

    06. The Axis HQ is heavily defended. Taking out the defenses will take far too

    much casualties and effort, which is not possible when your other armyis guarding the town center and being bombarded and assaulted into pieces.The Axis HQ takes roughly 3 caliope rocket barrages to go down, and eachof the rocket emplacements take roughly one barrage to dispose of. Plus,

    the main street is covered with 88 guns and AT guns, and those suicidalrocket droids go along the road as well. These bots dish out a whole lotof hurt, so avoid them or shoot them before they get too close.

    07. While you are taking out the axis HQ, reinforce the area by the town

    center. This area will be constantly bombarded with rockets until you takeout all three rocket launchers, so you want to minimize the concentrationof troops here. Building an OP would be moot because it is too risky andit gets destroyed far too easily. Instead, have an MG squad (or two, ifyou happen to have a spare one) cover the point so any foolish germansquads attempting to capture it will die in a hail of bullets. Have anAT tank to deal with the armored units, and pay attention to the road asany goliaths (suicidal tank bots) will come from there. Setting up a

    forward barracks in this area also helps a lot. If you can reinforcewith Shermans at this point, do so because they can take a lot ofpunishment. Send your Sherman up to assist your other army when thingsare not so hectic on the town center.

    08. Assuming you took out the Axis HQ, sweep down and go right to take care

    of the last rocket emplacement. Once you take care of these threats, linkyour army together. At this point the mission should be relatively easierto do.

    09. The point immediately left of the town center will be a hotly contestedpoint. Build up some defenses early on and try to maintain control of thatpoint for as long as possible, because that point links up with the restof your other points.

    10. The rightmost nebelwerfers can easily be rushed by a lone sherman. Rushthe sherman, and once it's destroyed, pull it back for repairs. Onceall the other objectives are achieved, return to the forward area withyour airbornes and sherman support to take out any axis productionbuildings. Satchel charges will do the trick here. Caliope shermanbarrages don't hurt either.

    Medal Earned: Bronze Star

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    ==============================================================================MISSION 09: Hill 192==============================================================================

    Primary Objective: Capture Hill 192.

    Secondary Objective: Destroy the Artillery Post.

    Medal Objective: Capture the Hill under 50 minutes

    ===========Walkthrough===========

    01. This mission can get particularly hard if you want to get the medal.First order of business is to take the point on the right of your base,and fortify it with a MG squad and AT gun.

    02. Bring a pair of rifle squad to the left field, but lead it with sniper

    and a Sherman (either regular or croc is fine). Eliminate the bunker andany infantries, then hurry and capture the point.03. Capture the rest of the points in this area, carefully scouting the area

    with a sniper first. Use the tanks on MG squads, and capture the pointswith infantry. You need a lot of fuel and ammo to build up your army,and you need to minimize losses so you can save resources to focus onbuilding your army.

    04. Beware of snipers on the other side of the hedgegrows on the left side

    of the map. Use your tanks to clean them out.Keep racking up xp pointsso you can start building howitzers.

    05. Build Shermans, and get the howitzer ASAP. You can get the rangers lateronce you are howitzer capable. Secure the points to the left of your base,and start advancing upwards.

    06. At one point you will encounter a scripted event, in which the game

    reveals the german artillery outpost. Use your artillery special powerright before the fog of war covers the area again - you should be ableto destroy this in one shot.

    07. In the relatively middle right of the map, you will see a checkpoint

    (the small town during the briefing), which has bunch of exploding oildrums around it. Blow up the oil drums, and take care of the Germandefenses over there. There should be an 88 gun you can comandeer to helpwith the defense.

    08. Once the area is secure, send your engineers there and build two howitzers

    if your resources allow for it. Make sure to leave some room for thehowitzers in your population limit. Once you have your howitzers ready,scroll up to the hill and pound away. keep pounding and try to penetratethe hill from the bottom while minimizing losses. Send your sniper into reveal the area while your shelling so you can maximize the damage.Destroy all things that pose big threats to your tanks (AT guns, bunkers,panzers, etc). That way you can rush your tanks in and eliminate theinfantries.

    09. At this point you should have the ability to build rangers - build 3squads of rangers and a halftrack. Move them forward while avoidingGerman artillery barrage. It would be ideal if you can time the rangers

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    assault with the tank rush. At this point rush all your infantries intothe hill.

    10. Your goal now is to capture the point at all costs. Expect 80% casualty

    rate at least, because unless you shell the living bejeezus out of thehill, the defense is way too strong. The mission ends once you controlthe hill. In my case I managed to take over the hill in 33 minutes after

    3 attempts of playing the mission.

    Medal Earned: Soldier's Medal

    ==============================================================================MISSION 10: St. L==============================================================================

    Primary Objective: (1) Surround the Axis HQ (7 points)

    Secondary Objective: (1) Take out the Nebelwerfer

    Medal Objective: Upgrade a Ranger Squad to level 3 veterancy

    ===========Walkthrough===========

    01. This mission begins with your starting point being bombarded by GermanNebelwerfers. Evacuate all of your units out of the firing range, andbuild your barracks ASAP and build some engineers. Have the engineersbuild your base. A sniper is really handy in taking out the nebelwerfer

    crews, so build one or two.02. Build a barracks and get the BAR upgrade for your rifle squads. Clear out

    the buildings by the nebelwerfers from snipers, so that your sniper cando his worko safely. The easiest way to clear out snipers at this pointis to have two rifle squads charging at the building and toss somegrenades to the windows. Use your sniper and carefully snipe the crews,while avoiding MG fire. Once the nebelwerfers are silent, reinforcementsshould arrive.

    03. 2 squads of rangers, a crooodile sherman, and a jeep will come in as

    reinforcements. Frankly, I'd sacrifice the jeeps as they're using uppopulation resources. Also sacrifice your rifle squads, but safe onesquad for capturing points and building OPs. Your ranger squads shoulddo most of the heavy work here, because you want to move them up in rankstil one of them reaches level 3 for the medal.

    04. Have your engineers build defenses by each points and by your HQ area,

    because there will be some grenadiers with panzershrecks harassingbehind your lines every now and then. Some panzers will also try totake over your points, which is why you should build a sherman or twofor quick response units.

    05. There are tons of AT guns and snipers in this map, so your sniper is

    priceless in this misison. Have him scout the area ahead, sniping heavy

    weapon crews, among the things he should do. Meanwhile your rangers shouldbe clearing out buildings with their grenades, and clear infantries untilyou get your medal. Have a halftrack nearby to reinforce your rangers,

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    because they will have massive casualties.06. Once you have the capability to build a howitzer, build it in a location

    somewhere in the center of the map, so ideally you can reach nearly anypoint in the map. Have a sherman guard the howitzer because it will bea prime target for enemy units.

    07. There is a quick way to beat this mission instead of capturing all the7 points. If you can find the Axis HQ and level it to rubble, you willalso win the game. The Axis HQ is essentially a big, giant building (Ibelieve it is a 4 to 5 story building, with 6 to 8 windows across) locatedsomewhere in the center of the map. If you pay attention in the briefing,you should have a good idea where it is situated.

    08. Use your sniper to scout for the building, and use your howitzers and

    artillery call to level the building. You'll know that it is the rightbuilding when there are literally tons of units garrisoned in there, andyour sniper gets automatically detected when it ventures around thatbuilding. Level the building and mission accomplished.

    09. Alternatively, you can just surround the Axis HQ by capturing all of theseven points. To do this, howitzer each of the uncaptured points usingyour sniper as the spotter. Use your rangers and crocodile sherman toclear out the buildings. Panzers are breakfast for your veteran rangers,and your rifle squad should help out with sticky bombs. Just keep yourhalftrack and engineer safe in the back, and you should be able to pushforward slowly.

    10. Make sure you build MG emplacements on each point so when the enemy

    attempts to retake the points, they will have to deal with the MGs firstand give you enough time to bring your army back to eliminate them. Aelite sniper can run back and forth relatively fast, so have him run

    back to the contested point and snipe some of the bad guys. Usually theywill break line and retreat. After you capture all the point, the missionwill be over.

    Medal Earned: Army Ranger Badge

    ==============================================================================MISSION 11: Hbcrevon==============================================================================

    Primary Objective: Destroy the Lehr Panthers (7 total)

    Secondary Objective:

    Medal Objective: Minimize Allied Tank Casualties (No more than 5)

    ===========Walkthrough===========

    01. This mission can get tricky because the enemy will constantly harass yourbase with armors and infantries. However, we have a loophole that we can

    abuse. Infantry and AT gun losses aren't tanks, so use them for nearlyeverything.

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    02. Capture the point to the left of your HQ, and build a decent defense inthis area. Build several AT guns, a halftrack, and 4 rifle squads. Therest should be focused on shermans and an extra wolverine (if you stillhave some space left). 2 wolverines flanking a panther is a really quickand no-contest battle. Additionaly, 4 sticky bombs on a panther usuallyspells doom for that panther anyhow. Somehow if you plant the sticky bombsfrom the rear of panzers, usually they have a good chance of disabling or

    destroying the tank's engine. Keep this in mind.03. Use your sniper to scout for the area by the points. There are tons of

    german armors in this map, so proceed with extreme caution. MG and mortarcrews are fairly useless in this mission, so use MG emplacements asdefensive measure instead. Leave one sherman, 2 AT guns and an engineeras your mobild base defense. The rest of your army should go out andhunt for the panthers.

    04. Capturing the points would actually shrink the panther's area of

    operation, meaning that they will get detected much more easily whenyou have OPs for them to attack. When they do, sneak up on them and

    pound them from behind.05. Use caution when attacking. Once you build up your army, it is only a

    matter of patience and luring the panzers to the open to destroy themwithout losing too much units. Whatever you do, do not rush in blindlybecause there are a lot of garrisoned buildings and AT guns hidingaround corners.

    06. Build forward barracks when possible, because that way you can pump out

    AT guns and rifle squads from the front lines instead all the way backfrom your base.

    Medal Earned: Distinguished Service Medal

    ==============================================================================MISSION 12: Mortain==============================================================================

    Primary Objective: Hold Hill 317.

    Secondary Objective: Defend Mortain.

    Medal Objective: Rescue the Ranger Company

    ===========Walkthrough===========

    01. Begin by building up your defenses around the hill. Send two veteranrifle squads up north (once you get the BAR upgrade, which should bethe first thing you should do here) to find the trapped rangers. Rescuethe rangers and the medal will be yours.

    02. Capture as many points as possible with your spare infantries. I think

    you have a good 5 minutes of grace period before things get messy. Buildtank traps around Mortain and one MG emplacement behind the point. This

    should be more than enough for Mortain's defense. Additionally it isrelatively close to your main HQ, so you should station a squad forreinforcement purposes.

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    03. Surround the hill with tank traps and MG emplacement covering the critical

    entrances to the hill (there should be at least 3 to 4 emplacements totalthat you should build). Crew your AT guns, and send in the MGs to thepoints by the medic tents. You may want to garrison them on buildingson some of the points to make them last longer, but that is optional.

    04. The germans will start attacking after a cutscene. They will come fromthe right side of the map, spawning from top and bottom parts of the rightside of the map. These points should be reinforced with MG emplacementsand at least one AT gun. Build a halftrack from the motorpool and use itas your quick response anti-infantry unit, as well as reinforcing anyhot spots in the battlefield.

    05. Every now and then German artillery will pound the hill. Watch for the

    flare drops and evacuate the area temporarily, and return to yourdefensive positions once the barrage has ceased. Replace any lost unitsand watch for the occasional snipers coming in with the german assaultforce.

    06. Halfway through the mission, a howitzer will be available for you. Hotkeythe howitzer, and defend the howitzer with at least a rifle squad. Thehowitzer is such a dangerous threat to the AI such that it may focus theattack on the howitzer. But if you build tank traps and your defense iswell set up, it should not be a problem.

    07. In the event that Mortain's defense gets decimated, fire howitzers down at

    the enemy's position attempting to capture the point, while sending inthe stand-by rifle squad by your HQ to clean up the rest.

    08. Your HQ will also get attacked every now and then. Have your engineers

    build sufficient defense on your HQ, and if you can afford it, The rescued

    rangers can be of some use defending the HQ if the situation calls for it.09. Pick up any dropped panzershrecks for your rifle squads, because they will

    massively benefit from the extra firepower.10. For the most part, the enemy attacks in waves, so as long as you can hold

    their assaults without losing too much units in a wave, you should survivethe mission in a relatively good shape. However, if things do get messy onthe front end, don't hesitate to abandon the points and focus all of yourunits in the center of the hill. Although if this is the case, be carefulfor german artillery fire. You only need to hold the hill for 30 minutes,so it shouldn't be that hard. In fact, if your defense is strong enough,the axis would start retreating by the last minute of the misison.

    Medal Earned: Army Expert Badge

    ==============================================================================MISSION 13: Mortain Counterattack==============================================================================

    Primary Objective: (1) Capture and hold 3 victory Points

    Secondary Objective: (1) Destroy the 88 gun emplacements.

    Medal Objective: Win with more than 250 points.

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    ===========Walkthrough===========

    01. At the start of the mission, you will have all your previous units thatsurvived from last mission and several reinforcements. Using yourengineer, hurry and build up the defenses around the hill. This is the

    first mission where you can choose your command powers. I used airborneand infantry commands in the past, and both work equally well, dependingon your strategy.

    02. To the corners of the right side of the map are two german bases, and

    in the center is the 88 battery emplacement, a few yards short of yourhowitzer. Darn it. If you're on the airborne path, just scout the areaand strafe the batteries. Alternatively, if you're on the infantry path,scout the area with a rifle squad and rain down the artillery barrage.A more novel way is to send in an airborne or a ranger squad and literallyrun in circles surrounding the gun while tossing grenades like a madchicken. If you hide behind one of the guns, the others will try to shoot

    and destroy its own gun by accident. Anyway you deal with it, do it fastbefore the rest of your army on the hill becomes hamburger.03. While you silence the 88 guns, capture the lower point first, using a

    rifle squad and backed up by a Sherman. There is an 88 gun to the rightguarding this point, so take it out first before it rips apart yourSherman. A grenade and close infantry charge will dislodge any crewssitting there. Capture the point, and send your engineers to buildan MG emplacement to guard the position.

    04. The next job is to take the point to the right of the base. This one canget tricky because it is along the path where the Germans come in for the

    assault. Bring some backup, but for the most part a lone rifle squad,ranger or airborne will be sufficient to capture and guard the area, eventhough having engineers build MG emplacements later doesn't hurt at all.

    05. Use your howitzer to bombard the final point to dislodge any silly

    German troops camping there. Send in 2 squads of infantry there to capturethe victory point. Watch for Ostwinds because they can rip apart yoursquad to pieces fast. Use sticky bombs to deal with these annoying armors.

    06. Now if you notice on top, there is a bar with points counting down to zero

    with stars in between them. This is basically the victory bar, whichshould be familiar to those who play skirmish games. Otherwise, the ideais that as you capture more victory points, the other team's meter willdecrease at a faster rate, with the maximum when you capture all thevictory points on the map.

    07. If you have equal points under your possession relative to the enemy, then

    both meters will not decrease. Anyone that controls less points will losevictory points. In order to get the medal, you should not by anycircumstances control less than 2 points at any given moment. This isactually easier than it sounds. In fact, once you capture all 4 points,the germans suddenly lose the initiative to launch large assaults.

    08. Unlike the previous mission, the predominant force attacking the hill

    will be armored vehicles, so AT guns must be present and guard the 3

    different directions. Station your wolverine on the hill for betterprotection. Upgrade your engineers with flamethrowers to deal with anyinfantries tagging along with the armored assault.

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    09. Once you capture all 4 points, just focus on defending the points and

    before you know it, the mission will be over.

    Medal Earned: Silver Star

    ==============================================================================MISSION 14: Autry==============================================================================

    Primary Objective: Destroy the Tiger Ace.

    Secondary Objective: None

    Medal Objective: Destroy 20 Axis Vehicles.

    ===========Walkthrough===========

    01. For this mission, I choose the vehicle command so that I can buildthe Pershing heavy tanks. These guys can practically go toe to toe witha tiger, but definitely not with the ace.

    02. Build up your base, and send your rifle squads across the field to the

    right and capture the fuel point here. Bring along your pershing forheavy fire support. Leave your sherman back at the base, and build anAT gun to help out the sherman in case the Ace decides to rear its ugly

    fact on your base.03. Capture the fuel point, and build a forward barracks here. Send one

    AT tank to this point, and have your engineer build an MG emplacement inthis area.

    04. Build a halftrack, and further complete your base. Also train a sniper

    for scouting purposes. The next point we need to capture is the munitionpoint right next to your base. This area is heavily defended, and thetiger ace will start moving on to your position once you assault thispoint. In other words, get ready for some serious firefight. Your riflesquads should take care the infantry carrying panzershrecks, and inreturn they should grab those bazookas ASAP. 3 rifle squads equipped withthe bazooka, as I mentioned in the previous missions, kick a whole lotof panzer ass in this game.

    05. In order to get the medal, you need to destroy 20 axis vehicles. With two

    pershings roaming around, it is not even that hard. What is hard is tokeep the ace alive long enough while you go around and hunt for axisvehicles to wreck. To do this, have a pershing go bait the ace's heavyfire, while having two or three engineer squads nearby to fix and keepit alive. And by the way, you don't want to lose your only pershing untilyou can replace it. Otherwise there is no other unit that can take thatkind of punishment from the tiger ace. The ace usually retreats aftera certain amount of time, or if it damaged bad enough (10-15% is usually

    enough to make it retreat).

    06. The points in this mission are usually heavily defended by the Germans.

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    So the tactics to take out the points are somewhat straightforward andthe same for most of them: Pershing lead the way, supported by riflesquads and sherman towing in the back, with engineers keeping thePershing alive. Rotate the pershing to the back if it's halfway damaged.

    07. Keep in mind that the AI is extremely sloppy with friendly units in front

    of them. So if you have panzers lining on each other, manuever your tank

    so that one of the panzers is between the attacking panzer and your tank.That way you only take one shot, while the other panzer with the blockedpath will end up hurting his own friend's tank.

    08. Once you have two pershings at hand, you can get away with rushing them

    both forward, wreck havoc, and pull them back to your safe area so yourengineers can work on them. Have them wreak havoc on the infantries andthe light armored vehicles. Pull them back when they're getting poundedby AT guns and once the ace approaches your position.

    09. Take out 20 vehicles, and take out the tiger ace. You will earn the medal

    if your 20th kill is the ace, but there will be more than 20 vehicles todrop in this mission. If you recall the retreat path from the briefing,there will be trucks and german halftracks moving down that path whichare easy pickings for the pershings.

    Medal Earned: Legion of Merit

    ==============================================================================MISSION 15: Chambois==============================================================================

    Primary Objective: (1) Close the Falaise Line between the two Allied HQs(2) Repel the Axis Counterattack.

    Secondary Objective: Capture all the Bridges.

    Medal Objective: Inflict 300 casualties on the Axis.

    ===========Walkthrough===========

    01. Start by building a Sherman tank and upgrading the BAR rifle for yourinfantry.

    02. Get your snipers to scout the area. The first bridge has a motorcycleunit, so don't get your sniper to wander in its range.

    03. Make sure you capture the high ammo point adjacent to the base. Ammo in

    this mission is crucial, so make sure you always have at least +40 ammo tomake your life easier.

    04. I personally used Airborne in this misison. My main strategy with Airborne

    is basically to drop three squads of Airborne, get the recoiless upgrade,and shred any tanks that come by with it. I also abuse the supply drops

    from time to time. Alternatively, infantry path is good too becauserangers supported by halftrack can raise a lot of hell to the convoys, butit takes longer to field the rangers on the ground.

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    05. To inflict the maximum casualties for the Axis, pay attention on the axis

    convoy patterns. Then proceed with an upgraded Halftrack, your startingwolverine, and your sherman. Bring along infantries to support the heavyvehicles. Also have an engineer to tag along with your heavy vehicles tofix them in between attacks. Rinse and repeat for most of the convoys. Donot worry about the upper half of the map because unless you slowly clean

    out the axis defenses, it would be suicidal for your heavy vehicles toventure north.

    06. Gradually capture the bridge, slowly sweeping from bottom to top. The

    Germans will keep on retreating until you close the line at least once.In other words, if you want to earn the Medal of Honor in this mission,keep the line open until you've reached a good 80-90% of your quota.The AI allies will capture the points on their own, so keep an eye on themas well.

    07. A general strategy is to have 2 squads of rifle infantry to capture the

    points and bridges, while leave your rangers with the rest of your tanks/

    halftrack to intercept the convoys. If your rifles get pinned our get intomessy situations, call them off and bring one of your shermans to therescue. You should have build two shermans by now, so they can take turnsin getting pounded.

    08. If you have spare ammo, take your sniper to the top left area and conduct

    a bombing run on the axis base. Do this after you reach a good 60% of yourquota so you don't run out of bad guys to shoot if you're gunning for themedal.

    09. Keep an eye for red flares, because that would be axis artillery barrage.

    If you see them on the ground, get clear ASAP, unless you want to seeallied chop suey served on your lap.

    10. After you close the pocket, you will return to the map screen. The next

    objective is to defend against the axis final counterattack. There gonnabe tons of panzers raining down on your ass, so consolidate your survivingforces and deal with them one by one. But if you happen to make them bunchup together, send in the bombers to take care of them in one fell swoop.Once the panzers are toast, mission accomplished.

    Medal Earned: Medal of Honor

    ==============================================================================

    *END OF DOCUMENT*