celestials

download celestials

of 8

Transcript of celestials

  • 8/3/2019 celestials

    1/8

    Angels

    Astral Deva:CR - 14; Size - Medium; Alignment - Good

    Astral devas are beautiful, tall, humanoids with long, feathery wings and

    supple, lithe bodies. Their inner power makes it hard to look upon them.

    These benevolent angels watch over weaker good creatures and sometimesassist planar travelers and powerful creatures undertaking good causes. Theyare unafraid of melee combat, wielding their heavy maces with gusto.

    Their spell-like abilites include aid, continual flame, detect evil, discern lies,dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility, planeshift, polymorph, remove curse/disease/fearat will, cure light wounds andsee invisibilityseven times a day each, and blade barrieronce per day.

    Planetar:

    CR - 16; Size - Large; Alignment - Good

    Planetars are massively muscular 9-foot tall humans with smooth emeraldskin, white-feathered wings, and bald heads.

    These angels serve as mighty generals of celestial armies.

    Their array of spell-like abilities are continual flame, dispel magic, holy smite,invisibility, lesser restoration, remove curse/disease/fear, speak with dead(allat will), blade barrier, flame strike, polymoprh, power word stun, raise dead,and waves of fatigue (3x/day) and earthquake, greater restoration, masscharm monster, and waves of exhaustion once per day each. Quite apartfrom these abilities, planetars cast spells as 17th-level clerics.

    Solar:CR - 23; Size - Large; Alignment - Good

    Solars are towering, powerfully-built angels with brilliant topaz eyes, silver orgolden skin, and gleaming white wings.

    Solars are the greatest of all angels, surpassing all but the most powerfulfiends. They often serve as close attendants to a good god.

    Apart from their powerful great swords and their composite longbows (whichare equipped with slaying arrows), they have aid, animate objects, commune,continual flame, dimensional anchor, greater dispel magic, holy smite,imprisonment, invisibility, lesser restoration, polymorph, power word stun,remove curse, remove disease, remove fear, resist energy, summon monsterVII, speak with dead, waves of fatigue (all at will), blade barrier, earthquake,heal, mass charm monster, permanency, resurrection, waves of exhaustion(3x/day each), greater restoration, power words blind, kill, and stun,

    prismatic spray, and wish (once a day each). Solars also cast spells as 20th-

  • 8/3/2019 celestials

    2/8

    level clerics.

    Archons

    Hound archon:CR - 4 or 16 (hero); Size - Medium; Alignment - Lawful good

    Hound archons are well-muscled humanoids with canine heads. They appaerto be intelligent and serene.

    These beings from Celestia seek to defend the innocent and helpless againstevil forces. Some hound archons become heroes, with a greater lover ofbattle (especially using their holy greatswords) and increased powers.

    An ordinary hound archon can use aid, continual flame, detect evil, andmessage at will. They also have a strong aura of menace and thea bility toassume any canine form from Small to Large Size. A hound archon hero gainsa smite evil attack and paladin powers such as lay on hands, auras of

    courage and good, divine health, and -- most importantly -- the services of anoble bronze dragon mount.

    Justice archon:CR - 6; Size - Medium; Alignment - Lawful good

    Glorious but menacing, justice archons are radiant warriors clad in bright fullplate, wielding greatswords that crackle with divine power.

    These powerful beings are terrifying enemies of evil. They are decisive andself-righteous, eager to strike swiftly on behalf of good. They often come tothe aid of clerics who fight evil and are often leaders of war parties that hunt

    down fiends. Their overzealousness sometimes leads them astray, cloudingtheir sense of right and wrong and creating the risk that innocents may beaccidentally harmed in their fury. Justice archons have sometimes even beenmanipulated by grasping high priests who dishonestly direct them to attackso-called "evil" rulers who stand in the way of their ambition. To minimize thisrisk, other celestials often choose to employ them in the Lower Planes, whereinnocents are hard to find.

    A justice archon can cast aid, continual flame, and detect evil at will. Theirauras of menace weaken nearby foes. They can teleportat will and have acontinuous protective magic circle about their person.

    Lantern archon:CR - 2; Size - Small; Alignment - Lawful good

    A lantern archon resembles merely a floating gaseous ball of light, about asbright as a torch. They speak in soft, musical voices.

    These archons are very friendly and eager to help those in need. In combat,they prefer to hover outside of melee range due to their weak physical

  • 8/3/2019 celestials

    3/8

    bodies.

    Lantern archons have a moderately-strong aura of menace. They can alsoshoot a light ray. They have very few spell-like abilities: aid, detect evil, andcontinual flame (all at will).

    Owl Archon:CR - 11; Size - Large; Alignment - Lawful Good

    9-foot tall owl archons have snow-white and charcoal-gray feathers andsilvery talons, beaks, and eyes.

    These powerful archons patrol Celestia, acting as airborne scouts,messengers, and spies for throne archons. They also protect lesser celestialcreatures such as animals. When acting as scouts and messengers, theyusually surveil potential threats and notify their superiors before acting.

    Six times a day, an owl archon can fire silvery light rays from their eyes that

    turn foes to stone. Spell-like abilities include calm animals, charm animal,dispel magic, faerie fire, freedom of movement, speak with animals, stone toflesh, (at will) and dismissal, find the path, greater dispel magic, neutral

    poison (3/day each) and divine power, reincarnate once a day each.

    Sword Archon:CR - 11; Size - Large; Alignment - Lawful good

    A sword archon resembles a ruggedly handsome, oversized human withglorious, feathered wings. They usually wear simple garments of patternedcloth covered by great cloaks. Their forearms can turn into sharp, fieryblades.

    These celestials are sober, responsible enforcers of heavenly laws.

    Sword archons can change their forearms into powerful holy flaminglongswords. Three times a day, they can use a discorporating dive attack, inwhich they fly at a living enemy armblades first, tearing its body apart andbanishing its soul to imprisonment in the Seven Heavens, where the soulremains in the custody of a throne archon until someone chooses to releaseit. They can also use aid, continual flame, divination, locate creature, locateobject, and message at will and commune, dispel chaos and mark of justicethree times a day.

    Throne archon:CR - 15; Size - Large; Alignment - Lawful good

    Throne archons are towering, regal figures with fair hair, flawless golden skin,and glittering blue eyes. They wear ornate suits of golden fullplate and carrymassive, rune-inscribed greatswords.

    Sublimely wise and self-confident, throne archons are the mayors and chief

  • 8/3/2019 celestials

    4/8

    justices of the magnificent cities of the Seven Heavens of Celestia. They rulewith stern order and unyielding benevolence. They usually resent beingcalled to the Material Plane by aplanar allyspell due to the level of care andattention that they devote to their jobs. They generally prefer to stay out ofcombat against evil, preferring to lead by their moral example and work topreserve Celestia while others take the fight directly to fiends.

    Throne archons have a powerful penitentiary gaze that inspires feelings ofremorse in non-lawful and neutral creatures and pain/damage to evilcreatures. They also have a staggering array of spell-like abilities, includingatonement, break enchantment, bless weapon, cure critical wounds, detectevil, discern lies, greater dispel magic, hallow, mark of justice, neutralize

    poison, restoration, see invisibility, sending (all at will), banishment, deathward, dictum, divine favor, find the path, heal, heroes' feast, holy sword,raise dead, greater restoration, true seeing (three times a day each), andresurrection once a day. They have a powerful aura of menace and can eveninvest mortals with a portion of their power.

    Trumpet Archon:CR - 14; Size - Medium; Alignment - Lawful Good

    Trumpet archons look like beautiful green elves with feathered wings. Theycarry with them massive silver trumpets.

    These archons are celestial messengers and heralds. Unlike many othercelestials, they disdain physical combat, preferring to use magic to obliteratefoes quickly so that they can return to their duties.

    A trumpet archon can use detect evil, continual flame, and message at will.

    Their auras of menace are even stronger than that of hound archons. Theycan cast divine spells as a 14th-level cleric. Their most famous tools are theirtrumpets, which produce clear, beautiful music and -- at the discretion of thetrumpet archon -- notes that paralyze non-archons within 100 feet. Not only isit an instrument, the trumpet can also take the form of a powerfulgreatsword. If the trumpet is ever stolen, it becomes a chunk of useless metaluntil it can be recovered.

    Warden Archon:CR - 8; Size - Large; Alignment - Lawful good

    As tall as ogres, these huge creatures have white fur, black eyes, bearlikeheads, and broad paws ending in sharp black claws. They are clad infearsome fullplate armor engraved with symbols of holiness and virtue.

    Gentle, solemn warden archons guard the gates of the Seven Heavens ofCelestia and -- due to a lack of threats to that place -- observe the affairs ofthe Material Plane using great magical scrying pools. Due to this secondaryassignment, they have a greater understanding of the mortal world andmortal character than msot other archons. Perhaps for that same reason,

  • 8/3/2019 celestials

    5/8

    warden archons are the most likely to succumb to evil temptations. Watchersabhor battle and rarely speak aloud, preferring to use telepathy.

    Warden archons can use aid, continual flame, detect scrying, detectthoughts, locate creature, scrying, see invisibility, and true strike (at will).

    Three times a day, they can use true seeing. With their unique supernatural

    ability, unnerring assay, a warden archon instantly knows the alignment ofany creature within 60 feet; this ability can even resist typical methods ofalignment.

    Eladrins

    Bralani:CR - 6; Size - Medium; Alignment - Chaotic good

    Bralanis are wild, feral-looking creatures who resemble short, stocky elveswith silver-white hair and scintillating rainbow-patterned eyes.

    These feral spirits live from moment to moment in a glorious, never-endingpassion, living in the eladrin kingdom of Arborea.

    They can use blur, charm person, gust of wind, mirror image, and wind wall(at will) and lightning boltand cure serious wounds twice a day each. Theycan turn into whirlwinds and attack with scouring blasts of wind.

    Ghaele:CR - 13; Size - Medium; Alignment - Chaotic Good

    A ghaele looks like a regal elf with pearly, opalescent eyes and a radiantaura.

    Ghaeles are fierce opponents of injustice and tyranny, working behind thescenes to aid any good creatures resisting oppression. They are like knight-errants, resisting evil wherever it appears.

    All ghaeles can shift into 5-foot wide incorporeal globes of light, enablingthem to fly and fire off powerful light rays. In their humanoid forms, they canuse their spell-like abilities, including aid, charm monster, color spray,comprehend languages, continual flame, cure light wounds, dancing lights,detect evil/thoughts, disguise, dispel magic, hold monster, greater invisibility,major image, see invisibility, greater teleport(at will) and chain lightning,

    prismatic spray, and wall of force (once a day each). They can also castdivine spells as 14th-level clerics. Their most unique ability is their deadlygaze attack, which can slay evil weaker creatures and terrify even onesstrong enough to resist.

    Guardinals

    Avoral:CR - 9; Size - ; Size -- Medium Alignment - Neutral good

  • 8/3/2019 celestials

    6/8

    These vaguely birdlike guardinals, from Elysium, look like tall, muscularhumans with long wings instead of arms and hair that resembles featherycowls. Their legs end in strong talons and are coated with feathers. Theirbones are strong but hollow, causing even their 7-foot tall bodies to weighless than a hundred pounds.

    Avorals are noble champions of good against evil.

    They have nearly perfect vision. Apart from that, they have true seeing(always active), aid, blur, command, detect magic, dimensiond oor, dispelmagic, gust of wind, hold person, light, magic circle against evil, magicmissile, see invisibility(at will) and lightning bolt(three times a day each).

    Cervidal:CR - 3; Size - Medium; Alignment - Neutral good

    Cervidals look like slim, muscular goat-beings covered in short dark red fur.

    They have regal bearings and are crowned by a pair of long, curved horns.Their feet end in hooves and they have horn-plated hands.

    These guardinals are the most common kind found in Elysium. They tend tostick close to their home, Amoria (the uppermost level of Elysium) are rarelyleave. In wartime, they form the bulk of the guardinal military. Duringcombat, they usually favor their horns as weapons.

    A cervidal is more than a match for a demon or devil of the same CR. Theirspell-like abilities include bless, command, detect poison, and light(at will)and hold person, magic missile, suggestion (once a day each). They can alsouse their horns for beneficial as well as violent purposes; at will, a cervidal

    can use its horns to neutralize poison or remove disease, automatically dispel(as per dispel magic) any illusion, and dismiss (as per dismissal) asummoned, conjured, or extraplanar creature.

    Leonal:CR - 12; Size - Medium; Alignment - Neutral good

    Leonals are powerful lion-headed humanoids covered in short golden fur.Their arms end in powerful claws.

    These guardinals are regal and powerful champions of good. They preferstraightforward fights, in which they quickly knock foes off balance beforeattacking in a well-coordinated manner along side fellow leonals in theirprides.

    Leonals have a powerful roar that duplicates the effects ofholy word.

    Lupinal:CR - 5; Size - Medium; Alignment - Neutral good

  • 8/3/2019 celestials

    7/8

    A lupinal looks like a half-human, half-wolf creature.

    These guardinals are also regal and poised. Their pack-based societies makethem somewhat more lawful-inclined than other natives of Elysium; they tendto work in close cooperation and perfect harmony with each other. Unlikecervidals, they are more comfortable making their homes outside Elysium, for

    the purpose of helping others fight against evil.

    Lupinals are equipped with a powerful fear aura activated by their howls.Spell-like abilities include blink, blur, change self, darkness, ethereal jaunt(atwill), cone of cold, cure light wounds, fly, and magic missile (3x/day each).

    The Celestial Hebdomad:They are the seven martyrs who rule Heaven, having sacrificed themselveson the first days of creation to the cause of law and good. The ruler ofHeaven is Zaphkiel, an ancient ruler shrouded in radiant light and mystery;he is the only one of the original seven martyrs to still remain in power. Theother six are newly-elevated, instantly taking the form and powers of the

    dead.

    All members of the Celestial Hebdomad have certain powers: they arewarded by a permanent magic circle against imprint. They can use greaterteleportat will. Twice per day, they can summon up to 40 lantern archons, 4sword archons, 4 trumpet archons, 2 throne archons, or another member ofthe Hebdomad. When one of the Hebdomad is killed, its body releases divineenergy that brand its murderer for all time, making them instantlyrecognizeable as killers to all lawful good otusiders.

    * Barachiel, the Messenger: ruler of Lunia, the Silver Heaven, the bottomlayer of the heavenly mountain. As leader of the trumpet archons, he is the

    herald and messenger of the Hebdomad, and from his Citadel of Stars on theshore of the Silver Sea, he commands Celestia's defenses.

    * Domiel, the Mercy-Bringer: ruler of Mercuria, the second layer. He is thesworn foe of tyrants and tyranny and dwells in Aurilon, the Golden Spire.

    * Erathaol, the Seer: ruler of Venya, the Pearly Heaven, the third layer ofthe heavenly mountain. He is the patron of prophets and seers, forecastingplanar events and watching over children destined for greatness. In hisundersea seashell fortress, Xiranthador, is contained a vast library containingmore books and scrolls than can be read in one thousand lifetimes. Abhorringcombat, he is also in charge fo a vast library containing celestial canticles,written laws, and historical codices.

    * Pistis Sophia, the Ascetic: ruler of Solania, the Crystal Heaven, thefourth layer. She is serene and sincere, speaking the unclouded truth. Sheseeks self-perfection by casting off possessions and clothing (symbols ofgreed and insecurity).

    * Raziel, the Crusader: ruler of Mertion, the Platinum Heaven, the fifth

  • 8/3/2019 celestials

    8/8

    layer of heaven. He is judicial and wrathful, patron of paladins and ferociousfoe of tyranny and oppression. In the City of Tempered Souls, Empyrea,Raziel can be found in one of the city's great hospitals and infirmaries,providing guidance and protection to clerics and patients.

    * Sealtiel, the Defender: ruler of Jovar, the Glittering Heaven, the sixth

    layer. He commands an impressive army of archons, particularly wardenarchons, sworn to defend Celestia against fiends. He is also the guardian ofChronias, the sixth and highest level of heaven. His fortres Pax Exalteadominates Yetsira, the seven-terraced city.

    Zaphkiel, the Watcher: ruler of Chronias, the Illuminated Heaven, theseventh and highest layer of Heaven. He is the embodiment of perfectgoodness, and only the most exalted beings can stand in his presencewithout being consumed. He watches over all of Celestia, advising othermembers of the Hebdomad and paying special protection to the souls ofstillborn babies and sacrificed children.