Civil War (2) - Fifty State Initiative (Event Supplement)

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    I

    marvel.comTM & 2012 Marvel & Subs.

    Margaret Weis Productions, the MWP Logo, Cortex System (and all derivatives), the Cortex Plus logo,and the Heroic Roleplaying logo are trademarks of Margaret Weis Productions, Ltd.Cortex Plus and Heroic Roleplaying system 2012 Margaret Weis Productions, Ltd.

    www.margaretweis.com

    TM

    CONTENTS

    EVENT SUPPLEMENTStructure of the Event Supplement . FS02

    The Initiative........................................... FS04Camp Hammond ................................... FS07Action: Training Day ............................. FS10Action: The Hydra Terror Carrier ....... FS12

    Playing On............................................... FS15Focus On: The Great LakesChampions ......................................... FS16

    Focus On: The Liberteens ................... FS20Focus On: Omega Flight ...................... FS24Focus On: The Order ............................. FS30Focus On: Psionex ................................. FS36Focus On: The Rangers ........................ FS40Focus On: The Shadow Initiative ....... FS46

    The Thunderbolts................................. FS50Signing Up for the

    Thunderbolts Army .......................... FS52Thunderbolts Unlockables

    and Milestones .................................. FS53Action: Recruit The Villains ................ FS57Action: Thunderbolts On Air .............. FS60

    Heroes for Hire....................................... FS64Playing Mercenaries: Choosing Sides

    for Fun and Prot.............................. FS66Heroes for Hire Unlockables

    and Milestones .................................. FS67Action: Bait and Switch ........................ FS70Action: Dirty Deeds .............................. FS72

    HERO DATAFILESArmory ..................................................... FS76Black Cat .................................................. FS78Bullseye ................................................... FS80The Captain............................................. FS82Cloud 9 .................................................... FS84Colleen Wing .......................................... FS86

    Elsa Bloodstone ..................................... FS88The Gauntlet........................................... FS90Hardball ................................................... FS92Hellcat ...................................................... FS94Howard The Duck .................................. FS96Justice ...................................................... FS98Komodo .................................................FS100Machine Man .......................................FS102Misty Knight .........................................FS104Monica Rambeau.................................FS106Moonstone ............................................FS108

    MVP .........................................................FS110Paladin ...................................................FS112Penance .................................................FS114Radioactive Man ..................................FS116Shang-Chi ..............................................FS118Songbird ................................................FS120Swordsman ...........................................FS122Tabitha Smith .......................................FS124Trauma ...................................................FS126Venom ....................................................FS128War Machine ........................................FS130

    Datale index.......................................FS132

    To get the most out of this C W E S, you need the C W E Band a copy of the O M(Included with the MARVEL HEROIC ROLEPLAYINGB

    Gor Premium Edition Event Books).

    http://www.marvel.com/http://www.margaretweis.com/http://www.margaretweis.com/http://www.marvel.com/
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    Based onAvengers: The Initiative

    by Dan Slott

    and Stefano Caselli,

    Thunderbolts

    by Warren Ellis

    and Mike Deodato,

    Omega Flight

    by Michael Avon Oeming

    and Scott Kolins,

    and Heroes for Hire

    by Justin Gray,

    Jimmy Palmiotti,

    and Billy Tucci

    Writing & DesignLogan Bonner,

    Judd Karlman,

    Philippe-Antoine Mnard,

    Mark Meredith,

    Jack Norris,

    and Travis Stout

    DevelopmentCam Banks,

    Matthew Gandy,and Philippe-Antoine Mnard

    EditingJohn Adamus,

    Alexander Perry,

    and Amanda Valentine

    Art Direction & LayoutJeremy Keller

    Graphic Design ConceptsJohn Harper

    Cover & Interior ArtMarvel Bullpen

    EVENT SUPPLEThe InitiativeFS04

    The ThunderboltsFS50

    Heroes for HireFS64

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    FS01

    FIFTY STATE

    INITIATIVE

    MARVEL HEROIC ROLEPLAYING EventSupplements provide additional characterdatales, story content, and background mate-rial for Event Books. Each Supplement works intandem with the core Event Book to broadenthe play experience and give you, the Watcher,and your players even more options and ideas.

    This Event Supplement for the C W EBfocuses on the Pro-Registration teamsthat come about as a result of the SuperhumanRegistration Act (the Initiative), as well as thoseteams working directly for the governmenteither as deputized agents (the Thunderbolts)or independent contractors (Heroes for Hire). Itbuilds primarily on the third Act of the Civil WarEvent, but oers the most value as a follow-up

    sourcebook and setting for a Pro-Registrationoutcome for the Event.

    Even if your Civil War Event didnt turn outthe same as the comic book storyline, this EventSupplement is packed with useful informationand datales for you to incorporate into yourgame. From new hero datales to a large as-sortment of Watcher charactersboth heroicand villainousand dozens of story seeds andbackground, this book can be a springboard foran entirely original Event of your own, dealingwith the aftermath of one of Marvels most con-tentious crossovers!

    ENT

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    FS02 FIFTY STATE INITIATIVE

    STRUCTURE

    OF THE EVENT

    SUPPLEMENTThis book presents various teams and organizations for you

    to use as you see t. Each chapter serves as both an expansion

    of the Civil War Sourcebookchapter of the C W E B

    and as a supplement to the storyline presented in the three

    Acts of that book.

    XThe Initiativeintroduces the 50-State Initiative and its train-

    ing base Camp Hammond. It puts the spotlight on several of

    the new teams that crop up as part of the Initiative, including

    Omega Flight, Canadas new super team.

    XThe Thunderboltsshowcases the group of former villains and

    super criminals rst introduced in the C W E B.Now under the command of Norman Osborn and working

    o their prison sentences as agents of the government, the

    Thunderbolts have a lot to prove.

    XHeroes For Hireis the mercenary team led by the Daughters

    of the Dragon, Colleen Wing and Misty Knight. During the

    Civil War they were hired as independent contractors in the

    battle against Anti-Registration forces, but their true loyalties

    may not be to their contracts but to their moral compasses.XHero Datalesincludes twenty-eight new characters readyto play, including full game statistics and Milestones. This list

    includes the members of NextWave, a quirky group of govern-

    ment operatives who bring an entirely dierent approach; the

    new recruits of Camp Hammond, ready to prove their worth;

    the core membership of the Thunderbolts; the Heroes for

    Hire; and one or two bonus heroes.

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    FS03INTRODUCTION

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    FS04 FIFTY STATE INITIATIVE

    Asuper hero team in every State of the Union was the forty-rstitem on a list of 101 solutions proposed by Tony Stark, ReedRichards, and Henry Pym following the tragedy of Stamford, CT. Theultimate expression of the intent of the Superhuman Registration Act,the 50-State Initiative coordinates all superhuman activity under the

    banner of the Commission on Superhuman Activities, with supportfrom S.H.I.E.L.D. Every state hosts its own team, recruited from reg-istered superhumans and trained at Camp Hammond. Once enlisted,Initiative teams act as agents of the U.S. government or, in the caseof Omega Flight, deputized agents of the Canadian equivalent ofthe C.S.A.

    Inspired by the Avengers and led by experienced super heroes,the plan for the Initiative is far-reaching. Training started during theCivil War at the S.H.I.E.L.D. base in New Mexico, but moved to CampHammond at the conclusion of the conict. Despite the benets andoers of training, not every super hero is willing to sign up. Therecontinue to be opponents to any form of government authority orsupervision, giving rise to rebel Avengers and vigilante teams thatremember the sting of the SHRAs early Registration eorts. Thesesuperhuman individuals appear to be on a collision course with theInitiative in the months ahead.

    THE INITIATIVE

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    FS05THE INITIATIVE

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    FS06 FIFTY STATE INITIATIVE

    INITIATIVE BASESInitiative team headquarters are set up around the nation as

    each team is assembled. These facilities vary in size and func-

    tion based on the needs of their respective teams, but share a

    few things in common. They have computer systems tied into

    S S A, giving rapid response alerts at all times.

    This includes access to a C Dof criminal records,

    government projects, and forensic tools.

    Building on the Project 42 supermax prison system in the

    Negative Zone, each headquarters has a N Z P

    that allows an Initiative team to make use of the prison as a hold-

    ing facility for captured villains or threats. The Negative Zone

    portals also make travel between Initiative bases easier; teams

    can travel to the Negative Zone and cross a short distance to

    another teams portal. Provided the access codes are valid, any

    team can cross the country in minutes if emergencies demand it.

    Depending on how each state implements the 50-State

    Initiative plan, Initiative bases may be staed by S

    Pprovided by the C.S.A. or hired by local authorities.

    ALWAYS AN

    EXCEPTION

    In some cases, such as with the

    Orderin California, the entire team

    is recruited, trained, or outtted by a

    single individual or aliated group;

    this aords them some exibility

    but may prove problematic once the

    whole system is up and running. As

    the Watcher, you may leave this level

    of detail up to the players to manage

    or simply make a decision before the

    game starts and see what happens.

    If a group presents itself as more

    autonomous, it might receive less

    funding or support from the C.S.A.

    On the other hand, such as in the

    case of the Order, your benefactor

    might be Tony Stark, which brings

    its own baggage (see page FS30for

    more on the Order).

    WHATS IN THIS

    CHAPTER

    This chapter includes informa-tion on several Initiative teams,

    their members, and operations. It

    also introduces Camp Hammond

    as a way for rookie super heroes to

    make a name for themselves in the

    Marvel Universe as trainee Avengers,

    complete with a training Scene and

    a perilous rst mission.

    How you use this chapter de-

    pends on howor ifyour Civil WarEvent ended. Obviously, if the Anti-

    Registration forces won the day, any

    government plan to train and recruit

    super heroes may be quite dierent

    than the one that followed the Civil

    War in the mainstream Earth-616

    universe.

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    FS07THE INITIATIVE

    CAMP HAMMOND

    Named after James Hammondthe original WWII-era Human

    TorchCamp Hammond is a training base for newly registered

    superhumans. Built in the wake of the Civil War, the camp is lo-

    cated in Stamford, Connecticut at the site of the catastrophe that

    led to mandatory registration of all U.S.-based super-powered

    beings. Its location serves as a constant reminder of the conse-

    quences of the uncontrolled use of powersinstructors never

    fail to remind recruits of this fact.

    While the camp mostly trains newly registered young-

    stersdrafted by the federal government to join the 50-StateInitiativeestablished super heroes also visit to hone their

    skills or train new heroes. New recruits undergo basic Avengers

    training consisting of combat lessons, rst aid, and superhuman

    ethics.

    The camps large enclosed compound features an obstacle

    course, a ring range, a gymnasium, a subterranean combat

    simulator, a Cape-Killer barracks, an inrmary, and a jump

    gate to the Negative Zone whichlinks to Prison 42and sev-

    eral other sites within the United States. With technology that

    rivals S.H.I.E.L.D.sincluding equipment like pulse ries andjet packsCamp Hammond also contains several hangars, labs,

    and warehouses lled with CWand M

    V. Q S E are rumoured

    to lurk in the subterranean levels.

    Camp Hammond is staed by military, scientic, and admin-

    istrative personnel including Henry Peter GyrichSecretary

    of Superhuman Armed Forceswho provides oversight of the

    camps activities. Dr. Henry Pym (AKA Yellowjacket) acts as

    chief administrator while ex-super villain Baron Von Blitzschlag

    heads the science department. Gauntletserves as drill instructoralongside other heroes and registered ex-villains who are hired

    to teach various subjects, some of whom, like War Machine andJustice, are included in this book as hero datales.

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    FS08 FIFTY STATE INITIATIVE

    After training, successful recruits earn hero licenses, enter

    service under the authority of the C.S.A., and go on supervised

    missions outside of the camp to assist the Avengers. Those who

    fail training have their powers strippedusually through tech-

    nology like S.P.I.N. Techand are sent back home. Then there

    are those very promising recruits that simply vanish without a

    trace. Though the Initiatives top leaders continue to deny its

    existence, these disappearances feed rumours of the ShadowInitiativea secret group of Black Ops heroes drafted from

    Camp Hammond.

    The Scenes provided over the next few pages act as a short

    epilogue to the Civil War. They can also kick-start a home-grown,

    post-Civil War Event with new heroes.

    Shadow Initiative

    p. FS46

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    FS09THE INITIATIVE

    BARON VON BLITZSCHLAGFormer Nazi scientist and super

    villain Baron Werner Von Blitzschlagwas a lesser-known threat duringWWII, ghting heroes such as theWhizzer, Ms. America, and Captain

    America (Isaiah Bradley). After thewar, the US put Blitzschlagsscientic genius to work

    for them. Now with theInitiative, he relishes get-ting his hands on theempowered genet-ics that fuel the nextgeneration of superheroes. Though hiselectrical powersfaded with time,

    B l i t z c h l a g stwisted mindand lust for scien-tic experimentationremain strong.

    SB

    T

    AE-N G GZ A!

    ELECTROSTATIC ENERGY E B E I

    SFX: Clone Arranger.When creating cloning-based assetsusing a Sor Tresource, add a and stepup the eect die.

    SFX: Electrical Absorption. On a successful reaction againstan electricity-based action, convert opponents eect

    die into an Electrostatic Energy stunt, recover physi-cal stress equal to the opponents eect die, or stepup an Electrostatic Energy power until used in anaction. If opponents action succeeds, spend a doomdie to use this SFX.

    SFX: I Haf ze Best Zience! Spend a from the doom poolto step up the eect die on a roll including SMstunt or resources.

    Limit: Exhausted. Shutdown any E Epower to step up the lowest die in the doom pool oradd a doom die. Activate an opportunity to recoverthat power.

    M Ex S M

    T E

    HENRY PETER GYRICH S

    BT

    H-H BN E I

    B E C E

    M E T E

    Gyrich has a long history with super heroes and is despised by many of them, although he really doeslove his country and wants only to uphold the law and ideals of the US Government. He deals with politi-cians all day, so the bluster of your average hero wont even raise his blood pressure. Hes all business anddedicated to his agenda. Thats not to say he cant be manipulated on a mystical or psionic levelhesnot superhumanbut it wont be easy to get him to deviate much from his goals.

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    FS10 FIFTY STATE INITIATIVE

    ACTION:

    TRAINING DAY

    You can play this Scene with a group of newly registered heroes

    or with veterans of the Civil War who want to hone their skills.

    This Scene is a great introduction to the game for new players.

    This Scene pits the heroes against a series of training chal-

    lenges to determine their hero potential while showcasing their

    powers and dealing with rookie mistakes.

    Frame this Scene by setting a series of Scene Distinctions

    representing various stages of the training day. For example,

    there could be an OC, a MC

    on the ring range, an IS, a rst aid chal-

    lenge to treat a WLDM, or tactical simula-

    tions against C-Blike C F. You can play

    the Scene as a montage, with the heroesalone or in small

    groupstackling dierent challenges at the same time. Heroes

    beat each challenge by targeting Scene Distinctions set at 8,

    rolling against each Distinction by adding its die rating to the

    doom pool, and using their eect dice to eliminate the trait. See

    Targeting Assets, Complications, and Other Traits on page OM54

    of the O M.Success at eliminating a trait means that the heroes im-

    pressed the instructors and onlookers with their prowess.

    Stepping down a trait without eliminating it implies signicantsuccess that might help a teammatefor example, a hero facing

    the combat-bots may inict minor damage, making them less

    eective. A failed action means the hero passed the challenge

    without breaking any records.

    As the doom pool grows, create alarming complications that

    make matters worse for the heroes. B F, M

    WRor S, SC, and B

    C-Bare examples of what could happen when powers

    go awry.

    If you frame a challenge with combat-bots, customizetheir traitssuch as Aliations, Distinctions, and powers like

    Sand Sto t the scenario. Some challengeslike

    the ISmay require additional traits like

    E S. Create as many forms of combat-bots as you

    need, either singly or in mobs. In a CFscenario,

    you can use the following squad of combat-bots:

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    FS11THE INITIATIVE

    The Scene ends when all Scene Distinctions and complications have been dealt with. If

    the doom pool reaches , Henry Peter Gyrich stops all training and gives a furious tongue

    lashing about the dire consequences of the undisciplined use of powers.

    OPTIONS WITH TRAINING DAYThe following options can help you make this Scene more challenging or turn itand the

    following onesinto a more developed Event.

    XNot all Scene Distinctions need to be set at 8adjust the level of diculty to the heroes

    power level. You can also break some Scene Distinctions like the OCinto a

    series that heroes must beat sequentially.

    XHydra and A.I.M. agents may have inltrated and sabotaged the Campdealing with an

    OCthat has LA-PMcan make things a bit hairier.

    COMBAT-BOTSSquad of Low Threat, High Speed Combat-Bots

    T A DT P

    COMBAT-BOT TRAITS

    B E SSFX:Area Attack. Against multiple targets, for each additional target

    add a and keep an additional eect die.

    Limit:Mob Cohesion. Defeat Tdice (with stress) to reducesquad.

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    FS12 FIFTY STATE INITIATIVE

    ACTION: THE HYDRA

    TERROR CARRIER

    Shortly after the end of the Civil War, Hydra launches an attack

    on the President of the United States. You can play this Scene as a

    follow up to Training Day with drafted recruits or with any heroic

    team that is part ofor has been hired bythe Initiative.

    In the chaotic wake of the Civil War, Hydra teleports one of

    its Terror Carriersa ying fortress bearing several squadrons

    of Hydra ghter jetsto strike at the U.S. President in his sec-

    ondary residence in Texas. Faced with the Presidents refusal to

    evacuate, a great number of ying heroes from the Avengers

    and other Initiative teams are scrambled to intercept Hydrasstrike force. The heroes are among those mobilized to defend

    the Commander-in-Chief.

    In order to intercept the Hydra raid quickly enough, heroes

    are directed to use a nearby portal to the Negative Zone and y

    through to a portal opening in Texas. However, people traveling

    through this nightmarish dimension get assailed by negative

    emotions and dark thoughts, awakening inner demons.

    The Zone is the doom pool made manifest. Using a N

    ZScene Distinction added to the doom pool and the Area

    AttackSFX, the Zone takes action against each hero, assaultingthem with despair and doubt. Play on the fears and weaknesses

    detailed in each heros datale as you describe the emotional

    attack. Heroes who fail to resist the assault take emotional

    stress.

    A vast aerial battleeld greets the heroes when they arrive in

    Texas. While several heroes from other teams are already there,

    a Squadron of Hydra Fightersengages the newly arrived heroes:

    INITIATIVE

    QUARTERMASTERHeroes without ight or ranged

    powers are given Avengers-issue

    jet packs and pulse ries for one

    Action Scene. This grants the fol-

    lowing Power Set, which can also be

    unlocked for 10 XP if the hero wants

    to keep it as routine equipment.

    P R S FSFX: Burst. Against a single target, step up or double a P Rdie. Remove the

    highest rolling die and use three dice for your total.

    Limit: Gear.Shutdown an A-I I Kpower to gain 1 PP. Take anaction vs. the doom pool to recover that power.

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    FS13THE INITIATIVE

    As the battle progresses and the TerrorCarrier sends out reinforcements (see

    below), feel free to reorganize the ghters

    into dierent formations. Unless the heroes

    create assets to join other teams or unlock

    special help, assume that theyre focused on

    their own part of the battle.

    A powerful F S 12prevents

    almost anything from penetrating the Terror

    Carrier. Once heroes have engaged the ght-

    ers, the leaders order all hard-hitting heroesto overload the shield by attacking it relent-

    lessly. Striking it with an eect die thats

    lower than its die rating has no eect. A

    successful attack with an eect die of equal

    size or more steps the shield back one step.

    To reect the eorts of other heroes

    beyond those of your players group, step

    back the force shields rating by one at the

    start of every action order.

    The Terror Carrier doesnt take direct ac-tions in this Scene but it can do the following:

    XLaunch ghters!Right before the Squadronof Hydra Fighters takes an action, you can

    spend a from the doom pool to add

    more ghters to the Scene, stepping up

    the Team multiplier by one. By spending

    a 10from the doom pool you can add

    another Squadron of Hydra Fighters.

    XShoot them down! At the start of the

    action order, spend a doom die to roll the

    doom pool plus B B 10

    and the Area AttackSFX against heroes toinict physical stress.

    XReroute power to shields! At the end

    of the action order, spend a doom die.

    Replace the F Ss current rating

    with that of the spent die.

    The Scene ends when the Terror Carriers

    F Sis eliminated. At this point, all

    heroes converge on the carrier and bring it

    down before it crashes into the Presidentsranch. If the doom pool reaches before

    the shields are eliminated, it manages to

    destroy the ranch, possibly with dire con-

    sequences for the superhuman community.

    SQUADRON OF HYDRA FIGHTERS

    T F

    F

    JET TECH

    B S FSFX: Area Attack. Against multiple targets, for each additional

    target add a and keep an additional eect die.

    Limit: Squadron Cohesion. Defeat Tdice (with 10stress) toreduce squad.

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    FS14 FIFTY STATE INITIATIVE

    OPTIONS WITH THE HYDRA TERROR CARRIERIf the heroes want a more hands-on approach to this Scene and get directly involved in

    taking down the Terror Carrier, consider the following:

    X Its much easier to take the carrier out of commission from inside than trying to smash

    it to pieces. Heroes may attempt to sneak in the ship by succeeding at an action using

    Tor Ithrough the F S. Once inside, theyll have to deal with

    H Aand A S Sto sabotage the C D, take over

    the ships B,or even destroy the ships Fability.

    XUse the Hydra Terror Carrier datale to make it an active Watcher character.

    HYDRA TERROR CARRIERS

    B

    T

    F FH H!

    L M

    TERROR CLASS CARRIER ARSENAL

    B B C D

    G D S FSFX: Area Attack. Against multiple targets, for each addi-

    tional target add a and keep an additional eectdie.

    SFX: Fleet Formation. Only uses Buddy or Team Aliationif in formation with other Carriers. Otherwise, alwaysuses Solo.

    SFX: Fortifed Shield. Until G Dhas beenshutdown, spend a doom die to cancel an eect dieof the same size targeting a H T Ctrait.

    SFX: Launch Fighters. Until C D has been shut-down, spend a doom die to add more ghters to theScene, stepping up a Squadron of Hydra FightersTmultiplier by one. Spend doom to add an-other Squadron of Hydra Fighters.

    SFX: Reroute Power to Shields. If G D isstepped back or shutdown, spend a doom die to re-cover power to the level of that doom die.

    Limit: Large Scale Threat.Defeat an Aliation die for each12 physical stress eect die applied to Hydra Terror

    Carrier or step back a power trait for each 8applied.

    C E V E

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    FS15THE INITIATIVE

    PLAYING ON

    After the last Action Scene, the recruits have likely proven

    their hero potential. While their training may still be incomplete,

    the heroes begin to gain the attention of factions both inside

    and outside of Camp Hammond.

    XHenry Peter Gyrichsends the heroes against some of the

    more notable heroes that are still dodging Registration. You

    could frame Scenes where the new, younger heroes are sent

    to hunt down heroes that were played in the Civil War Event.

    XHydraand A.I.M.are spending considerable resources to

    inltrate the camp with agents. They are willing to secure

    the cooperation of new heroes through services rendered to

    them and their family or downright blackmail.

    X If the young heroes were impressive, Gyrich swears them to

    secrecy and drafts them into his Shadow Initiative. It does

    exist, and this black ops team does what no other team can

    do. If they thought taking down a ying fortress was hard,

    theyre in for one wild ride.

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    FS16 FIFTY STATE INITIATIVE

    FOCUS ON:

    THE GREAT LAKES

    CHAMPIONSThe history of the Great Lakes Champions (AKA Great Lakes

    X-Men, AKA Great Lakes Avengers) isnt one of the most auspi-

    cious stories in the Marvel Universe. Founded by would-be hero

    Mr. Immortalwhose sole power was the ability to not diethe

    GLC have been considered second-stringers at best and outright

    jokes at worst.

    With the outbreak of Civil War, the GLC were some of the rst

    heroes to line up for Registration, nally earning themselves a

    degree of legitimacy as part of the 50-State Initiative.

    Mr. Immortalthe man who is better at surviving ghts with

    super villains than winning themstill leads the current roster.

    Big Berthaa fashion model who can become superhumanlystrong and tough by spontaneously generating tremendous

    amounts of body fatprovides the groups muscle, while

    Flatmanis extraordinarily at and stretchy. Doormanpossesses

    a Darkforce-based ability to turn his own body into a shadowy

    door, allowing the team to walk through any obstacle; hes also

    the new Angel of Death for the cosmic entity Oblivion. Squirrel

    Girlonce defeated Doctor Doom. Yes, the real Doctor Doom.

    Events featuring the Great Lakes Champions can go in anynumber of directions. You might aim for a slapstick tone, play-

    ing up the slightly ridiculous nature of some of the members

    powers; to represent the barely-controlled chaos, let the doom

    pool climb to truly absurd sizes.

    You could also go for a little sh in a big pond vibe. As

    the Civil War grinds onand the attentions of the A-list super

    heroes are consumedthe GLC gets a chance to step up and

    tackle some big-league threats and nally make a name for

    themselves. Whatever direction you take them in, dont neglect

    the human elementtheres a lot of poignancy to be had inplaying characters whose extraordinary powers dont exactly

    shake the foundations of the earth.

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    FS17THE INITIATIVE

    DOORMANDeMarr Davis joined the Great

    Lakes Avengers as a founding member.With the gloomiest of personalitieson the team, he nds himself embar-rassed at times by his teammates.Doorman was killed in battle withthe villain Maelstrom, but was resur-rected by Oblivion, a cosmic abstractwho represents Death. Doorman wasgiven the powers of Deathurge, theprevious agent of the entity.

    SB

    T

    I D AI G T S H

    T L P

    AGENT OF OBLIVION

    B M I

    Shm Dy

    SFX: Death Sense.When an ally becomes stressed out,spend from the doom pool to interrupt the actionorder immediately and perform a single action thatdirectly aids the stressed out ally.

    SFX: Immunity. Spend a doom die to ignore stress, trauma,or complications from poison, disease, or fatigue.

    Limit: Portent of Doom. If a pool includes an A Opower, both 1s and 2s on those dice countas opportunities, but only 1s are excluded from beingused for totals or eect dice.

    DARKFORCE DOORWAY

    I T

    SFX: Unleashed. Step up or double any D D-power for one action. If the action fails, step backthat power. Spend a doom die to recover that power.

    Limit: Mutant. When aected by mutant-specic complica-tion or tech, step up the lowest die in the doom poolor add a doom die.

    C Ex M M

    M E

    BIG BERTHAAshley Crawford is an internation-

    ally famous supermodel, known forher beauty and perfect gure. Refusingoers from many major modeling

    companies, she instead chose to useher secret mutant powers for good.She is the nancial backerof the misfit team ofGreat Lakes Champions.Able to increase hermass and bulk togreat sizes asBig Bertha,she throwsher weightaround the

    batt lef ieldwith devastat-ing results.

    SB

    T

    B BA F GS

    IMMENSE SIZE

    G Shm Dy

    S S

    SFX: Second Wind.Before making an action including anI Spower, spend a doom die the same sizeor larger than current physical stress to recover it andstep up the I Spower for this action.

    Limit: Exhausted.Shutdown any I Spower to stepup the lowest die in the doom pool or add a doomdie. Activate an opportunity to recover that power.

    Limit: Mutant. When aected by mutant-specic complica-tion or tech, step up the lowest die in the doom poolor add a doom die.

    B E C E

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    FS18 FIFTY STATE INITIATIVE

    FLATMANDr. Val Ventura is the second-

    in-command of the Great LakesChampions, leading the team into bat-

    tles across Wisconsin and the Midwest.Though he is capable of forming nearlyany shape, he appears to beincapable of forming hisbody into a 3-dimensionalshape. Flatman has recentlyaccepted and revealedthat hes gay to theother members ofthe team, somethingthat has surprisednone of them. Theteam changedtheir name fromthe Great LakesAvengers tothe Great LakesChampions afterFlatman won theannual Super HeroesPoker Tournament.

    SB

    T

    C SD , ,

    N M. FI CAN STRETCH, TOO

    S Shm Dy

    S Rx

    SFX: Area Attack.Against multiple targets, for each addi-tional target add a and keep an additional eectdie.

    SFX: Grapple. When inicting an entangling complicationon a target, add a and step up the eect die.

    SFX: Bounce Back. Step up or double any I S, T

    power for one action. If the action fails, shutdown I S, T. Spend a doom die to recover thatpower.

    Limit: Mutant. When aected by mutant-specic complica-tion or tech, step up the lowest die in the doom poolor add a doom die.

    A E C E

    S E

    MISTER IMMORTALFrom an early age, Craig Hollis

    had a special friend.D e a t h u r g e ,the agent ofOblivion, wouldappear to him and en-courage him to doincredibly dan-gerous things.Every time, Holliswould return tolife. Once hewas an adult,he decided touse his powersfor good, andformed theGreat LakesAvengers. Hehas given his

    life for theteam multiple times,doing whatever isnecessary to save theday, even when it leadsto his death. Again.

    SB

    T

    D I W I B!F (G L) A

    I O O L

    IMMORTAL

    E E E D

    G SSFX: Damn It, Im Dead Again.When you are stressed out

    from physical stress, you may choose to die. If youdo, step up the lowest die in the doom pool. Comeback to life without physical stress or trauma at thebeginning of the next Scene or activate an opportu-nity to come back to life earlier.

    Limit: This Is Getting Annoying. Change any Ipowerinto a complication to step up the lowest die in thedoom pool or add a doom die. Activate an oppor-tunity or remove the complication to recover thatpower

    Limit: Mutant. When aected by mutant-specic complica-tion or tech, step up the lowest die in the doom poolor add a doom die.

    A Ex B M

    C E

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    FS19THE INITIATIVE

    SQUIRREL GIRLDoreen Green is a bubbly, happy

    teenager, who inconceivably hasbested some of the mightiest heroes

    and villains in the world. With the abil-ity to speak to and control any squirrelin the vicinity, she overwhelms her op-ponents, who have included Iron Man,Doctor Doom, Thanos, and others. Sheis a darling of the media, who fawnover her combat prowess and her de-lightful personality.

    SB

    T

    C PT S A T B

    U LSQUIRRELY

    E R E S

    L S C

    W-CSFX: Claws.Step back the highest die in an attack action

    pool to add a and step up physical stress inicted.

    SFX: I Win!Activate an opportunity and spend fromthe doom pool to end a scene (as per OM17) withSquirrel Girl as the victor.

    Limit: So Sleepy!Shutdown any Sqpower to step upthe lowest die in the doom pool or add a doomdie. Activate an opportunity to recover that power.

    Limit: Mutant.When aected by mutant-specic complica -tion or tech, step up the lowest die in the doom poolor add a doom die.

    TIPPY-TOE AND FRIENDS!

    A M F TSFX: Squirrels!Activate an opportunity and spend a

    from the doom pool to add a to A M F T for the rest of the scene.

    SFX: Theyre Everywhere! Against multiple targets, for eachadditional target add a and keep an additionaleect die.

    Limit: Tippy-Toe, NO!A M F T may be tar-geted individually or by Area AttackSFX. 8physicalstress inicted removes a die from A M F T power. Recover A M F T powerafter a Transition Scene.

    C M P E

    T M V E

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    FS20 FIFTY STATE INITIATIVE

    FOCUS ON:

    THE LIBERTEENS

    The Liberteens drew their inspiration from the World War II-era Liberty Legion. The old

    groupwhich included heroes like the Patriot, Whizzer, and Jack Frost defended the U.S.

    during the war; the Liberteens defend Pennsylvania as the states Initiative team today.

    Their leader, The Revolutionary, jumps into battle with a saber and pistol. The other

    members of the group consider him a prude. Whiz Kidis the groups speedster. Ms. Americabrings the classic set of ight, invulnerability, and super strength to the table. Blue Eagleies using blue wings and shoots twin handguns to incapacitate enemies. 2-Ds at, mal-leable body lets him stretch and wrap up enemies, but doesnt do much to improve his puns.

    Hopes body of living diamond makes her tough and durable. Icebergsbulky ice form alsocomes with super strength.

    During the Liberteens rst encounter with a super villain, they prevented Flag-Smasherand the radical group ULTIMATUM from destroying the Liberty Bell. This rst outing was highly

    successful, showed tight teamwork, and got them good press. Their battle acumen makes

    them a very promising team and standouts among the Initiative. It remains to be seen how

    theyll hold up against tougher opposition.

    With the exception of The Revolutionary, the team members like to drink and party, even

    if they risk being kicked out. Theyre still teenagers, and their judgment on the battleeld

    doesnt necessarily match up to the choices they make in their personal lives.

    2-DDrawing inspiration from Thin Man,

    a member of the Liberty Legion, 2-D isable to atten his body to incredibleextremes, as well as stretching him-self to great lengths. Hes always readywith a joke to entertain his teammates.

    SB

    T

    S KS LV P

    FLATTER THAN FLAT

    E Rx S

    Shm Dy

    SFX: Area Attack.Against multiple targets, for each addi-tional target add a and keep an additional eectdie.

    SFX: Grapple. When inicting an entangling complicationon a target, add a and step up the eect die.

    SFX: Rebound. Step up or double any F T Fpower for one action. If the action fails, shutdownF T F. Spend a doom die to recover thatpower.

    Limit: Exhausted.Shutdown any F T Fpowerto step up the lowest die in the doom pool or add adoom die. Activate an opportunity to recover thatpower.

    C E S ET E

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    FS21THE INITIATIVE

    BLUE EAGLEWorking in the same vein as the

    Liberty Legions Red Raven, BlueEagle swoops in, wings spread, ready

    to deal out American justice to the foesof liberty.

    SB

    T

    E-EI T-F

    S JARTIFICIAL WINGS

    S F E RSFX: Focus.If a pool includes an A Wpower,

    replace two dice of equal size with one stepped-updie.

    Limit: Gear. Shutdown A W to step up thelowest die in the doom pool or add a doom die.Spend a doom die to recover A W.

    DUAL PISTOLS

    WSFX: Open Up. Step up or double W die for one

    action. After that action, step back W. Activatean opportunity to recover W.

    Limit: Gear.Shutdown D Pto step up the lowestdie in the doom pool or add a doom die. Spend adoom die to recover D P.

    C E C E

    HOPEInspired by Blue Diamond, a hero

    from the World War 2 team The LibertyLegion, Hopes powers allow her toturn her body to diamond, protectingher from harm.

    SB

    T

    D A FH HI

    DIAMOND BODY

    E S E SG DSFX: Hard. Double a D Bpower for your next

    roll, then step back that power. Spend a doom die torecover the power.

    SFX: Invulnerable.Spend a doom die to ignore physicalstress or trauma unless caused by mystical attacks.

    Limit: Weak Spot.Change any D Bpower into acomplication to step up the lowest die in the doompool or add a doom die. Activate an opportunityor remove the complication to recover that power.

    C E

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    FS22 FIFTY STATE INITIATIVE

    ICEBERGTaking inspiration from the Liberty

    Legions Jack Frost, Icebergs massivesize and incredible strength hide hiscarefree attitude.

    SB

    T

    C O, M!C I C

    H P

    ICE FORM

    I M Shm Dy

    S S

    SFX: Chilly. When inicting an ice or cold-based complica-tion on a target, add a and step up the eect die.

    SFX: Versatile.Split I Minto 8or 3.

    Limit: Feel the Heat.Shutdown all I Fpowers vs. heator re attacks to step up the lowest die in the doompool or add a doom die. Activate an opportunityto recover that power.

    C E M E

    MS. AMERICATaking her name and inspiration

    from one of the few female superheroes of World War 2, Ms. Americaghts for life, liberty, and the pursuitof those who oppose it.

    SB

    T

    A-A GF B QM R H

    PATRIOTIC HERO

    S F Shm Dy

    S S S SSFX: Multipower.Add more than one P Hpower

    die to a pool. Step back each P Hpowerdie in that pool once for each die beyond the rst.

    Limit: Exhausted.Shutdown any P Hpower tostep up the lowest die in the doom pool or add a doom die. Activate an opportunity to recover thatpower.

    C E

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    FS23THE INITIATIVE

    THE REVOLUTIONARYInspired by the Patriot, the

    Revolutionary leaps into battle witha cutlass and shades, ghting the foesof freedom. A natural leader, he is atthe forefront of the Initiatives newLiberteens team.

    SB

    T

    C LE T!

    O S N

    MASTER DUELIST

    E D E R

    SSFX: Focus. If a pool includes a M Dpower,

    replace two dice of equal size with one stepped-updie.

    Limit: Disarmed.Shutdown Sto step up the lowestdie in the doom pool or add a doom die. Spend adoom die to recover that power.

    C E

    WHIZ KIDInspired by the World War 2 hero

    Whizzer, Whiz Kid moves at incred-ible speeds, previously working forGoodman, Lieber, Kurtzburg and &Holliway, a law rm specializing in

    superhuman law in New York City.

    SB

    T

    F L F CST S A

    SPEEDSTER

    S Rx S S

    S SSFX: Counterattack. On a reaction against a physical

    attack action, inict physical stress with the eect

    die. Spend a doom die to step it up.

    SFX: Versatile.Split S Sinto 8or 3.

    Limit: Exhausted.Shutdown any Spower to stepup the lowest die in the doom pool or add a doomdie. Activate an opportunity to recover that power.

    C E C E

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    FS24 FIFTY STATE INITIATIVE

    FOCUS ON:

    OMEGA FLIGHT

    Canadas premier super-team, Alpha Flight, is no more. The

    energy-absorbing mutant Michael Pointerinvoluntarily killedthe entire team. Only Dr. Walter Langkowskiable to shapeshift

    into the powerful, beastly form of Sasquatchsurvived; he

    was unwilling to re-form the team after their tragic end. With

    the SHRA changing the political climate in the United States,

    many superhumans ed north of the border, including many

    villains. Without Alpha Flight, there werent enough heroes

    in Canada to deal with these villainous exiles. The Canadian

    Secret Intelligence Service formed a new team, Omega Flight,

    to combat this new threat.

    Agent Brown of the C.S.I.S. sought out Sasquatch and con-

    vinced him to lead Omega Flight. He attempted to recruit

    Talisman, Elizabeth Twoyoungmen, who wields the mystical

    powers of both her own circlet of power and the medicine pouch

    passed on from her deceased father, Alpha Flights previous

    Shaman. Elizabeth refused to join, preferring to stay as shaman

    of the Sarcee.

    The American government, realizing the problem stemmed

    from their actions, pledged to lend some U.S. heroes to the cause

    if the Canadians couldnt fully sta their own team. Through

    S.H.I.E.L.D., Tony Stark sent Julia Carpenter, Arachne, to assistusing her spider-like powers. The gung-ho USAgent, John Walker,

    brought his second-rate Captain America act up north. After the

    Wrecking Crew kidnapped Sasquatch, Talisman agreed to team

    up with the Americans and met their nal memberMichael

    Pointer, the new Guardian. Pointer wears a new uniform created

    by Reed Richards to contain and channel the energy he absorbs,

    and he means to make amends for killing Alpha Flight.

    The team is already o to a rocky start. Despite saying she

    wont be an ocial member, Talisman continues to serve with

    the team, but objects to Pointers membership, given that hekilled her father. USAgent believes Pointer is an untested hero

    with a dubious history. It remains to be seen whether the team

    will hold together long enough to oppose threats to Canadas

    sovereign soil.

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    FS25THE INITIATIVE

    ARACHNEGiven her spider-themed psychic

    powers as part of a covert governmentprogram, Julia Carpenter used them as

    part of the West Coast branch of theAvengers. The pressure of being anabsentee mother and the loss of herpowers forced her to retire. Recentlyshe regained her powers but struggledwith her duty to the government andher own moral code. Following theCivil War, she has agreed to join theCanadian super hero team, OmegaFlight, in return for her daughterRachels protection.

    SB

    T

    D MP-T H

    R G A

    PSI-WEBS

    E D S

    W-C WSFX: Ensnare. When inicting a web-related complication

    on a target, add and step up the eect die.

    SFX: Web Control. When creating web-related assets, addand step up the eect die.

    Limit: Conscious Activation. While stressed out, asleep, orunconscious, shutdown P-W. Recover that stress

    or wake up to recover P-W. If emotional traumareceived, shutdown P-Wuntil trauma recovered.

    SPIDER-SERUM

    S Rx E S

    E S S S

    SFX: Focus. If a roll includes a S-Spower, replacetwo dice of equal size with one stepped-up die.

    Limit: Exhausted. Shutdown any S-Spower tostep up the lowest die in the doom pool or add a doom die. Activate an opportunity to recover thatpower.

    A E C E

    C E M E

    P E

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    FS26 FIFTY STATE INITIATIVE

    GUARDIANPostal worker Michael Pointers

    mutant ability manifested when theScarlet Witch eliminated most of theworlds mutants powers. Absorbingthe energy of all the depowered mu-tants, Michael became the Collectiveand went on a rampage that killedthousands, including the superteamAlpha Flight. After Mr. Fantastic de-signed a suit to regulate Michaelspowers and absorbed energies,Michael reluctantly joined the newlyformed Omega Flight. Now Michaelsports the name and look of the former

    Alpha Flight leader, Guardian, a con-stant reminder of a manhe killed.

    S

    BT

    G-R

    S RW O

    GUARDIAN REGULATOR SUIT

    E B Shm Dy

    S FSFX: Multipower.Add more than one G R

    Spower die to a pool. Step back each GR Spower die in that pool once for eachdie beyond the rst.

    Limit: Systems Failure.Shutdown a G R

    Spower to step up the lowest die in the doom poolor add a doom die. Spend a doom die to recoverthat power.

    MUTANT ENERGY COLLECTIVE

    L MSFX: Absorb Power. When using Lto create a P

    Lcomplication on a target with the MutantLimit,add a and step up the eect die.

    Limit: Mutant Energy Siphon.Monly works on thosewith the Mutant Limit who have suered a PLcomplication created with L. M-basedassets created based on the targets power are lim-ited in size to the P L complication aectingthe target.

    Limit: Mutant. When aected by mutant-specic complica-tion or tech, step up the lowest die in the doom poolor add a doom die.

    Limit: Personality Override. Create a N D P- complication for Guardian to add a die to thedoom pool equal to an existing M-based Asset.Replace Guardians Distinctions and Specialties withthose of the target whose powers were duplicated.Activate an opportunity or remove the complicationto recover Guardians Distinctions and Specialties.

    M E

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    FS27THE INITIATIVE

    SASQUATCHEx-Green Bay Packer and suc-

    cessful physicist Walter Langkowskiexperimented with gamma radiation,opening a portal allowing the mythi-cal Great Beast Tanaraq to possess andtransform him. As Sasquatch, Walteris a long-standing member of theCanadian super-team Alpha Flight anda respected hero. Hes had many upsand downs, including being trappedin the female body of his teammateSnowbird temporarily. The recentdeaths of the rest of Alpha Flight haveleft him lonely, dev-

    astated, andvulnerable.

    S

    BT

    B G B

    E PE-F S

    TANARAQ FORM

    E R G S

    L Shm Dy

    S S

    SFX: Area Attack. Against multiple targets, for each addi-tional target add a 6 and keep an additional eectdie.

    SFX: Mighty Blow. Spend a doom die to doubleGSfor one action.

    SFX: Regeneration. Spend a doom die equal to physi-cal stress to recover stress and step back physicaltrauma.

    Limit: Conscious Activation. While stressed out, asleep, orunconscious, shutdown T F.Recover thatstress or wake up to recover T F. If emo-tional trauma received, shutdown Tq Funtiltrauma recovered.

    Limit: Great Beast Possession. Move emotional stress tothe doom pool and replaceE-F Sand

    E PDistinctions with A Eand P C. Replace S M,M EandT E Specialties withM M. Recover by shutting down TF.

    C Ex S M

    M E T E

    M E

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    FS28 FIFTY STATE INITIATIVE

    TALISMANDaughter of famed mystic and

    Alpha Flight member Shaman(Michael Twoyoungmen), ElizabethTwoyoungmen gained mystic powersfrom an artifact she discovered at anarcheological dig site. Becoming themagical Talisman, Elizabeth is a power-ful conduit and manipulator of spiri-tual forces. She joined Alpha Flight,but was not with the team when mostof them were recently killed. Thesedeaths, including her fathers, shookElizabeth deeply, which may be thesource of recent weakening of her

    powers.

    S

    BT

    M H

    S SS C

    CORONET OF ENCHANTMENT

    E S F

    M S M B

    Shm Dy T

    SFX: Absorption.On a successful reaction against a magicattack action, convert opponents eect die into a

    C E stunt or step up a C- Epower until used in an action.If opponents action succeeds, spend a doom die touse this SFX.

    SFX: Medicine Bag.Spend a doom die to create a Mresource without needing an opportunity. If creatinga resource using an opportunity or during a transi-tion, step up that resource.

    SFX: Spirit Mastery.Spend a from the doom pool in aroll including C Epower tostep up eect die when creating spirit-based assetsor complications.

    Limit: Conscious Activation.While stressed out, asleep, or

    unconscious, shutdown C E.Recover that stress or wake up to recover C E. If mental trauma received, shutdownC Euntil trauma recovered.

    Limit: Weakened Conduit. Step back a C E-power to step up the lowest die in the doompool or add a doom die. Activate an opportunityto recover that power.

    M E M E

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    FS29THE INITIATIVE

    USAGENTFormer soldier John Walker became

    the hero Super-Patriot after undergo-ing the augmentation process of thenefarious Power Broker. Chosen tobriey replace Steve Rogers as CaptainAmerica, with the hero Battlestar ashis partner, Walker later became thegovernment operative USAgent. Hehas since worked with Captain Americaand the Avengers. Walkers harsh, ag-gressive attitude has won him fewfriends, but his allies dont questionhis physical power or conviction.

    S

    BT

    E-S

    TU P

    SUPER-PATRIOT

    E D E R

    S S S S

    SFX: Charge!Step or double any S-Ppower foran action, then step back that power. Activate an op-portunity to recover.

    SFX: Second Wind. Before making an action including aS-Ppower, spend a doom die the samesize or larger than current physical stress to recover itand step up the S-Ppower for this action.

    Limit: Patriot.Step up emotional stress taken from govern-ment ocials, popular opinion, or being comparedto Captain America to step up the lowest die in thedoom pool or add a doom die.

    VIBRANIUM SHIELD

    Shm Dy WSFX: Shield Throw.Step up or double W for one

    action. If the action fails, shutdown V S.

    Activate an opportunity to recover.Limit: Gear. Shutdown V S to step up the

    lowest die in the doom pool or add a d6 doom die.Spend a doom die to recover V S.

    A E C E

    M E

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    FS30 FIFTY STATE INITIATIVE

    FOCUS ON:

    THE ORDER

    Not technically a part of the Initiative, the Los Angeles team

    called the Order started as a social experiment by Tony Stark.

    The recruits didnt have any superhuman abilities until Hank

    Pym and other scientists developed viral genomech payloads

    to replicate powers. Membership in the Order lasts only one

    yearthe human body cant handle the articial powers longer.

    Stark chose members of the Order because of their fame and

    philanthropy. Their ranks include actors and ex-athletes, leading

    some to refer to them as the super hero version of American

    Idol. Members are meant to symbolize greatness both in power

    and integritytheir power sets specically correspond to the

    Greek pantheon, and theres a morality clause in their contracts.

    The membership of the team rotates as members reach their

    one-year limit or fail to live up to the job; after their rst mis -

    sion, four membersAvona, Corona, Maul, and Piercewere

    decommissioned after they went drinking in public.

    Pepper Potts, who runs the team remotely, is the groups

    Hera. Though he rarely gets involved in the groups daily aairs,

    Tony Starkis their Zeus. To manage their public image, they

    employ Kate Kildareof Hestia Public Relations.Former actor Henry Hellrung, code-named Anthem, is the

    Apollo and eld leader of the current group, wielding the powersof a supercell thunderstorm. The teams Poseidon is the super-

    strong and tactically-minded Heavy, Dennis Murray, who mustwear a special suit lled with colloidal uid to breathe. James

    Wathe Hermes of the Orderwas a baseball and track star

    until he lost his legs in a car crash. Wearing prosthetics, he calls

    himself Calamity, after his old baseball nickname.The remaining members replaced the washed-out four from

    the rst group. Veda, the actress Magdalena Marie, creates

    golem-like soldiers from organic materials that surround her.

    Sgt. Michael Fields, a paraplegic, pilots a heavy artillery suitas Supernaut. Teen idol Becky Ryan became Aralune, able to

    shapeshift into anything she can imagine. Mulholland Black

    kept her own name, and uses her psychic ability to tap into the

    collective unconscious of Los Angeles to create kinetic energy.

    A group that plays as the Order could include heroes from

    all walks of life, as long as they have the potential to be strong

    symbols. They could be prominent non-powered characters

    given powers for the rst time. Or, like Mulholland Black, some

    of them might be superhumans who lost their powers and got

    the opportunity to get them back through the Order.

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    FS31THE INITIATIVE

    ANTHEMHenry Hellrung was a successful

    actor, playing Tony Stark in a televi-sion version of The Avengers. When he

    descended into alcoholism, his careercame to a crashing halt. He was hand-picked by Tony Stark to become partof the Initiative after Henry was Tonyssponsor in Alcoholics Anonymous.Henry was given the powers of a su-percell thunderstorm, and a new leaseon life.

    SB

    T

    D F A C

    U LSUPERCELL THUNDERSTORM

    E B S F

    W MSFX: Area Attack.Against multiple targets, for each addi-

    tional target add a and keep an additional eectdie.

    SFX: Unleashed.Step up or double any S T-power for one action. If the action fails,step back that power. Spend a doom die to recover

    that power. SFX: Versatile. Split W Minto 8or 3 on

    your next roll.

    Limit: Conscious Activation.While stressed out, asleep, orunconscious, shutdown S T.Recover that stress or wake up to recover S- T. If Mental Trauma is received,shutdown S Tuntil trauma isrecovered.

    Limit: Exhausted.Shutdown any S Tpower to step up the lowest die in the doom pool oradd a doom die. Activate an opportunity to recover

    that power.

    C E C E

    P E

    ARALUNEAs a child, Becky Ryan participated

    in beauty pageants, before becoming a

    pop star. Struggling with overbearingparents as well as bulimia, she jumpedat the chance to become a super hero,no longer forced to be who others wanther to be. Now able to gain any powershe can imagine, she happily embracesher role as a super hero within the 50State Initiative.

    SB

    T

    F T P SU B IW Y W T B

    METAMORPH

    M S

    S FSFX: Immunity. Spend a doom die to ignore stress, trauma,

    or complications from physical or energy attacks.

    SFX: Multipower. Add more than one Mpowerdie to a pool. Step back each Mpower diein that pool once for each die beyond the rst.

    Limit: Exhausted.Shutdown any Mpower to stepup the lowest die in the doom pool or add a doomdie. Activate an opportunity to recover that power.

    A E C E

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    FS32 FIFTY STATE INITIATIVE

    CALAMITYThe son of a Japanese baseball

    player, James Wa found himself carry-ing on his fathers dream in California.In college, James was a track and eldstar, gaining great accolades, until the

    day a drunk driver struck him. Jameslost his legs, then pursued a degree inengineering. He invented new pros-thetic limbs, making him a millionaire.Now able to travel at Mach 3, Jamesis a proudmember of TheInitiative.

    SB

    T

    B EF S AM L S

    SUPER-SPEED E S F

    S Rx S S

    SFX: Burst of Speed.Against a single target, step up ordouble a S-Sdie. Remove the highest rollingdie and use three dice for the total.

    SFX: Strike Zone.Against multiple targets, for each additionaltarget add a and keep an additional eect die.

    Limit: Exhausted.Shutdown any S-Spower to stepup the lowest die in the doom pool or add a doomdie. Activate an opportunity to recover that power.

    Limit: Overspent. Change any S-Spower into acomplication to step up the lowest die in the doompool or add a doom die. Activate an opportunityor remove the complication to recover that power.

    B E C E

    T M

    HEAVYAssigned to protect Tony Stark,

    Navy Warrant Ocer Dennis Murray

    was left quadriplegic after an explo-sion. Although Stark survived, Murrayscareer was over. When Stark movedahead with the Order as CaliforniasInitiative team, he recruited Murrayand provided him with a special con-tainment suit that allows him fullmobility and seismic-level strength.Murray is now the teams eld sergeant

    and training specialist.

    SB

    T

    H TN TR

    CONTAINMENT SUIT

    E S S F

    Shm Dy S S

    SFX: Immunity. Spend a doom die to ignore stress, trauma,or complications from lack of air or airborne patho-

    gens and toxins.SFX: Poseidons Power.Against a single target, step up or

    double a C Sdie. Remove the highestrolling die and use three dice for the total.

    SFX: Versatile. Replace S Sdie with8or 3 on your next roll.

    Limit: Containment Breach.Shutdown a C Spower to step up the lowest die in the doom pool oradd a doom die. Spend a doom die to recover thatpower.

    Limit: Tech Dependency.If one or more C Spowers are shutdown, step up physical stress or addphysical stress to add a die to the doom pool equalto your new physical stress.

    C E M E

    P E V E

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    FS33THE INITIATIVE

    HERAPepper Potts started out in the

    secretarial pool of Stark Industries butswiftly became an essential gure in

    Tony Starks life, thanks to her atten-tion to detail and take-no-prisoners

    professionalism. She married Starkslong-time assistant, chaueur and

    bodyguard Happy Hogan, but was re-cently widowed. When Stark set up theOrder in California, he made Pepperhis mission specialist, with access tohis vast network of satellites and com-munications hubs.As Hera, Peppermonitors, directs,and supplies ob-

    jectives and in-

    formation to theOrders eld teamfrom afar.

    SB

    T

    A IM CQ-T

    TELEPRESENCE ENHANCEMENTS C S E S

    SFX: Analytical Oversight. If a pool includes a TEpower, spend a doom die to reroll.

    SFX: Mainline the Dataspine.When using a TEpower to create information-basedassets, add a and step up the eect die.

    Limit: Gear. Shutdown T E tostep up the lowest die in the doom pool or add a doom die. Spend a doom die to recover TE.

    B E P E

    T E

    MULHOLLAND BLACKYoung mutant Mulholland Black

    was the daughter of two drug-addictedgrunge musicians, orphaned after herparents overdosed. She has an almostmystical connection to the populationof any city she is in, picking up on psy-chic impressions and using it to powerher psychokinetic talents. She lost herpowers after M-Day, but after signingup to join the Order, she had them re-stored through nanotechnology andbears a huge hammer with which she

    can channel her abilities.

    SB

    T

    M-D SR AS-T

    POWER MALLET

    F WSFX: Psychokinetic Fuel. When using a P M

    power in the same pool as K B, add a 8and step up the eect die.

    Limit: Gear. Shutdown P Mto step up the lowest

    die in the doom pool or add a doom die. Spend adoom die to recover P M.

    URBAN PSYCHOKINETIC

    K B M SSFX: Area Attack. Against multiple targets, for each addi-

    tional target add a and keep an additional eectdie.

    SFX: L.A. Story.When using M Sto create histori-cal or information-based assets, add a and stepup the eect die.

    Limit: Conscious Activation. While stressed out, asleep, orunconscious, shutdown U P. Re-cover that stress or wake up to recover U P-. If emotional trauma received, shutdownU Puntil trauma recovered.

    C E

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    FS34 FIFTY STATE INITIATIVE

    SUPERNAUTWhile delivering humanitarian aid

    to Somalia, Sergeant Milo Fields wastaken hostage. Once released, his storywas made into a lm, which glamor-ized the incident. Milo spoke out

    against the depiction and was shot inthe spine at a rally. When the call wentout for civilians to join The Initiative,Milo volunteered, hoping once moreto serve his country.

    SB

    T

    O M, A A M

    P SW H

    CYBERNETIC SUIT S F Shm Dy

    S S E S

    W SSFX: Kill Zone.Against multiple targets, for each additional

    target add a and keep an additional eect die.

    SFX: Weapons Lock. Against a single target, step up ordouble a W Sdie. Remove the highestrolling die and use three dice for the total.

    Limit: Lost Signal. Shutdown C Sto step up thelowest die in the doom pool or add a doom die.

    Spend a doom die to recover C S.

    Limit: Neural Feedback.Change any C Spowerinto a complication to step up the lowest die in thedoom pool or add a doom die. Activate an oppor-tunity or remove the complication to recover thatpower.

    C E T E

    VEDAUnable to have children of her own,

    Maggie Neuntauben pursued a life ofcharity. She used the money she madefrom starring in action lms to help

    build orphanages and youth programs.Given the opportunity to becomepart of The Initiative, she now has thepower to summon golems out of anyorganic matter, thinking of them as herchildren.

    SB

    T

    F A M SM AP

    EARTH MOTHER

    E C E S

    F G

    S S Shm Dy

    SFX: Arise, My Children.Activate an opportunity and spenda doom die to add a to G.

    SFX: Feat of Clay. When using an E Mpower tocreate assets, add a and step up the eect die.

    SFX: Many Hands Make Light Work. Against multiple tar-gets, for each additional target add a and keep anadditional eect die.

    SFX: Multipower. Add more than one E Mpowerdie to a pool. Step back each E Mpowerdie in that pool once for each die beyond the rst.

    Limit: Mob Cohesion. Gmay be targeted individuallyor by Area AttackSFX. 8 physical stress inicted

    removes a die from Gpower. Recover Gpower after a Transition Scene.

    Limit: I Felt That.When a Gdie is removed, step upemotional stress to step up the lowest die in thedoom pool or add a doom die.

    B E C E

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    FS35THE INITIATIVE

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    FS36 FIFTY STATE INITIATIVE

    FOCUS ON:

    PSIONEX

    The result of extensive experimentation by the Genetech

    Corporation to create a new race of superhumans, the members

    of Psionex have clashed with the New Warriors several times,

    rebelled against their makers, and skirted the line between hero,

    villain, and just trying to get by.

    As former foes of the New Warriors, Psionex have an uncom-

    fortable, if tenuous, connection to the events that kick-started

    Civil War. The last time they were assembled as a teamthough

    operating on the right side of the law, even if their methods were

    a little extremea young boy died during one of their battles.

    The parallels with the Stamford tragedy are obvious.

    While Psionex was ultimately cleared of responsibility in the

    childs death, it was still enough to make them go their separate

    ways. They would have likely stayed retired, but Baron Zemo and

    his Thunderbolts captured them and oered a simple choice:

    join the Thunderbolts or face jail time, either for previous crimes

    or for refusing to register. Faced with that choice, Psionex

    became an active part of the Thunderbolts and, with the advent

    of the 50-State Initiative, the ocial super team of Maryland.

    Psionexs leader, Henrique Gallante, is a young mutant with

    the ability to channel Darkforce energy and the second to use

    the name Asylum. Pretty Persuasionsis an exotic dancer namedHeidi Franklin; she can amplify others desires and manifest a

    whip formed of raw psionic energy. Impulse, a violent, blood-

    thirsty former gang-member named Dwight Hubbard, was grant-

    ed enhanced speed, reexes, and healing powers. Mathematic,AKA Thomas Sorenson, can manipulate and project mathemati-

    cal calculations to disable his enemies or manipulate physical

    constants. Finally, Coronary, former medical student James

    Sharp, can alter his enemies biological functions and even his

    own crystalline body structure.

    Playing an Event focusing on Psionex heroes may slanttoward themes like redemption and the past coming back to

    haunt you. All of the members have made terrible mistakes in

    their lives and none of them are exactly mentally stable.

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    FS37THE INITIATIVE

    ASYLUMRaised by alcoholic and abusive

    parents, Henrique Gallante snapped,manifesting his mutant power of tap-ping into the Darkforce Dimension.Going on a dangerous rampage,

    Henrique was known for a time asDarkling, nearly pulling Manhattan intothe Darkforce dimension. The heroesof the city stopped him, showing himthe error of his ways. Recently how-ever, Henrique accidentally killed ayoung child bysucking him intothe Darkforce,and has turnedhimself in toauthorities.

    SB

    T

    G DI D E TR V

    LIVING DARKNESS D M Shm Dy

    TSFX: Dark Wrath. Step back the highest die in an attack

    action pool to add a and step up emotional stressinicted.

    SFX: Darkness Grows.Add more than one L Dpower die to a pool. Step back each L Dpower die in that pool once for each die beyond the rst.

    SFX: Your Darkest Fears. On any successful action thatincludes both Tand D S,

    step up emotional stress inicted.Limit: Growing Dread.If a pool includes a L D

    power, both 1s and 2s on those dice count as oppor-tunities, but only 1s are excluded from being usedfor totals or eect dice.

    Limit: Mutant. When aected by mutant-specic complica-tion or tech, step up the lowest die in the doom poolor add a doom die.

    C Ex M M

    CORONARYJames Sharp was a medical student

    who turned himself over to Genetechto be experimented on. He was giventhe power to control the metabolismof himself and others. With his ownbody, he can change his body mass,shift through walls and stretch to greatlengths. In others, he can cause vom-iting, muscle spasms and even heartattacks. In a battle against the NewWarriors, he was dropped by Namoritaand shattered on impact. He has sincepulled himself back together, and con-tinues his terrorist ways.

    SB

    T

    E-TM SS

    METABOLIC DISRUPTION

    E D I

    M C S

    SSFX: Dangerous. Step back the highest die in an attack

    action pool to add a and step up physical stressinicted.

    SFX: Healing.Add M Cto a dice pool whenhelping others recover stress. Spend a doom die torecover your own or anothers physical stress or stepback your own or anothers physical trauma.

    Limit: Breakable. When you take physical trauma, gain aS Pcomplication equal to thetrauma taken to add a die to the doom pool equal tothe trauma taken.

    Limit: Exhausted. Shutdown any M Dpower to step up the lowest die in the doom pool oradd a doom die. Activate an opportunity to recoverthat power.

    C E M E

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    FS38 FIFTY STATE INITIATIVE

    IMPULSEGrowing up in a violent gang,

    Dwight Hubbard agreed to allowGenetech to perform dangerous

    experiments on him to grant himsuper-speed. He assisted Psionex incapturing the New Warriors, and soonafter escaped Genetech with his team-mates. During a battle with Terrax, hisspine was shattered, but he has sincerecovered and runs alongside his oldteammates.

    SB

    T

    D-CF G M

    S S HSPEEDSTER

    A B E S

    S Rx S S

    SFX: Multipower. Add more than one Spowerdie to a pool. Step back each Spower diein that pool once for each die beyond the rst.

    SFX: Poison-Tipped Blades.Step back the highest die in anattack action pool to add a and step up physicalstress inicted.

    Limit: Exhausted.Shutdown any Spower to stepup the lowest die in the doom pool or add a doomdie. Activate an opportunity to recover that power.

    Limit: Gear. Shutdown A B to step up the lowestdie in the doom pool or add a doom die. Spend adoom die to recover that power.

    C E C E

    MATHEMANIACAn M.I.T. college student, Thomas

    Sorensen agreed to become a partof Genetechs superhuman experi-ment project. Given psychic powers,Mathemaniac can overwhelm an in-dividuals mind with mathematicalfacts and formulas, crippling theirthought processes. With this powerand his mathematical knowledge,Mathemaniac is able to understand thefundamental forces of the universe,perform-ing pre-cise calcu-lations ata m a z i n gspeeds.

    SB

    T

    AM GU S

    NUMBERS, NUMBERS, NUMBERS!

    P B TSFX: Overwhelm.Against a single target, step up or double

    P Bdie. Remove the highest rolling die and

    use three dice for the total .

    SFX: Show Your Math.Step back the highest die in anattack action pool to add a and step up mentalstress inicted.

    Limit: Conscious Activation.While stressed out, asleep, orunconscious, shutdown N, N, N!Recover that stress or wake up to recover N,N, N! If mental trauma is received,shutdown N, N, N!until traumais recovered.

    C Ex S MP E

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    FS39THE INITIATIVE

    PRETTY PERSUASIONSHeidi Franklin was an exotic dancer,

    hired by Genetech to undergo a seriesof experiments that gave her powerful

    psychic powers. Now able to stimulatethe pleasure centers of an individualsbrain, she can cripple someone withecstasy. In addition, she is capable ofgenerating weapons of psychic energy.A cruel and sadistic woman, she de-rives pleasure from seeing others inpain.

    SB

    T

    E DF M

    M UPSYCHIC PLEASURE

    M C P R

    P W T

    SFX: Psychic Weapons. Step back the highest die in anattack action pool to add a and step up emotionalstress inicted.

    SFX: Someones Been Naughty.Spend a doom die to forcean opponent to use a Distinction at 4on their nextroll for no PP gain.

    Limit: Exhausted. Shutdown any P Ppowerto step up the lowest die in the doom pool or add adoom die. Activate an opportunity to recover thatpower.

    A E C E

    P E

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    FS40 FIFTY STATE INITIATIVE

    FOCUS ON: THE RANGERSUntil recently, the Rangers were less of a team and more a loose coalition of heroes from

    across the American Southwest. Even their formation was an accident. During one of Hulks

    rampages, Rick Jones sent a distress call meant for the Avengers, but they never received it.

    Instead, ve local super heroes intercepted the call and responded individually.

    After the battlein which the heroes

    helped Hulk defeat the CorruptorTexas

    Twister proposed that the ve work to-

    gether to combat threats to the AmericanSouthwest. While they all agreed to the idea,

    the vast distances between their home bases

    meant they rarely operated as a team, until

    the 50-State Initiative recruited them to

    serve as the ocial super hero team for the

    state of Texas.

    The original Rangers roster consisted of

    Texas Twister, AKA rodeo performer Drew

    Daniels, who can psychokinetically gener-

    ate tornado-force wind. His partner andloverVictoria Starwinis Shooting Star,

    whose custom six-shooters re paralyzing

    star-shaped bullets. Bonita Juarez as Firebird

    provides long-range support with her py-

    rokinetic abilities and limited precognition,

    while Red Wolfhandles close combat withhis superhuman strength and heightened

    senses, gifts William Talltrees gained from

    the wolf spirit Owayodata. Finally, Hamilton

    Slade can call upon the ghosts of his ances-tors to possess him as the third Phantom

    Ridergranting him the ability to turn in-

    tangible and y, as well as summon ghostly

    revolvers, lariats, and a phantom horse called

    Banshee.

    With the Rangers formal re-activation

    as the ocial super hero team for Texas,

    two new members have joined the group:

    Armadillo, AKA Antonio Rodriguez, is a re-formed villain with superhuman strength

    and durability, as well as massive claws that

    can shred nearly anything. Living Lightning,

    former Avenger Miguel Santos, can trans-

    form himself into sentient electricity, but

    he has to wear a special containment suit

    to maintain his solid, human form.

    The Rangers are largely untested, a

    theme to be explored when casting them

    in an Event. While ve of them have knowneach other for some time, the whole group

    has never operated consistently as a team.

    Figuring out how all of their personalities

    and egos t together, especially with a

    former villain like Armadillo in the group,

    can provide plenty of fodder for stories.

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    FS41THE INITIATIVE

    ARMADILLOAntonio Rodriguez gained his scaly

    orange hide and sharp claws whencriminal scientist Dr. Karl Malus con-ducted genetic experiments on him.The 76 Armadillo is always nding

    himself in trouble with theauthorities, despite his at-tempts to go straight.His most recent attemptcomes as a result ofspending some timeincarcerated in theRaft; he has reg-istered under theSHRA and joined theAvengers Initiativeprogram, based in

    Texas.

    SB

    T

    A IM AT M I R

    ARMORED BODY B Shm Dy

    S S S S

    SFX: Claws.Step back the highest die in an attack actionpool to add a and step up physical stress inicted.

    SFX: Invulnerability. Spend a doom die to ignore physicalstress or trauma.

    Limit: Hair-Trigger Temper.Step up emotional stress fromopponents hurling insults or mocking to step up thelowest die in the doom pool or add a doom die.

    C E

    FIREBIRDGaining superhuman powers

    from a radioactive meteorite, BonitaJuarez took the incident as divineintervention and became the super

    hero Firebird. She helped found theRangers and later joined the AvengersWest Coast branch, where she had abrief romantic relationship with HenryPym (Yellowjacket). During this timeBonita went by the name La Espirita,but is now Firebird again. In additionto her powers, Firebird is an impres-sive counselor, helping various heroeswith emotional crises, includ-ing even the mighty Thor.

    SB

    T

    D CP-T HS C

    FIRE GENERATION

    F B F M

    S FSFX: Area Attack. Against multiple targets, for each addi-

    tional target add a and keep an additional eectdie.

    SFX: Boost. Shutdown your highest-rated F Gpower to step up another F Gpower.Spend a doom die to recover that power.

    Limit: Exhausted. Shutdown any F Gpower tostep up the lowest die in the doom pool or add a doom die. Activate an opportunity to recover thatpower.

    GUARDIAN ANGEL

    E D E S

    M R S S

    SFX: Immunity.Spend a from the doom pool to ignorestress, trauma, and complications caused by poison,heat, radiation, disease, or vacuum.

    SFX: Precognition.If a pool includes a G A

    power, spend a doom die to reroll.Limit: Spiritual.Step up emotional stress inicted by crises

    of faith to step up the lowest die in the doom poolor add a doom die.

    P M M E

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    FS42 FIFTY STATE INITIATIVE

    LIVING LIGHTNINGYoung Miguel Santos father was

    part of the Legion of Living Lightning,an extremist group who soughtpower by controlling the Hulk. Afterhis fathers death, Miguel broke intothe Legions headquarters to learnmore. An accident during the break-in transformed himinto a being of pureenergy. Briefly amisguided and con-fused villain, hereformed with thehelp of the West

    Coast Avengers.Joining the team,Miguel workedwith them untileventually resigningto nish school.

    S

    BT

    D

    P-T HT P

    ELECTRIC PLASMA FORM

    E B E C

    I S F

    Shm Dy

    SFX: Absorption. On a successful reaction against anelectricity-based action, convert opponents eect

    die into an E P Fstunt or step up anE P Fpower until used in an action.If opponents action succeeds, spend a doom die touse this SFX.

    SFX: Invulnerable. Spend a doom die to ignore physical stressor trauma unless caused by psychic or magic attacks.

    SFX: Multipower. Add more than one E P Fpower die to a pool. Step back each E PFpower die in that pool once for each die beyondthe rst.

    Limit: Containment Suit.Change any E P Fpower into a complication to step up the lowest diein the doom pool or add a doom die. Activate an

    opportunity or remove the complication to recoverthat power.

    C E T E

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    FS43THE INITIATIVE

    PHANTOM RIDERArcheologist Hamilton Slade

    discovered the ability to channelhis ancestors spirit, the Westernhero Phantom Rider (Carter Slade).Becoming the fifth and currentPhantom Rider, Slade first aidedGhost Rider and later joined theRangers. Briey driven mad by the

    ghost of the third PhantomRider (Lincoln Slade),he fought the Avengers.However, he hassince recovered andis again a hero. In

    addition to ghost-ly powers andethereal Westernweapons, PhantomRider can summonBanshee, the spiritof the originalsfaithful steed.

    S

    BT

    M

    S AS S

    SPIRIT OF THE RIDER

    A E S

    I I

    WSFX: Banshee.Step up or double Afor the rest

    of the scene, then step back to for next ActionScene. Recover with an opportunity.

    SFX: Ghostly Six-Guns.Add a doom die to a S Rattack action to keep an extra die for the total.

    SFX: Mystic Lariat.When creating entangling or immobiliz-ing complications, add a and step up the eect die.

    SFX: Spirit Senses.If a pool includes a S Rpower, spend a doom die to reroll.

    Limit: Haunted. Change any S Rpower intoa complication to step up the lowest die in the doompool or add a doom die. Activate an opportunityor remove the complication to recover that power.

    C E M E

    M E V E

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    FS44 FIFTY STATE INITIATIVE

    RED WOLFAfter his tribal-elder fathers

    murder by industrialist CorneliusVan Lunt, Will Talltrees swore ven-

    geance. Granted powers by the wolfgod, Owayodata, Talltrees became RedWolf, champion of the Cheyenne. Afterstopping Van Lunt, Red Wolf contin-ued seeking justice and protecting hispeople, both alone and alongside theAvengers and the Defenders and as amember of the Rangers. His pet wolf,Lobo, accompanies him. He also servedwith James Rhodes (War Machine)while in the US Marines.

    SB

    T

    C W GP C

    S TCHOSEN OF OWAYODATA

    E D E R

    E S E S

    E S

    SFX: Focus. If a pool includes a C Opower, replace two dice of equal size with onestepped-up die.

    SFX: Lobo. Spend a from the doom pool to step up aMResource during a Transition Scene. Activate

    an opportunity to do this during an Action Scene.Limit: Tribal Champion. Step up emotional stress inicted

    by the Cheyenne people, ancestors, or their gods tostep up the lowest die in the doom pool or add a doom die.

    CEREMONIAL WEAPONS

    WSFX: Coup Stick. Add a to an attack and step up physical

    stress inicted. If the target is stressed out from theattack, they take no trauma.

    SFX: Tomahawk. Step back the highest die in an attackaction pool to add a and step up physical stressinicted.

    Limit: Gear. Shutdown Wto step up the lowest die inthe doom pool or add a doom die. Spend a doomdie to recover W.

    A E C E

    C E M E

    M E

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    FS45THE INITIATIVE

    TEXAS TWISTERTexas-born ranch hand Drew

    Daniels manifested powers as a resultof dual exposure to extreme radiationand tornado winds. Rejecting mem-bership with the Frightful Four, Drew

    joined S.H.I.E.L.D.s Super-Agent pro-gram as the Texas Twister. LeavingS.H.I.E.L.D., he began a romanticand professional partnership withShooting Star and eventu-ally joined the superteamthe Rangers. Recently,

    Drews powers got outof hand when he wasdrunk, and hes nowworking to repaythe damagehe caused.

    SB

    T

    B TE-S.H.I.E.L.D. S-AM C

    HUMAN TORNADO

    A B A C

    E R E D

    FSFX: Area Attack. Against multiple targets, for each addi-

    tional target add a and keep an additional eectdie.

    SFX: Reap the Whirlwind.On a reaction against a closecombat attack action, inict physical stress with theeect die. Spend a doom die to step it up.

    SFX: Summon Twister.When using A Cto createassets, add a and step up the eect die.

    SFX: Yee-hah!Step up or double any H Tpower for one action. If the action fails, step backthat power. Activate an opportunity to recover thatpower.

    Limit: Exhausted.Shutdown any H Tpower to

    step up the lowest die in the doom pool or add a doom die. Activate an opportunity to recover thatpower.

    A E C E

    V E

    SHOOTING STARUsing special guns and gyrojet

    boots provided by her wealthyfather, Victoria Star set out

    to become a famous rodeoperformer and celebrity.Taking the name ShootingStar, she used her skills asa trick-shooter and acro-bat to wow crowds andperiodically performsuper heroics. Meetingher future partner andlover Texas Twister, thepair joined the supergroupthe Rangers. Since then,Shooting Star has battleddemons, super villains, andeven a rampaging Hulk.

    SB

    T

    A HM M

    R PSTAR SHOOTERS

    E Rx WSFX: Draw! On a reaction against a ranged attack action,

    inict physical stress with the eect die. Spend adoom die to step it up.

    SFX: Paralysis Pellets.When inicting a paralysis complica-tion on a target, add a and step up the eect die.

    SFX: Trickshooting.Spend a from the doom pool todouble or step up a S Sstunt.

    Limit: Gear. Shutdown a S Spower to step upthe lowest die in the doom pool or add a doomdie. Spend a doom die to recover that power.

    A E B E

    C E V E

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    FS46 FIFTY STATE INITIATIVE

    FOCUS ON:

    THE SHADOW INITIATIVE

    If you want to go the black ops route with your post-Civil War game, have the players take

    on the role of the Shadow Initiative. This team, organized and trained in secret and working

    directly for Henry Peter Gyrich, takes care of business out of the public eye and with full

    deniability. The team shares some things in common with the Thunderboltsbut is less about

    giving criminals a way to pay o their sentences, and more about using some of the most

    deadly covert superhumans as government agents.

    Shadow Initiative members might include Bengal, Constrictor, the mysterious Mutant

    Zero(AKA Typhoid Mary), and any Camp Hammond recruit who shows promise as a black ops

    agent, especially those who dont pass muster as public heroes.

    BENGALWitnessing his villages destruc-

    tion, young Duc No Trahn swore re-venge. Training for years, he came tothe West as Bengal, hunting those heblamed for the atrocity. On his questBengal has faced Daredevil, Red Wolf,Shang Chi, and the New Warriors. Healso w