Coaches: Gary Sherman cell: 617-803-8131 [email protected] Jeffrey Sherman cell: 603-489-3291...

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Transcript of Coaches: Gary Sherman cell: 617-803-8131 [email protected] Jeffrey Sherman cell: 603-489-3291...

Coaches:Gary Shermancell: [email protected]

Jeffrey Shermancell: 603-489-3291

2016 Black

The 3 Principals of Offense

• Space– Create space, fill space

– Players must be spaced so that one defender cannot guard two or more offense players

– Two passes from strong side to weak side

• Flow– Ball in the air

– Off ball movement

• Threat– Triple threat with the ball (Dodge, pass, shoot)

– Off ball movement

The 3 Principals of Defense

• Voice– Communication (Ball, Help right/left)

– Slide calls (1 and 2)

– Goalie leads the defense

• Anticipation– Jump to ball

– Get to off-ball support position quickly

– Anticipate the slide

• Pressure– “ Get in their grill”. Do not allow offensive

player with the ball to survey the field

– Slide early

– Use verbal pressure to tell offense player you are in charge. “Ball” call.

Vocabulary• “Alley”. The area between the restraining line and the sideline.• “Ball Side”: Be in a position between the ball and the player defending.• “Black”: All players shut off. Goalie covers crease player. Two poles

double the ball. • “Change Fields”: Move ball from one side of field to the other -2 passes• “Clear”: Ball is controlled by goalie for a clearing opportunity.• “Coma”: A slide across the crease• “Crash”: Defense call to get defenders into red zone area as offense has

fast break or transition opportunity.• “Down the Side”: Defender take ball carrier down the side and away from

the middle.• “GLE”. Goal Line Extended. Extended goal line to sideline• “Green, (player number)”: Player is free to dodge.• “Hands”: Defender get stick on the gloves of the ball carrier.• “Hot”: Ball is on the ground. Release to pursue.• “Island”. Area 2-5 yards up from GLE• “Invert”: Midfielder carries ball behind GLE to dodge.• “Jump to Ball”: On ball defender challenges ball carrier• “Lightening”. A midfield top dodge down the left alley.• “One” and “Two”: First and second slide readiness calls by defenders• “Pop”: A cut from the crease toward sideline• “Purple”: Offensive players adjacent to ball carrier are shut off. Defender

pressures ball.• “Recover”: Defense back into the Red Zone and pick up men.• “Red Zone”: The area in front of the goal 10 yards wide by 12 yards out.• “Slide”: First player (One) free to slide to ball carrier. Second slide

moves to fill.• “Swarm”: players surround a ground ball scrum• “Thunder”. A midfield top dodge down the right alley• “V-Cut”: Player cuts toward defender and then out and away to get open• “V-Up”: Be in a triangular relation to the ball and the player defending.• “Voices”: call to remind defenders to communicate on field• ‘Whistle Ready”: Be ready to play on offense or defense before the

whistle blows.• “Yellow”: Changing up players in the offense end. Control the ball until

we have finished substitutions.

Field Positions

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Point

Back Left

Top RightTop Left

Back Right

Side Left Side Right

Daily Practice PlanEvent Time Notes

Discussion 2 minutes Set the priorities

Warm up stickwork drillsGoalie warm up

5 minutes Select 2 drills

Dynamic Stretching 5 minutes After warm up

Technical Drills 30 minutes Develop individual skills

Attack/middie shooting drills Defenseman stick and footwork

10 minutes10 Minutes

Pick 2 drillsPick 2 drills

Ground Balls 10 minutes 2 on 1, Face offs

Dodging 10 minutes Dodging Stations

Break 5 minutes

Tactical/Skeleton Drills 40 minutes Develop Field Skills

Transition 15 minutes 3v2, 4v3, 5v4

Slow Break 2 minutes Down the side into 2-2-2 wide

Clears/Ride drills 10 minutes Develop Field sense skills with “game-like”drills

Skeleton breakdown of offense and defense drills

15 minutes Component drills of 2-2-2 offense and slides for defense

Break 5 minutes

Field play 15 minutes Half/Full Field walkthroughs and Scrimmage

Specialty Team playMan-up, man-down, SubstitutingClears/Rides, Ten man rideSpecialty clears or doubles

15 minutes Select 2

Interval Conditioning 15 minutes Mon/Wed/Fri

Technical Skill Drills

• Stickwork

• Footwork

• Shooting

• Groundballs

• Dodging

Wall Ball Routine

• 40 Right Hand• 40 Left Hand• 30 Catch and Switch (exchange)• 20 Switch and Catch• 20 Cross Handed Right• 20 Cross Handed Left• 20 Two Handed Roll and

Switch• 20 One Handed Right• 20 One Handed Left

100 Throws Warm up Drill

• (20) Throw right, catch right – no cradle

• (20) Throw left, catch left – no cradle• (20) catch right – exchange – throw

left. Catch left – exchange – throw right

• (10) Catch right, bring stick across face and throw backhand

• (10) Catch left, bring stick across face and throw backhand

• (10) Behind the back right• (10) Behind the back left

U9/u11 Fun Drills

• Sharks and Minnows• Hungry Hippo• Musical ground balls• Numbers game• Ultimate • Fireball• Tag, you’re out• Cradle relay• Shoot the bunny

Sharks and Minnows

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Players (the minnows) line up on one side of the restraining line (or set some cones on an open field area). Each player has a ball in their stick. On a whistle, all players run to the other restraining line (or cones) cradling the ball. Coaches (the sharks) try and check the ball away from as many players as they can as players run by. If a player drops a ball from a check while running, he stops and becomes a shark . Once all players make it to the other side (and checked balls are cleared away by a coach), a coach blows a whistle and all players run back across the field. This time trying to avoid more sharks. Keep going back and forth adding more sharks until one player is left (the winner)

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Hungry Hippo

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Players line up on both restraining lines (or set some cones on an open field area) facing each other. All balls (the more the better) are placed in the middle of the field. On a whistle, all players run to scoop one ground ball and return it to their side and place near a home cone or a put in a ball bag or bucket. Coaches monitor results as players go back and forth retrieving balls (only one ball per time)Once all balls are collected, coaches add up the results and announce a winning team.

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Musical Ground Balls

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Players line up on a restraining lines(or set some cones on an open field area). Set balls about 10 yards away and count that there is one less ball for the number of players (ex. 9 balls for 10 players). On a whistle, all players run to scoop one ground ball and return it back behind the line. The player who did not retrieve a ball is eliminated. Continue rounds by removing a ball until there is a winner. Checking to take a ball away from a player is not allowed for u9. For u11 you may want to allow checking especially when it is down to 2 players left. Encourage players to work on good technique to box out an opponent, scoop and curl away.

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The Numbers Game

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Make two even teams of players between two coaches. Add a goalie to play in the goal if available. Players line up on both restraining lines (or set some cones on an open field area) facing each other. A third coach is located in the playing area with a ball. Coaches will select a number of players to go on the field and play for a shot on goal against the opposing team. The total combinations cannot exceed the number of players on your team. For instance, if you have a team of ten players, the coach may only use the numbers 1-10 once in combination per round. Each coach selects his own combination without the other coach knowing. This makes for unbalanced playing combinations (ex 3 vs 1) On a whistle, the coach on the field throws a ball out and the two team combinations run onto the field to play against each other. The team that scores a goal wins that round. A new set of combinations is organized and sent out on the whistle for the next round. Play until coaches use up all their number combinations.

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Ultimate Lacrosse

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This is Ultimate Frisbee rules for lacrosse. Make two even teams of players between two coaches. Players line up on the end lines of a field (or set some cones on an open field area) facing each other. Select one team to launch the ball down the field to the other team. Once the ball is picked up, the player with the ball must stay still and find a teammate to pass to. Teammates may move about the field to get open. An opposing player guarding the player with the ball must give him 3 yards of room and not check the stick. If a pass is thrown and caught, that player must now be still and find a teammate to pass to. If the ball is not caught and falls to the ground, each team tries to get the ground ball for possession. Once possessed, the player with the ball stops and looks for a teammate to pass to. Teams try and move the ball down the field across the opponents end line to score a point.

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Fireball

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Make two even teams of players. All players go to the center of the playing area. A coach throws a ball high into the air and players scramble to get possession. Once possession is attained, that team must execute at least one pass (add more passes for more skilled players) before shooting on goal. Opposing players may check to take the ball away and get possession. If a goal is scored, a new “fireball” is launched to begin play again. A coach may intervene anytime and stop play to throw a fireball, especially if there is a long srucm for a ground ball.

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Tag You’re Out

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Place players inside a “restricted” area marked by cones. Each player has a ball. Place one or more coaches inside the area. At the whistle, coaches chase players and try at tap the head of the players stick to tag the player out of the area. Players dodge away from the coaches protecting their sticks. If a head is tapped by a coach, the player leaves the area. The last player in the area is the winner. This drill develops stick protection and dodging skills,.

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Cradle Relay

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Create two even teams of players. Line players up behind a start cone and place several cones out front in a offset pattern. On the whistle the first player on each team navigates around the cones (right, left right) cradling the ball. Once they get around the last cone, they sprint straight back to the line and place the ball on the ground in front of the next player in line. He then picks p the ball and navigates through the cones. The team that finishes first wins.

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Shoot the Bunny

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Find a stuffed animal (a bunny) or two and tie a string around them. Tie the string to the top bar of the goal so that the bunny hangs down to the lower corner of the goal. Create two even lines of players. Line players up behind a start cone about 15 yards from the goal and place two cones out front about 5 yards from the goal. The coach has a pile of balls next to him between the two lines. The coach alternates rolling a ball out to the first player in each line, who scoops it up and the runs (cradling the ball) toward the goal. The player must shoot the ball at the goal and try and hit the bunny before passing the cone at 5 yards. Each team gets a point for hitting the bunny.

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Three Player, Two Ball(aka Hamster drill or Monkey in the Middle)

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Three players evenly spaced in a line about 10 yards apart. Player throws a pass to Player B in the middle. Player B returns pass and rotates to Player C. Player C with second ball throws pass to Player B. Player B throws a return pass. Player B rotates again to Player A and repeats drill. Switch players so all get a chance in the middle.

Four Player Over the Shoulder, Two Ball

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Four players, two in the center, two in line about 15 yards apart. Player A throws a pass to Player B in the middle for an over the shoulder catch. Player B catches and throws to Player C. C then throws back to B for over the shoulder catch . Same second ball sequence with player D. Switch players so all get a chance in the middle.

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Three Around One Two Balls

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Four players, three in a line facing player A. Player A throws a pass to one of the 3 players who does not have a ball (eg. Player B). Player D throws to Player A. Player A throws to Player C and then Player B throws back to Player A. Keep 2 balls moving. Players trade out places. Formation can change to a triangle. Use passes or ground balls.

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Circle Passing

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Three players in a circle, players move clockwise. Ball is thrown back counterclockwise. Player A with ball backpeddles as he makes pass back to player C. Variation: Add face dodge. Ball and players both go clockwise.

Triangle Passing

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Three lines of players form a triangle. Player A1 throws to Player B1 who is moving toward Player C1. Player B1 catches and throws to Player C1 who is moving toward Player A2. C1 throws to Player A2 who is moving toward Player B2. Player who throws ball goes to end of line they are running toward. Reverse direction to change hands.

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4 in the Box Passing4 defenseman in the corners of the box.. Pass around the box clockwise and counterclockwise with overhand passes. Variation is to criss-cross passes. See pattern in diagram.

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4 Corner “V” cut passing4 lines in the corners of the box.. Pass around the box clockwise and counterclockwise with overhand passes. Player receiving pass must cut to cone and then back to receive pass. Players must time cut as ball arrives to to player who will throw the pass.

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Lynchburg Give and Go Drill4 lines. Midfield, corner of boxes and near GLE. Player A1 throws to M1 at corner of box. M1 returns pass to A1 who is cutting to line in front of him. A1 throws to M2 and goes to end of line. M2 then throws to M1 who is cutting to line in front of him. He catches and throws to M3. M3 throws to M2 who is cutting.

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Big DiamondTwo lines facing each other 30 yards apart. 2 Players on wing (B, D). Drill stars with Player A throwing a pass to Player B. Player A runs toward Player C line and receives a pass back from Player B. Player A catches pass and throws to Player C. Player C continues drill back by throwing ball to Player D. Player A goes to end of Player C line. Reverse direction to work both hands.

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Star5 lines of players forming a star facing center. Drill begins with Player A skipping the line to his right and throwing a pass to Player B. Player B moves toward center of star, catches pass and throws pass to Player C. Player C throws to Player D. Player D throws to E. Player E throws to Player F to start another round of the drill. Players go to end of the line they threw to.

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Full Field 2 Man Passing

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Coach throws to goalie. Goalie throws outlet to either player in line breaking forward. Players play catch back and forth while moving down field. Once all players get to other end, proceed back.

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Defense Points

• From top, take ballcarrier to outside and down the “alley”.

• Dodge from point (center top of field) take ballcarrier down weak hand side

• Always roll attackman back inside. Do not allow “topside” dodge

• “One” and “Two” slide calls

• Slide early – not late

Drop Step-Back Peddle DrillDefenseman approaches Coach and gets into ready defensive position-bent forward at hips, knees bent, stick out front. Coach with stick approaches defenseman. Defenseman drop steps and back peddles for 5 yards as coach continues toward him.

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Defense Cut Angle DrillDefenseman approaches Coach and gets into ready defensive position-bent forward at hips, knees bent, stick out front. Coach with stick approaches defenseman. Defenseman drop steps moves laterally to cone. Then moves laterally through crease to cut off attackman (cone at GLE).

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Center Field Defense DrillMidfielder M3 with ball. Midfielder M1 takes center of field away. M3 drives down side , M1 plays off shoulder. M2 is “one” slide and takes M3 front. D1 is “two” slide and picks up crease.

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Top Side Defense DrillAttack A3 with ball. Defender D1 takes top side of field away. A3 rolls inside . M2 is “one” slide and takes A3 front. M1 is “two” slide and picks up M4 on crease.

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Shooting Points

• Outside or on the run– High to low

• Stick up high, hands away from body• Bounce or low corners target

– Turn shoulders back and snap (roll over) wrists through

• Off feed in close– Receive pass deep by giving on impact of ball

to crosse mesh. Bring stick tight to helmet with slight lock cradle. Fire low or to open white areas of goal net if close.

• One on One– Must change stick plane so goalie follows stick

• Fake high, hitch low, shoot high• Hitch low, shoot high• Fake high, shoot low from high position (do not

drop stick and then shoot low)

Double Cage Shooting Drills

Set up 2 goals about 8 yards apart. Feeding player/coach to right or left of goal to shoot at. Players cut toward goal and receive a pass. Players must shoot over the top of the first goal with sticks high shooting to low corners. Drill can be done with and without goalies.Second option is to have players cut from side and shoot over top of goal.

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Double Cage Angle Shooting DrillSet up 2 goals with one inside the other at an angle. A1 Feeds M1 on a cut to goal. M1 shoots high to low shot to far corner. M2 then feeds A1 who cuts to top of cone then takes high to low shot to far corner. A2 then feeds M2 in cut to goal. Alternate feeds from attack and midfield as quickly as possible. Players can go back to same lines or switch.

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Hitch, Split and Drive Shooting Drill2 lines of middies outside restraining line. Middie M1 throws to M2. M2 makes hitch move to inside, steps past cone, shoots. Alternate lines.

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Face Dodge Shooting Drill2 lines of players inside the restraining line. Feeder makes pass to M1 who meets ball, face dodges the cone (or a coach) and shoots high to low. Shooter goes to feeder line. Feeder to shooting line.Variation. Add low carry off face dodge

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Drive and Throw Back Shooting Drill2 lines of middies outside restraining line. Middie M1 throws pass to Middie M2. M1 cuts down to clear space. M2 makes hitch move to inside, exchanges stick to outside hand and drives down toward pipe for shot. At cones, M2 pulls out of dodge and throws back to M1 who pops back trailing. (M1 must pop back up from crease just as M2 passes the first cone at the restraining line.) M1 moves toward pass, catches and then exchanges to drive toward far post for a 12-15 yard shot.

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Drive, Throw Back and Pop DrillTwo lines of middies outside restraining line. One middie on crease. Middie M1 throws pass to Middie M2. M1 cuts down to clear space. M2 makes hitch move to inside, exchanges stick to outside hand and drives down toward pipe for shot. At cones, M2 pulls out of dodge and throws back to M3 who fills back trailing. M3 makes move to draw defense and passes to M1 who pops off crease for shot. Players rotate counterclockwise through lines with M2 going to crease.

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2-2-2 Middie Rotations DrillSet1: Middies form triangle. Coach throws ball to M2. M2 throws to M1. M2 cuts under to crease. M3 starts to fill M1 position as M1 dodges. M1 sweeps and shoots. After shot,

M1 goes to top position. Drill starts again with coach throwing to M1. Set 2: Coach throws to M2. M2 throws to M1. M1 throws back to M2. M2 alley dodges to

cage and shoots. M1 fills M2’s place. M3 fill M1 position.Set 3: Coach throws to M2. M2 throws to M1. M1 throws back to M2. M2 alley dodges

but rolls back to throw to M1. M1 then throws to M3 who has popped out for a shot.

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Give and go Shooting Drill2 lines of middies & attack outside restraining line. 2 Goals about 40 yards apart. Lines run simultaneously. First player in each line passes to coach. Player breaks toward goal. Coach returns pass. Player shoots on the run across body to low far corner. Drill can be run for both right and left hand shots.

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Jump Cut Shooting Drill2 lines of middies & attack. One outside restraining line. The other at GLE to right or left of cage. Coach rolls ball out toward sideline for first player in line(M1). Player scoops and brings the ball into the box. Coach comes out to guard M1. M1 passes to A1. Coach turns to see where pass went. M1 cuts (jump cut) to goal. A1 feeds M1 for a shot. Players switch lines. Drill should be done from both sides of the goal. Players cut to cage with outside hand, then change to Snivelys (catch backhanded or over the shoulder)

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4 Cone Shooting Drill2 lines of middies & attack. Player M1 throws a pass to first player in other line , M2, who moves to pass to catch on the run. M2 runs toward cone A (diagonal). When M2 is inside 4 cone area, he turns hips and shoots on cage. Alternate lines. Cones are 2-3 yards wide, 1-2 yards deep.

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V-Cut and Wall Pass Shooting Drill2 lines of middies & attack. One outside restraining line. The other behind GLE to right or left of cage. Coach rolls ball out toward sideline for first player in line(M1). Player scoops and brings the ball into the box. Coach comes out to guard M1. A1 makes a “V” cut to get open (use cone as guide) M1 passes to A1. A1 moves out with ball and returns pass to M1. A1 cuts to goal. M1 feeds A1 for a shot. Players switch lines. Drill should be done from both sides of the goal. Players cut to cage with outside hand, then change to Snivelys (catch backhanded or over the shoulder)

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Sneaks Drill2 lines of attack behind the goal. Coach signals player (A1) in one of lines to cut around front. Coach throws pass to A1 who is one on one with goalie. A1 must catch and show a change of stick plane fake and then shoot. Coach alternates line passes. Attackmen change lines.For pressure, add a defender to slide. Practice face, question mark or roll dodge to evade slider.

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Crease Shooting Drill1 line of attack behind the goal. A2 sets pick for A3 as A1 drives to GLE. A3 cuts off pick for feed and shot to low far corner. A3 rolls off pick. Coach throws pass for A2 to shoot. A1 moves up to A2 position, A2 moves to A3 and A3 goes back to line behind. Use both sides of cage for drive from behind. Option: Add 2 defenders covering crease. One defender slides to feeder. Other defender tries to cover both. Feeder must make quick decision.

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Ground Ball Points

• “First to Ball”– Measure players getting to ball first

• Man, Ball, Release calls• Getting low and driving through• Pull stick up immediately and power

out of trouble• Curl out (fish hook) and look for

help• Practice from Face-offs, inside the

box, in front of the goal, in the corners.

• Swarm- no more than 2 on the ball. Everyone else swarm around pile.

Two Player Ground Ball Yo-Yo

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Two players. Player A starts with ball and rolls a ground ball out in front of Player B. Player B scoops ground ball with back to Player A, curls and throws a 7-10 yard pass back to Player A. Player B then runs around Player A and Player A rolls another ground ball for retrieval. After 5 repetitions players switch rolls. Ensure that players work on curls in both directions. This requires that they perform an exchange and put the stick in the non-dominant hand for a pass.

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Ground Ball Yo-Yo Plus

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Two players. Player A starts with ball and rolls a ground ball out in front of Player B. Player B scoops ground ball with back to Player A, curls and throws a 7-10 yard pass back to Player A. Player B then cuts opposite direction from his curl and receives an over the shoulder pass from Player A. Player B throws back to Player A and cuts back the direction he came from and receives another over the shoulder pass from Player A. Player B comes back to Player A exchanges places and rolls ball out for Player A who will perform the drill.

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UMass Ground Ball Pressure Drill

Three players. Player A steps out and places his stick-head over the ball on the ground. Player B runs toward the ball and drives through picking up the ball. Player A immediately upon contact of his stick or the ball aggressively chases Player B and tries to dislodge the ball from Player B’s stick. Player B must curl away from the pressure and throw a 10 yard pass to Player C, his outlet. Once the pass is completed, Player A goes to the end of the line, Player B is now the chaser with the ball under his stick and Player C is now the ground-baller.

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UMass Ground Ball Pressure Drill to Transition

Five lines. Player A steps out and places his stick-head over the ball on the ground. Player B runs toward the ball and drives through picking up the ball. Player A immediately upon contact of his stick or the ball aggressively chases Player B and tries to dislodge the ball from Player B’s stick. Players D and E move out to field upon ball pick up. Player B must curl away from the pressure and throw a 10 yard pass to Player C, his outlet. Once the pass is completed, Players B , C and E attack the goal with Player A defending along with Player D (3 on 2). After a shot, players go back to end of lines with Players B and C switching lines. Change jerseys to mix up offense and defense for midfielders. Four players from lines D and E can be sent to turn the drill into 4v3 after ball pickup.

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B CA D EAttack and Defense

Midfielders, Attack and Defense

2 on 1 Ground Ball Mystery Release

Four lines alternate white and maroon Coach rolls out GB for first two lines to the left of coach to fight for. Coach then immediately calls maroon or white for player to join from one of other 2 lines. Players create a 2 on 1 to the goal or clear to goalie for single player.

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Ground Ball Roll Back DrillTwo lines of players each with a ball. One at end line to the left of the goal. The other at the restraining line facing the end line. First players in each line roll ball out, scoop and then run toward first cone. At cone they plant and roll back toward second cone performing an “exchange”. At second cone, they plant, roll back and perform an “exchange” and then run to the restraining line or end line . Players then jog to the end of the next line. As first players reach first cone to dodge, secind players in line roll their ball out and go. D

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Face Off Ground Ball DrillSet up in face off with 2 teams of middies. Coach acts as official to run face-off. Players must get position and bring ball into the box.

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Ground Ball Stations• Split team up into 3 groups and run ground ball stations. Group

1 is roll ball to teammate, teammate picks up and throws back. Group 2 push ball out from a faceoff stance and pick up. Group 3 is coach rolls ball out , player (M1) picks up GB and throws to teammate, (M2). M2 throws back to M1. M2 goes to end of line, M1 replaces M2. Rotate players through all three stations.

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4 on 3 Swarm Ground Ball Drill

Set up 4 offense lines, 3 defense.. Coach creates a ground ball. Offensive players release on “hot” call. 2 closest players in the mix for the GB. Others swarm the ball ready for kick out or if defensive player gets possession. Offense attacks goal on possession. Defense recovers to positions to defend. If defensive team gets ball, offensive team jumps player with ball immediately. Defense tries to clear or get ball back to goalie.

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Dodging Points• Dodge to score, draw slider for pass to

teammate or to move defense in one direction then 2 passes to weak side

• North-South dodges to cage• Explode off first step by changing speeds• Close out the defender

– To properly close out the defender he should be on your outside shoulder after you get by him.

• Dodge and Re-Dodge– Slightly pull out of first dodge attempt, then

continue with hard acceleration• Types of Dodges

– Split– Roll– Rocker– Question Mark– Face– Hitch

Dodging StationsSet up 3 stations around goal. Attacking players dodge from the goal and shoot. Switch lines. Defenders rotate counterclockwise

after each set of dodges. Perfom with defenders playing straight up and then directing to sidelines or X. Use “shorties” as well as

regular sticks.

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D3

G

M

G

Dodging from X and WingDefensemen work to not get beat “over the top”Defenseman forces wing dodge to XDefenseman forces x dodger to roll inside

A3

D1A1

D1

Tactical Development Drills

• Fast/Slow Break

• Clear/Ride

• Picking

• 3 v 2

• 4 v 3, 4 v 4

• 5 v 4

Fast Break Points

• Fast Break– Offense

• Push tempo. Always try to create a numbers advantage

• Make defender play you then pass off • Set up traditional “box” or “flat”. Use deep flat

set on faceoffs– Defense

• Goalie makes “crash” call. Defense must get back into tight triangle, make the slides shorter.

• Do not side early. Give the breaking middie more time to think.

• Slow Break– Offense

• Always Play ball down sidelines to X• Delayed cut through crease looking for feed,

then balance the field– Defense

• Defenders must get into “hole” first then pick up. Defend the scoring areas first.

Numbers Drill

• Players wear numbered tanks

• Half field or full field

• During play coach calls out the number of a player on defense.

– If that player is playing “on-ball”, he comes off field through the box. Defense players on field must recover and support and offense must identify open man. Removed player returns upon touching cone in box, (through box and back out), or can be substituted.

– If defense player number called is “off-ball”, he immediately doubles the ball. He recovers to his man upon coaches “recover” call.

Man Ball Fast Break Drill3 lines of middies/attack for 3 on 2 man ball. When the ball recovered by M3, M2 chasses M3 down. M3 passes to teammate who played man, M1. M3 then chases M1 as trailer. M1 leads fast break. When pass made by M3 to M1, goalie yells “fast break/crash”, Attack and defense go to positions.

D2D1

G

A2 A3A1

M1

D3

M3

M2M1

M4 M3 M2

Move it 2 GB Drill3 lines of middies/attack for 1 on 1 ground ball. When the ball recovered by M2, M2 passes to M1 breaking down field. Loser of GB (M4) chases M1. M1 draws D1 in a two on one to goal. M1 and M4 replace A1 and D1. A1 and D1 come up to GB line. GB winner moves to break out line.

D2

D1

G

A2

A3

A1

M1

M3

M4

M2

M7

M6

M5

M1

Man Ball Fast Break –Flat Set3 lines of middies/attack for 3 on 2 man ball. When the ball recovered by M3, M2 chasses M3 down. M3 passes to teammate who played man, M1. M3 then chases M1 as trailer. M1 leads fast break. When pass made by M3 to M1, goalie yells “fast break/crash”, Attack and defense go to positions. Attack starts flat across the restraining line , then break as diagrammed. Middie looks for A2 cutting, then A1. A1 looks for give and go with middie.

D2D1

G

A2

A3

A1

M1

D3

M3

M2M1

M4 M3 M2

UMass Ground Ball to Transition3 lines of middies/attack/defense for a UMass ground ball drill. Once M3 picks up ball, defender D2 pressures hard to take the ball away. M3 looks for his teammate, M1 for a pass. M1 takes pass and attacks goal. M1 and defender M2 join in for a three on two transition. Defender D2 and the offensive player that picked up the ground ball stay in the restraining area for the next set. A1 and D1 go up to ground ball line. After all defenders have run a set of covering and chasing and playing defense in the box, they change tank colors with one of the offense lines. After that group has run a complete defense set, they change tank colors and the remaining players who have not played defense change tank colors.

D1

G

A1

M1

D2

M1

M3

D6

A5

M3M4

One on One Ground Ball to Transition4 lines of middies/attack/defense. Lines alternate tank colors.. Assume M3 picks up ball,. Teammate M1 breaks out of line as outlet pass calling for ball. M3 looks for his teammate, M1, and passes. M1, M3 attack goal. D 2 defends. Defender D2 and the offensive player that picked up the ground ball stay in the restraining area for the next set. A1 and D1 go up to ground ball line. After all defenders have run a set of covering and chasing and playing defense in the box, they change tank colors with one of the offense lines. After that group has run a complete defense set, they change tank colors and the remaining players who have not played defense change tank colors.

D1

G

A1

D2

M1

M3

D6

A5

M3 M4

D6A2

M1

Crease Slide DrillOne middie on the crease with a coach. Two midfielders up top. One offense to

dodge,. The other defender. As offense midfielder dodges, M1, M2 defender takes down the side. Midfielder, M3, slides on coaches command. M1 shoots at goalie.

Defender M2, turns and runs upfield on shot. Goalie throws off save or picks up ball near cage and throws outlet pass to M2. next set is for attackman behind cage to dodge

to top and roll back. On roll back, coach commabds slide by same midfielder. Attackman rolls out of trouble and pass to coach behind cage. Rotate players for

another set.

D1

G

A1

M1

M3

M1

M2

C

M2

C

M2

“Breakout” Fast Break Drill3 lines of middies/defense. Coach shoots at golaie. Golaie makes save, yells “break” M1 heads up field. M2 and M3 toward sideline. Goalie throws to either M3 or M2. M1 then breaks bake to ball, recieves a pass and turns up filed. M1 then thorws to M2 who leads fast break. When M2 passes mid-field red goalie yells “fast break/crash”, Attack and defense go to positions.

D2D1

G

A2 A3A1D3

M1M3 M2

G

Slow Break DrillTwo lines of middies at midfield. Coach rolls GB out to sideline middie scoops and runs down sideline to get the ball into the box. Defending middie chases to prevent a fast break. Wing attack breaks in then out to get pass. D2 goes out to cover, D1 backs up D2 and communicates help. Ball is then passed to attackman at “x”. D1 goes behind to cover. Middie who passed ball then cuts to cage for a feed and shot. Defending middie makes cut up and out to left for an outlet pass. Middie change lines. D Run drill from both sides of the field. OPTION: Give and go between middie running the ball down to wing attack. Middie passes, hesitates and then jump cuts to goal.

M1

GA1

M1

M1

A2

M3

D1D2

C

Transition Clear to Slow Break Drill

D2D1

G

A2

A3

A1

D3

M1

M1

M2

M2

G

C

D3

M1

M1

M3

M4

M3

D3

Coach shoots. Goalie save. Middie, M1, breaks upfield. Attack (A3) applies pressure to goalie. Goalie moves behind cage and passes to defense on wing (D3). D3 starts to move upfield. Attack A3 applies pressure to D3. Middie (M1) cuts back to ball to help D3. D3 passes to M1. M1 clears past midfield.Second middie line at midfield breaks to hole to thwart fast break. Red M1 passes to Red Attack A1 for slow break. Run a live slow break for 15 seconds. Attack tries to score, defense tries to stop.

Middies switch lines. Rotate Defense on both ends of the field.

A3

D3

A1

G

Defense Clear Drill

D3

D2

G

C

D3 D1D1

Coach shoots. Goalie saves, makes reads upfield and then goes behind cage. Middie, M1, breaks upfield. Attack (A3) applies pressure to goalie. Goalie moves behind cage and passes to defense on wing (D3).. D3 passes to D1. D1 moves upfield and passes to D2 who is cuting to sideline.

G

D2

D2

5 v 4/6 v 5 Full Field

AA

A

C

D

DG

A4

D

A6

A5 D5

D4D6

Coach rolls a ball toward line of 2 maroon and 1 white midfielders. If maroon middies gain control, they lead a 5 v 4 transition opportunity. If white middie gains control of the ground ball, the 2 white middies on opposite side are released for a 6 v 5 transition opportunity. Coach alternates rolling ground balls to middie line sets.

G

M

M M

MMM M M M

M M

M M

MM

M

3 v 2 In-The Box DrillThree offense player lines outside of box. Two defense player lines. Coach rolls or throws ball to one of the offense players. Players break to goal. Defense forms triangle. Goalie communicates where ball is. Defense communicates to pick up ball and to back up. Offense tries to score by moving without ball. Defense covers and slides. As players cut, off ball players fill to maintain spacing. Drill can start with a one on one ground ball or pass.

A2A1

C

D2

G

A4

D1

A2

AA

AA

A2

DD

D

D

2 v 1 In-The Box DrillTwo lines of players outside the restraining box. Player from one line comes out to play defense. Coach rolls ball out to players from opposite lines. 2 on 1 to a quick shot. Player who took shot runs to top of restraining line and then back in as coach rolls out a ball to two new white team players. Other teammate stays to play defense. White players try to execute a 2 on 1 before maroon player returns make it 2 on 2.

A

A

C

A

GM

D1

D

D

A

M D

AM D

St Lawrence DrillTwo lines at end line. Three lines top of the restraining line. Start with two players from end line (behind the goal) on offense against one from top three lines (middle line). Complete the 2 on 1 with a shot. Two offense players now play defense as the outside players from top line join to create a 3 on 2. Once shot taken, all players return to end of lines and start again from end line.

M A

C G

D

D

A

M

A

M

M

DM

M

M

D

A

3 v 2 DrillPlace goals about 30- 40 yards apart. 3 offense players step out in front of goal. Two defense players step out and stack facing goalie. The three offense players move the ball toward goal while 2 defenders play ball and split other 2 offense players. Last offense player to shoot or touch ball goes to line. Remaining offense players become defenders. Three new offense players step out.

A2

A1

A3

D2

A4

D1

G

A

A

A

A

A

A

A

A

A A4A

G

Crease Survival Drill

D1

G

M1

M3

A1

A3

D2

Ball moves around perimeter. Defense must stay “ball side” of crease attackAdd second crease attack and defenseman. Have one perimeter player dodge to goal to force slides.

M2

A2

4v 4/5 Survival DrillFour offense players, four defense players. Offense players must keep ball in the box while being pursued by defense for two minutes. Release goalie after one minute to double ball behind cage. Offense players focus on getting open using “V” cuts, backdoor cuts, etc. Defense works on getting the ball back.

A2A1

A3

D2D1

D3

G

A4

D4

Half Field Offense

• 2008 will focus on a 2-2-2 set

• Dodging from point positions a well as from behind GLE on weak defenders

• Make defense move and then 2 passes to weak side attack

• Utilize the pick and roll

• More crease scoring options with 2 players picking for each other

The 1-3-2 set has one attackman behind the goal and two attackman on the wings. One midfielder is in the crease area with the other two midfielders on the top wing positions. The offense is initiated by a dodge from either the top midfield positions or the attackman behind the goal. In this example midfielder, M1, initiates a dodge down the alley. As M1 dodges down the “alley”, Attack A2 clears space by cutting through the crease area. Attack A1 shifts toward M1 as an outlet. Attack A3 comes down past goal line extended. Middfielder M3 follows M1 and fills his space. Midfielder M2 pops out to fill Midfielder M3 former space.

M3D1

G

A2

A3

A1

M3

M2

M4

M5

D3

M1

D2

1-3-2 Half Field Set

Players move in “triangles” creating and filling space. A top dodge down the right alley is a “Thunder” call . A top dodge down the left alley is a “Lightening” call.

M3

D1

G

A2 A3

A1

M3

M2

M4

M5

D3

M1

D2

Thunder Lightening

1-3-2 Triangles

Middie InvertPage 1

• Attackman, A1 passes to Middie, M3. M3 carries to behind goal. Attackman, A3 moves off crease to a high position. M3 can pass to A2 if open and then A2 passes back to M3 who will dodge to goal.

D3

M2

D1

G

A2

A3

A1

M3

M1

M2

M1 M3

D6

2-2-2 Picking Offense• Midfielders and attack can pick for each other and away from ball to create

sweep dodges and pick and rolls. Objective is to get defense picked, in a mismatch or to miss coverages in switiches. 2-2-2 can be spaced with wide crease against packed zone defenses to quickly work ball around to weak side of zone. 2-2-2 is an effective jump cutting offense, back door cuts and sneaks from behind goal

D3

D2

D1

G

A2

A3

A1

M3M1

M2

D4

D5

D6

Pick and Roll DrillTwo attackman behind the goal with two defensemen. Two offense

middies and two defense middies up top. A1 sweeps toward A2. A2 sets a pick for A1. As A1 passes pick, A2 rolls off pick toward goal. A1 curls and looks to pass to A2. Same sequence for middies. Players can go simultaneously.

M2

D2

A2A1

M1 M2

M1

D1

2-2-2 Top Dodge• M2 takes dodge down right side. Options are A2 on a backdoor cut if

D1 slides or A2 as an outlet. If outlet, A2 must quickly swing ball to A. If D3 crease slides, then tunr ack and pass to M3. M3 looks for dodge/shot or pass to M2 who pops out. Dodge can be made from both left abd right sides from top.

D3

D2

D1

G

A2

A3

A1

M3

M1

M2

D4

D5

D6

2-2-2 X Dodge• A2 drives defender D1 into pick at X. If successful A2 drives to cage to

draw slide. Crease middie or attack follows slide to open space for pass ans shot. If wing middie, D5 slides, M3 cuts to cage and M1 fills

D3

D2

D1

G

A2

A3

A1

M3

M1

M2

D4 D5

D6

Clear/Ride Points

• Clears– Goalie must be vocal and direct clear

– Defenseman and middies review field before ball is put in play to “see” options

– Look for the 2 on 1

• Rides– Attack must run hard to pursue. Never

give up.

– Use sidelines as another rider to force defenseman out of bounds

– Make defense throw the long pass by covering the short options

A (Adjacent) RideForce throw to far side defenseman .Let Defenseman bring ball up. Shut off goalie. A3

forces D3 toward sideline where LSM can jomp double. M1 covers center field area.

D2

D1 G

A2

A3

A1

M3

M1

LSMM1

M3

D3

M2

Triangle Ride Attack allows ball to move across field. A3 picks up D3 A1 pursues to trap. Man to man on strong side of field leaving D2 open for cross field pass. A2 picks up goalie should D3

be able to throw back.

D2

D1 G

A2A3

A1

M3

M1

M2M1

M3

D3

M2

Deep Zone Ride Allow the goalie or wing defense to bring ball up through the restraining line. When goalie crosses restraining line, attack jumps him forcing pass. If wing defense has ball, force them

to pass to goalie.

D2

D1 G

A2 A3

A1

M3

M1LSMM1 M3

D3

M2

10 Man Press Ride

D2

D1 G

A2 A3A1

M3

M1M2

M1

M3

D3

M2

D3

Attack covers goalie and Defense down low, third defenseman is at midfield ready to jump over. Middies must be aware of offsides. Riding goalie must come out of goal to cover clearing attack.

3 v 2 Clear in the Box Drill2 offense players, 2 defense players and goalie. Defense must clear ball inside box area up past midfield using crisp passes Offense players must ride attack by dropping back off man after he passes to pick up open defenseman.

A2

A1D2

D1G

Defense Help or Carry Drill2 attack players, 2 defense players and goalie. Defense and attack players face end line with attack 5 yards behind defense. Coach rolls out ball behind goal. Defense picks up ground ball, attack pursues. Goalie rolls behind goal and calls for a “carry” or “help” depending whether defenseman is covered or has room to move up field. Defense must clear ball past restraining line. Attack tries to create turnover and score.

A2A1

D2D1G

C

Wittenberg Clear DrillFull field clear, fast or slow break drill. Three midfielders and 3 defenseman run onto field from sideline and into the “hole” or red zone area. (Players can run in a circle to mix them up once on field). Coach takes shot at goalie. Goalie makes saves and yells “clear”. Players distribute to field locations calling out location (1,2,3, zero, back right, back left). By calling out positions players do not end up in same space. Players calling same number quickly correct themselves. Goalie then makes outlet pass for fast break up field or slow break to defenders who have split out to sidelines and ball is worked up field into a slow break.

D2

G

C

D3D1

D2

M3

M2

M1D1

D3

Back Right

2 31

Back Left

Zero

A2A1

A3

Wittenberg Clear Drill(continued)

Slow Break. As players are now in position, goalie throws to one of the defenseman, either back left or back right. Defenseman throws across field to other back defenseman. Defenseman D1 at zero position cuts toward sideline. Defenseman D2 starts upfield and throws to either D1 cutting to sideline or M2 cutting toward the zero position. Midfielder M1 must stay on side if a defenseman crosses midfield. Midfielder or defenseman proceeds across midfield and into a slow break.

D2

G

C

M3

M2M1

D1

D3

Back Right

2 31

Back Left

Zero

2-2-2 Clear (22)Ball starts with goalie behind the goal. Options are: 1. Pass to M2 or D3 if uncovered; 2. Pass to open wing defenseman who will carry until picked up. Options are then to pass forward or back to goalie or across field.

D3

D2D1G

A2A3

A1

M3M1

M2M2

M1 M3

3-1-3 ClearBall starts with goalie behind the goal. Attack 1 pressures the goalie to pass to one of the wing defensemen, D3. Attack 2 pressures D3, Attack 1 stays with goalie to shut off the adjacent pass. Attack 3 covers the Defenseman in the middle of the field, D2. D3 has two options; a pass to D2 cutting up field if Attack 3 does not cover or a pass to D1 moving up field on opposite wing. D1 can carry over midfield or look to M2. M3 must come back to be onside should D1 carry across midfield.

D3

D2

D1

G

A2A3

A1

M3M1

M2

M2

M1M3

4 Across Clear (43)Ball starts with midfielder or goalie behind the goal. Middie option is to run ball upfield. If attack jumps to double, then pass to defenseman. Far side defenseman may be open early, middie needs to look.

D3

M2D1

G

A2

M3

A1

M3M1

A2

M2M1D2

A1

A2A3

3-2-2 ClearBall starts with goalie behind the goal. 2 Defense stack at restraining line. Goalie calls clear and defense split toward wing lines. Attack 2 and Attack 3 must stay with D2and D3 on split. Attack 1 pressures the goalie to pass to one of the wing defensemen, D1. Attack 3 drops to pick up D1 heading upfield. D1 throws pass to D2. M3 must be aware to stay onside should D2 clear across midfield. D2 looks for M1 or M2.

D3

D2

D1G

A2

A3

A1

M3M1

M2

M2

M1M3

Man Up/Man Down

• All man-ups start in the 3-3

• Always looking for a good shot inside 12 yards

• First look is to the low wing positions for a quick scoring opportunity-first 10 seconds

• Man down always exerts pressure on the ball, even at X

Man Up 1-4-1 to 3-3“4133”

• Ball starts on wing or point and moves around to x. First look is to see if A2 can get corner defender to slide in for wing cut and shot or pass through to point. If not open, call is 4133. Ball moves to right wing M3 who carries to top right. A1 fills M3 area, A3 moves to high crease, M1 moves to top left and A2 to low left. As M3 carries up, he passes to M2. M2 to m1 or skip to A2. Stay in 33. Can no call plays from 33 formation.

D2

D1 G

A2

A1

M3

M2

A3M1D4

D5

D3

Man Up 1-4-1 “Roll”

• Ball starts on wing or point and moves around to A2 at x. A2 drives right. A3 moves behind cage. A2 passes to A3. A3 drives to cage and looks for pass to M1, A1 or to point M2. M2 should be open

D2

D1G

A2

A1 M3

M2

A3M1

D4

D5

D3

A3

A2

Man Up 3-3Crease-Point Switch

“33 P-to-C”

• Ball starts on wing midfield or point and moves to M2 and M3, M3 to A1. A1 returns pass to M3. A1 and A2 move to position just behind cage. M3 3 passes to M2, M2 to M1, M1 to A2, A2 to A1. As A1 receives ball A3 cuts toward A1 then turns and cuts toward point position taking crease man with him. A1 passes to A2. M2 (point middie) cuts into void left by A3 to receive feed from A2.

D2

D1

GA2

A3

A1

M3M1

M2

D4 D5

D3

A2 A1

M2

Man Up 3-3“33 Crash”

• Ball starts on wing midfield or point and moves to M2 and M3, M3 to A1. A1 returns pass to M3. A1 and A2 move to position just behind cage. M3 passes to M2, M2 to M1, M1 to A2, A2 to A1. A1 back to A2. As A2 receives ball A3 cuts toward far post. M1 and M2 criss cross to crease. M3 fills M2 spot. A1 looks for feeds off cuts. A2 looks for M2, then M1, then M3 for feed and shot.

D2

D1 GA2

A3

A1

M3M1

M2

D4

D5

D3

A2 A1

Man Up 3-3“24”

• Ball starts on wing midfield or point and moves to M2 and M3, M3 to A1. A1 returns pass to M3. A1 and A2 move to position just behind cage. M3 passes to A1, A1 to A2 b4ehind the cage. As A2 receives ball M1 cuts to crease and picks crease defender. A3 makes c cut around pick. M1 then rolls off pick to far pipe. M2 makes false cut toward area vacated by M1 to hold defender D4. If no one open, A2 moves ball back to A1. M3 cuts and seals off D5. M2 cuts around M3 for shot. If M2 not open, A2 moves up to wing, A1 goes to X, M2 goes to point and M3 stays on right wing in a 1-4-1. A1 trys to draw wing defender for a dump to wing or to point.

D2

D1 GA2

A3

A1

M3M1

M2

D4 D5

D3

A2 A1

M1

Man Up 3-3 to 1-3-2 Rotation33-Rotor

Ball starts with M2 and moves around to A1. A2 cuts to “x” and receives pass from A1. A2 Draws D1 and passes to M1 who replaces A2 low wing position. Each player moves counterclockwise to replace a position. A2 sneaks to low wing previously occupied by A1 to receive pass for one on one. Should defenseman cross cage slide, look across for M1.

D2D1

G

A2A3

A1

M3M1

M2

D4 D5

D3

A2

Man Up 3-3 “Overload”

Ball starts with M2 and moves around to A1. A1 carries halfway to M3. A3 moves to A1 starting position. A1 passes to A3. A2 cuts to crease. M1 moves to A2 starting position. M2 slides into a passing lane position. A3 has 3 options: A2 on crease. M1 across crease or M2 at point. If nothing there, M1 goes behind goal to receive pass from A3 and carries back halfway to M2 who has slid over to top wing position. Play is run from this side with A3 going to low position and A3 coming back to crease.

D2D1

G

A2A3 A1

M3M1

M2

D4D5

D3A2

A3

Man Up 3-3 “Lightening”

• Few seconds left in game and down by 1. Ball starts with M2 or is passed quickly to M2 at point. M2 catches and acts as if to shoot. a long shot. A3 pops out of direct line of pass and shot. D2 will take a step to follow A3. A1 cuts hard toward crease in front of D3 or behind depending on D3 position. M3 zips hard pass to A1 for shot. Defenders will be ball watching M2.

D2D1

G

A2

A3

A1

M3M1

M2

D4 D5

D3A3

A1

Man Up 3-3“33C Redirect”

• Ball starts on wing midfield M1 and moves to M2 and M3, M3 to A1. A1 returns pass to M3. A1 and A2 move to position just behind cage. M3 3 passes to M2, M2 to M1, M1 to A2, A2 to A1. A1 to M3, M3 to M2. M2 to A3, who has come out high.

• If M2 is covered by D4 defense then quickly pass to M3 and then M1 for open shot.

D2

D1

GA2

A3

A1

M3M1

M2

D4 D5

D3

A2 A1

A3

M3

Man Up 3-3“Owl”

• Ball starts on wing midfield M1 and passes to M2 and M3 and A1. Crease (A3) moves to “X”, M2 moves to crease to form a 1-3-2. A1 returns pass to M3. M1 moves up to area previously occupied by M2 and receives pass from M3. A2 moves up and receives a pass from M1. A3 completes circle around cage and receives pass from A2 for shot. If not open look on crease for M2 or across cage for A1.

D2D1

G

A2A3

A1

M3M1

M2

D4 D5

D3

M2

A3

Man Up 1-2-3“Tomahawk”

• 3-3 spacing. Ball starts at point or wing midfield. Work ball on perimeter. When ball goes back to M2 (point), M2 calls play “Tomahawk”. A1 goes to X, A3 goes to vacated position of A1. Ball passed through to X. A1 presses one side of the goal to GLE. If wing defender slides, then either A2 or A3 makes back door cut. Simultaneous to A1 pressing GLE, , M3 and M1 cut to open crease causing D4 and D5 to follow. M2 fades to open lane 8-12 yards from goal. A1 may feed M1 or M3, but M2 is key look.

D2D1

G

A2

A3

A1

M3M1

M2

D4D5

D3

A3 A1

4 Man Down Rotation against 1-3-2

Defenders rotate to ball on pass. Ball carrier is covered man to man. Off ball, pull back in tight. Furthest 2 attackers from ball is split by one defender. Rotations must be anticipated and defender must arrive as ball arrives. Defender puts pressure on ball carriers hands. If ball reverses direction, rotation reversed. Defender follows cutter into crease and passes off. Ball always takes defender out. D2 stays home on the crease and also helps pick up cutters.

D2

D1 G

A2A3

A1

M3

M1

M2

D4

D5

D3

Furthest defender from ball splits 2 Attackers

4 Man Down String against 1-3-2

Defenders slide to ball on pass. Ball carrier is covered man to man. Off ball, pull back in tight. When baal at point crease defense covers crease. As ball moves to X, defender covering crease strings to x. Defenders must stay in tight and cover crease when stringer slides to X. Slides must be anticipated and defender must arrive as ball arrives. Defender puts pressure on ball carriers hands. Ball always takes defender out.

D2D1

G

A2A3

A1

M3

M1

M2

D4D5

D3

Defender D2 strings to x and crease

Man Down String against 3-3

Defender 2 comes up to meet ball when ball comes to point. D1 and D3 oinch to cover crease. D5 and D4 puts sticks to inside to cut down passing lanes. As ball moves to wing or low D2 comes back to cover crease A3. Should formation change to 1-3-2. D2 strings between point and X with ball.

D2

D1

G

A2

A3

A1

M3M1M2

D4 D5

D3