Casual Game Design 101 Nick Fortugno Co-Founder/CCO.
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Transcript of Casual Game Design 101 Nick Fortugno Co-Founder/CCO.
![Page 1: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/1.jpg)
Casual Game Design 101Nick Fortugno
Co-Founder/CCO
![Page 2: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/2.jpg)
Casual Game Principles
![Page 3: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/3.jpg)
Casual Game Principles
• Casual game design is game design.
![Page 4: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/4.jpg)
Casual Game Principles
• Casual game design is game design.
• General principles of game design apply (core mechanic, meaningful choice, etc.)
![Page 5: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/5.jpg)
Casual Game Principles
• Casual game design is game design.
• General principles of game design apply (core mechanic, meaningful choice, etc.)
• So what’s the difference in casual game design specifically?
![Page 6: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/6.jpg)
Design Games for Non-Gamers
![Page 7: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/7.jpg)
Design Games for Non-Gamers
• The biggest difference is game experience.
![Page 8: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/8.jpg)
Design Games for Non-Gamers
• The biggest difference is game experience.
• Casual gamers don’t know traditional game conventions.
![Page 9: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/9.jpg)
Design Games for Non-Gamers
• Interface
![Page 10: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/10.jpg)
Design Games for Non-Gamers
• Interface (Hardcore)
![Page 11: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/11.jpg)
Design Games for Non-Gamers
• Interface (Hardcore)– Complex
![Page 12: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/12.jpg)
Design Games for Non-Gamers
• Interface (Hardcore)– Complex– Requires Specialized Mastery
![Page 13: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/13.jpg)
Design Games for Non-Gamers
• Interface (Hardcore)– Complex– Requires Specialized Mastery
![Page 14: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/14.jpg)
Design Games for Non-Gamers
• Interface (Hardcore)– Complex– Requires Specialized Mastery
![Page 15: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/15.jpg)
Design Games for Non-Gamers
• Interface (Hardcore)– Complex– Requires Specialized Mastery
![Page 16: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/16.jpg)
Design Games for Non-Gamers
• Interface (Casual)
![Page 17: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/17.jpg)
Design Games for Non-Gamers
• Interface (Casual)– Intuitive
![Page 18: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/18.jpg)
Design Games for Non-Gamers
• Interface (Casual)– Intuitive– Either Mastered Outside of Games or
Obvious
![Page 19: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/19.jpg)
Design Games for Non-Gamers
• Interface (Casual)– Intuitive– Either Mastered Outside of Games or
Obvious
![Page 20: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/20.jpg)
Design Games for Non-Gamers
• Interface (Casual)– Intuitive– Either Mastered Outside of Games or
Obvious
![Page 21: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/21.jpg)
Design Games for Non-Gamers
• Interface (Casual)– Intuitive– Either Mastered Outside of Games or
Obvious
![Page 22: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/22.jpg)
Design Games for Non-Hardcore
![Page 23: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/23.jpg)
Design Games for Non-Hardcore
• Hardcore gamers are used to failure.
![Page 24: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/24.jpg)
Design Games for Non-Hardcore
• Hardcore gamers are used to failure.
• Games punish you to teach you how to play.
![Page 25: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/25.jpg)
Design Games for Non-Hardcore
• Hardcore gamers are used to failure.
• Games punish you to teach you how to play.
• Games require dedication.
![Page 26: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/26.jpg)
Design Games for Non-Hardcore
![Page 27: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/27.jpg)
Design Games for Non-Hardcore
• Casual gamers are not accustomed to game failure.
![Page 28: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/28.jpg)
Design Games for Non-Hardcore
• Casual gamers are not accustomed to game failure.
• Therefore, casual games teach more through reward rather than failure.
![Page 29: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/29.jpg)
Design Games for Non-Hardcore
• Casual gamers are not accustomed to game failure.
• Therefore, casual games teach more through reward rather than failure.
• They don’t require dedication for success – that’s why they’re casual.
![Page 30: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/30.jpg)
Design Games for Adults
![Page 31: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/31.jpg)
Design Games for Adults
• Kids often have a near infinite amount of time to play.
![Page 32: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/32.jpg)
Design Games for Adults
• Kids often have a near infinite amount of time to play.
• Adults don’t – they have responsibilities.
![Page 33: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/33.jpg)
Design Games for Adults
• Kids often have a near infinite amount of time to play.
• Adults don’t – they have responsibilities.
• Design games with this in mind.
![Page 34: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/34.jpg)
Design Games for Adults
• Make games short and finite.
![Page 35: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/35.jpg)
Design Games for Adults
• Make games short and finite.
• Make play experiences short and saves common.
![Page 36: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.](https://reader036.fdocuments.in/reader036/viewer/2022070306/5519d2eb550346695e8b4d4f/html5/thumbnails/36.jpg)
Design Games for Adults
• Make games short and finite.
• Make play experiences short and saves common.
• And don’t aim for kids with content either.