Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed...

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Chapter 1: Game Plan – Creating Basic Gameplay

Transcript of Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed...

Page 1: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound

Chapter 1: Game Plan – Creating Basic Gameplay

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Page 3: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound
Page 4: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound
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Chapter 3: Let's Move It – Advanced Movement and Layout

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Page 7: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound
Page 8: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound
Page 9: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound
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Chapter 4: Let's Get Physical – Using GameMaker's Physics System

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Page 14: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound
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Chapter 5: Now Hear This! – Music and Sound Effects

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Chapter 6: It's All GUI! - Creating Graphical User Interface and Menus

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Chapter 8: Light 'em up! – Enhancing Your Game with Lighting Techniques

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Chapter 9: Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles

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Page 26: Chapter 1: Game Plan – Creating Basic Gameplay · Compressed (Uncompress on load) - Not Streamed (Higher Memory, low CPI-I) Compressed - Streamed (On Disk. higher CPI-I) Edit Sound
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Chapter 10: Hello, World – Creating New Dimensions of Play Through Networking

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