Codex Tyranids Fluffy and Balanced
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Transcript of Codex Tyranids Fluffy and Balanced
Disclaimer: Warhammer 40,000, Tyranids and all related terms are copyrighted by Games
Workshop Ltd. and are used without permission. This document is fan work, does not contain
official rules and is in no way endorsed by Games Workshop.
The following are changes to be applied to the 5th Edition Codex Tyranids with the goal to
change the army’s rules to closer resemble its background and the way Tyranids are portrayed
therein. Changes to unit and weapon profiles are only mentioned once but are applicable to all
following listings of each respective profile.
FORCES OF THE TYRANIDS (pages 33-61)
SPECIAL RULES (page 33)
Shadow in the Warp: Add the following: The presence of the hive mind isolates the
connection between warp and real space even psykers embarked in vehicles are subject to the
effects of Shadow in the Warp.
HIVE TYRANT
Change the profile as follows: WS: 7
Weapons and Biomorphs: Replace Scything Talons, Lashwhip and Bonesword with: two
sets of Scything Talons.
TYRANT GUARD
Change the profile as follows: WS: 4, I: 2, Ld: 6
TYRANID WARRIORS
Change the Tyranid Warrior and Tyranid Shrike profiles as follows: T: 5, W: 2
Weapons and Biomorphs: In all cases replace Scything Talons and devourer with: two pairs
of scything talons.
Alpha Warrior: Add the following: A Tyranid Prime may join a unit of Tyranid Warriors
that has taken a Mycetic Spore before deployment and enter play carried in the same Mycetic
Spore as the unit of Tyranid Warriors.
RAVENERS
Change the profile as follows: T: 5, W: 2
TERMAGANTS
Spike Rifle: Add the Rending special rule.
Strangleweb: Change the weapon’s Strength and AP to 4 each.
LICTORS
Change the profile as follows: T: 5
Weapons and Biomorphs: Replace Flesh Hooks with: Reinforced Flesh Hooks
Flesh Hooks: rename to Reinforced Flesh Hooks.
Pheromone Trail: Replace the first sentence with: If at least one Lictor is included in a
Tyranid army, the tyranid player adds +1 to any of his reserve rolls.
Replace the Instinctive Behaviour – Lurk special rule with the following:
Sentient: Lictors are highly intelligent creatures superior even to some humans. Lictors are
not subject to the instinctive behaviour special rules.
HARPY
Spore Mine Cyst: Add the following sentence: Harpy cannot be wounded by the barrage of
its own Spore Mine Cyst.
CARNIFEX
Change the profile as follows: WS: 4, I: 2
Add the following Special rule:
Thundering Behemoth: A charging Carnifex often uses its powerful forelimbs to propel
itself forward at a greater speed. As long as none of the Carnifex’s scything talons have been
replaced with anything other than close combat weapons, the Carnifex has the Fleet universal
special rule.
HIVE GUARD
Change the profile as follows: WS: 3, I: 1
Impaler Cannon:
Replace the first sentence of the last paragraph with the following: *As long as the Hive Guard unit is in synapse range the Impaler Cannon can shoot any target in range
which is in line of sight of at least one other tyranid creature in synapse range or a synapse creature,
regardless wether the target is in the Hive Guard’s actual line of sight.
PYROVORES
Change the profile as follows: WS: 4, I: 4, A: 2, Ld 7
Volatile: Replace the entire text with the following:
If a Pyrovore dies it instinctively tries to ignite the volatile chemicals inside the many fuel
sacs on its body to trigger an explosion and take down many enemies as it can.
If a Pyrovore is slain it must take a Leadership check against its unmodified Ld. If the check
succeeds, the Pyrovore explodes and all models except for other Pyrovores within D6” of the
slain Pyrovore suffer a Strength 3, AP -. If the Pyrovore is within synapse range while it is
slain, the tyranid player may choose wether the Pyrovore explodes or not without needing to
make any leadership check.
TERVIGON
The entire unit entry is removed. Tervigons are no longer an existing Tyranid unit.
TYRANNOFEX
Change the profile as follows: BS: 4
Acid Spray: Change the weapon’s AP to 3.
Fleshborer Hive: Change the weapon’s range to 24” and type to Assault 30
MYCETIC SPORES
Transport Spore: In the second paragraph add the following sentences after the first: A unit
using a Mycetic Spore must always enter play carried inside the Spore. Independent
Characters may not join units with Mycetic Spores before deployment unless otherwise
specified.
RIPPER SWARMS
Mindless: Remove the entire special rule.
THE SWARM LORD
Change the profile as follows: WS: 8
OLD ONE EYE
Change the profile as follows: WS: 4, I: 2
Add the following Special rule:
Thundering Behemoth: See Carnifex.
DEATH LEAPER
Change the profile as follows: T: 5
Weapons and Biomorphs: Replace Flesh Hooks with: Reinforced Flesh Hooks
Replace the Instinctive Behaviour – Lurk special rule with the Sentient special rule (see
Lictors)
PARASITE OF MORTREX
Change the profile as follows: T: 5, W: 2
TYRANID PSYCHIC POWERS
HIVE TYRANT PSYCHIC POWERS
Catalyst, Dominion, Onslaught: Move Catalyst, Onslaught and Dominion from Tervigon
Psychic Powers to Hive Tyrant Psychic Powers.
ZOANTHROPE PSYCHIC POWERS
Warp Blast: Replace the second paragraph with the following: This is a psychic shooting
attack that does not require a psychic test and has the following profile:
WEAPONS AND BIOMORPHS (pages 81-84)
RANGED WEAPONS
Deathspitter (page 81): Add the following subpoint:
Pyroacid Pods: The largest tyranid creatures carry deathspitters that fire bloated
larvae filled with a volatile and much more aggressive acid than regular deathspitter
projectiles. These use the following profile
Range Strength AP Type
24” 7 4 Assault 3
Flesh Hooks (page 82): replace with Reinforced Flesh Hooks: See page 41.
Heavy Venom Cannon (page 82): Change the weapon’s profile to the following:
Range Strength AP Type
36” 9 4 Assault 3*
Thorax Swarm (page 82)
Shreddershard beetles: Change the weapon’s Strength to 4.
Venom cannon (page 82): Change the weapon’s profile to the following:
Range Strength AP Type
36” 7 4 Assault 2*
CLOSE COMBAT WEAPONS
Crushing Claws (page 83): A tyranid with Crushing Claws attacks according to normal
initiative rules.
BIOMORPH UPGRADES
(page 84): Add the follwing Biomorph Upgrade:
Flesh Hooks: A model with flesh hooks strikes at normal initiative when attacking through
difficult or dangerous terrain.
Toxin Sacs (page 84): Change the last paragraph as follows: If a Tyranid has the toxin sacs
biomorph all of its close combat attacks become Poisoned (4+) or, if it is a Monstrous
Creature, Poisoned (3+)
Wings (page 84): Change the last sentence as follows: A tyranid equipped with wings counts
as jump infantry. Monstrous creatures equipped with wings instead only move and may deep
strike the same way as jump infantry but still count as monstrous creatures in all other
regards.
THE TYRANID ARMY LIST
HQ
HIVE TYRANT
Change points cost to 150 points.
Weapons and Biomorphs: Replace Scything Talons, Lashwhip and Bonesword with:
Scything Talons (two sets)
Psychic Powers: add the follwojng to the list of Psychic powers:
• Dominion
Additionally add the following:
In addition the hive tyrant may choose any of the following powers:
• Catalyst 30 points
• Onslaught 20 points
Options:
Replace first point with the following:
Take one of the follwing, replacing one set of scything talons
- Lash whip and bonesword 10 Points
- Pair of boneswords 10 points
For second point replace Twin-linked deathspitter with:
- Twin-linked deathspitter w. pyroacid pods 15 points
SWARMLORD
Change points cost to 260 points.
TYRANT GUARD BROOD
Change points cost to 50 points per model.
TERVIGON
Remove entry.
TYRANID PRIME
Change points cost to 75 points.
Weapons and Biomorphs: Replace Scything Talons and Devourer with: Scything Talons
(two sets)
Options:
Replace the first sentence of the first point with:
Replace one set of scything talons with:
Replace second point with:
Replace one set of scything talons with:
- Rending claws 5 Points
- Spinefists free
- Deathspitter 10 points
- Devourer 5 points
ELITES
LICTOR BROOD
Change points cost to 60 points per model.
Composition: Replace with the following:
Between 1 and 3 Lictors may be taken as a single Elites choice. They are deployed
independently and each counts as a unit on its own.
Weapons and Biomorphs: Replace Flesh Hooks with: Reinforced Flesh Hooks
Special Rules: Replace Instinctive Behaviour – Lurk with Sentient.
DEATH LEAPER
Weapons and Biomorphs: Replace Flesh Hooks with: Reinforced Flesh Hooks
Special Rules: Replace Instinctive Behaviour – Lurk with Sentient.
THE DOOM OF MALAN’TAI
Change points cost to 120 points.
TROOPS
TYRANID WARRIOR BROOD
Change points cost to 25 points per model.
Weapons and Biomorphs: Replace Scything Talons and Devourer with: Scything Talons
(two sets)
Options:
Replace the first sentence of the first point with:
The entire brood may exchange their first set of scything talons for:
- Rending claws 5 points per model
- Pair of boneswords 10 points per model
- Lash-whip and bonesword 10 points per model
Replace second point with:
For every four Tyranid Warriors the brood contains, one may exchange its second set scything
talons for:
- Barbed Strangler 15 points per model
- Venom Cannon 20 points per model
Replace third point with:
The entire brood may exchange their second set of scything talons for:
- Rending claws 5 Points per model
- Spinefists free
- Death spitter 10 points per model
- Devourer 5 points per model
Add the following to fourth point:
- Flesh hooks 3 points per model
GENESTEALER BROOD
Options: Add the following to fourth point:
- Flesh hooks 3 points per model
TERMAGANT BROOD Change points cost to 4 points per model.
Options:
For second point change the points costs as follows:
- Spinefists free
- Spike rifle 2 points per model
HORMAGAUNT BROOD
Change points cost to 5 points per model.
Options: Add the following to first point:
- Flesh hooks 1 point per model
RIPPER SWARM BROOD
Change points cost to 9 points per base.
Special rules: Remove Mindless special rule.
Options: For first point change the points costs as follows:
- Spinefists 4 points per base
- Adrenal glands 3 points per base
- Toxin sacs 3 points per base
Add caption box with the following:
Expendable: Rippers flood the battlefield wherever tyranids go. They almost always
accompany an attacking tyranid swarm more for the purpose of absorbing the biomass of
fallen fighters, both of the tyranids and their enemy. Up to two broods of ripper swarms may
be taken without counting against the maximum of available Troops slots on the Force
organization chart. However Ripper swarms can also never fill the compulsory Troops
choices. Any brood of ripper swarms beyond the first two counts against the Troops
maximum as normal.
FAST ATTACK
TYRANID SHRIKE BROOD
Change points cost to 30 points per model.
Weapons and Biomorphs: Replace Scything Talons and Devourer with: Scything Talons
(two sets)
Options:
Replace first point with:
For every four Tyranid Shrikes the brood contains, one may exchange its first set scything
talons for:
- Barbed Strangler 15 points per model
- Venom Cannon 20 points per model
Replace second point with:
The entire brood may exchange their second set of scything talons for:
- Rending claws 5 points per model
- Pair of boneswords 10 points per model
- Lash-whip and bonesword 10 points per model
Replace third point with:
The entire brood may exchange their first set of scything talons for:
- Rending claws 5 Points per model
- Spinefists free
- Death spitter 10 points per model
- Devourer 5 points per model
Add the following to fourth point:
- Flesh hooks 3 points per model
RAVENER BROOD
Change points cost to 25 points per model.
SKY-SLASHER SWARM BROOD
Change points cost to 13 points per base.
Special rules: Remove Mindless special rule.
Options: For first point change the points costs as follows:
- Spinefists 4 points per base
- Adrenal glands 3 points per base
- Toxin sacs 3 points per base
HARPY
Change points cost to 140 points.
SPORE MINE CLUSTER
Change points cost to 7 points per model.
HEAVY SUPPORT
CARNIFEX
Change points cost to 110 points.
Special rules:
Add the following:
• Thundering Behemoth
Options:
For first point change the points costs as follows:
- Crushing claws 20 points per model
For fourth point change the points costs as follows:
- Bio-plasma 15 points per model
- Regeneration 20 points per model
OLD ONE EYE
Change points cost to 200 points.
Special rules:
Add the following:
• Thundering Behemoth
TYRANNOFEX
Change points cost to 220 points.
Options
For first point change the points costs as follows:
- Fleshborer hive 10 points
- Rupture cannon 20 points
Written by Tobias Beis (aka Threeshades)