Civ89 Instructions for PowerPoint. Getting Started Civ89 is a game of military, technological, and...

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Civ89 Instructions for PowerPoint

Transcript of Civ89 Instructions for PowerPoint. Getting Started Civ89 is a game of military, technological, and...

Civ89 Instructionsfor PowerPoint

Getting Started• Civ89 is a game of military, technological, and

economic conquest played with two people, identified by the colors black and gray, on one TI-89, TI-89 Titanium, TI-92 plus, or Voyage 200 calculator

• Game files must be in the main folder• Only the program files (civ89, zciv89) may be

archived• Before playing, back up all important data to a

computer. While I have done my best to ensure that this program will not harm your calculator, it is possible that your calculator will crash while running Civ89, as with all games of such complexity

Getting Started• The title screen has two options: start a new

game and load a saved game

• Loading a game:– Select “Load Game” and use ↑ and ↓ to select the

file to load

Getting Started• Starting a new game:

– Select “New Game”– Set game options, using +, –, and/or the number

keys to change each digit and the letter keys to enter player names

– Set the scenario file– Set the starting units– Set the map file

Your Empire, an Overview• Your empire consists of units, cities, and some amount of gold• Main functions of units:

– Offense– Defense– Construction– Mining

• Main functions of cities:– Protection– Production of units

Cities:

Military• Selecting a unit:

– First, select its space on the map:• Using ↑, ↓, ←, →, and/or 2nd or ♦ plus a direction, find

the space on the play screen• Press ENTER

– If necessary, use ↑ and ↓ to scroll through other units and cities at that space, then press ENTER

– Alternatively, use ←, →, 2nd or ♦ plus a direction, and/or the letter keys, or press “n” to activate the next unit

Military• Selecting a unit will give detailed information about

the unit

• Press “h” for more information about the unit

Military• Hit points:

– Each unit has a set number of hit points– When the unit is attacked, it loses hit points– When the unit reaches 0 hit points, it is destroyed– Recovering health:

• Press “r” or “s” to use the selected unit’s remaining movement points to recover health

• Alternatively, wait until the end of your turn, when units will rest automatically

Military• Moving:

– To move a unit, select it, then press an arrow key in the direction you want to move

– The unit will lose 1 movement point (with some exceptions explained later) and will move one space in that direction

– Limits to movement:• Ground units can only travel on land spaces• Water units can only travel through water spaces, river

spaces, and cities• Air and high air units can use any space for travel

Water spaces: River spaces:

Military• Tip: press MODE to see movement points on

the map screen instead of a health bar

• Limitations:– There can be no more than 10 units in a space

without a city and 25 units in a space with a city– Each player is limited to 50 cities and 300 units

total– Units from only one player can occupy any given

space

Military• How to attack:

– Move adjacent to an enemy unit– Press the direction of the enemy unit

Military• The effects of attacking:

– Attacking costs 1 movement point– Units can only attack once per turn– Different unit types have different attack powers

against ground and water units, air units, and high air units

– Some units have a blast radius, allowing them to attack units at several spaces at once

– Some units self-destruct after attacking– Damage is partially random

Military• Defending:

– The unit most likely to survive is selected to defend each space

– If the defending unit is destroyed…• If it is not in a city, all other units at that space are also

destroyed

• If it is in a city, only it is destroyed

Military• Building and buying units:

– Each city can produce units– Selecting a city:

• Go to the city’s space on the map

• Press ENTER to select the space

• If necessary, press ENTER again to select the city

• You can also press “c” to activate the next city

Military• Building and buying units:

– Changing a city’s production:• Select the city

• Use ↑ and ↓ to scroll through available options, then press ENTER

• You can also use ←, →, 2nd or ♦ plus a direction, and/or the letter keys

Military

• Building and buying units:– Buying units:

• Select a city and change its production to the desired unit

• Select the city again and choose the “Buy” option

• The unit will be produced at the beginning of the next turn

Military

• Building and buying units:– In addition to units, cities can work on two other

tasks:• “Mining” adds gold to your empire

• “Science” increases a city’s scientific output (science is explained in detail later)

– Some units will assist a city’s production if they end a turn in that city

Military• Transport units:

– Some units can transport other units– The types of units they can transport are some combination

of ground, water, air, and high air, depending on the unit– Moving a transport units moves all the units it is carrying– Boarded units cannot attack or defend– Boarding a transport unit:

• Select the unit to be boarded• Locate on the right side of the screen where it says

“Board”• Press the F key indicated there

Military• Transport units:

– Another way to board:• Select a ground unit

• Press the direction of an adjacent transport unit that is on a water space

– There are three ways to release boarded units:• Select a unit and press the F key next to “Exit”, OR

• Select a unit and press an arrow key to move it, OR

• Select a transport unit and press the F key for “Releas”

Military• Bombs:

– Bombs are special units that cannot move outside of an air-based bomber unit

– There are four ways to detonate a bomb:• Select the bomb and press the F key for “Detnate”

• Select the bomb and press a direction to detonate it one space in that direction

• Select the bomber and press the direction of an adjacent enemy unit

• Select the bomber and press the F key for “Releas”

Technology• Your empire is researching one technology at

any given time

• New technological advances allow you to make new units and can give your empire other benefits

• A technology can only be researched if all of its prerequisites have been researched

Technology• When you finish researching a technology, the

game will ask which technology to research next. When this happens…– Use ↑ and ↓ to scroll through available

technologies, then press ENTER– You can also use ←, →, 2nd or ♦ plus a direction,

and/or the letter keys

Technology• The goal seek feature will tell you what to

research next if you want to reach a particular technology

• Speed of research:– The more cities you have, the faster you will

research a new technology– Changing a city to “Science” increases its

scientific output by 150%

Economy• Your first ten cities

earn revenue, starting at 5 gold per city per turn

• Some technologies increase your revenue

• Cities after the 20th cost gold for maintenance

-6046th and above

-5041st through 45th

-4036th through 40th

-3031st through 35th

-2026th through 30th

-1021st through 25th

011th through 20th

varies1st through 10th

Income per City per Turn

Cities

Economy• Mining:

– A city set to “Mining” earns 8 gold per turn

– Some units can also mine gold, at the cost of movement points

– To mine with these units, select one and press the F key for “Mine”

– Mine spaces double the amount of gold mined at a location

Mining spaces:

Economy• Unit fees:

– Your empire can support 25 units plus 5 additional units for each city

– Extra units cost gold equal to 10% of their purchase cost per turn

• Disbanding and Demolishing– To save gold, you may need to disbanding a unit or

demolish a city– To do this, select the unit or city and press

backspace

Terrain• The map is a grid of variable size

• It is cylindrical, meaning if you continue going right you will eventually reach your starting point

• Each space is either a water space or a ground space• Ground spaces can have any combination of the

following: roads, rivers, and mines

Water: Roads: Rivers: Mines:

Terrain• Moving a ground unit from a city or roads to a

city or roads costs 0.5 movement points

• Moving a water unit to a river space costs 1.5 movement points

• All other moves cost 1 movement point

Cities: Roads: Rivers:

Construction• Some units can build roads and cities

• Some units can also build canals, which adds rivers to a space on the map

• To start construction, select one of these units and press the F key for “Roads”, “City”, or “Canal”

• Construction costs movement points

The Empire Screen• The empire screen gives you access to various

options and information

• You can exit the game or end your turn from the empire screen

The Empire Screen• Selecting “Military”

shows a unit graph

• Selecting “Economy” shows gold and revenue information

• Selecting “Technology” activates goal seek

• Selecting “Settings” allows you to view and alter game settings

Winning the Game• There are two way to win the game:

– Destroying all of your enemy’s cities and units– Reaching the turn limit set before the game began:

• In this case, the winner is determined using a formula

• Each player’s power index is doubled and added to his or her gold

• The power index is equal to the total of 10 times the HP plus the 15 times the attack rating for all units with a nonzero attack rating

• The player with the higher total wins