CHAPTER 1cdn1.macgamestore.com/d2/manuals/Stronghold-3-Gold-manual.pdf · CHAPTER 1: GETTING...

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Transcript of CHAPTER 1cdn1.macgamestore.com/d2/manuals/Stronghold-3-Gold-manual.pdf · CHAPTER 1: GETTING...

Page 1: CHAPTER 1cdn1.macgamestore.com/d2/manuals/Stronghold-3-Gold-manual.pdf · CHAPTER 1: GETTING STARTED 6 Installation 6 Starting the Game 6 Tutorial 6 Game Modes 7 Interface 8 Building
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CHAPTER 1: GETTING STARTED 6 Installation 6 StartingtheGame 6 Tutorial 6 GameModes 7 Interface 8 BuildingPanel 9 NavigatingtheMap 10 MiniMap 10Chapter 2: HOW TO PLAY 11 PlacingBuildings 11 DeletingBuildings 12 RepairingBuildings 12 TheStockpile 13 StockpileResources 13 TheGranary 14 Food 14 TheKeep 14 HonourGoods 14 Banquets 14 TheChurch 15 TheInn 15 TheMarket 15 CreatingWorkers 16 Popularity 17 FearFactor 19 Events 19 Decorations 20 STRONGOLD3ReferenceGuide 20Chapter 3: ESTATES 20 NeutralEstates 20 CarterPost 20 AbbeyEstates 20 WarlordEstates 21

LIMITEDWARRANTY(U.S.andCanada)Definitions:Theterm“Software”asusedinthisLimitedWarrantymeansthecomputerprogramscon-tainedonthecomputermediainthispackage,togetherwithanyupdatessubsequentlysuppliedby7six-tyInteractive, (“7sixty”).Theterm“RelatedMaterials”meansalloftheprintedorothermaterials, ifany,providedinorwiththispackageorlatersupplied,ormadeavailable(including,butnotlimitedto,inelectronicformviatheInternet),by7sixtyforusewiththeSoftware.WarrantyLimitedToPhysicalMedia:7sixtywarrants,totheoriginalretailcustomeronly(“you”),thatthecomputermediacontainingtheSoftwareisfreefromphysicaldefectsinphysicalmaterials.Thedurationofthiswarrantyis90daysfromdateofpurchasebyyou.Ifyoudiscoverwithinthatperiodafailureofthecomputermediatocon-formtotheforegoingwarranty,youmustpromptlynotify7sixtyinwriting.Innoeventshallsuchnoti-ficationbeeffectiveforanypurposeifreceivedby7sixtylaterthan120daysafterthedateofpurchasebyyou.InanycasewhereyoupurchasetheSoftwarefordeliverytoyou,the“dateofpurchase”willbeconsideredthedateonwhichitisdelivered.Visitwww.7sixty.com,orcontact7sixtyattheaddressonthebackcoverofthisbooklet,fordetailedinstructionsformakingwarrantyclaims.Withinareasonabletimeafteryounotify7sixtyandprovideyourreceiptorotherproofofdateofpurchase,7sixtywill,initssolediscretion,(a)repairorreplacetheSoftwareand/orRelatedMaterials,at7sixty’sexpense,or(b)refundtheentireretaillicensefeefortheSoftwareandRelatedMaterials.Theseremediesareyourexclusiveremediesforanybreachofwarranty.WhatIsNotCoveredByThisWarranty:ThiswarrantydoesnotcovertheSoftwareorRelatedMaterialsthemselves,anddoesnotcovercomputermediathathasbeenlostorstolen,ordamagedbyaccident,misuse,ormodification,anddoesnotcoveranyhardwareorsoftwarenotsuppliedby7sixty.DISCLAIMEROFWARRANTY:THEFOREGOINGWARRANTIESAREINLIEUOFALLOTHERWARRANTIES,EXPRESSORIMPLIED,ANDANYANDALLIMPLIEDWARRANTIES,INCLUDING,BUTNOTLIMITEDTO,THEIMPLIEDWARRANTIESOFMERCHANTABILITYANDFITNESSFORAPARTICULARPURPOSE,AREHEREBYDISCLAIMED.NOLIABILITYFORCONSEQUENTIALDAMAGES:7SIXTYSHALLNOTBELIABLEFORSPECIAL,INCIDENTAL,CONSEQUENTIAL,INDIRECTOROTHERSIMILARDAMAGES,EVENIF7SIXTYORA7SIXTYAGENTHASBEENADVISEDOFTHEPOSSIBILITYOFSUCHDAMAGES,REGARDLESSOFANYFORMOFTHECLAIM(INCLUDING,BUTNOTLIMITEDTO,PRODUCTLIABILITY,BREACHOFCONTRACTORNEGLIGENCE).THISMEANS7SIXTYISNOTRESPONSIBLEORLIABLEFORDAMAGESORCOSTSINCURREDASARESULTOFLOSSOFTIME,LOSSOFDATA,LOSSOFPROFITSORREVENUE,LOSSOFUSEOFTHESOFTWAREORDAMAGETOANYOTHERSOFTWAREORHARDWARE.INADDITION,7SIXTYISNOTRESPONSIBLEORLIABLEFORDAMAGESORCOSTSINCURREDINCONNECTIONWITHOBTAININGSUBSTITUTESOFTWARE,CLAIMSBYOTHERS,INCONVENIENCEORSIMILARCOSTS.ANYLIABILITYNOTTOEXCEEDRETAILLICENSEFEE:INNOEVENTSHALL7SIXTY’SLIABILITYFORANYDAMAGESTOYOUORANYOTHERPERSONEVEREXCEEDTHERETAILLICENSEFEEPAIDFORTHELICENSETOUSETHESOFTWARE,REGARDLESSOFANYFORMOFTHECLAIM(INCLUDING,BUTNOTLIMITEDTO,BREACHOFCONTRACT,PRODUCTLIABILITYORNEGLIGENCE).NoOtherWarranties:ThisLimitedWarrantyrepresentstheentireandonlyagreementregardingthewarrantiesapplicabletotheSoftwareandtheRelatedMaterialsandsupersedesanypriorpurchaseor-ders,communications,advertising,orrepresentations.Nounauthorizedpersoncanchangethetermsofthiswarranty.Additionalstatementsbyagents,employees,distributorsanddealersof7sixty,suchasdealeradvertisingorpresentations,donotconstitutewarrantiesby7sixty,donotbind7sixty,willnotbehonoredby7sixty,andshouldnotbereliedupon.LocalLawRights:Thiswarrantygivesyouspecificlegalrights;youmayhaveotherrightswhichvaryfromStatetoState.SomeStatesdonotallowtheexclusionofincidentalorconsequentialdamages,orthelimitationonhowlonganimpliedwarrantylasts,sosomeoftheabovemaynotapplytoyou.GoverningLaw;Severability:ThisagreementshallbegovernedbythelawoftheCommonwealthofVir-giniaandapplicablefederallaw,andthechoice-of-lawprovisionsofVirginialawshallnotbeappliedtosubstitutethelawofanyotherStateornation.ThisLimitedWarrantyisintendedtofollowandbegover-nedbyapplicablelawandshallapplytothefullestextentpermittedbyapplicablelaw,butshallnot,andshallnotbeinterpretedorconstruedasseekingto,applyinanywaythatisprohibitedbyapplicablelaw.In theeventofany irreconcilable conflictbetween thisLimitedWarrantyoranyprovision(s)hereof,andanyapplicable law,such lawshall takeprecedence,butonlytotheminimumextentnecessarytopreventanyapplicationofthisLimitedWarrantythatisprohibited.IfanyprovisionofthisAgreementisdeterminedbyanycourtofcompetentjurisdiction,orarbitratororotherlegalauthoritywithcompetentjurisdiction,tobevoid,invalid,illegalorunenforceableinanyrespectforanyreasonwhatsoever,suchprovisionshallbeconstruedasbeinglimitedorreducedtotheextentnecessaryforittobevalidandenforceable,orshallbereformedsoastomakeitvalidandenforceable(andthecourt,arbitratororotherlegalauthorityisauthorizedanddirectedtomakesuchreformation).Ifsuchconstructionorreformationisnotfeasible,thensuchprovisionshallbedeemedtobestrickenherefrom,andtheremainderhereofshallcontinuetobevalidandenforceable,andshallbeenforced,accordingtoitsterms.TheUnitedNa-tionsConventionOnContractsfortheInternationalSaleofGoodsshallnotapplyto7sixtys‘sale,oryourpurchase,oftheSoftwareortothisLimitedWarranty.

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Chapter 4: MILITARY BASICS 21 TheArmoury 21 Weapons 21 TheBarracks 22 Troops 22 SiegeCamp 22 EngineersGuild 23Chapter 5: COMMANDING UNITS 23 SelectingUnits 23 TroopSelectionPanel 24 Groupingunits 24 MarchingOrders 24 Movingunitsontowalls,towersandbuildings 25 AttackingWalls(andSappers) 25 DigginginMoats 25 AssemblyPoints 25 UnitStances 26 UnitFormations 26 UnitCommands 27 MilitaryCommands 27 DisbandTroops 28 UsingSiegeEquipment 28 HurlingCows 29 Laddermen 29 MapBookmarks 29Chapter 6: DEFENDING YOUR CASTLE 30 BuildingWalls 30 Gatehouses 30 Bastions 31 Towers 31 EngineTower 31 BeaconTower 31 Hoarding 32 Traps 32 Moat 32 PitchDitch 32 BoilingOil 33 BurningLogs 33 Braziers 33

Chapter 7: MULTIPLAYER 34 MultiplayerLobby 34 HostingaGame 34 GameLobby 34 GameModes 34 Promotion 35Chapter 8: COMMUNITY FEATURES 36 STRONGHOLDProfile 36 Achievements 36Chapter 9: FAQ 36Chapter 10: HOTKEYS 39Chapter 11: SUPPORT 41Chapter 12: GAME CREDITS 42

Important Health Warning About Playing Video GamesPhotosensitive seizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

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CHAPTER 1: GETTING STARTED

InstallationPlacetheSTRONGHOLD3DVDintoyourDVD-ROMdrive.IfyourcomputerhasAutoPlayenabled,aninstallationwindowwillautomaticallypopup.ClickontheInstallbuttonandfollowtheon-screeninstructionstoinstallSTRONGHOLD3onyourcomputer.Iftheinstallationwindowdoesnotappear,openMyComputerandbrowsetoyourDVD-ROMdrivetoviewthecontentsoftheSTRONGHOLD3DVD.DoubleclickonSetup.exeandfollowtheon-screeninstructionstoinstallSTRONGHOLD3onyourcomputer.

STRONGHOLD 3 uses Steam to authenticate your copy of the game. If you don’t already have a free Steam account, you will need to create one and install the free Steam client software.

Starting the GameWhenyoufirstplaySTRONGHOLD3youwillbeaskedwhetheryouwanttocreateaSTRONGHOLDProfile.CreatingaSTRONGHOLDProfilewillgiveyouaccesstoanumberofgreatSTRONGHOLD3featuressuchascustomisableshields,downloadablemapsandonlineleaderboards.

IfyouhavealreadycreatedaSTRONGHOLDProfilesigninusingtheboxprovided.

TutorialThetutorialwillteachyouthebasicconceptsyouneedtoknowtoplaySTRONGHOLD3.ThetutorialisespeciallyusefultoplayerswhoarenewtoSTRONGHOLDgames.

Game ModesMilitary Campaign-The“Wolf’sRevenge”campaignisagreatplacetogettogripswithallofSTRONGHOLD3’sfeatures.TheWolfisdead…orsothepeoplethought.10yearsofpeacehavepassedsincethetyrantlastwreakedhavocandtheyoungKingthatrulesthelandhasbecomelazy,unawareofthedangerwhichlurksaroundthecorner.TheWolfisbackandheisnothappy!Buildmightycastles,commandgreatarmiesandplandevastatingsiegesasyouhelptheKingdefendhislandsagainstthemostfearsomeofenemies.

Economic Campaign–The“LadyCatherine’sAbbey”campaignconcentratesontheeconomicsideofSTRONGHOLD3withonlyasmallamountofcombat.ThecampaigntellsthestoryofLadyCatherineasyouhelphertorebuildherbelovedAbbey,whichwasdestroyedintherecentwarwhichravagedherlands,tobringpeaceandhopebacktothepeople.Youwillbefacedwithanumberofeconomicbasedchallengeswhichwilltestyourcastleplanningskills.Onlythegreatestbuilderscanhopetoachievesomuchwithsolittle.

Free Build Mode–FreeBuildmodegivesyouablankcanvasallowingyoutobuildtoyourheartscontentwithnogoalsorenemiestoworryaboutatallandgivingyouaccesstoallthebuildingsavailableinSTRONGHOLD3.Youmerelychoosethemapyouwishtobuildonandawayyougo!

User Maps–CustomMapsallowyoutoloadcampaignswhichyouhavecreatedyourselfusingtheeditororotherusercreatedcampaigns.

Historic Sieges –HistoricSiegemodeputsyouintheheartofthebattle.Youtakecommandofasiegingarmyormountarearguardstrategyasyoutakeonaselectionofreal-lifecastlesfromaroundtheworld.Beforestartingeachsiegeyouwillbegivendetailedinformationaboutthecastleyouwillface.Planyourstrategywell!

Multiplayer–Fightmedievalmultiplayerbattlesin3greatmodes:ClassicDeathmatch,KingoftheHillorCapturetheFlag.

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InterfaceThissectionintroducesyoutotheSTRONGHOLD3interface.

Honour–TheamountofhonouryourLordhasacquired.

Gold–Theamountofgoldinyourtreasury.

Population–Thetotalnumberofpeasantscurrentlyinthecastleandthemaximumnumberthecastlecancurrentlyhold.

Peasants–Thenumberoffreepeasantsyouhaveavailabletowork.

Popularity–Howpopularyouarewithyourpeople.

Speed-Thetimethenextpeasantwillarrive.Clickingoneitherofthesewilldisplaythepopularityinformationpanel(page17)

Objectives–Theseareyourcurrentobjectivestowinthemission.Theprogressbararoundtheedgeindicateshowcloseyouaretoachievingtheobjective.Mouseovertheicontoseemoredetailedprogressinformation.

Messages–Importantmessageswillappearinthisarea.

Building PanelTheBuildingpaneldisplaysallthebuildingsavailabletoplaceinthecurrentmap.Toplacebuildingssimplyselectthebuildingfromabuildingcategoryandclickonthemaingamescreen.

Industry Buildings-Buildingswhichproducetherawmaterialsrequiredtobuildagreatcastle,suchaswoodandstone.

Food Buildings-Buildingswhichproducefoodtofuelyourworkers,suchasapples,cheeseandbread.

Town Buildings-Civilianbuildingstohelpkeepyourpopulationhappysuchashovels,thechurch,theinnandthemarket.

Honour Buildings–Buildingswhichallowyoutogeneratehonour.

Military Buildings–Allthingsmilitaryincludingthebarracks,armoury,weaponsworkshopandsiegecamp.

Castle Walls –Woodenwallsandtwotypesofstonewallscanbeplacedaswellasaselectionofbastionstohelpstrengthencastlewallsandcreatemoreintricatecastledesigns.

Castle Towers–Aselectionofwoodenandstonetowerstoimprovethedefensivecapabilitiesofthecastle.

Castle Gates–Aselectionofwoodenandstonebasedgatehousesallowsafeaccesstoandfromthecastle.

Castle Defence–Structuresdesignedtohelpdefendyourcastle,suchasmoat,traps,pitchandwardogs.

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Navigating the MapTomovearoundthemainmap,moveyourmousepointertotheedgesofthescreen.Whenyoumovearoundthemap,theoverheadmini-map(bottomleftcorner)willmoveandshowyourcurrentposition.

Tozoomintothemaprotatethemousewheelforward.Tozoomoutrotatethemousewheelbackwards.

Torotatethemapholddownthemiddlemousebuttonandmovethemouseleftorright.

Ifyouwishtoswitchbetweennormalviewandtopdown(architect)viewpresstheSpaceBar.

Ifyouwishtojumptoaspecificlocationonthemainscreenyoucanleftclickonthemini-map.

Mini MapTheminimapgiveyouanoverviewofthemainmapshowingthepeopleandresourcesavailable,alongwithapproachingenemiesandenemycastles.Youcanmovearoundthemainscreenbyleftclickingontheminimaptogotoaspecificlocation.

Thebuttonsaroundtheminimapallowyoutozoominandoutandpantheminimap.Youcanalsotoggleestateboundrylinestoseehowmuchlandyouandyourenemiesown.Whenyourkeepisenclosedbywallsthepadlockattachedtotheminimapwill“lock”.

Medieval FactPeasants could ill afford to buy or make new clothes very often, so it was common for them to own only one set of clothes. Underclothes might be washed fairly frequently, but the outer garments could remain unwashed for months at a time! Most peasants would constantly repair their clothes to make them last many years.

CHAPTER 2: HOW TO PLAYThissectionisaquickguidethroughallthemainfeatureswithinSTRONGHOLD3.Hereyouwilllearnhowtoplacebuildings,aswellaslearnalittleaboutthekeybuildingsinSTRONGHOLD3andsomeofthemainsystemswithinthegame.

IfyouhavenotplayedaSTRONGHOLDgamebeforewerecommendthatyouplaythroughthetutorial.

Placing BuildingsSTRONGHOLD3isaninstantbuildgame;workersarenotrequiredtocreatebuildings.Aslongasyouhavetheresourcesavailabletobuildthebuilding,itiscreatedassoonasit’splaced.

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Whenplacingabuildingonthemapabuildingfootprintwillappearunderneathit,showingyoutheareathebuildingoccupies.Buildingscannotbeplacediftheirfootprintoverlapsotherbuildingsorobjectsonthemap.Youcanrotatebuildingsusingthemousewheel.

Leftclickonthemaptoplacebuildings.Rightclicktoclearthecurrentlyselectedbuilding.

Eachbuildingyouplacerequireswood,stone,goldoracombinationofthesetobuildit.Youcanonlyplaceabuildingifyouhaveenoughoftherequiredresourcesavailableinyourstockpile.

AtthestartofamissionyoumustplaceaStockpiletostoreresourcesandaGranarytostorefood.

Deleting BuildingsTodeleteabuildingfromyourcastle,leftclickonthedeletebuttonthenclickonthebuildingyouwishtodelete.Halfoftheresourcesspentonconstructingthebuildingwillberecovered.

Repairing BuildingsTorepairabuildinginyourcastle,leftclickontherepairbuttonandthenclickonthebuildingorstructureyouwishtorepair.

The StockpileThestockpileisthemostimportanteconomicbuildinginSTRONGHOLD3.Itisthefirstbuildingyoumustplaceandiswhereyourprimaryresourcesarestored.Itmustbeplacedatthestartofthegameandnootherbuildingscanbeplaceduntilyouhavebuiltastockpile.

Thestockpilecanholdaninfinitenumberofresources.Toseetheexactamountofeachresourcestored,leftclickonthestockpile.

Stockpile ResourcesResource Produced by Used to makeWood WoodCampStone StoneQuarry*Iron IronMine*Pitch PitchDitch Wheat WheatFarm FlourFlour Mill BreadHops HopFarm AleWool SheepFarmAle BrewerCandles ChandlersWorksop

* The Stone Quarry and Iron Mine require an Ox Tether to transport Stone or Iron back to the Stockpile.

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The GranaryTheGranarystoresthefoodusedtofeedyourpeasants.Onlyonegranarycanbeplacedanditcanholdaninfiniteamountoffood.

Food Produced by RequiresApples AppleOrchardCheese DairyFarmMeat PigFarmBread Bakery Flour

The KeepTheKeepisthefocalpointofanycastle.TheLordliveshereanditiswherehewillmakehisfinalstandintimesofwar.Atthestartofanygamethekeepwillalreadybeplacedonthemap.Thekeephouses8peasantswhogatheraroundthecampfirereadytohelpgetyourvillageeconomyupandrunning.TheKeepalsostoresallhonourgoodswhichareusedtoholdgrandbanquets.

Honour Good Produced by RequiresVenison HuntersPostVegetables VegetableFarmHoney ApiaryWine VineyardClothes Tailor Wool

Banquets

HoldingabanquetgenerateshonourwhichcanbeusedtoupgradetheKeep(ifavailable),purchasehigherrankedtrooptypes,buildcertainbuildingsandrankup(Multiplayeronly).Themorehonourgoodsyoumake,thebiggerthebanquetyoucanhostandthemoreadditionalhonouryouwillgenerate.Youwillalsoreceivealargebonusmultiplierforhostingabanquetusingmorethanonetypeofhonourgood.

The ChurchThechurchiscentraltomedievalvillagelifeandcanhelpinfluencethehappinessofyourvillagers.Thechurchusescandlesstoredinthestockpiletoholdchurchservices.Thebiggerthechurchservice,themorecandlesareusedandthehappiertheparishionerswillbe.

The InnThemostpopularbuildinginanyvillageistheinn!Theinnservesthepeasantswithaleproducedfromthebrewery.Themorealeavailabletodrinkthehappierthepopulationwillbe.

The MarketWhileitispossibletobuyorsellresources,foodandhonourgoodsfromthestockpile,granaryandkeeprespectively,themarketallowsyoutobuyandsellallgoodsfromasinglelocation.

Themarketalsofeaturessomeadvancedbuyingandsellingtoolsnotavailableinthestockpile,granaryandkeep.Bysettinganautobuyandanautosellpriceforagoodthegamewillautomaticallybuyorsellthatgoodatthatpriceallowingyoutoconcentrateonotherareasofyoureconomy.

Youcannotbuyorsellgoodsifyoudonothavetheappropriatestoragebuildingplaced.Alsosomegoodsmaynotbeavailabletotradeduringamission.

Marketsonlydealinbulksoyoumustbuyorsellbatchesofatleastfivegoodsatatime.Theamountssoldwillalsoincreaseasyourstocksincrease,thismakessellinglargequantitiesofgoodsmuchquicker.

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Creating WorkersInordertobuildathrivingeconomyyouneedawillingworkforceandinSTRONGHOLD3thatworkforceconsistsofpeasants.Yourkeepprovidesyouwithsomestarterhousingforyourpeasants,buttoincreaseyourmaximumcapacityyouwillneedtoplacehovels.

Therearesixsizesofhovel.Thelargesthovelhouses10peasants,thesmallesthousesjust2peasants.Thesizeofthehovelyoucanplaceisdeterminedbytheproximitytothekeep.Thecloseryouplaceahoveltothekeepthelargerthehovelavailabletoplace.

Thenumberofpeasantssittingoutsideyourkeeprepresentsthenumberoffreepeasantsavailabletobeturnedintoworkersortroops.Yourhousingusedandhousingavailablecanbeseenonthemenubaratthetop.Toincreasethemaximumnumberofpeasantsyourcastlecansupport,youmustplaceextrahovels.

Youmustalsoensureyouarepopularotherwisepeasantswillnotcometoyourcastle.Youwillseethespeedinwhichpeasantsarriveinthetoprightofthescreen.

Beforeplacingahovel,thenumberofpeasantsthatcanliveinthehovelisshownonthetooltip.

Ifnooneisworkinginabuildingitprobablymeanstherearenotenoughpeasantsavailabletoworkthere.Thiswillbeshownbyanoworkerssymbolfloatingoverhead.Itmayalsomeanthatthebuildinghasbeenturnedoff(byyoubyleftclickingonitandclickingonthe‘turnindustryofficon’);inthiscasethebuildingwillshowthesleepsymboloverthetopofit.

PopularityPopularityisthedeterminingfactoronhowfastpeasantsarrive/leaveyourvillage.

ThenumberdisplayedatthetopofthePopularityInformationpanelshowstheoverallpopularity.Thisrepresentsthetotalofallthepopularityfactorslistedbelowit.Byincreasingordecreasingtheindividualpopularityfactorsyoucandeterminetheexactspeedinwhichpeasantsarriveatorleavethecastle.Theonlytimethiswillchangeisifyourunoutoffood,aleorcandlesorifaneventistakingplace.

Peasantswillstoparrivingatyourcastleifyoudonothaveenoughhovelstohousethem.

ClickonoverallpopularitytoopenthePopularityInformationdropdown.

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Tax-Thetaxreportallowsyoutoadjustwhetheryougiveyourpeasantsgoldortakegoldfromthem.Themorepeasantsyouhaveworkinginyourvillagethemoregoldyouwillgainfromtaxes,thesameisalsotruefortheamountyouwillhavetopayoutforbribes.Bribingpeasantswillimprovetheoverallpopularity,whiletaxingmakesyoumoreunpopularandlowerstheoverallpopularity.

Food Rations–Therationsreportallowsyoutosetyourfoodrationlevelsforyourpeasants;Ifyouaregenerouswithyourfoodrationsthepeasantswillloveyou,boostingyourpopularity.Ifhoweveryoustarveyourpeasantsbycuttingfoodrationsorevengoingasfarasnotfeedingthematallthenyoucanexpectaveryunhappykingdomandalargepopularityhit.Thepopularityfromthisisalsoaffectedbynumberofdifferentfoodtypesthatareeaten,themorefoodtypeseatenthebetter.Themorepeasantsyouhaveinavillagethemorefoodyouwillneedtoproduce.

Ale Rations-Alerationsaremuchlikefoodrations;increasingtheamountofaledrunkperdayincreasesthemodifier.Themorepeasantsyouhavethemorealethatwillberequiredtosustainrationlevels.

Church Services-Similarlythemorechurchservicesheldthehappieryourpeasantswillbe.Largerchurchservicesuseupmorecandles.

HousingCapacityisaffectedbytheamountoffreespaceyouhaveinyourhovels.Themorespaceyouhaveavailablethehigheryourpopularitybonuswillbe.

Mood-ThemoodofyourpopulationisdeterminedbywhattypeofLordyouhavechosentobe.IfyouchosetoplayasBadLordandplaceanumberofpunishmentsyourpeoplewillbeunhappy.Howeverifyouplaceentertainmentbuildingsthenthepeasantswillunderstandablybemuchhappierandyouwillreceiveapopularityboost.

Events–Duringamissionanumberofeventsmighttakeplace.Someoftheeventswillhaveapositiveeffectonyourpopularityandsomewillhaveanegativeeffectonyourpopularity.Youcanusetheotherpopularityfactorstooffsetnegativeevents.

Fear FactorInSTRONGHOLD3youcanchoosewhetheryouwanttoplayasagoodlordorabadlord.Placingentertainmentbuildingsaroundyourcastlewillmakeyouseemeasygoingandincreaseyourpopularitybutatthesametimewillreduceyourworkers’efficiency.

Ontheotherhand,youmaywishtoappearmorecruelandruthlessbyplacingpunishmentsaroundyourcastle.Thiswillincreaseworkefficiencybutunsurprisinglyhaveanegativeeffectonyourpopularity.Placingafewgallowsforexamplemaynotbethemostpopularofdecisionsbutithastheeffectofencouragingpeopletoworkthatextrabitharder.Theywillevenstarttodeliverextragoodswhentheymakedeliveriestothestockpile,granaryorarmoury.

Punishmentsandentertainmentbuildingscanbeplacedthroughthetownbuildingsmenu.

EventsDuringamissionaneventmaytakeplace.Someeventswillhaveadirecteffectonyoureconomy,suchasahopweevilinfestationwhichwilldestroyyourhops.Othereventsmayhaveapositiveornegativeimpactonyourpopularity.Forexampleafineweathereventwillmakeyourpeasantshappyandwillincreasetheirhappinesswhereasstormyweatherwillmakethemmiserableandyourpopularitywillsufferasaresult.ToviewwhateffectthecurrenteventishavingonyourpopularityopenthePopularityInformationpanel.

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DecorationsLet’sfaceit,withallthatgreystone,castlescanlookabitdull,can’tthey?Luckilythereareanumberofdecorationsavailabletospruceupyourboringlookingcastle.Buildingsfeaturedecorationpointswhichdecorationscanbeattachedto.Clickononeofthedecorationtypesfromthehonourbuildingspanel.Thedecorationpointsforthattypeofdecorationwillappearonthebuildings.Clickonthedecorationpointstoplacethedecoration.

STRONGOLD 3 REFERENCE GUIDEAlistofallthebuildingsandunitsavailableinSTRONGHOLD3iscontainedintheReferenceGuide.

Medieval FactThe life of a farmer in the Middle Ages was one of endless toil, frequent food shortages, disease, and taxation. With no machines, most of the work was done by backbreaking manual labour and this took its toll on the farmer; few farmers could hope or expect to live much beyond their 40th birthday.

CHAPTER 3: ESTATESEstatesaretheareasoflandownedbyyouandtheotherLordsinthegame.Inordertocaptureanestateplacetroopsbytheestateflag.Whenyouhavecapturedtheestate,theestateflagwillchangetoyourcolours.

Neutral Estates Villageestatesaresimplesettlementsthatproducebasicfoodtypesandresources;theyalsogeneratetaxincomeandhonourfortheLordthatownsit.

Carter PostWhenyoucaptureavillageestatethevillagewillautomaticallystartsendinggoodsbacktoyourcastleusingtheircarterpost.

Abbey EstatesAbbeyestatesarehardertocapturethanneutralestatesbutalsoallowyoutorecruitfightingmonks.

Warlord EstatesThesearethehardestestatestocapturebutallowyoutorecruitbanditsoncetheyareunderyourcontrol.

Medieval FactThe King spent almost all his time travelling from estate to estate to check up on his barons to ensure their continued loyalty and trustworthiness. Although he had to endure the discomforts of medieval travel for days or weeks, he and his court were the guests of whomever he visited and had to be fed and entertained at his hosts’ expense.

CHAPTER 4: MILITARY BASICS

The ArmouryThearmourystoresweapons.Withoutanarmouryyourweaponsworkshopswillhavenowheretostoretheweaponstheyhavemade.

ThereareseventypesofweaponinSTRONGHOLD3.Thesearestoredinthearmoury.

Weaponsaremadeatdesignatedweaponsworkshops.

Weapon Produced by RequiresBows Fletcher WoodCrossbows Artillator WoodSpears Poleturner WoodPikes Weaponsmith WoodMaces Forge IronSwords Blacksmith IronMetalArmour Armourer Iron

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The BarracksTheBarracksisthemostimportantmilitarybuildinginSTRONGHOLD3asthisiswhereyoucreatetroops.

Leftclickonthebarrackstoviewwhichtroopsyoucanrecruit.Inordertorecruittroopsyouwillneedgoldandavailablepeasants.

Troop Weapon CostArmedPeasant None GoldArcher Bow GoldCrossbowman Crossbow GoldMan-at-Arms Spear GoldRanger Bow&Sword GoldMaceman Mace GoldPikeman Pike&MetalArmour GoldSwordsman Sword&MetalArmour GoldKnight Sword&MetalArmour GoldMountedKnight Sword,MetalArmour&Horse GoldSiege CampTosiegeanenemycastleyouwillneedasiegecamp.Asiegecampisuniqueinthatitistheonlybuildingthatcanbebuiltinanyestateincludingtheestateofyourenemy.

Leftclickonthesiegecamptoviewwhichsiegeequipmentyoucanbuild.Inordertobuildsiegeequipmentyouwillneedresources,goldandavailablepeasants(whowillbeturnedintoengineers).Ifthebuttonsinthesiegeequipmentpanelaregreyedoutitmeansyouarelackingoneormoreoftheseresources.

Siege Equipment Engineers CostLadderman 1 GoldSappers 1 GoldMantlet(portableshield) 1 GoldBurningCart 2 Gold

BatteringRam 4 GoldSiegeTower 4 GoldCatapult 2 GoldTrebuchet 3 Gold

Engineers Guild Trainedengineersarerequiredtocreateladdermen,sappers,mansiegeequipmentandpourboilingoil.InordertouseengineersplaceanEngineersGuildwithinyourcastleestate.

Engineersdonotwearanyarmourandsoarevulnerabletoenemyattacks.Ensureyouprotectthemwell.

Medieval FactThe fletcher was a very important craftsman within the castle. Poorly made arrow would be inaccurate and not fly as far as a well crafted one, and during a war or a siege, vast numbers of arrows and bolts were required by the archers. A skilled fletcher chose wood such as ash, oak, birch or yew for their strength and durability, and fashioned straight shafts up to 3 foot long.

CHAPTER 5: COMMANDING UNITS

Selecting UnitsBeingabletoeasilyselecttroopsandmovethemaroundthemapiskeytomilitarysuccessinSTRONGHOLD3.

Toselectamilitaryunitsimplyclickonhim.Agreenhealthbarwillappearoverhisheadwhenselected.

Toselectagroupofunits,pressandholdtheleftmousebuttonthendragthepointertocreateaboxaroundthem.Whenyoureleasethemousebutton,alloftheunitsthatwerewithintheboxwillnowbecomeselected.Doubleclickingonaunitselectsallunitsofthattypecurrentlyonscreen.

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UnitscanbeaddedorremovedfromaselectionbyholdingdowntheSHIFTkeythenleftclickingonthem.MultipleunitscanbeaddedtoaselectionbyholdingdowntheSHIFTkeyanddraggingaboxaroundthem.

Troop Selection PanelWhenunitsareselectedyouwillseethetroopselectionpanelappearatthebottomofthescreenalongwiththeunitscommandbox.

Theunitinformationpanelshowsyouthetypeandamountofunitscurrentlyselectedandallowsyoutoselectanddeselectspecificunittypes.

Leftclickingonaunittypefromthispanelwillselectonlythatunittypewhereasrightclickingwillremovethatunittypefromthecurrentselection.

Grouping unitsYoucanformagroupofunitsthatyoucancommandatthesametime.

1. Toformagroupofunits,firstmakeaselection.2. Nextholddownthecontrolkeyandpressanumberonthekeyboardtoassigntothegroup.

3. Onceagrouphasbeenassignedanumber,pressingthatnumberonthekeyboardwillselectit.Forexamplepressingthenumber1onthekeyboardwillselectgroup1.

4. Pressingthesamenumberagainwilltakeyoutothegroup’scurrentpositiononthemap.

Marching OrdersWhenyouhaveaunitselected,yourpointerwillchangetothemovementcursor.

Presstherightmousebuttononthemaptomoveyourtrooptothatspot.Holdingdowntherightmousebuttonwhilemovingtroopswillallowyoutoselectwhichdirectiontheywillfacewhentheyreachtheirdestination.

Moving units onto walls, towers and buildingsTopositiontroopsontopofyourwallsorbuildingsanddefensivestructuresselectaunitthenrightclicktosendunitstothatdestination.Ensureyouhavestairsplacedtoaccessthem.

Attacking WallsTroopscanattackwallsbysimplytargetinganareaofwall.Howeverifyouhaveasiegecampyoucancreatespecialistsapperunits.Sappersaretwiceaseffectiveatdamagingwallsasnormaltroops.Whenyoucommandunitstoattackawalltheywillsetupabasicsheltertohelpprotectthemagainstarcherfirebeforeusingcrowbars inanattempttobringthewalldown.

Digging in MoatsCertainregularunitscanbeorderedtofillinanenemy’smoat.Todothis,selectagroupofunits,thenhoverthemouseoverthemoatyouwishtofill.Whenyouseetheshovelpointerappear,rightclicktofillitin.

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Unit StancesUsingaunit’sstanceiconyoucanswitchbetweentwomodesofoperationforyourselectedgroupoftroops.

Defensive Stance–Unitssettoadefensivestancewillmoveashortdistancefromtheirposttoengageanyenemyunitsthatcomeclosetotheirposition.Oncethereareno

moreenemyunitstoengage,theywillreturntotheiroriginalposition.

Aggressive Stance–Unitssettoanaggressivestancewilllookalongwaytoengageorchasedownenemyunits.Whentheenemyisdefeatedyourunitswilllookforanother

potentialtargetbeforereturningtotheiroriginalposition.Unitsinaggressivestancewillrespondactivelytomissileattacks.Unitsinaggressivemodewillalsoattackanynearbyenemybuildings.

Stand Ground–Unitssettostandgroundwillnotmovefromtheirpostsunlessorderedtodootherwise.

Unit FormationsIfyouhaveagroupofunitsselectedyoucanusethechangeformationiconwhichwillallowyoutocyclethroughtheformationsyouwishtoputyourtroopsinto.

No Formation -Troopsformaraggedgroup.

Box -Troopsformaformawellorganizedbox,creatingastrongcollectiveunit.

Line -Troopsformrows,cumbersomeandslow,butwithaslightcombatadvantage.

Unit Commands

Attack Here -Whenusingcatapults,trebuchetsandburningcarts,clickontheAttackHereicontomarkanareaonthelandscapewhereyouwantthesiegeequipmenttoattack.

Switch Weapon–TogglebetweentheTrebuchetthrowingrocksordiseasedanimals!

Disband-Clickingonthisbuttonturnstroopsbackintopeasantsandremovessiegeequipment.

Dismount Horse-ClickingonthisiconcommandstheKnightorLordtoclimbdownoffthehorseandwalkonfoot.Mountedunitsarenotabletoclimbupontocastle

battlements.

Unpack Trebuchet–Clicktounpackthetrebuchetandprepareittoattackanenemycastle.

Military CommandsAttacking the enemyToattacktheenemy,selectaunitthenclickontheenemyyouwishtoattackwhenyouseetheattackpointer appear.

Thisbuttonwillchangedependingupontheunitselected.Withrangeunitsselectedthisbuttonwillbecomethe‘attack here’ button.

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Targetingwithsiegeequipmentwillallowyoutodesignateanattackradius.Atargetmarkerwillappeartoshowtheareatheunitwillattack.Thistypeofattackisveryusefulforattackingunitsbehindcastlewalls.

Disband TroopsTodisbandaunit,selectitthenclickonthedisbandbuttonintheunitscontrolbox.Theunitwillturnbackintoapeasantandgotothekeepuntilworkisassigned.

Using Siege EquipmentSiegeequipmentworksinasimilarwaytonormaltroops,excepttheyaredesignedtoattackcastlestructuresratherthanjustindividualtroops.

Burningcartscantargetindividualbuildingswiththeaimtosetthemonfire(whichwillhopefullyspreadtootherbuildings).

Thebatteringramisaslowbutstrongpieceofequipmentspecificallydesignedtobringdowngatehouses.Targetthegatehousetosendtheramintobattle.

Siegetowerscanbedockedagainstwallstoallowaccesstothecastleforyourtroops.Theyarestrongbutslowandsusceptibletoharpoonlaunchers.

Catapultsandtrebuchetscantargetnotonlybuildingsbutalsowalls,towersandgatehouses.Trebuchetsareslowandinaccuratebutarepowerfulandcanbefiredfromalongdistance.Catapultsaremoremanoeuvrablebutweakerthantrebuchets.Theyhaveashorterfiringrangebutthismeanstheyaremorelikelytohittheirintendedtarget.

Hurling Cows Trebuchetsalsohavethespecialabilitytolaunchcows(andotheranimals).Usetheswitchweaponunitcommandtoswitchbetweenfiringrocksandhurlingdeadanimals.

Hurlingdeadanimalsoverenemywallscausesthespreadofdiseaseamongstyourenemy’spopulationdisruptingtotheireconomy.Differentanimalsspreaddiseaseindifferentways.

LaddermenIfyoucan’tbreachacastlebyknockingaholeinthewallyouaregoingtohavetogooverit.Thebravesoulswhosejobitistoerecttheladdersaretheladdermen.Targetthewalltoplacealadder.

Map Bookmarks CTRL + ALT + 0 to 9:PressingCTRL + ALT + 0 to 9createsabookmarkofthecurrentlocationonthemap.PressALTandtheappropriatenumbertoreturntothislocation.

Medieval FactAlthough castle walls quickly grew too thick for a battering ram to damage effectively, the stone-hurling machines remained effective until the end of the castle age. The only limit on the size or power of these machines was the skill of the engineers who built and managed them.

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CHAPTER 6: DEFENDING YOUR CASTLE

TheSTRONGHOLD3constructionsystemallowsyoutodrawoutwallsatanyangle.Thesewallsseamlesslyconnectintocastlebuildings,suchastowersandgatehouses.Thismakescastleconstructionincrediblyeasy.

Building WallsTherearethreedifferenttypesofwalls:woode,stoneandstonecurtain.

Toplaceasinglesectionofthewalltype,leftclickthemousebutton,dragoutthewallandthenleftclickagaintoconstructthewall.Toplacemultiplesectionsofconnectedwallholdtheleftmousebuttontostartasectionofwall,dragthewalltothepositionyouwishtoplaceitandletgooftheleftmousebuttonwhenyouhavefinishedconstruction.

Whenplacingwalls,ifanypieceofthewallisnotinavalidbuildinglocation,theinvalidsection(s)willturnred.

Inorderforyourtroopstoaccessthewallsortowers,stairsmustbeplacedagainstasectionofwall.

Torepairwallsclickontherepairiconandhoveroverthedamagedwall.Thesectionofwalltoberepairedwillbehighlightedalongwiththerepaircost.

GatehousesGatehousesarethemainroutesinandoutofyourcastleandareseenbytheoppositionassofttargetssomustbeguardedwell.Itisalwaysagoodideatohaveseveralmenstationedontopofone.Selectingyourgatehousewillbringupthegatepanel,allowingyoutocloseitintimesofwarandopenitagainduringmorepeacefultimes.Thegatehousewillcloseautomaticallyshouldtheenemyapproachit,althoughyoucanalwaysoverridethismanually.

Ifagatehousehasbeendamageditcanberepairedbyclickingontherepairiconandhoveroverthegatehousetoberepaired.

BastionsBastionsarecastlebuildingsthatcanbeplacedwithinwallstohelpstrengthenyourdefences.Theyalsofeatureconnectionpoints,similartotowers,allowingyoutoconnectasectionofwallbetweenabastionandanotherbastion,towerorgatehouse.ForExample,ifyouwishedtosectionoffanareaofcastleusingastonecurtainwallyouwouldneedtoplace2bastionsallowingyoutobuildthecurtainwallin-between.

TowersTowersareimpervioustotroopsattackingorladdersandcanwithstandfarmoredamagethanwalls.Troopscanentertowersfromconnectedwallsattheirmidlevelpoint.Towersalsogiveyourmissileunitsfurtherfiringrangeandprovideallunitswithadefensiveadvantageagainstenemymissiletroops.

Ifatowerhasbeendamageditcanberepairedbyclickingontherepairiconandhoveroverthetowertoberepaired.

Engine TowerTheEngineTowerisuniqueasitistheonlytowerthatcansupporttowermountedsiegeequipmentsuchastheHarpoonlauncher,Haybalethrowers,BallistaeandMangonels.Engineersarerequiredtomantowermountedsiegeequipment.

Hay Bale LauncherThehaybalelauncherisdesignedtobeusedatnighttolightareasofthemaptohopefullyuncoverenemytroopshidinginthedarkness.

Beacon TowerThebeacontowerisanotherdefenceagainstenemieswhoattackatnight.Placebeacontowersaroundyourcastlethenuseflamingarrowstolightthehaytolightuptheareaaroundthebeacontower.

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HoardingHoardingsaresimplewoodenbarriersthatcanbeattachedtothesideofstonewallstoprovideextradefencetothearchersstandingbehindthem.Hoardingsarefairlyweakandwillbedestroyedbyadirectshotfromacatapultortrebuchet.

TrapsMantrapsandStaketrapsareaoneshotdefenceagainstenemyinvaders.Theyareburiedinthegroundbutcamouflagedsotheyappearinvisibletotheenemy.Ifwalkedontrapsdealalargeamountofdamagetoanytroopsstandingonthem.Usedwiselythesedeadlytrapscansometimesturnahopelesssituationaround.

MoatMoatsareusedtopreventtheenemyfromreachingyourwalls.Theyareplacedinthesamefashionaswallsaroundyourcastle.

Militaryunitscanbeorderedtofillintheenemies’moats.Todothisselectagroupofunitsthenclickonthemoatwhenyouseetheshovelpointerappear.Theywillwalktothemoatandstartfillingitin.

Thestonegatehousewiththedrawbridgecanbeusedtocrossthemoatallowingtroopsandpeasantsacrossthemoatbutcanalsoberaisedintimesofsiegetodelaytheenemy.

Pitch DitchThisisatrenchfilledwiththepitchyouhaveextractedfromthemarsh.Oncebuilt,youcantargettheseditcheswithfirearrowslaunchedbyarcherswhoarestoodnexttobraziersonyourcastlewalls.Whenalighttheflamesfromapitchditchwillspreadtoadjacentditchesorevenjumpacrosstonearbyonescausingmuchdamagetoanyonestandinginthem.Pitchditchesareinvisibletotheenemyuntilyousetthemonfire!

Boiling OilBoilingoilisanawesomedefenceagainstbesiegingunits.Touseboilingoilyoumusthaveanoilsmelterplacedandengineersavailabletomantheoilpots.

Amaximumoffourengineerscanbeassignedtoasmelter.Oncetheyhavefilledtheirpotswithoiltheycanbeplacedonwallsreadytopourboilingoilontounsuspectingenemies.Whentheyhavepouredtheiroil,theywillrunbacktothesmelterformorethenrunbacktothepositionyouaskedthemtoguard.Bewarned,oilsmeltersarepronetoexplodingifhitbyfireincombatsituations.

Burning LogsBurningLogsareattachedtostonewallsandwhenunleashedanumberofburninglogsaresentintotheenemysendingthemflyingorrunning.

Leftclickonburninglogstoreleasethem.Thelogswillthenbeautomaticallyreplenishedafteraperiodoftime.

BraziersBraziersareusedbyarcherstofireflamingarrows.

IfanarcherisstandingclosetoaBrazierhewillautomaticallyfireflamingarrows.Thisisessentialforlightingpitchditchesandbeacontowers.

Medieval FactA well built stronghold with a determined force of defenders could hold out against an enemy foe almost indefinitely but for the need for supplies. In some cases it was the only vulnerability an attacking army could exploit. Strict food rationing was usually started immediately to ensure the supplies would last as long as possible. To stop thieving, all foodstuffs were gathered in a central location in the castle and placed under armed guard.

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CHAPTER 7: MULTIPLAYER

Multiplayer LobbyTheMultiplayerLobbydisplaysalltheSTRONGHOLD3gamescurrentlyinprogress.Youcaneitherchoosetojoinagamefromthelistorhostagameofyourown.

Hosting a GameAsthehostyoucansettheparametersofthegameincludingthemaximumnumberofplayerswhocanparticipateinthegameandthemapthegamewillbeplayedon.Clickontheoptionsbuttontoviewarangeofextrasettingstoallowyoutocustomisethegamefurther.

Onceyouarehappywithyoursettingsclickonthegreenticktonotifytheotherplayersthegameisreadytoplay.

Game LobbyIfyouhavejoinedamultiplayergameyouwillbetakentothegamelobbywhereyoucanchattotheotherparticipantsandsetteamalliances.

Whenyouarereadytoplayclickonthereadybuttontonotifytheotherplayers.

Game Modes

Deathmatch–Thisisthedefaultmultiplayermode.Thisisastraightskirmishtothedeath.LastLordstandingwins.

King of the Hill –Inthemiddleofthemapisasinglecastlewhichtheplayersmustcapture.Tocapturethecastletheplayermustoccupythecastleforasetperiodoftime.Thefistplayertoholdthecastleforthesetperiodoftimewins.

Capture the Flag –SimilartoKingoftheHillbutinsteadofasinglecastle,themapcontainsanumberofflaggedestates.Thefirstplayertocontrolalltheflagswins.

Medieval FactAle and beer were as much a part of the stable diet of medieval Europe as bread, commonly being drunk instead of water in towns without a clean water supply. The ale produced tended to be very low in alcohol, but the process was not to make an alcoholic drink as such; any pleasant drunken effects were just a bonus!

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CHAPTER 8: COMMUNITY FEATURES

STRONGHOLD ProfileAtthestartofthegameyouwillbeaskedwhetheryouwouldliketocreateaSTRONGHOLDprofile.ThisisentirelyoptionalbutmanyofthecoolonlinefeaturesareonlyavailabletoplayerswithaSTRONGHOLDprofile.

STRONGHOLD Profile features:• DesignyourownSTRONGHOLDshieldwhichcanthenbeusedonbannersandflagsinSTRONGHOLD3.

• Addyourlocationtocomparescoresagainstplayersinyourcountry,cityortown

• Shareyourusercreatedmapsonline.• DownloadthebestSTRONGHOLD3mapsfromaroundtheworlddirectlytoyourgame.

AchievementsSTRONGHOLD3containsanumberofachievementsforyoutodiscoverasyouplay.Canyoucollectthemall?

CHAPTER 9: FAQ

Q. Icannotmaketroopsinmybarracks?A. Tocreatetroopsinthebarracksensureyouhaveanarmouryplacedandhavecreatedthecorrectweaponsforthesolideryouaretryingtocreate.Also,ensureyouhaveenoughgoldavailableandpeasantswhowillbeshownsittingaroundyourkeep.

Q. Ikeepgettingthemessagesayingthatmy‘Populationisfalling’?

A. Thisproblemcouldbecausedbyanumberofreasonsthemainonesbeing:Youhavenotplacedagranaryordonothaveanyfoodavailableoryouaretaxingyourpopulationtoomuch.

Q. IhavealebutIcannotusethealerations?A. Inordertousealerationsyouneedtohavealestoredatthestockpileandaninnplaced.

Q. WhydidInotget8peasantswhenIplacedahovel?A. Hovelsizes,andthenumberofpeasantswholiveinthem,arebasedaroundtheirproximitytothekeep.Thecloserthehovelistothekeepthemorepeasantsthehovelcanspawn.

Q. I’mhavingproblemsgettingworkers?A. Workersarecreatedfrompeasants.Theamountavailabletouseareshownsittingoutsideyourkeep.Ifyouhavenopeasantsthenworkerswillnotbecreated.Tosolvethisproblemyoumaywanttotryplacingmorehovels.Ifyouhaveplacedhovelsandhavenopeasantsthenyourpopularitycouldbelow.Youcanboostyourpopularitybygivingyourpopulationfoodfromthegranaryorbyreducingtaxes.

Q. I’mrunninglowonwood?A.Ensureyouhaveplacedwoodcuttersandtheyhavetreesnearbytochopdown.Ifyouhavewoodcuttersensuretheynotbeingkilledbyyourenemies.Youcanalsopurchasewoodfromthestockpileormarket.

Q. Mybuildingsareburningdown?A. Placewellsandwaterpotsandmakesureyouhavepeasantsavailabletomanthem.

Q. I’mstrugglingtobuildwalls?A. Makesureyouhaveenoughstoneavailableinyourstockpile,whichiscreatedfromquarriesandmovedtothestockpilebyanOx.IfyouarefindingtheviewpointdifficultpresstheSpacebartoseeatopdownviewofthegame.

Q.Mywoodcuttersarenotgatheringwoodanymore?Theyarenotevenmoving.

A. Itmaybethatthereisnomoregatherablewoodleftonthemap.Youcanalsobuythewoodthatyouneedthroughthestockpileormarket.

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Q. Ihaveawheatfarmandabakery,butIcan’tseemtomakeanybread?

A. Youneedtheseandamilltogrindthewheatintoflour,whichisthenusedtomakethebreadbythebakers.

Q. HowdoIcreatesiegeequipment?A.Ensureyouhaveasiegetentplacedandanengineer’sguildasengineersarerequiredtomantheequipment.Also,ensureyouhaveenoughgoldavailable.

Q. I‘vegotnofreepeasants.IsthereanyotherwayIcanmaketroops?

A.Ifyouhaveworkersyoucanswitchoffyourworkbuildings,whichwillturntheworkersintofreepeasants.Youcanusethesefreepeasantstocreatetroopsasyouwoulddonormally.Remembertoswitchtheworkbuildingsbackonthough!

Q. Canmytroopsattackwalls?A. Yes,alltroopscanattackwalls.HowevertherearealsonowspecialistwallunitscalledSapperswhocanbecreatedattheSiegeCampandwillcausetwiceasmuchdamagetoawallasastandardunit.

Medieval FactRoads in medieval towns were often no more than muddied, rubbish strewn tracks that were untended and unrepaired. Within towns themselves the inhabitants would throw rubbish and chamber pot contents into the street, where it would either fester and rot, or (in better managed towns) feed into a rudimentary network of ditches that would feed into the local river.

CHAPTER 10: HOTKEYS

PauseGame PMenu EscScrollingaroundthemapW A S DZoomin&outofmap Mouse Wheel forwards/backwards or

use R / F or + / -Rotatemap Holddownthe middle mouse button

andmovethe mouse oruse Q / ERotateBuilding Selectabuildingand mouse wheel

forwards/backwardsoruse R / F (Use+ / - tozoomthemapwhenabuildingisselected)

TopDownView SpacebarInterfacePanelOn/OFF TabScreenshot InsertOpenPopularityPanel BackspaceKeep K (OpenstheKeeppanel)DoubleTap K (CentreviewontheKeep)Stockpile H (OpenstheGranarypanel)DoubleTap H (CentreviewontheGranary)Granary G (OpenstheGranarypanel)DoubleTap G(CentreviewontheGranary)Barracks B(OpenstheBarrackspanel)DoubleTap B(CentreviewontheBarracks)Market M(OpenstheMarketpanel)DoubleTap M(CentreviewontheMarket)Armoury V(OpenstheArmourypanel)DoubleTap V(CentreviewontheArmoury)SiegeCamp(Cycle) J(Cyclesthroughallyouravailable

siegecamps)CycleEstates Home(Cyclesthroughyourestates)Locateyourlord LCyclethroughalllords SHIFT + LGroupingTroops Selectagroupoftroopsandpress

CTRL + 0 to 9 andthenpress 0 to 9 tolocatethem.

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SettingUpMultipleWaypoints HolddownSHIFTandrightclick.

BookmarkingLocations CTRL + ALT + 0 to 9:Pressing CTRL + ALT + 0 to 9createsabookmarkofthecurrentlocationonthemap.PressALTandtheappropriatenumbertoreturntothislocation.

Unitselection UnitscanbeaddedorremovedfromaselectionbyholdingdowntheSHIFTkeythenleftclickingonthem.MultipleunitscanbeaddedtoaselectionbyholdingdowntheSHIFTkeyanddraggingaboxaroundthem.Doubleclickingonaunitwillselectallofthatunittypevisibleonthescreen.

SelectUnitsofSameTypeDouble-clickonatrooptoselectallunitsofthesametypevisibleonscreen.

Move TAttack YStop UChangeUnitStance IChangeFormation OSelectStoneCurtainWallZSelectStoneWall XSelectWoodenwall CMultiplayer CommandsTeamChat EnterUniversalChat SHIFT+EnterTaunt F1toF12

CHAPTER 11: SUPPORTForanysupportissuespleasevisitwww.stronghold3.com/support.

Medieval FactAlthough the population could visit a doctor to help them alleviate their tooth aches, the majority made the surprising choice to visit their barber when some surgery or tooth extraction was required. For centuries they had trimmed the beards and moustaches of their customers and many began to clean their teeth at the same time; it was a short step from cleaning teeth to lancing abscesses to relieve pain and from there to actually pulling out rotten teeth for those who requested it.

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CHAPTER 12: GAME CREDITS

Game Design SimonBradburyAdditional Game Design EricOuelletteExecutive Producer EricOuelletteProducer PaulHarrisLead Programmers MattdeVilliers JohnMenaGraphics Programming MattdeVilliersAI Programming JohnMenaMultiplayer Programming MattdeVilliersUI Programming and Animation TonyDeLiberoAudio Programming TonyDeLiberoMap Editor Programming MattdeVilliers CanWetheriltWeb Programming JamesPersaudAdditional Scripting ChristianEinickeArtists BenThomas KelParke JorgeCameoIllustrations JasonJutaComics PabloVerdugoMuñozOriginal music score composed by RobertEuvinoSound Design RobertEuvinoQuality Assurance Manager DarrenThompsonFirefly Lead Testers NiallBenzie DavidRobertsonFirefly Testers DanielOlaleye PascalHeymann MarkBarneyScenario Design SimonBradburyScenario Creators SimonBradbury EricOuelletteManual Writer DarrenThompson PaulHarrisNarrative SimonBradburySpeech Writing SimonBradbury

Voice Casting and Direction SimonBradbury PaulHarrisSound Engineer (VoiceRecording) PeterBeckmannVoice Actors PipTorrens DominicHawksley HattieMorahanWebmaster DavidRobertsonFinancial Geniuses MeganOuellette SusanBouresSpecial Thanks AndrewPrime DarrinHorbal

Firefly FactTheoriginalSTRONGHOLDwasreleasedin2001andbecameahugehitacrossEuropeandtheworld.InGermanyitwasnumberoneduringtheChristmasperiodoutsellingGrandTheftAutoIII.