CMSF NATO Game Manual v1.30

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CMSF: N A T O 1 Combat Mission: Shock Force N A T O Module Manual (c) 2010 battlefront.com, inc. all rights reserved. v1.30

Transcript of CMSF NATO Game Manual v1.30

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CMSF: N A T O 1

Combat Mission: Shock Force

N A T O

Module Manual

(c) 2010 battlefront.com, inc.all rights reserved. v1.30

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Introduction

Welcome to the third Module designed for the Combat Mis-sion: Shock Force environment! The purpose of thissupplement is to describe the elements unique to the NATOModule which are not found in the main game manual. Sincethe game itself plays exactly the same for all customers,no matter what Modules they do or do not have, the maingame manual is still the primary source of information abouthow the game itself works. Therefore, the bulk of thisSupplement covers the units contained within the NATOModule and, to some extent, tips and techniques for usingthem. There is also an expanded section about licensingand installation and patching for CMSF and its modules,and we begin with that.

Installation

Installation from discIn order to install the game, insert the game disc. The CMSF

Installation Menu should appear if you have CD Autostartenabled on your computer. Click on the “Install Game”option to begin the installation process. If you have CDAutostart disabled, or if the Installation Menu does not ap-pear, please browse the contents of the disc and simplydouble-click on the file called “CMSF_NATO_Setup.exe”.That will manually launch the game installer.

Installation for Download versionAfter you have successfully downloaded the NATO setup file

(filename CMSF_NATO_Setup.exe), copy this file to a folderon your hard drive and then double-click on it to launch theinstaller.

Note: downloads from www.battlefront.com are limited to 365 days. Itmay be a good idea to keep the file(s) you downloaded and make abackup copy to CD/DVD, USB stick, etc. because you cannot re-download indefinitely! Or simply order the “download&hardgoods”delivery option which gives you an original CD as backup.

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License OverviewCombat Mission: Shock Force is protected by an online acti-

vation system called “eLicense”. eLicense is a tool to restrictthe illegal distribution of the software without being annoy-ing or intrusive to the legitimate customer.

LicensingWhen you first run CMSF:NATO, after initial install, you will be

prompted to license it. In most cases all you need to do is:

a) make sure the computer on which you haveinstalled the game has an active online connectionto the internetb) if you have Windows Vista or Windows 7, makesure you launch the game with full administratorprivileges. This is usually achieved by right-clickingon the executable file, selecting “Properties” fromthe pop-up menu, and making sure that “Run asadministrator” is checkedc) enter your license key into the correct field inthe pop-up windowd) hit the “license” button and wait a few secondswhile your license authorizes.

If you wish to install the game on a computer which has nointernet connection, you must perform what is called an“Offline License Request”. As above, when you first launchthe game, after initial install, you will need to do the follow-ing when the License Screen appears:

a) click on the “off-line license” button andgenerate the off-line license requestb) save the ENTIRE request file (including theinstructions on top all the way down to theencrypted portion of the file) to a disc or otherremovable media (USB drive, floppy etc...)c) transfer the file you saved in step B to acomputer which has internet accessd) On a computer that is connected to the internet,go to http://www.license.net and paste the ENTIREcontents of the file into the corresponding windowe) generate the license file and copy it to a disk orother removable media (USB Drive, floppy etc...)

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f) transfer the file from step E back to the computerwhere the game was installed and proceed with theoff-line licensing procedure by pasting the entirecontents of the license file into your licensingwindow

Off-line licensing is also a good workaround for online com-puters which experience problems with a firewall or proxysettings since, unlike the direct online activation, off-linelicensing only requires a simple non-encrypted internetconnection. If you do experience firewall or proxy prob-lems, simply follow the off-line licensing steps on the samecomputer that is having the problem.

eLicense allows you to license, un-license and re-license thegame as often as you wish. This allows you to use CM:SFon several computers if you like (up to two at the sametime) without reinstallation, and gives you the right to re-sell the game after you’ve had your fun with it (as long asyou un-license your copy).

Note: Licensing is only necessary once, namely the first time you run agame on a PC. For subsequent launches, there is no communica-tion needed between your game and the licensing servers.

Un-LicensingOne of the neat features of eLicense is that your license never

expires and is never used up, unlike so many other pro-tection systems out there. If you buy a new computer,replace a hard drive, or even give the game to a friend,you can simply un-license the current activation. This freesup your license key to be re-used elsewhere. There is nolimit to how often you are allowed to do this, as long as youun-license first before attempting to re-license elsewhere.

If you want to use the game on your desktop and a laptop,that’s possible without having to unlicense a copy, becauseeach license key allows you two concurrent activations.However, if you already have two activations, and wouldlike to run the game on a third computer, you must first un-license one of the active copies before you can activatethe game on a third machine.

To activate a third computer, without un-installing from anexisting computer, you have to manually un-license it. Thereare several ways to un-license a copy:

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a) via program group shortcut. The actual shortcutdepends on how you installed the game, but thedefault is:Start->Programs->Battlefront->Combat MissionShock Force->Unlicense...b) right click on the file you’re using to start up thegame. This can be a desktop icon or an entry inyour program menu. Select “un-license” from thepop-up menu.c) Open the Windows System Tray and open theeLicense Control Center. Select the game you wantto un-license and right-click on it. Select un-licensefrom the pop-up menu.

Other ways to un-license, as well as solutions to potentialproblems are explained in the F.A.Q.:

http://www.battlefront.com/helpdeskAfter the Un-license window opens, you must enter your li-

cense key and click the Un-license button while yourcomputer is connected to the internet. Un-licensing onlyworks online and is not possible if your computer is notconnected to the internet. When unlicensing, make surethat you see a Success message at the end of the process.If you don’t, then your game was not properly unlicensed,and your license might still be “in use”.

Note: Licensing and Un-licensing is not the same as Installing and Un-installing! For example: You can uninstall a game withoutunlicensing (which means that you would not have to relicensethe game after a reinstallation), or you can unlicense a gamewithout uninstalling (which means that you can use the keyelsewhere and keep your game on your PC, but cannot launch ituntil it’s relicensed).

ModulesModules are not standalone games! They require the base

game (in this case, Combat Mission Shock Force) to play.It is therefore VERY IMPORTANT to install the Module inthe correct location, i.e. inside the previously installed CMSFbase game directory.

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Note: if you purchased the module as part of a bundle together with thebase game, then this is taken care of automatically duringinstallation of course!

The installer will try to find out where the base game is in-stalled automatically and suggest the correct location, butthis may not always work 100% correctly, especially ifyou didn’t use the default installation paths, or if you havea non-Battlefront localised version of CMSF. Pleasedoublecheck your installation folder therefore BEFORE in-stalling the Module (the Installer Menu will remind you ofthat).

If you have a non-Battlefront version of the base game whichrequires the CD in the drive in order to play, then byinstalling the NATO Module this will no longer be required.

IMPORTANT! After you have the NATO Module installed, you will neverneed to patch the base game of CMSF separately. All future NATOpatches will also include the corresponding patch to the basegame of CMSF (if any).

If you have an additional Module (e.g. the Marines or BritishForces Modules) installed for CMSF, then you will need topatch that module in addition to the British Forces module(if a patch is available for that other Module, that is).

Multiple modules: reinstalling / patchingThe important thing to keep in mind (and probably the big-

gest potential source of confusion) is this:

If you have a CMSF module, then you do not need your basegame key (ever again), and you do not have to patch yourbase game separately (ever again)!

That's because when you activate a module with a modulekey, or patch a module, the base game is activated/patched automatically as well. There is no need to license/patch the base game separately. Below is the correct wayto reinstall CMSF and modules. If you do not have a mod-ule listed below, simply skip that step:

1- install the base game, Combat Mission Shock Force.This will typically be v1.00 or v1.01.

2- install the Marines Module. This will update your gameto v1.10.

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2b- use your Marines Module license key to activate.This will activate both the base game AND the module.

3- install the British Forces Module. This will update yourgame to v1.20.

3b- use your Britihs Forces license key to activate.4- install the v1.21 Patch. This will update your game to

v1.21. Make sure to select the correct components (modules+ Base game) to update.

5- install the NATO module. This will update your gameto v1.30.

5b- use your NATO module key to activate. This willactivate both the base game and the module in one go.

6- if available, install the latest patch for CMSF. Only onepatch is required to update all game components, includingthe base game and modules.

Note: It's important to patch as the last step! This will ensure that yourgame and all modules are up to date; otherwise you may uninten-tionally downgrade your game to an older version by installing anolder module.

Useful shortcut linksThe Installation program adds a number of useful links into

your Windows Start>Programs group by default, such as:

Direct link to the PDF manualThe game documentation is included as an Adobe PDF (Adobe

Reader required from www.adobe.com) file, and it can beaccessed quickly from here.

UNLICENSE linkThis is a quick way to manually unlicense your game before

uninstalling (or e.g. before making any major modifica-tions to your PC).

Version Check linkThis is a quick way to check for updates online. The link is

pre-coded to know which version of the game you haveinstalled, and will automatically inform you if any patchesor updates for your specific game combination are avail-able.

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Tactical Considerations

This module introduces the German, Dutch and Canadianforces to Combat Mission, as well as some new units forthe Syrian forces. The fundamentals of combat are thesame as before; however, you need to familiarize yourselfwith the formations in this module in order to take advan-tage of their strengths and to avoid placing them at adisadvantage. This section points out some things to keepin mind as you learn how best to use NATO Module units ontheir own and in cooperation with the other forces of CM:SF.For more general tactical and game tips, please see themain game manual.

Note: One of the most important things to keep in mind is that similarequipment does not mean similar performance or tactics. Forexample, US Marines, Canadian infantry, and Dutch infantry alluse small arms based on the M16, FN Minimi, and FN MAG. Thesesimilarities are just about the only thing common to each.Headcount, internal organization, supporting arms, and inparticular organic AT capabilities are very different. This, in turn,can have a dramatic impact on the outcome of tactical situations.If you don’t take this into account it is likely those outcomes willbe suboptimal at best, a disaster at worst.

Coalition armies in the module

German Army

At the highest level, the structure of the German Army islargely similar to the other armies we see in the game,with light infantry, mechanized infantry, and armor forma-tions. The units chosen for this module are mostly basedon the structure of the German 10. Panzerdivision. Thisdivision, based in the southern part of Germany, includesthe primary active units that would participate in a hypo-thetical invasion of Syria.

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The German Army infantry force is built around the G36 as-sault rifle, which comes in several configurations, one ofwhich includes an AG36 under-barrel grenade launcher. Theiconic 7.62 MG3 machine gun, direct successor to the worldwar two MG42, has recently been phased out of most for-mations in favor of the brand new 5.56 MG4. However, theMG3 can still be found here and there. The Panzerfaust 3and the Milan ATGM are the primary AT weapons used bythe Germans.

Light Infantry

GebirgsJaeger BattalionThe Gebirgsjägerbataillon is the German designation for moun-

tain infantry, and represents the bulk of Germany’s lightinfantry force. It consists of about 1,000 soldiers dividedinto 6 companies. The first company is responsible for staffand support duties, which is outside of CMSF’s scope. Ex-cept, that is, for the “Hochgebirgsjägerzug” (a special eliteplatoon) for recon and fighting in the highest mountain ter-rain. The next three companies are the combat companies,consisting of light infantry using the Transport Panzer Fuchs.The fifth company is a heavy company equipped with theWiesel AWC for mortar support, anti-tank defense, andsupporting cannon fire with 20mm guns. The sixth com-pany is a training and replacement formation that is notportrayed in the game.

The main tasks of the German mountain infantry are warfarein extreme weather and terrain conditions, as well as inurban terrain.

Mech Infantry

Panzergrenadier BattalionA Panzergrenadierbataillon has 5 companies. The first com-

pany is responsible for staff and support duties, while the2nd, 3rd and 4th are the combat companies. The mainweapons system is the Marder IFV with its 20mm machine-cannon, coaxial MG3, and side-mounted Milan anti-tank

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system. The primary role of the Marder is to transport 6Panzergrenadier soldiers for dismounted infantry tasks.

The battalion is an offensive force characterized by a combi-nation of fire and movement in conjunction with main battletanks. The Marders allow for rapid and flexible engage-ment in either mounted or dismounted roles, in open ordense terrain.

This flexibility and firepower does come with one significantarea of concern, however. Specifically, the limited seatingcapacity of the Marder means that the dismounted squads,though heavily armed, are more “fragile” than other infan-try units in Combat Mission. If you do not take this intoconsideration while playing, you will quickly find out foryourself how fragile they are!

Armor

Panzer BattalionThe Panzerbataillon, or tank battalion, is the spearhead of

every German armored attack. The battalion consists of 5companies. The first company is responsible for staff andsupport duties, the other three are the combat companies.Each company has 14 Leopard 2 A6 MBTs organized intothree Panzer Platoons, the first of which is commanded byan officer and the other two by senior NCOs.

Aufklaerung CompanyAufklärung is the German word for reconnaissance.

The Aufklärungs Company is part of the Division’s Recon Bat-talion, though it is almost always parceled out amongst theBrigade’s various battalions and not used as a single force.An Aufklärungs Company consists of six platoons, whichuse mostly Fennek light armored reconnaissance vehiclesarmed with MG3 or GMG (Grenade Machine Gun). Althoughthe bulk of the formation is permanently mounted, there isa limited dismount capability in the form of scout-troopsriding in lightly armored Wolf vehicles.

Panzerpionier CompanyThe Panzerpionier (Armored Engineer) Company is part of

the Divisional Pionier Battalion. Like the Aufklärungs Bat-talion, the Panzerpionier Battalion is divided up and does

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not fight as a whole unit. Their main task is to clear minesand support the infantry in battle, especially in MOUT war-fare. The Pionier Company in the game consists of twoplatoons (a third is a construction and bridging platoon notrelevant to a tactical battle). A special version of the lightlyarmored Transport Panzer Fuchs keeps the engineers mo-bile and offers them some fire support.

Mech BattlegroupWhen a Panzergrenadierbataillon is task organized with a

Panzerbatallion, the resulting larger unit is called a MechBattlegroup. Typically, the Germans use a 2:1 ratio of MechInfantry to Armor, which is what you command in the Ger-man campaign. Besides the two Panzergrenadier Companiesand one Panzer Company, the Mech Battlegroup typicallyfights alongside Recon and Engineer Companies, depend-ing on the situation.

Dutch Army

The entire Royal Dutch Army ground fighting force is quitesmall compared to all the other nations represented inCombat Mission Shock Force. However, the Dutch have along history of committing their forces into battle alongsidetheir stronger allies. On the battlefield, the Dutch army isusually organized in Battlegroups or Maneuver Battalions.These formations include whatever units are needed forthe specific mission they have been assigned to. For themission in Syria, we have chosen a Maneuver Battalion asthe main formation, as that is similar to what was deployedin Bosnia and Afghanistan. Some individual formations, likethe Light Infantry Company, Mech Battalion, Engineer Com-pany and Tank Battalion, are also included, although theyare unlikely to see combat on their own.

The Royal Dutch Army´s main rifle is the C7A1, with the AG36grenade launcher an integral part of the Rifle Squad’s fire-power. The Minimi squad automatic weapon and the largercaliber FN MAG are the primary means of enemy suppres-sion. For anti tank duties, the Panzerfaust 3 and the Gillare used.

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Light Infantry

Light Infantry Company - IndependentThree Rifle Platoons, with thirty two men each, make up the

bulk of this company. These platoons use the G-Wagenarmed with a .50cal machine gun, grenade machinegun,or FN-MAG. The attached anti-tank platoon uses two-mandismounted teams armed with Gill missiles and Panzerfaust3 IT. For transport, they use a special version of the Fennek,the MRAT, armed with a .50cal machinegun. An integratedforward observer and three off-map 81mm mortars pro-vide organic fire support.

Mech Infantry

Mech BattalionThe three fighting companies of the Mech Battalion use the

YPR-765 PRI infantry fighting vehicle as their usual meansof transporting infantry into combat. However, at the timeof the hypothetical conflict in Syria, the new Swedish-madeCV9035NL was being introduced and is available in the game.The YPR also has optional reactive armor (ERA) availableto it. The Editor allows players to choose between thesedifferent options.

Each Mech Infantry Company has three Rifle Platoons. Al-though the YPR-765 PRI carries supplies of Panzerfaust 3AT weapons, for longer range AT duties each company re-lies on its Antitank Platoon armed with Gill missiles. Eachcompany also has its own organic off-map 81mm Sectionof three mortars.

At the battalion level are a Recce Platoon and an FAC (For-ward Air Controller) Section.

Armor

Tank BattalionThe structure of a Dutch Tank Battalion is similar to the Ger-

man Army. It contains three Tank companies based on theLeopard 2 A6 MBT. While it does have a FAC Section, it

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lacks other specialized capabilities such as recon or engi-neers. Since Tank Companies are almost always used inconjunction with Mech Infantry, they rely upon others toprovide these services.

Maneuver BattalionDepending on operational requirements, the Dutch organize

their Maneuver Battalions as either Heavy or Medium. TheHeavy is built around a Tank Battalion with one Tank Com-pany removed and a Mech Infantry Company put in itsplace. A Medium version is instead built around a MechInfantry Battalion with one of its Mech Infantry Companiesremoved and replaced by a Tank Company. In tactical situ-ations, the Heavy is better suited to open environmentswhere infantry are not critical to the success of the mis-sion, while tanks are. Likewise, the Medium is better suitedto achieving objectives which require infantry more thanthe heavy firepower of tanks.

Engineer CompanyA higher level formation which usually accompanies a Maneu-

ver Battalion, though is not a part of it, is the armoredEngineer company. It consists of three Engineer Platoonsof forty four men each riding in their specialized YPR-765-GN vehicles. By giving up some mobile firepower (the GNvariant is armed with .50cal MG instead of a 25mm can-non), it is able to field a slightly larger squad of 9 men withthe usual C7A1 rifle, AG36 grenade launcher, FN Mag,Minimi, and powerful demo charges.

Canadian Army

As with the other forces in the NATO Module, the Canadiansuse the Battlegroup concept to organize their combat forces.Having said that, instead of simply swapping around someTank and Mech Infantry Companies, the IndependentBattlegroup also includes a Light Infantry Company. In to-tal, it has five combat companies instead of the usual three.This gives the Canadian commander more combat powerand additional tactical flexibility right at his fingertips.

The Canadians have as their main rifle the C7A2 and its op-tional M203A1 under-barrel grenade launcher. These are

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based on the US M16 and M203 weapons. As with mostother modern NATO forces, the primary infantry firepoweris provided by the FN MAG and FN Minimi. Additional anti-tank capabilities come from the disposable M72, CarlGustav, and medium range ERYX. For longer ranges, theyrely on the LAV III TUA (TOW Under Armour), which has aturret equipped with 2 TOW launchers.

The LAV III is the main vehicle used by the Canadians, whichis similar to the US Stryker (they both use a common de-sign).

Light InfantryRifle company

When participating in a combat operation, such as CombatMission’s hypothetical Syrian setting, the Canadians wouldlikely not use full Light Infantry Battalions. Instead, theflexible lightly armed soldiers would be assigned to an In-dependent Battlegroup to complement its heavier combatelements.

The exact form of the Canadian Rifle Company was appar-ently somewhat up in the air for the time period CombatMission portrays. Therefore, we have done our best to as-semble a reasonable approximation of what would likelytake part in a conventional conflict. First of all, its threeRifle Platoons would probably use the medium armoredNyala APC instead of their standard light armored G-Wag-ons. For peace keeping duties, the G-Wagon may be apractical choice, but for a conventional war it would be apoor choice for most situations. Secondly, the exact com-position of the Weapons Platoon would likely undergo somemanpower adjustments to better crew weapons and utilizethe Nyala’s passenger capacity better. One could questionthese choices; however, given the conflicting structures onpaper and in Afghanistan during this time period, we feelthis organization is as close to accurate as it can possiblybe.

Mech Infantry

Mech Infantry BattalionWith four Mech Rifle Companies this battalion contains the

most infantry of any NATO Mech Infantry force. Each of

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these companies has three Mech Rifle Platoons with 4 LAVIII and around 40 soldiers. The battalion’s Combat Sup-port Company provides recon, engineer, and anti-tankcapabilities with its three combat platoons. It also providesoff-map 81mm mortar fire from its Mortar Platoon.Throughout the battalion, the primary vehicle is based onthe LAV III with G-Wagons being used in small numbers.

Armor

Tank SquadronA Canadian Tank Squadron (company) contains the most tanks

of any standard armor company found in Combat MissionShock Force. It has four Tank Troops (platoons) each withfour Leopard tanks instead of the usual three platoons offour tanks. Unlike the Germans and Dutch, the Canadiansstill field the Leopard 1 (in upgraded form) as well as themore modern Leopard 2A4+ and top of the line Leopard 2A6M.

Independent BattlegroupPretty much anything a battlefield commander needs can be

found assigned to an Independent Battlegroup. Unlike othernations, the Independent Battlegroup is basically a com-pletely unique structure that borrows far less directly fromthe standard battalion types. The closest force in CombatMission Shock Force to compare against is the Marines MEU.

The Independent Battlegroup boasts five combat companiesand the Mech Infantry Battalion’s Combat Support Com-pany, for a total of roughly six companies of combinedcombat strength. For its dismounted punch, it has one (light)Rifle Company and two Mech Rifle Companies. This pow-erful infantry force is backed up by a Tank Squadron and aCombat Support Company. Additionally a Recce Squadron(recon company) is available in full for the purposes offinding, fixing, and eliminating enemy forces. All in all avery powerful and flexible force.

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New Syrian units in the moduleAlthough this is called the NATO module, a number of new

Syrian units have been included as well. They are:

Truck PlatoonThey can be found in the Syrian Army under Infantry. This

truck platoon consists of three Zil-131 trucks. It has only adriver as crew. The Zil-131 can carry up to 11 soldiers andcarries ammunition supplies. Thus, it can be used in thegame as both transport and supply truck.

Flak BatteryIn the Mech Infantry tab of the Syrian army, you will now find

the Flak Battery. Each battery consists of three ZSU-23-4“Shilka”, the Self-Propelled Anti-Aircraft Gun (SPAA).

In the game, the Shilka cannot be used as an anti-aircraftweapon, but it is deadly against enemy light armored ve-hicles, infantry and strongpoints as an infantry-supportvehicle.

Technical Group - HeavyUnlike the previous Technical Group found in the game with 8

pickup trucks with PK, DShK or SPG-9 mounted on them,now you get 3 pickups with the ZU-23-2 mounted. This isthe 23mm anti-aircraft twin autocannon gun.

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Vehicle and Weapon Details

GERMAN ARMY

Leopard2 Main Battle Tank

For the German Army, we included in the module two variants of this mighty tank: theLeopard 2A6 and the Leopard 2A4. The Leopard 2A4, however, will only be found ina few units and at the lowest quality settings. It is interesting for the player to see thegreat improvements from the A4 to the A6 and experience them in battle.

The Leopard 2 is the successor to the successful Leopard 1 which was first produced in1963. The Leopard 2 started production in 1979 and can be considered one of themost successful projects for a main battle tank, with over 3,200 units produced. It isin service with the armies of (among others) Austria, Canada, Denmark, Germany,Finland, the Netherlands, Norway, Switzerland, Sweden and Spain.

The main weapon of the Leopard 2 is the 120mm Rheinmetall smoothbore gun. The A4uses the L44 caliber gun, while the A6 uses the L55. The L44 gun barrel has a lengthof 530cm while the L55 has a length of 660cm. The extension of the barrel lengthfrom caliber length 44 to caliber length 55 is 130cm and results in a greater portionof the available energy in the barrel to be converted into projectile velocity.

The gun can be used with a variety of ammunition types: Rheinmetall APFSDS-T,known as DM-33 KE (Kinetische Energy), and HEAT-MP-T, known as DM-12MZ(Mehrzweck = multipurpose), both types having combustible cases. 27 rounds of120mm ammunition are stored in a special magazine in the forward section of thehull, to the left of the driver’s station - an additional 15 (making a total of 42) arestored in the left side of the turret bustle, and separated from the fighting compart-ment by an electrically operated door. DM 53 (LKE II) tungsten long rod penetratorrounds(A5, A6), Rheinmetall’s latest ammunition developments for the Leopard 2,include the DM 43 A1 120mm KE cartridge, DM 53 120mm LKE cartridge and the new120 MP cartridge.

Apart from the gun, other differences between the A4 and the A6 are:Increased armor on hull and side skirts; the turret front and sides are fitted with wedge-

shaped add-on armor; driver’s hatch, which is now electronically operated and slidesto the right to open; gun mantlet, which was completely redesigned; increasedarmor protection for the crew and improved command and control system capabili-ties; an auxiliary engine, improved mine protection and an air-conditioning system.The electro-hydraulic gun control and stabilization system was replaced by an all-electric system, and these are just a few of the improvements.

As secondary weapons, the Leopard uses 2 x 7.62mm MG3 machine guns.

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The tank fields a crew of 4 and can reach speeds up to 72km/h. It has a weight of 55tons(A4)and 62 tons(A6). As far as protection and armor, the Leopard 2 A6 is one ofthe best protected main battle tanks in the world, firmly established in the same classas the US M1A2 Abrams SEP main battle tank.

MarderThe Marder is the main weapon of the Panzergrenadiere (mechanized infantry) in the

German Army.Marder 1A3 is currently the most common version of this system, and is in service with

the Bundeswehr. The Marder 1A4 differs from the 1A3 only by the use of a cryptog-raphy-capable radio-set. The newest version of the Marder is the Marder 1A5 withadvanced mine protection. Only a small number of this variant are in service.

It is going to be replaced by the Puma in the future, which is similar in many ways tothe CV9035NL, used in the module by the Dutch.

Its main armament: 20mm Rheinmetall MK 20 Rh 202 automatic cannon. SomeMarders also use a MILAN AT launcher. Secondary armament is a 7.62mm MG3machine gun.

It has a crew of 3 and can reach speeds of up to 75km/h.

Note: To use the Milan mounted on the Marder, you need to use the Opencommand so that the commander hatch is open and the com-mander out to man the weapon

FennekThe Fennek is a lightly armored 4WD reconnaissance vehicle, operated by a three-man

crew and developed for both the German Army and the Royal Dutch Army. Theprimary mission equipment is an observation package, and sensors include a thermalimager, daylight camera and a laser rangefinder. Combined with the vehicle’s GPSand inertial navigation system, the operator can accurately mark targets or points of

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interest and pass that data to the digital battlefield network. The Fenneks used bythe Bundeswehr are armed with an MG3 or an HK-GMG. The vehicle is protected all-round against 7.62mm rounds.

Wiesel 1 (20mm)The Wiesel is an air-portable armored fighting vehicle. It entered service with German

airborne units in 1982. Production of the Wiesel 1 ended in 1993. Over 300 of thesevehicles were built.

The Wiesel is used for a wide range of missions, including armored reconnaissance,command and control, battlefield surveillance, resupply, recovery, and as an anti-tank guided weapons carrier.

The chassis is made of steel armor and can resist common 5.56mm and 7.62mm smallarms ammunition.

A variety of different turrets and weapons systems can be installed on the Wiesel 1,which enables it to undertake a wide range of roles on the battlefield.

The Wiesel 1 MK20 fire support version fields a Rheinmetall MK 20 Rh202 20mmcannon.

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Wiesel 1 TOWThis is the TOW variant with a TOW anti-tank guided missile (ATGM) instead of the

20mm cannon as its main armament.

Wolf

The Wolf is a light utility military support vehicle with its origins in the 1970s, beingproduced in Germany. The German Armed Forces use it under the name “Wolf”. Over12,000 vehicles have been delivered in over 50 versions, ranging from ambulancevehicles to armored vehicles used by the German special forces.

Designed to be a durable, reliable, and rugged off-roader, it uses three fully lockingdifferentials.

The fact that it has no armor means that you should use it with care, for recon missionsor in the rear areas of the battlefield.

It is present in the module as open top and closed top.

Fuchs

The TPz (Transportpanzer) Fuchs is an armored transport vehicle that started produc-tion in 1979 in Germany. It was the second wheeled armored vehicle to be fielded bythe Bundeswehr, joining the Luchs/Lynx armored reconnaissance vehicle. As well asoffering protection against small arms fire and shrapnel, the Fuchs features a venti-lation system for protecting the fighting compartment from nuclear, biological andchemical contamination.

It is used for various missions, including troop-transport, engineer-transport, bombdisposal, NBC (Nuclear, Biological and Chemical), reconnaissance and electronicwarfare.

Currently, the German army operates over one thousand TPz-1 Fuchs APCs.

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GERMAN ARMY AIR ASSETS

Tornado idsThe Tornado IDS (Interdictor/Strike) fighter-bomber is one of the models of this aircraft

used by the German airforce.It was designed for low-level supersonic ground attack bombing. Its good high-speed

and low-speed flying characteristics enable it to take off and land at short distances.In order for an aircraft to be efficient at both high and low speeds, variable wingsweeps were incorporated into the Tornado design.

The Tornado has a computer controlled fly-by-wire system that ensures optimumperformance. The system has multiple redundancy built in to accommodate anynumber of potential failures. The system is comprised of several units that interact tominimise the risk of the aircraft leaving controlled flight.

The ASSTA 2 upgrade began in 2005 only for the 85 ECR and RECCE Tornados, as theIDS is in the process of being replaced by the Eurofighter Typhoon. It mainly consistsof digital avionics, a new ECM suite and provision for the Taurus cruise missile.

Beginning in 2000, German IDS, ECR and RECCE(IDS with additional cables to supportthe RECCE-POD) Tornados received the ASSTA 1 upgrade. The major modification ofthe ASSTA 1 (Avionics System Software Tornado in Ada) upgrade was the replace-ment of the weapons computer with a MIL-STD 1553/1760 or Ada MIL-STD 1815computer. The Tornados also received an internal GPS, a Laser Inertial NavigationSystem, and the "Tornado Self Protection Jammer" ECM-pod. The new computersupports the HARM III, HARM 0 Block IV/V and Kormoran II missiles, the RafaelLitening II Laser Designator Pod and GBU-24 Paveway III laser-guided bombs.

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GERMAN ARMY ARTILLERY ASSETS

PzH 2000This is a German 155mm self-propelled howitzer used by the German Army. PzH 2000

is the abbreviated form of Panzerhaubitze 2000 or “Armored howitzer 2000”. It hasa very high rate of fire. In burst mode, it can fire three rounds in 9 seconds, tenrounds in 56 seconds, and can fire between 10 and 13 rounds per minute continu-ously, depending on barrel heating. The 155mm armament is automatically laid athigh speed and precision, its position is checked after every fired round and, ifnecessary, it is relayed automatically. Two operators can load 60 shells and propellingcharges in less than 12 minutes. PzH 2000 is currently fielded by the armies of Italy,Netherlands, and Greece. It will eventually serve even more nations as many NATOforces replace their M109 howitzers. In September 2006, the PZH 2000 completed itsfirst live-fire combat mission with the Dutch Army in Afghanistan, as part of OperationMedusa. In operations against the Taliban, three PZH 2000 provided fire support at arange of more than 30km.

Mortar TAMPELLA (M120)Like the 81mm M71, this 120mm mortar (M120) has been developed by Tampella to

meet Finnish Army requirements. It is of robust construction and special designattention has been paid to accuracy.

120mm mortars are capable of using both cargo bomblets or multiple small smokeagent packages, or guided mortar bombs.

Mortar R (120mm)The Panzermörser 120mm “R”, or armored mortar 120mm “R”, also designated 120mm

mortar (MTV), is mounted on the chassis of a M113 armored vehicle, and enablesfire-support for the Gebirgsjäger and Panzergrenadiere of the German Army atranges between 450m and 6350m.

Maximum rate of fire is 15 rounds per minute, 5 rounds per minute sustained.

GERMAN ARMY WEAPONS

The G36 familyThe Gewehr 36 is the official frontline assault rifle of the German Army. Produced by

Heckler & Koch, the G36 is a 5.56x45mm assault rifle, designed in the 1990s toreplace the 7.62mm G3 battle rifle.

The HK G36 features a gas-operated rotating bolt system and feeds from a 30-rounddetachable box magazine or 100-round C-Mag drum magazine.

The G36 has a conventional layout and a modular component design. Common to allvariants of the G36 family are: the receiver and buttstock assembly, bolt carriergroup with bolt and the return mechanism and guide rod. It is equipped with a side-folding stock and a detachable folding bipod.

The standard German Army versions of the G36 are equipped with a ZF 3x4° dualoptical sight that combines a 3x magnified telescopic sight and an unmagnified reflexred-dot sight mounted on top of the telescopic sight. The red dot sight is activated byambient light during the day and requires battery power in a zero light environment.

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G36 Rifle

This is the standard and most common variant of the G36 family. It weighs around 3.63kg, has a length of 999mm, 30-round magazine and an effective range of 200-600m.

G36 with AG36 Launcher

The standard G36 fitted with a 40mm AG36 (Anbau-Granatwerfer) under-barrel gre-nade launcher, which is a breech-loaded break-action weapon with a side-tiltingbarrel, in a configuration similar to the M203 grenade launcher used by the US Army.

G36 K carbine

The “K” model (K for “Kurz” or “short”) is the carbine variant, with a shorter barrel anda shorter forend, which includes a bottom rail that can be used to attach tacticalaccessories.

MG4 squad auto weaponThe MG4 is a belt-fed 5.56mm light machine gun designed and developed by the

German company Heckler & Koch to replace the 7.62mm MG3 in the German Armyat the squad support level and to complement the MG3 in other roles. It is alightweight, compact machine gun with a high rate of fire. It can be carried by onesoldier with guaranteed full mobility in difficult terrain and in urban environments.Its standard MIL-STD-1913 Picatinny rail allows an almost unlimited number ofmounting options for mechanical and optical sights, thus guaranteeing full nightfighting capability.

MG3 This is the Bundeswehr’s general purpose machine gun that uses the 7.62x51mm NATO

cartridge. It is very much based on the World War Two MG42 system. The MG 3 wasdeveloped in the late 1950s and adopted into service with the German Army, whereit continues to serve to this day as a squad support weapon and vehicle-mountedmachine gun. The weapon has been exported to or license-built in Chile, Denmark,Italy, Pakistan, Saudi Arabia, Iran, Norway, Austria, Australia, Portugal, Poland,Greece, Cyprus and produced under license in Turkey.

The MG3 is still used as the standard secondary weapon of most modern Germanarmored fighting vehicle designs (e.g. Leopard 2, PzH 2000, Marder (IFV)), as aprimary weapon on light/non armored vehicles (e.g. Wolf, LKW 2to, ATF Dingo) andas an infantry weapon on light bipods as well as different tripods.

HK-GMG grenade launcherThe Heckler & Koch 40mm Grenade Machine Gun (GMG) provides unrivalled infantry

suppression, combining the best characteristics of the heavy machine guns and lightmortars usually employed in this role. Conventional rifle ammunition provides nofragmentation effect and is largely not effective enough against advancing armoredinfantry fighting vehicles and battle tanks. On the other hand, mortars have thedisadvantage of a relatively low rate of fire. The GMG combines the advantages ofboth of these two types of weapons, delivering high flexibility and firepower com-

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bined with the fragmentation effect of mortar ammunition. You will find them onvehicles such as the Fennek or used by special teams.

Panzerfaust3-IT600This Panzerfaust 3 variant, the PzF 3-IT-600, uses a dual mode warhead and can be

fired from ranges up to 600 meters using an advanced computer-assisted sightingand targeting mechanism.

MILAN ATGMThe MILAN 3 is a portable, medium-range, anti-tank guided missile. It uses a guide-by-

wire system, requiring the operator to guide the missile by maintaining the reticlecentred on the target during missile flight. It can fire dual hollow charge “tandem”warheads that can defeat explosive reactive armor. The maximum range of theMILAN is up to 2000m, and there is a significant MINIMUM range as well, which is400m.

The MILAN version in the game includes the MIRA thermal imaging sight which gives itnight-firing ability.

DM 51 Hand GrenadeThe DM 51 is a German dual-purpose hand grenade. The body can be used separately

as an offensive grenade, and - when the jacket is placed around it - the two partstogether make up a defensive grenade.

G22 sniper rifleGewehr 22, or simply G22, is the designation given by the Bundeswehr to the AWM-F

rifle, chambered in .300 Winchester Magnum (7.62 x 67mm). It is equipped with a3-12x56 SSG telescopic sight made by the German company Zeiss.

The German G22 rifles have folding stocks and emergency iron sights. It has aneffective range of up to 1,100 m.

G82 sniper rifleGewehr 82 is the designation given by the Bundeswehr to the M107 rifle, a weapon

used by snipers in many nations’ militaries. It is chambered for the powerful 12.7×99mmNATO (.50 BMG) ammunition, originally developed for and used in M2 Browningmachine guns. It has an effective range of 1,800m.

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CANADIAN ARMY

Leopard2 A6 MThis is the Leopard 2A6 with an upgrade for extra mine protection with increased armor

under the lower front hull and the underbelly, plus a new redesigned crew compart-ment which increases survivability. It also includes slat armor to the sides and rear ofboth hull and turret.

Leopard2 A4 (plus)+A4+ is the Canadian variant that uses the longer 120mm Rheinmetall L55 smoothbore

gun of the Leopard 2 A6 but no other improvements of the A6.

Leopard1 A5 C2

Sometimes referred to as just Leopard C2, this is a Canadian version updated Leopard1 A5 that uses the 105mm L7A3 gun and MEXAS upgrade of composite armor panels.

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LAV IIIThe LAV III is the latest version in the LAV vehicle series and forms the transport basis

of Canadian Mech Infantry units. Developed in Canada, its main armament is a M24225mm chain gun with TIS. The secondary armament is a C6 7.62mm machine gun.The LAV III carries a dedicated crew of 2 and up to 8 dismounts.

Also included in the module is the LAV III TUA (Tow-Under-Armor) with turret-mountedTOW missile launchers for anti-tank purposes.

Coyote

The Coyote is an eight-wheeled Reconnaissance Vehicle used by the Canadian forcesin the reconnaissance role. This lightly armored vehicle is built in Canada and is alicensed version of the Swiss MOWAG Piranha 8x8. It is similar in structure to theUSMC LAV-25 already known by players that own the Marines module.

It has a crew of 4. Its armaments are a 25mm M242 Bushmaster chain gun and two7.62mm C6 general purpose machine guns. It can reach speeds up to 120 km/h.

GMSS (Ground Mounted Surveillance System) and MMSS (Mast Mounted SurveillanceSystem) variants can be found in the module.

NyalaThe RG-31 Nyala is a mine-protected vehicle manufactured in South Africa. The

Canadian version, an Armored Patrol Vehicle (APV), also known as Nyala, incorpo-rates a Kongsberg Protector M151 Remote Weapon Station and is equipped with aday and night sighting system, which allows the operator to fire the weapon whileremaining protected within the vehicle. It also has enhanced IED protection. Thevehicle can carry up to 10 soldiers, including the crew.

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GWagonThe ‘G’ in the name is short for Geländewagen (or cross-country vehicle / rough terrain

vehicle).This is the same vehicle as the Wolf used by the Germans. Main difference here lies in

the weapons used, with the MG3 and MG4 being replaced by M2HB and C6.

CANADIAN ARMY AIR ASSETS

CF-188AThe CF-188 is the Canadian Forces designation for the F/A18 Hornet aircraft. A versatile

world-class fighter aircraft, the supersonic CF-188 Hornet can engage both groundand aerial targets. As the Canadian Air Force’s frontline multi-role fighter, the CF-188is used in roles such as air defence, air superiority, and tactical support.

The aircraft is equipped with a sophisticated radar system that can track targets in allweather and from great distances. A Sniper Advanced Targeting pod, which containsan infra-red (heat-sensitive) camera and TV camera, allows pilots to see targets atnight and in low visibility conditions. The pod also has a laser designator to guideprecision bombing, and a laser spot tracker. The newly acquired Joint Helmet MountedCueing System (JHMCS) allows the pilot to effectively designate targets anywherearound the aircraft.

CANADIAN ARMY ARTILLERY ASSETS

81MM mortarThe 81mm mortar can be carried by the crew over short distances, along with ammu-

nition, in a backpack. Due to its high trajectory, it allows the weapon and crew to bepositioned behind high cover, to engage targets behind high cover, or to provide

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overhead support to friendly troops. The weapon can fire 20 rounds per minute forshort periods and 15 rounds a minute for sustained periods. It can be used againsttargets between 200 and 4500 meters away.

LG 1 MkII (105 mm) Light HowitzerThe LG 1 MARK II 105-MM howitzer is generally used to provide artillery fire support for

light, highly mobile forces in Canada and abroad. Normally, it is pulled by a vehicle,such as a 2 ½ ton truck. It can also be lifted by helicopter, dropped by parachute andtransported by air. The LG1 is capable of engaging targets up to 19km away.

M777 155mm Medium Howitzer BatteryThe M777 is a lightweight 155mm towed howitzer. Although lighter and smaller, it has

more power than any gun of its kind. It is a high-tech gun capable of firing 155-millimetre shells, at a rate of fire of two to four rounds per minute with high levels ofaccuracy. It is highly mobile and easily transportable by aircraft, helicopter or truck.

155 mm M109A4+ Self Propelled HowitzerThe 155mm M109A4+ is a fully tracked, self-propelled, lightly armored medium how-

itzer. It provides close support to infantry and armored forces. The howitzer is capableof low and high angle fire. It can fire 155mm artillery high explosive, illumination, andsmoke ammunition. The vehicle is also equipped with six smoke / HE grenadedischargers. It operates with a crew of 7-9, including soldiers in an ammunition re-supply vehicle. The M109A4+ has a range of 18km.

CANADIAN ARMY WEAPONS

C6 GPMGThe C6 GPMG is the Canadian version of the FN MAG.The C6 is a general purpose machine gun (GPMG) and is issued in substantial numbers

to combat arms units. The C6 is a fully automatic, air cooled, belt fed, gas operatedweapon that can be adjusted to fire between 650 and 1000 rounds per minute. It isused primarily as a platoon level support weapon. The C6 GPMG is also foundmounted on several vehicles like the LAV III, the Coyote, the Leopard C2, and the G-Wagon.

C7A2 RifleThe C7A2 assault rifle is an improved version of the C7A1 combat rifle. The C7 rifle is

a Canadian version of the U.S. M16. C7A2 rounds are 5.56 x 45mm NATO standard.The weapon has an effective range of 400 meters and a rate of fire of 700 to 940rounds per minute. Along with the optical sight, optional attachments include aM203A1 40mm grenade launcher, an AN PAQ 4 laser pointer and an Image Intensi-fication Night Sight (Kite sight).

C8A2 CarbineThis is the carbine variant of the C7 rifle. The C8 features a telescoping butt-stock and

a shortened barrel, while retaining all common parts of the C7. This weapon isstandard issue to armored crews and can be issued to troops on special missions thatrequire compact weapons.

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C9 LMGThe Minimi light machine gun, also used by the US forces in the main game and by the

UK forces in the British Forces Module. The main difference is the steel tubular stockand a vertical grip on the underside of the stock.

C13 hand grenadeC13 is the designation of the US M67 hand grenade used by Canadian Forces.

HK-GMG grenade launcherThe Heckler & Koch 40mm Grenade Machine Gun (GMG) provides unrivalled infantry

suppression, combining the best characteristics of the heavy machine guns or lightmortars usually employed in this role. Conventional rifle ammunition provides nofragmentation effect and is largely not effective enough against advancing armoredinfantry fighting vehicles and battle tanks. On the other hand, mortars have thedisadvantage of a relatively low rate of fire. The GMG combines the advantages ofboth of these two types of weapons, delivering high flexibility and firepower com-bined with the fragmentation effect of mortar ammunition.

M2HB heavy machinegunThe mighty Browning .50 Caliber Machine Gun. The M2HB provides integral close-

range support from a ground mount tripod or fitted to a vehicle. M2HB range:1500-2000m.

Eryx ATGM (SRAAW (h))The ERYX (SRAAW (h)) is a portable, medium-range, anti-tank guided missile. It uses

a guide-by-wire system, requiring the operator to guide the missile by maintainingthe reticle centred on the target during missile flight. The system used by the ERYXis highly resistant to decoys or jamming and other enemy counter measures. It canfire dual hollow charge “tandem” warheads that can defeat explosive reactive armor.The ERYX has a maximum range of 600m.

M72 AT rocket (SRAAW (l))The M72 (SRAAW (l)) is a light, anti-armor weapon that can be used by a single soldier

to destroy enemy combat vehicles and fortifications. Although primarily designed forthe defeat of light armor, the weapon retains a moderate capability against oldertanks when engaging them at the sides or rear. The 66mm warhead can penetrateup to 350 mm of armor. The maximum effective range is about 220m against movingtargets and 300m against stationary targets.

Carl Gustav (SRAAW (m))The Carl Gustav (SRAAW (m)) is a 84mm recoilless rifle produced in Sweden and used

by the Canadian Forces, and others. The weapon consists of the main tube with abreech-mounted Venturi recoil damper, with two grips near the front and a shouldermount. The weapon is normally operated by a two-man crew: one carrying and firingthe weapon, the other carrying ammunition and reloading. The Carl Gustav has arange of around 400m.

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C3A1 sniper rifleC3A1 is the designation of the British-made medium range sniper rifle used by the

Canadian forces. It has a range of up to 800 meters. It is rugged and performs wellunder extreme climatic conditions. The C3A1 is a bolt action, single shot, shouldercontrolled, magazine fed weapon. It uses the 7.62x51mm NATO round.

C14 Timberwolf sniper rifleThe C14 Timberwolf MRSWS (Medium Range Sniper Weapon System) will eventually

replace the C3A1 sniper rifle. It is a manually operated bolt action sniper rifle built bya Canadian company.

Chambered for .338 Lapua Magnum ammunition, it was adopted by the CanadianArmed Forces to fill the gap between the 7.62x51(C14) and the .50cal(C15) sniperrifles. Maximum effective range for the C14 is said to be 1,500 meters.

C15 sniper rifleC15-LRSW or Long-Range Sniper Weapon. This .50 caliber sniper rifle made in the US

is rugged and performs well under extreme climatic conditions. The rifle is a heavy-barrel, bolt action, detachable box magazine-fed weapon with a five-shot capacity.The rifle can deliver highly accurate fire against hard targets at ranges of up to 1800meters.

DUTCH ARMY

Leopard2 A6 MSame specs as the German version, except the Dutch use the FN MAG instead of the

MG3 in the vehicle’s MG positions.

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CV9035NL

A variant of the CV90, the CV9035NL is a powerful IFV. It is armed with the powerfulBushmaster III 35/50 cannon. Its secondary armament is a 7.62mm Browningmachine gun. It has a crew of 3 and can carry 7 dismounts. The CV90 can reachspeeds up to 70km/h.

Although the CV9035 is expected to replace all YPR-765s in the Dutch forces, this wasnot the case in 2008. This is reflected in the NATO module where you will find only asmall number of CV9035NLs, mostly in HQ units, whereas the YPR-765-PRI is usedto transport most of the troops.

Fennek CP, MRAT and RECCEThis is the same basic vehicle as used by the Germans, but with 3 customized variants

for the Dutch Army. All variants use the .50 M2HB machinegun as their main weapon.The main differences are the teams these models carry and the weapons stored andused by these teams.

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YPR-765 PRI and GN

This is the iconic vehicle of the Dutch forces.The YPR-765 is a tracked light armored vehicle. The Royal Netherlands Army has

around 1600 units of these vehicles in various versions. It can be used for trooptransport or for reconnaissance. The YPR-765 will be replaced by the CV-9035NLvehicles for some roles and by the Fennek and Boxer vehicles for other missions.

In the NATO module, you will find 4 variants of the YPR.The YPR-765 PRI is the standard model, equipped with a 25mm KBA-B02 cannon. It

has room for 7 dismounts. The YPR-765 GN is an Engineer version with a .50calcupola and room for 9 dismounts. Both can be fielded “plain” or with ERA reactivearmor packages.

G-Wagen

This is the same vehicle as the German Wolf and the Canadian G-Wagon.

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The Dutch versions are armed with one weapon at the front, manned by the com-mander, and a second at the back. There are 3 variants of this vehicle in the modulethat use either the .50cal HMG, the HK-Grenade Machine Gun or the FN MAG.

These are very light vehicles that offer hardly any protection against small arms. Becareful how you use them!

DUTCH ARMY AIR ASSETS

ApacheThe Dutch use the AH-64 Longbow Apache as their attack helicopter.The AH-64 carries a range of external stores on its stub-wing pylons, typically a mixture

of AGM-114 Hellfire anti-tank missiles, and Hydra 70 general-purpose unguided 70mm (2.75in) rockets.

F16This is the ground-attack aircraft used by the Dutch. With the ability to be armed with

a staggering combination of anti-air and air-to-ground (precision guided and un-guided) munitions, the F-16 has repeatedly proven itself to be an extremely capableand adaptable weapons platform. In the game, depending on the type of mission,support weaponry includes various types and sizes of bombs, and the AGM-65GMaverick Missile.

DUTCH ARMY ARTILLERY ASSETS

PzH2000Same as the 155mm self-propelled howitzer used by the German Army.

Mortar(120mm)This is the RT-61 mortar and uses standard NATO 120mm mortar ammunition. It is a

French mortar produced under license by a Dutch company. They can be fired eitherdirectly when dropping the bomb in the muzzle, or by a trigger system. It is usuallytowed by a YPR-765.

DUTCH ARMY WEAPONS

C7A1 rifle The C7A1 assault rifle is an improved version of the C7 combat rifle. The C7 rifle is the

same model but a slightly different version from the one used by the CanadianForces. When using an attached grenade launcher, the Dutch use the AG36 instead ofthe M203A1 employed by the Canadians.

C8A1 carbineThis is the carbine variant of the C7 rifle. The C8 features a telescoping butt-stock and

a shortened barrel, while retaining all other common parts as the C7. This weapon isstandard issue to armored crews and can be issued to troops on special missions thatrequire compact weapons.

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FN MAG machinegunThe FN MAG is a general purpose machine gun (GPMG) and is issued in substantial

numbers to combat units. The FN MAG is a fully automatic, air cooled, belt fed gasoperated weapon that can be adjusted to fire between 650 -1000 rounds per minute.

Minimi squad auto weaponThe Minimi light machinegun is the same basic weapon used by the US and UK forces

in Combat Mission. The Dutch use the Minimi para version much like the UK.

M2HB heavy machinegunThe mighty Browning .50 Caliber Machine Gun. The M2HB provides integral close-

range support from a ground mount tripod or fitted to a vehicle. M2HB range:1500-2000m.

Panzerfaust3-IT600This Panzerfaust 3 variant, the PzF 3-IT-600, uses a dual mode warhead and can be

fired from ranges between 50m and up to 600m using an advanced computer-assisted sighting and targeting mechanism.

Gill ATGMThe Spike-MR(Medium Range) or Gill, is the only one of the AT weapons present in this

module that has a fire-and-forget system, with lock-on before launch and automaticself-guidance. It is made up of a fire control unit and the missile with dual hollowcharge “tandem” warhead. Its total weight is 26kg with a range of 2500m.

AWSM-F sniper rifleSelect units field the Accuracy International L115A3 Long Range Rifle. The L115A3 long

range rifle fires an 8.59mm bullet which is heavier than the 7.62mm round of the L96and less likely to be deflected over extremely long ranges. It also provides state-of-the-art telescopic day and night all-weather sights, increasing a sniper’s effectiverange considerably. Compared to most .50 caliber rifles, the AWSM offers consider-ably less rifle weight, recoil, muzzle flash, smoke and report. Although the .338 LapuaMagnum delivers less kinetic energy to the target compared with the .50 BMG, bothcartridges have similar trajectories, resistance to wind drift and penetration, while the.338 Lapua Magnum unquestionably outperforms the 7.62 x 51mm NATO, especiallyat ranges beyond 800m. AWSM rifles in .338 Lapua Magnum can also be deployedagainst unarmored hard targets, including armored glass.

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Syrian Army

ZSU-23-4 ShilkaThe ZSU-23-4 “Shilka” is a Self-Propelled Anti-Aircraft Gun (SPAAG) featuring a promi-

nent radar dish - which can be folded down - mounted on a modified PT-76 chassis.It has four liquid-cooled 23mm automatic cannons mounted on the front of a large,flat, armored turret. Each of the autocannons has a cyclic rate of 850-1,000 roundsper minute for a combined rate of fire of 3,400-4,000 rounds per minute.

In the game, the Shilka cannot be used as an anti-aircraft weapon but is deadly againstenemy light armored vehicles, infantry and strongpoints as an infantry-supportvehicle. With its high rate of accurate fire, the ZSU-23-4 can even neutralize tanks bydestroying their gun sights, radio antennas, or other vulnerable parts.

Apparently, Syria has 400 of them.

Pickup with ZU-23-2The Syrian Uncons now have a powerful addition to their arsenal. A ZU-23-2 mounted

in the back of a pickup truck.The ZU-23-2 is a Soviet towed 23mm anti-aircraft twin autocannon that mounts two

guns on a small trailer which can be converted into a stationary mount for firing theautocannons. While in this position, the wheels are moved aside. The autocannoncan be prepared for firing from the march in 30 seconds and in an emergency can befired from the traveling position.

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Zil-131The ZIL-131 is a general purpose 3.5 ton 6x6 army truck designed in the Soviet Union,

the basic model being a general cargo truck.It gives the Syrian Army and Uncon units not only a transport vehicle but also a supply

unit, since the Zil-131 can carry ammuniton and weapons.

Syrian ARMY AIR ASSETS

MiG-23The Mikoyan-Gurevich MiG-23 is a swing-wing fighter aircraft, designed in the Soviet

Union. Meant as a point defense fighter, the Flogger offers powerful radar andinfrared tracking systems, a selection of radar and infrared guided weapons andtremendous speed (Mach 2.35). The MiG-23 was designed in 1964-66 as a successorto the MiG-21. In addition to a much more powerful engine, the MiG-23’s mostsignificant new feature was its variable sweep wing. Like the USAF’s swing-wing F-111, the sweep of the wings can be adjusted in flight. Fully spread, this gives ashorter takeoff/landing roll while carrying a heavier weapons load. With the wingsfully swept back, the MiG-23 has greater speed.

It was the first Soviet fighter with a look-down/shoot-down radar and beyond-visual-range missiles, as well as the first MiG production fighter plane to have intakes at thesides of the fuselage. Production started in 1970 and reached large numbers withover 5,000 aircraft built.

MiG-21bisThe Mikoyan-Gurevich MiG-21 is a supersonic jet fighter aircraft produced in the Soviet

Union. Fast, small, agile, dependable, and above all simple, it could be turned out inprodigious numbers. Some 50 countries over four continents have flown the MiG-21,and it still serves many nations a half-century after its maiden flight.

The MiG-21bis belongs to the third generation and is the ultimate variant.

Su-25The Sukhoi Su-25 is a single-seat, twin-engine jet aircraft developed in the Soviet

Union. It was designed to provide close air support for the Soviet Ground Forces. Itis fairly heavily armored and easy to service. It is armed with one twin barrel 30mmgun in the bottom of the fuselage with 250 rounds. There are 8 pylons under thewings which can carry about 4,000 kg of air-to-ground weapons, including 57mm to330mm rockets. There are two small outboard pylons for AA-2D/ATOLL or AA-8/APHID AAMs.

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Su-22The Sukhoi Su-17 family has seen a huge number of variants produced. The one used

by the Syrian Forces is the Su-22-M, designated by NATO as Fitter J. This is theexport version of the SU-17.

The attack plane has been developed out of the Su-7, a rugged swept-wing attackfighter dating back to the 50s. To improve the range and performance of the Su-7,Sukhoi modified the aircraft with pivoting swing-wings to produce the Su-17. Thedesign proved so successful that the Soviet Union proceeded with a production modelknown as the Su-17M ‘Fitter-C’ in the mid 1970s. A great number of models enteredproduction until the familywas finally discontinued in 1990.

Su-17MThe model used by the Syrian Forces is the Su-17-M, designated by NATO as Fitter C.

As mentioned above, this was the first model produced in this family of aircraft.

Mi-24P and Mi-24DThe Mi-24 was the first helicopter to enter service with the Russian Air Force as an

assault transport and gunship, and was developed on the basis of the Mi-8 propulsionsystem. It is also used in direct air support, antitank, armed escort, and air-to-aircombat. The Mi-24 can perform a role similar to the American AH-64 Apache andadditionally it is capable of transporting up to eight troops.

The Hind A fuselage consists of a large, oval-shaped body with a glassed-in cockpit,tapering at the rear to the tail boom. The Hind D (export version) fuselage featuresnose modification with tandem bubble canopies, and a chin-mounted turret. Thearmored cockpits and titanium rotor head are able to withstand 20mm cannon hits.

Each wing has three hardpoints for a total of six weapons stations. The Mi-24 can storeadditional ammunition in the cargo compartment when not carrying troops.

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PURCHASING EQUIPMENTMost of the units in CM:SF have very specific equipment assigned to them because, in

real life, there is no significant variation to speak of. However, some types ofequipment are more variable and therefore are assigned to units semi-randomly. Themain CM:SF Manual describes, in detail, how to influence the game’s equipmentselections. This section arms you with the specifics unique to the NATO Module.

German ArmySniper sections

Excellent: Most M82s.Good: Some M82s.Average: All G22s.Fair: All G22s.Poor: All G22s.

MarderExcellent: Marder 1A5 (Milan 3)Good: Marder 1A5 (Milan 3) / Marder 1A3 (Milan 3)Average: Marder 1A3 (Milan 3)Fair: Marder 1A3 (Milan 3)Poor: Marder 1A3 (Milan 3)

LeopardExcellent: Leopard 2A6Good: Leopard 2A6Average: Leopard 2A6Fair: Leopard 2A6 / Leopard 2A4Poor: Leopard 2A4

Canadian Army

Sniper SectionsExcellent: C14Good: C15 / C14Average: C15Fair: C3A1 / C15Poor: C3A1

LeopardExcellent: Leopard 2A6MGood: Leopard 2A6M / Leopard 2A4+Average: Leopard 2A4+Fair: Leopard 2A4+ / Leopard C2Poor: Leopard C2

NyalaExcellent: Nyala (RWS)Good: Nyala (RWS) / NyalaAverage: NyalaFair: NyalaPoor: Nyala

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Dutch Army

Mech Infantry Company(Typically the Co HQ and 1st Platoon will have the higher quality IFV)Excellent: CV9035 / YPR-765 PRI (ERA)Good: CV9035 / YPR-765 PRI (ERA) / YPR-765 PRIAverage: YPR-765 PRI (ERA) / YPR-765 PRIFair: YPR-765 PRI (ERA) / YPR-765 PRIPoor: YPR-765 PRI

Engineer CompanyExcellent: YPR-765 GN (ERA)Good: YPR-765 GN (ERA) / YPR-765 GNAverage: YPR-765 GNFair: YPR-765 GNPoor: YPR-765 GN

LeopardExcellent: Leopard 2A6Good: Leopard 2A6Average: Leopard 2A6Fair: Leopard 2A6Poor: Leopard 2A6

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Icons

CM:SF makes extensive use of various Icons to allow theplayer to spot vital information in the game user interfaceat a glance. Below is a quick overview list of the mostimportant icons introduced in the NATO module, and theirdescription.

Branches

Canada

Armor

Armored Infantry

Infantry

The Netherlands

Armor

Armored Infantry

Infantry

Germany

Armor

Armored Infantry

Infantry

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Special Equipment

Gill-AT

Gill-AT Missile

Panzerfaust 3 IT-600

Panzerfaust 3 IT-600 Rocket

Eryx SRAAW (h)

Eryx SRAAW (h) Missile

Carl Gustav SRAAW (m)

Carl Gustav SRAAW (m) Rocket

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Module LeadCassio Lima

Game DesignCharles MoylanStephen Grammont

ProgrammingCharles Moylan

3D and 2D ArtCassio LimaVanessa Campos

Additional 3D ModelingBruno CesarPaulo Rodolfo

Voice TalentAlex MunnikGerrie NoordermeerMichel KoningDavid SluiterMax von BargenMartin van BalkomLex SchwierPhilip ChanMohammed Kammouna

Game ManualCassio LimaStephen GrammontMartin van Balkom

Campaign LeadNeil Clark

Additional AnimationsCassio Lima

User Interface DesignStephen GrammontCharles MoylanJean-Vincent Roy

Special thanks go out to Neil Clark for histireless work on coordinating the con-struction of the Campaigns!

ResearchAnonymous DutchmanAnonymous GermanAnonymous Canadian

Scenario DesignersJon ArkleyNeil ClarkMichael DuplessisMark EzraJean-Charles HareGeorge McEwanMatthew MerrellJari MikkonenChristopher NelsonKarl White

Beta TestersKip AndersonRaymond ArdryJon ArkleyMartin van BalkomMax von BargenMarco BergmanNeil ClarkJohn CostelloPhil CullitonMichael DuplessisMark EzraAndy FarleyMark GibsonStephen GrammontAnthony HindsJean-Charles HareCassio LimaGeorge McEwanChris MeachamStella MeachamMatthew MerrellJari MikkonenChristopher NelsonTim OroszJohnnie OsborneMike PiggottFlorian SchroederAlex SholenbergDavid SluiterJon SowdenDmytro StepanchukTom WestPhil Williamson

The Battlefront TeamCharles MoylanStephen GrammontDan OldingFernando J. Carrera BuilMartin van BalkomPhil Culliton

Credits

(c) 2010, Battlefront.com, Inc. All Rights reserved.Published and developed by Battlefront.com, Inc.

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Tech Support

BugsIf you run into a bug, or have problems in running or installing the game, please visit

our Knowledge Base at.............. http://www.battlefront.com/helpdesk

For specific questions not covered there, and to get quick support from the community,you can also post at the applicable Tech Support forum:

.............. http://www.battlefront.com/community

If you still do not find a solution to your problem, please submit a support ticket at.............. http://www.battlefront.com/helpdesk

PatchesPlease also do not forget to check regularly for the latest patches to the game at.............. http://www.battlefront.com/patches

Your can also do an auto-check to find out if your version of the game is up to date. Inyour Start>Program Group you will find a link within the Combat Mission Shock Forcesub-group called “Check for latest version”. Clicking the link will automaticallycompare your currently installed version of the game with the latest version availablefor download, and the results will be displayed in your browser.

LicensingFor problems with licensing or unlicensing the game, please refer first to the FAQ at.............. http://www.battlefront.com/helpdesk

If you do not find a solution to your problem there, please submit a support ticket at.............. http://www.battlefront.com/helpdesk