Character Sheet-Generator v9.8.1 (A4)

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    D +

    D +

    Acrobatics (DEX)

    Animal Handling (WIS)

    Arcana (INT)Athletics (STR)

    Deception (CHA)

    History (INT)

    Insight (WIS)

    Intimidation (CHA)

    Investigation (INT)

    Medicine (WIS)

    Nature (INT)

    Perception (WIS)

    Performance (CHA)Persuasion (CHA)

    Religion (INT)

    Sleight of Hand (DEX)

    Stealth(DEX)

    Survival (WIS)

    Player:

    Age:

    Name:Class:Experience:

    Hair:Alignment:

    Eyes:Gender:

    AC

    +

    +

    ARMORBONUS

    MAGIC

    +

    +

    SHIELDBONUS

    DEXTERITYMOD

    MISCMOD1

    +MISCMOD2

    STEALTHDISADV.

    M X HIT POINTS

    HP

    HIT

    D +

    TEMPORARYHP

    CURRENT

    WOUNDS

    Initiative +

    DEX MISC.

    Attacks

    Health

    ATTACKSPERACTION

    Actions

    SPEEDSPEED

    ENCUMBERED

    RESISTANCE

    HALFDAMAGERECOVERHALFOFYOURMAXIMUMHIT DICE AFTER A LONG REST.

    MEDIUM ARMOR (MAX = )

    HEAVY ARMOR (MOD = 0)

    DICE

    Faith:Skin:

    AMMUNITION

    TOTAL

    ACDURING REST

    Size:Race: Height: Weight:Background:

    Next level:

    Skills

    ProficiencyBonus

    Passive Perception

    Senses

    Limited Features

    FEATURE MAX.USAGES R ECOVERY USED

    INSPIRATION

    aving Throw Advantages / Disadvantages

    BONUSACTIONS REACTIONS

    D D D AND

    BONUS NAME (ABILITY) PROF. EXP.ADV

    DIS

    PE

    AMMUNITION

    TOTALTYPE

    LEVEL DIE CON USED

    USED THIS ROUND

    Defense

    I DC10

    II

    III III

    II

    I

    DEATHSAVINGTHROWS

    DIE LIVE

    Ability Save DC

    = 8 +

    PR

    BONUS

    OFIENCY

    +

    Combat

    Abilities

    STR

    DEX

    CON

    IINTELLIGENCE

    NT

    WIS

    CHA

    ABILITY MODIFIER SAVINGTHROW PROF.BONUS

    WISDOM

    STRENGTH

    DEXTERITY

    CONSTITUTION

    CHARISMA

    EVEL

    Show extra features

    2Shin John MeyerRogue 1, Ranger 1

    780 Add: 900Knight

    Fire Genasi Medium 5'0male Orange Crimson red Rust Red

    23 Chaotic Neutral

    12 +1 +3

    15 +2 +4

    10 0 0

    14 +2 +4

    14 +2 +2

    10 0 0

    14 Dexterity 14Intelligence

    16Darkvision 60 ft

    +2

    SR LR Dawn

    +4

    +2

    +2+3

    0

    +4

    +2

    0

    +4

    +2

    +4

    +6

    0+2

    +2

    +4

    +6

    +4

    +4 Thieves' Tools (DEX)

    +2 2 0 30 ft 20 ft

    14

    12 Studded Leather

    2 2 Fire

    Heal

    18 181 8 0 8

    1 10 0 6

    PROF ABILITY 1hortsword Dex Melee +4 1d6+2 Piercing

    inesse, light

    agger Dex Melee, 20/60 ft +4 1d4+2 Piercing

    inesse, light, thrown

    hortsword Dex Melee +4 1d6+2 Piercing

    inesse, light

    lub (bone) Str Melee +3 1d4+1 Bludgeoning

    ight

    and crossbow Dex 30/120 ft +4 1d6+2 Piercing

    mmunition, light, loading

    narmed strike Str Melee +3 1+1 Bludgeoning

    olts 78oad Reload

    Attack / Cast a Spell

    Dash / Disengage / Dodge

    Escape Grapple / Help / Hide

    Ready / Search / Use Object

    Overrun / Tumble (or as bonus action)

    As 1 attack: Disarm / Grapple / Shove

    Dual Wield second attack Opportunity Attack

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    Class Features

    Background Feature

    FEAT:

    PERSONALITYTRAITS

    IDEAL

    BOND

    FLAW

    ADVENTURINGGEAR # ADVENTURINGGEAR

    ENCUMBERED

    -

    STR

    Light Medium HeavySimple Martial Other:

    FEAT:

    FEAT:

    FEAT:

    FEAT:

    TOTALWEIGHT

    #

    SUBTOTAL SUBTOTALHEAVILY ENCUMBERED

    P

    USH

    D

    RAG

    L

    IFT

    SPEED =

    STR

    DESIGN [email protected]; EDITS & FORM FIELDS BYJOOST WIJNEN - [email protected]. THED&D LOGOANDDRAGONSAREWIZARDSOFTHECOAST

    Tools & Others PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:=10 GP =10SP =5 SP =10CP

    GEMS AND OTHER VALUABLES:

    DAILY PRICE:

    STR -

    DISADV. STR, DEX, CONGEAR & COINS

    Shields

    Racial Traits

    Languages

    Background

    rmor:

    eapons:

    Features

    Proficiencies

    Feats

    Equipment

    Add Features

    Choose Feature

    Add Equipment

    ATTUNEDMAGICALITEMS(MAX3)

    re Genasi (+2 Constitution, +1 Intelligence)

    each to the Blaze: I know the Produce Flame cantrip.

    Once I reach 3rd level, I can cast the Burning Hands spell once with this trait as a

    st-level spell, and I regain the ability to cast it this way when I finish a long rest.

    Constitution is my spellcasting ability for these spells.

    ogue, level 1:

    Expertise (Rogue 1, PHB 96) [with two skills]

    I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level

    Sneak Attack (Rogue 1, PHB 96) [1d6]

    Once per turn, I can add damage to finesse/ranged attack if I have adv.

    I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.

    Thieves' Cant (Rogue 1, PHB 96)

    I know the secret rogue language that I can use to convey messages inconspicuously

    anger, level 1:Favored Enemy (Ranger 1, PHB 91) [Beasts]

    When selecting a favored enemy, I also learn one of the languages it speaks

    I have adv. on Wis (Survival) checks to track and Int checks to recall info about them

    Natural Explorer (Ranger 1, PHB 91) [Underdark]

    I can double my proficiency bonus for Int/Wis checks concerning Favored terrain

    While traveling for an hour or more in Favored terrain I gain the following benefits:

    - My allies and I are not slowed by difficult terrain and can't get lost except by magic

    - I am alert to danger even when doing something else; I forage twice as much food

    - If alone (or alone with beast companion), I can move stealthily at my normal pace

    - When tracking, I also learn the exact number, size, and time since passing

    etainers

    have the service of three retainers loyal to me family, one of whom is another noble and

    y squire. My other retainers are commoners who can perform mundane tasks for me,

    ut they do not fight for me, will not follow me into obviously dangerous areas (such as

    ungeons), and will leave if they are frequently endangered or abused.

    ommon

    hieves' Cant

    rimordial

    raconic

    Orc

    Undercommon

    Ignan

    Thieves' tools

    Dra on chess

    If you do me an injury, I will crush you, ruin your name, and salt your fields.

    Independence: I must prove that I can handle myself without the coddling of my family.

    (Chaotic)

    I hide a truly scandalous secret that could ruin my family forever.

    LBS

    Backpack, with: 1 5

    Hand crossbow 3

    Purse (with coins)

    Studded leather armor 1 13

    shortsword 2 1

    - Crossbow bolts 78 0,08

    - Da er 3 1

    - Club (bone) 2

    - Signet ring

    - Scroll of pedigree

    - Crowbar 1 5

    - Thieves' tools 1

    - Pitons 5 0,25

    - Tinderbox 1 1

    - Rations, days of 2 2

    - Waterskin 3 5

    - Hemp Rope, Feet of 50 0,2

    - Assorted bones

    - Manacles 6

    - rose scented vial

    23 54,1

    61 -120 lb

    121 -180 lb

    181 -360 lb 77,6 lb

    5 10 15 - 30

    25Wealthy

    4 gp

    Gem (15 gold)

    the latest version of this sheet on enworld.org

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    LBS

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    Magic Items

    ATTUNED

    CHARACTER:

    MAGIC ITEM: ATTUNED

    MAGIC ITEM: ATTUNED

    MAGIC ITEM: ATTUNED

    Conditions

    BlindedFail checks involving sight; attacks havedisadvantage; enemy attacks have advantage.

    CharmedCannot harm the charmer; charmer hasadvantage on any social interaction.

    DeafenedFail checks involving hearing.

    FrightenedCheck and attacks have disadvantage whensource of fear is in sight; cannot willingly movecloser to the source of fear.

    GrappledSpeed drops to 0.

    IncapacitatedCannot take actions or reactions.

    InvisibleCannot be seen (normally); attacks haveadvantage; enemy attacks have disadvantage.

    ParalyzedBecome incapacitated; fail Str and Dex savinghrows; enemy attacks have advantage; enemy

    attacks within 5 ft are critical hits; cannotspeak, move or take physical actions.

    PetrifiedBecome incapacitated; become paralyzed; gainresistance to all damage; stop aging; immuneto poison or disease; weight increase by afactor of 10.

    PoisonedAbility checks have disadvantage; attacks have

    disadvantage.

    ProneOnly move by crawling or stand up; attackshave disadvantage; enemy attacks haveadvantage if within 5 ft or have disadvantageotherwise.

    RestrainedSpeed drops to 0; attacks have disadvantage;enemy attacks have advantage; Dex savingthrows have disadvantage.

    StunnedBecome incapacitated; fail Str and Dex savingthrows; enemy attacks have advantage;cannot move; can only speak falteringly.

    UnconsciousBecome incapacitated; fall prone and dropwhat you are holding; fail Str and Dexsaving throws; enemy attacks have advantage;enemy attacks within 5 ft arecritical hits.

    VEL EFFECT (CUMULATIVE) FINISHINGALONGRESTREDUCES

    THEEXHAUSTIONLEVELBY1,

    PROVIDEDTHA

    TYOUALSOINGESTED

    SOMEFOODANDDRINK.

    Disadvantage on Ability Checks

    Speed halved

    Disadvantage on Attack Rolls and Saving Throws

    Hit Point maximum halved

    Speed reduced to 0

    Death

    MAGIC ITEM: ATTUNED

    MAGIC ITEM: ATTUNED

    MAGIC ITEM: ATTUNED

    [email protected]

    OM;E

    DITS&FORMFIELDSBYJOOSTWIJNEN-

    FLAPKAN@GMAIL

    .COM.T

    HED&DLOGOANDDRAGONSAREWIZARDSOFTHECOAST

    Exhaustion

    MAGIC ITEM:

    Status Possessions

    GEAR # #

    TOTALWEIGHT

    Other Holdings

    TOTALWEIGHT

    GEAR

    Notes

    Shin

    Underdark (Favored Terrain, PHB 91)

    I can double my proficiency bonus for Int/Wis checks concerning underdark terrain

    While traveling for an hour or more in underdark terrain I gain the following benefits:

    - My allies and I are not slowed by difficult terrain and can't get lost except by magic

    - I am alert to danger even when doing something else; I forage twice as much food

    - If alone (or alone with beast companion), I can move stealthily at my normal pace

    - When tracking, I also learn the exact number, size, and time since passing

    Beasts (Favored Enemy, PHB 91)

    Backpack 1

    Glowing moss rock (5 feet of light)

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    4/6Organization Symbol

    Character Portrait

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    ACM X HIT POINTS

    HP

    Passive Perception

    D +

    LEVEL DIE CON

    WOUNDS

    +

    DEXMISC.

    Health

    USED

    HIT DICE

    ATTACK /DESCRIPTION TO HIT DAMAGE DAMAGETYPERANGE

    SENSES/ SKILL PROFICIENCIES

    Attacks ATTACKSPERACTIONSkills

    Speed

    niti tive

    Age:Size:Weight:

    Gender:Name:Race:Height:

    Features Annotations

    Defense

    DESIGN [email protected]; EDITS & FORM FIELDS BYJOOST WIJNEN - [email protected]. THED&D LOGOANDDRAGONSAREWIZARDSOFTHECOAST

    TEMPORARYHP

    CURRENT

    I DC10

    II

    III III

    II

    I

    DEATHSAVINGTHROWS

    DIE LIVE

    STR

    DEX

    CON

    IINTELLIGENCE

    NT

    WIS

    CHA

    ABILITY MODIFIER SAVINGTHROW

    BONUS

    WISDOM

    STRENGTH

    DEXTERITY

    CONSTITUTION

    CHARISMA

    Notes

    CompanionMedium

    10 0

    10 0

    10 0

    10 0

    10 0

    10 0

    0

    0

    0

    0

    0

    0

    Heal

    0 0

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