CanUX16 - Blurred Lines - Considering Physicality in Digital Design
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Transcript of CanUX16 - Blurred Lines - Considering Physicality in Digital Design
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30 MB!
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NO
PEEKING!
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Blurred LinesConsidering Physicality in Digital Product Design
Adam Polansky@AdamtheIA
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We need…
Why?
@AdamtheIA#evolveUX
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What problem are you solving?
…and for whom?
@AdamtheIA#evolveUX
What will be the outcome?
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A solution without a context is an abstraction
@AdamtheIA#evolveUX
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Begin by looking at the world where the problems live
@AdamtheIA#evolveUX
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What to look at
What are people doing?Where are they doing it?
Why are they doing it?How do they feel about it?
THIS is where you find opportunities
How are they doing it??
@AdamtheIA#evolveUX
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Expectations
Screen screen form screen screen screen screen…
Fluid interaction, Anticipation, Simplicity, Ease, Success, Access
The best experiences align with what you desire in your world.
@AdamtheIA#evolveUX
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Do the Research
Contextual InquiryField ObservationUsability TestingAnalytics
@AdamtheIA#evolveUX
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What can be madesimpler
and more convenient and F***ing Magical?
What to look for
@AdamtheIA#evolveUX
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Quality needs protection. It can’t speak for itself on a spreadsheet tomorrow.
@AdamtheIA#evolveUX
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Understanding Physicality makes
worth Time & Cost
Or else it’s out on the curb
@AdamtheIA#evolveUX
You get 1
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Quality is easy to defer and nearly impossible to recover
@AdamtheIA#evolveUX
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Have an experiencea great
Expectations
!
@AdamtheIA#evolveUX
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The DMI Design Value Index © DMI.org, 2014
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Z Space
X
Y
@AdamtheIA#evolveUX
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Hype Cycle for Emerging Technologies, 2015: © Gartner, Inc. 2015
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“To Design is to devise courses of action aimed at changing existing situations into
preferred ones”
-Herbert Simon
@AdamtheIA#evolveUX The Science Of Design Creating The Artificial, Vol4. No.1/2 Deigning for the Immaterial Society (1988) pp. 67-82
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Look at the world for real problems in need of real solutions
Expectations already exist. Exceed them!
Commit to the value of Quality
@AdamtheIA#evolveUX
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Thank You
Adam Polansky@AdamtheIA