CO32004 MDM Unit 8 Multimedia Authoring. CO32004 MDMUnit 9© Napier University 2005 Learning...
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Transcript of CO32004 MDM Unit 8 Multimedia Authoring. CO32004 MDMUnit 9© Napier University 2005 Learning...
CO32004 MDM Unit 8
Multimedia Authoring
CO32004 MDM Unit 9 © Napier University 2005
Learning Outcomes
After this lecture and the supporting reading, you should be able to Differentiate between authoring tools and programming
languages Identify opportunities to use programming techniques within
solutions built with authoring tools Select tools, and test and archive strategies, appropriate to
the required solution. Use a structured approach to learning a new authoring tool
required for a new project Manage the risks of using new tools or new versions of tools
This in turn helps you demonstrate in your coursework that you can author multimedia applications in an efficient manner apply programming techniques to multimedia implementation
CO32004 MDM Unit 9 © Napier University 2005
Accompanying reading
England Finney Chapters 11,12,13SampleDocs
ScunnerProReview.doc consultantreportscunner.doc FairScunnered.doc Scunner Known Limitation and Bugs.doc
http://www.macromedia.com/devnet/logged_in/mgeller_dirmx200
4.html http://www.macromedia.com/devnet/director/3d_animation.html
CO32004 MDM Unit 9 © Napier University 2005
Multimedia Reaches Maturity?
England & Finney have no chapter on Authoring Tools? In fact much of their book 2 looks at the various
tools used throughout the process – Book 2 Ch.9 (Integration) covers much of this area
But the hard fact remains that tools are now so intuitive, so easy to use, that they are no longer a specialism?
Does your experience with Director bear this out? Discuss!
CO32004 MDM Unit 9 © Napier University 2005
Multimedia Authoring
Authoring tools provide an integrated environment for binding together the different elements of a multimedia production.
Multimedia presentations can be created using:
Simple presentation packages such as PowerPoint
Powerful RAD tools such as Delphi, .Net, JBuilder;
True Authoring Environments, which lie somewhere in between in terms of technical complexity.
CO32004 MDM Unit 9 © Napier University 2005
Two tensions
Costs: UK/US Salaries are undoubtedly better for Java
programmers than Director authors, but much programming is done in low cost-base countries
Authoring productivity is greater, development cycle can be shorter and less prone to bugs
Functionality/Control “With code, you know where you stand” (if you
know code!) With code, you’re not limited to the inbuilt
functionality or what it affords (if you have the time!)
CO32004 MDM Unit 9 © Napier University 2005
Market Position
The most expensive tool is not the market leader But neither is the cheapest Cheap tools help you get a company off the ground but
have poor workflow and productivity, and/or constrain you to pre-determined solutions (templates, wizards)
Expensive tools immediately distinguish you in the marketplace (pay to play!), have incredible productivity and functionality, but may have a long learning curve and/or require advanced hardware platforms
Get what you pay for: £50, £300, <£1000, £2k, £10k+
CO32004 MDM Unit 9 © Napier University 2005
Overview
A good authoring tool should be able to: integrate text, graphics, video, and audio to create a
single multimedia presentation control with precision interactivity by the use of
menus, buttons, hotspots, hot objects etc. publish as a presentation or a self-running
executable; on diskette, CD/DVD, Intranet, WWW Be extended through the use of pre-built or
externally supplied components/plug-ins/Xtras etc Let you create highly efficient, integrated workflow
CO32004 MDM Unit 9 © Napier University 2005
Design Metaphor
The suitability of an authoring environment for creating a specific solution depends on its metaphor/paradigm. Most based around one of the following designs. Note that E&F ignore two categories.
Card and Page Based Tools (Other categories support this now)
Icon Based Tools Time Based Tools Object-Oriented Tools (Other categories support this now) Tagging (Mark-Up) Tools
Each type of tool competes in the marketplace against other types; mimic each other’s functionality; leapfrog
CO32004 MDM Unit 9 © Napier University 2005
Card and Page Based Tools
In these, authoring systems elements are organised as pages of a book or a stack of cards.
The authoring system lets you link these pages or cards into organised sequences.
You can jump, on command, to any page you wish in a structured navigation pattern.
These hypertext tools, based on implementation of a few of Ted Nelson’s ideas, were the forerunners to modern multimedia
CO32004 MDM Unit 9 © Napier University 2005
Card and Page Based Tools
Examples include:- HyperCard (Macintosh) SuperCard (Macintosh) ToolBook (Windows) Visual BASIC (Windows)
Best suited to applications where the bulk of the content consists of elements that can be viewed individually.
CO32004 MDM Unit 9 © Napier University 2005
Icon Based Authoring Tools
In these authoring systems, multimedia elements and interaction cues (or events) are organised as objects in a structural framework.
Icon-based, event-driven tools simplify the organisation of a project and typically display flow diagrams of activities along branching paths.
Examples include:- Authorware Professional (Macintosh and Windows) IconAuthor (Windows) (now defunct) Rational Unified Process (some aspects of it)
CO32004 MDM Unit 9 © Napier University 2005
Icon Based Authoring Tools
Suited to a wide range of applications and offer a high level of support when developing packages with complex navigation structures, best when the user:
Is unsure about requirements
Wants to maintain future versions themselves
Wants to create generic, reusable components
Wants highly interactive environments, rather than interactive front ends to essentially linear animations
Mainly used for educational/training software
CO32004 MDM Unit 9 © Napier University 2005
Authorware
CO32004 MDM Unit 9 © Napier University 2005
Time Based Authoring Tools
In these authoring systems elements are organised along a time line with resolutions as high as 1/30th second or even more.
Sequential, organised, graphic frames are played back at a speed you can set.
Other elements, such as audio events, are triggered at a given time or location in the sequence of events.
CO32004 MDM Unit 9 © Napier University 2005
Time Based Authoring Tools
Examples include:- Macromedia Director (Macintosh and Windows) Macromedia Flash (Macintosh and Windows)
Suited to applications when
You have a message with a beginning and an end or where a high degree of synchronisation is required,
Interaction is essentially navigation to different locations
CO32004 MDM Unit 9 © Napier University 2005
Director
CO32004 MDM Unit 9 © Napier University 2005
Object-Oriented Tools
In these authoring systems, multimedia elements and events become objects that live in a hierarchical classification of parent and child relationships – eg Ferrari is a type of car.
Messages passed among these objects order them to do things, according to the properties or modifiers assigned to them. These may be inherited attributes (or specific) – Ferraris can do everything generic cars can (and more)
particularly useful for
games with many components each with “personalities”
simulating real-life situations, events, and their constituent objects
Examples: Jbuilder, c#/.Net but increasingly also Flash, Director, Authorware etc
CO32004 MDM Unit 9 © Napier University 2005
Lingo
CO32004 MDM Unit 9 © Napier University 2005
Mark-Up Tools: Tagging
The Tagging metaphor uses tags in text files (i.e. HTML) to link pages, and integrate multimedia elements.
This metaphor is the basis of the World Wide Web. Though limited this environment can be extended by the use of suitable multimedia tags.
Examples of tagging tool systems include:- HTML VRML XML SMIL
CO32004 MDM Unit 9 © Napier University 2005
Web Development Tools
Applications such as Macromedia Dreamweaver and Microsoft FrontPage allow you create web pages without learning the underlying HTML.
However familiarity with HTML allows you to tweak when required to resolve additional design issues that the tool doesn’t address.
CO32004 MDM Unit 9 © Napier University 2005
Dreamweaver
CO32004 MDM Unit 9 © Napier University 2005
The Right Tool for the Job
editing featuresorganising featuresprogramming
featuresinteractivity
featuresperformance
tuning features
playback featuresdelivery featurescross-platform
features ease of learningpersonal
preference
CO32004 MDM Unit 9 © Napier University 2005
Programming Basics
You should become familiar with the following: Variables Functions Handlers Branching e.g. if-then-else Repetition e.g repeat-while Logic Operators e.g. not, or, and
CO32004 MDM Unit 9 © Napier University 2005
Effective Programming Techniques
Elegant programming (Simplicity)Make the code robust (Simplicity)Make the code understandable (Simplicity)Make the Code Maintainable (Simplicity)Use the Same Script in Similar ObjectsReduce or Automate Repetitive Tasks
CO32004 MDM Unit 9 © Napier University 2005
In the next few weeks…
We will look at case studies of development processes, with an emphasis on the impact a tool has on a given project, in particular on using tools other than Director
Archaeoquest was successful written in Authorware in 30 programmer days (and around 10 graphic designer days) featured a networked expert system that uses generic and
situated information to direct users on a tour of local destinations
“Petrochemical CBT” was not “Scunner” was a problematic tool (bad workmen…!)
CO32004 MDM Unit 9 © Napier University 2005
OO Examples in Director 3D tutorial (© Macromedia)
on exitFrame me member("Orb").model(1).rotate(0,5,0) go to the frameend Here, when the variable exitFrame is TRUE (that is, when the flow of the programme is to exit
the frame in which this script is stored), carry out the following: rotate the first model, in the cast-member entitled “Orb”, by 5 degrees in the y-co-ordinate. Then go back to the start of this frame.
on mouseUp me myTexture = member("Orb").newTexture("red square",
#fromCastmember, member("Red Square")) member("Orb").model(1).shader.texture = myTextureend Here, myTexture is a variable created in member, with the ability to store the details
of a texture for a cast member. This is filled with the texture already created in a cast member entitled “Red Square”
CO32004 MDM Unit 9 © Napier University 2005
Procedural Example from within Authorware (v4 c1997)
repeat with x := 2 to k temp:=GetNumber(x,CandidateStages) if temp>100 then
VisitLength := GetNumber(2, Replace("*:", "", GetLine(Times, temp-100)))
Trace("Location: "^temp^"Visit Length: "^VisitLength)
if TransportMode=4|=6 then Get the capacity of the car park and compare it against the planned
visitors at both the start and end of the visit Capacity := GetNumber (1,GetLine(GetLine(SiteMobility, temp-99),5,5,comma))
… end if …end if …
End repeat
CO32004 MDM Unit 9 © Napier University 2005
GetLine(GetLine())?!!!
The interior GetLine, gets the nth line from a plain text file.
The exterior GetLine, uses a comma separator within the line to get the 5th comma-separated element
temp^"Visit Length: “ The ^ character used for concatenation
of a variable (temp) with a string of text
CO32004 MDM Unit 9 © Napier University 2005
Follow-up
Lingo AuthorisedDirector Help Director Developers CentreLook at example in local directoriesTalk to fellow classmatesPractice, Create and Reflect
CO32004 MDM Unit 9 © Napier University 2005
Directed Study
Visit the web-sites of different tools and investigate their strengths and weakness.
If possible obtain demo versions and try them out.
Read reviews of authoring tools in the trade press