Chicago Quest Vision
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Transcript of Chicago Quest Vision
![Page 1: Chicago Quest Vision](https://reader035.fdocuments.in/reader035/viewer/2022081404/558ec4081a28abb4468b4634/html5/thumbnails/1.jpg)
CHICAGO QUEST VISION
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ChicagoQuest
Agent
Screening Process
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A learner is…capable of adapting itself to the sorts of new and diverse
circumstances that an active agent is likely to encounter in a dynamic world.
-Brent Davis, Dennis SumaraComplexity and Education
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OUR MISSION
Creating agents of change for an emergent world
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Agent of Change
Problem Solving
Communication
Self-awareness
AdaptabilityPersistence
Collaboration
Foresight and Afterthought
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An adaptive agent is constantly playing a game with its environment.
-M. Mitchell WaldropComplexity
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Problem Solving
Missions and Project
Based Learning
Boss Levels and
High Challenge Projects Game
design and systems thinking
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…kids…have developed another skill, one that almost looks like patience: they are
more tolerant of being out of control, more tolerant of that exploratory phase where the rules don’t all make sense,
and where few goals have been clearly defined.
Steven JohnsonEmergence
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Adapting and
Predicting
Secret Missions
and Surprise Activities
Shifting Scenarios
Subject integration
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Persistence
Long term projects,
multi-stage projects
Challenges that
StretchPeer
review and open work
model
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CommunicationPresentations
Webinars
Being me social
networkAgent Profile
Professional interactions
with community
partners
Email, logs, and design
notes
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Competition and cooperation may seem antithetical, but at some very deep
level, they are two sides of the same coin.
-John Holland
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CollaborationGroup missions and boss levels
Personal best competitive model – High
score
Teams – shifting and stable Professional
interactions with
community partners &
game designers
Peer review and open work
model
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Self-awareness
Mission briefings
Roles and responsibilitie
s
Agent profile
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A WORLD OF CHANGE
The culture of a school is an emergent system built
on the nature of interactions between
agents
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Dynamic School Culture
Gamefulness
Student-teacher
collaboration
Instantaneous feedback
Satisfying Work
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Do more satisfying work.
-Jane McGonigal,Reality is Broken
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Satisfying Work
Real world Problems
Service and Community
Instantaneous Feedback
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a game is “the voluntary effort to overcome unnecessary obstacles”
Bernard SuitsGrasshopper: Games, Life and Utopia
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Student-teacher Collaboration
Professional Developmen
t
Quests and Missions
Instantaneous Feedback
Agent Profile
ChicagoQuest Wiki
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...a designer introduces new…strategies into the world.
-Robert Axelrod, Michael Cohen
Harnessing Complexity
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GamefulnessSecret Missions
Quests, Missions, and Boss Levels
Rare and Unique Items
Game designer
collaborations
Agent Profile
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“Three things, then, are involved in active learning: experiencing the world in new
ways, forming new affiliations, and preparation for future learning.”
James Gee“Semiotic Domains: Is Playing Video Games a Waste of Time?”
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Instantaneous Feedback
Agent Profile
Mission Briefings
Mission Logs ChicagoQuest Wiki
Email, Being Me
Gameful Assessment
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PROFESSIONAL DEVELOPMENT
Teachers are agents of change in the school culture
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Agent of Change
Problem Solving
Communication
Self-awareness
Adaptability
Persistence
Collaboration
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Agent of Change
Professional League of Champions (PLC)
Danger Room
Communications Command Center
Be a Hero
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Professional League of
Champions
Group Quests and Missions
Individual Challenges
and Missions
Critical Friends Groups
Game Economy
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Be a Hero
Community Service
Mentoring
Role Models
The Extraordinaries
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Communications Command Center
Instantaneous Feedback
Streamlined CommunicationsGroundcrew
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Danger Room
Scenarios
CFG PresentationsIndividual Presentations
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Together we are embarking on an epic quest, a quest to change education and
to change the world…
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