Broken Exhaustion Magic Lan Scape
Transcript of Broken Exhaustion Magic Lan Scape
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Douglas Gardiner (order #6854153)
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they more than make up for it with their versatility and raw power.
Role: Like their wizard counterparts, exhaustion mages know
spells for any manner of creature, situation, or danger. They do not
have to prepare spells or pick them from a list, they just shape the
arcane energies to make them. Also, the specialist exhaustion mage’s
extensive knowledge of one particular school makes them especially
powerful in their chosen focus. Still, a specialist will have powers to
overcome any situation.
Al ignmen t: Any
Hit die: d6
Class Skills
The wizard’s class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all
skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Ranks per Level: 2 + Int modier
Class Features
All of the following are class features of the exhaustion mage.
Weapon and Armor Profciency: Exhaustion mages are procient
with all simple and ranged weapons. They are not procient with any
type of armor or shield. Armor interferes with an exhaustion mage’s
gestures which can cause her spells with somatic components to fail.
Bonus Starting Feat: The exhaustion mage gains Endurance,
Eschew Materials, Combat Casting or Scribe Scroll (pick one) as a
bonus Feat at 1st Level.
Familiar: The exhaustion mage can gain a familiar exactly as a
wizard does.
Old: The exhaustion mage increases the ability score penalties for
old age by 1 at each age category. This reduces their Strength, Dexterity
and Constitution by an additional one point at each category.
Spells: The exhaustion mage is an arcane spellcaster with an innate
ability to cast magic. Exhaustion mages’ arcane powers (their spells)
derive from their ability to take massive amounts of spell energy and
channel it through their body. The problem is that doing so causes a
great deal of physical exhaustion. Throughout the course of the day,
their exhaustion (represented by a percent chance of spell failure)
continues to build until the exhaustion mage is able to rest for eighthours at which point all exhaustion goes away.
Table 1-1: The Exhaustion Mage——–——— Spells per Day —–——
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save Special
Exhaustion
Rate Half Exhaustion Rate
Max Spell
Level
1st +0 +0 +0 +2 Bonus Starting Feat, Cantrips, Familiar, Old 25% 13% 12nd +1 +0 +0 +3 15% 8% 13rd +1 +1 +1 +3 Moment of Rest 12% 6% 24th +2 +1 +1 +4 My Burden is Your Burden 9% 5% 25th +2 +1 +1 +4 Bonus feat 7% 4% 36th +3 +2 +2 +5 5% 3% 37th +3 +2 +2 +5 4% 2% 48th +4 +2 +2 +6 3% 2% 49th +4 +3 +3 +6 3% 2% 510th +5 +3 +3 +7 Bonus feat 2% 1% 511th +5 +3 +3 +7 2% 1% 612th +6/+1 +4 +4 +8 1% 1% 613th +6/+1 +4 +4 +8 1% 1% 714th +7/+2 +4 +4 +9 1% 1% 715th +7/+2 +5 +5 +9 Bonus feat 1% 1% 816th +8/+3 +5 +5 +10 1% 1% 817th +8/+3 +5 +5 +10 1% 1% 918th +9/+4 +6 +6 +11 1% 1% 919th +9/+4 +6 +6 +11 1% 1% 920th +10/+5 +6 +6 +12 Bonus feat 1% per
two levels
1% per two levels 9
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The more spells the mages casts the more exhausted she mage
is. This type of physical exhaustion leads to a greater chance that
the mage’s concentration will fail at some point during the casting
process. If the mage’s concentration falters, the spell will zzle into
nothingness. Failing is tiring but not nearly as much as if he had
succeeded and drained himself of magical energies. Failing does not
increase the mages exhaustion level.
The sum of all of an exhaustion mage’s exhaustion is called
her Exhaustion Level. It is represented as a percent chance that
any given spell will fail. It is the single most important factor for an
exhaustion mage because once it reaches 100% or more, every spellthey try to cast normally will fail.
After the mage has started the casting process each day, she must
see if she is too tired to cast her next spell. To do this, the exhaustion
mage must roll above her exhaustion level or the spell fails. So if
the mage’s exhaustion level is 25%, the mage’s spell will fail on
any percentile roll of 1-25%. After the spell has been cast, if it was
successful, that spell’s exhaustion is added to the mage’s exhaustion
level.
Exhaustion is gured by taking the Exhaustion Rate (a percentage)
from Table 1-1: The Exhaustion Mage and multiplying it by the level
of the spell the mage is casting. For instance, a 5th
Level Exhaustionmage has 7% exhaustion. This value is multiplied by the spell level
of the spell the mage is casting. If the mage wants to cast a Lightning
Bolt (level 3), the exhaustion is 21%. If the mage wants to cast Magic
Missile (level 1), the tax is 7%. If the mage wants to use a cantrip (a
0 level spell), the tax is half that of a rst level spell so use the half
exhaustion amount.
Let’s look at an example:
Gravan is a 6th level Exhaustion mage. His exhaustion is 5% and
the highest level spell he can cast is 3 rd. When he awakens in the
morning, his exhaustion level is at 0%. During his rst encounter, he
decides to cast Fireball, a 3rd level spell. He casts his spell and fries a
group of attacking orcs. After casting the spell, his exhaustion level is15% (5% exhaustion rate x Level 3 spell = 15% tax. Since he started
with a 0% exhaustion level, adding 15% makes his new total 15%.)
Later on during the day, the party is again attacked. This time
Gravan casts Magic Missile, a 1st level spell. Before he can roll to
damage, Gravan’s player must rst roll to see if the spell worked. The
player rolls a percentile and gets a 55%, rolling well above Gravan’s
exhaustion level of 15%. The spell goes off, Gravan rolls damage,
and adds 5% tax (5% Tax Modier x Level 1 spell = 5% tax) to his
exhaustion level, making it 20%.
Later that day, the party is ambushed again and Gravan needs
another Fireball. On his turn, he casts the spell. He rolls percentile and
gets an 11%, which is a failure Right in the middle of casting the spell,
the physical toll of his earlier spellcasting causes his concentration to
slip and he loses control of the arcane energies he was marshalling.
This results in no spell! However, because the spell was unsuccessful
his exhaustion level does not change. He can always try to cast the
spell again. As any day progresses and the exhaustion mage casts
spells, he will most likely nd himself needing to try to cast spells more
than once before they are successful.
Consult the Table 1-1: The Exhaustion Mage to determine
Exhaustion. After 8 hours of rest, an Exhaustion mage’s exhaustion
level goes back to 0% and the mage may cast a spell with 0% chance
of failure.
Because exhaustion mages use their bodies to fuel their arcane
powers, their magics are based on their Constitution score, ratherthan their Intelligence or Wisdom. Thus, to use a spell, the mage must
have a Constitution score equal to 10 + the spell’s level. The spell
difculty for an Exhaustion mage is 10 + the spell level + the mage’s
Constitution modier.
Exhaustion mages gain access to new spell levels at the rate listed
on table 1-1: The Exhaustion Mage. Once the exhaustion mage can
cast a particular spell level, she must learn each spell they know and
record it in a spellbook exactly as a wizard does. Like a sorcerer, she
can also cast each spell as many times as she wants but only until
her exhaustion level reaches 100%. At the end of each day, any spell
the exhaustion mage has cast once, or more, is erased from theirmemory. After an 8 hour rest they can review their spells from their
spellbook and regain access to them.
Cantrips: Exhaustion mages knows all 0-level spells, called
cantrips. Because they are 0-level spells, they cause half the tax of
a 1st level spell. Cantrips from a prohibited school cost twice as much
tax to cast (the same cost as a 1st level spell).
High Constitution: The exhaustion mage earns bonus spells for
a high constitution but they are different than a Wizard or Sorcerer.
These spells add to exhaustion but they never fail. If they are cast
last during any given day, the exhaustion mage can cast them even
when his exhaustion is 100% or higher. They are best used once the
Exhaustion Mage has reached high levels of exhaustion. Arcane Sp ecial ties : Like Wizards, exhaustion mages can choose
to specialize in one school of magic. Instead of representing time
spent in a school or magical college, it represents the exhaustion
mage spending time purifying herself and focusing inward to reveal
knowledge about how that magic works.
The end result is the same, though. Specializing grants the mages
all additional powers listed for her chosen Arcane specialty in the
Wizard class write up. It also means that the exhaustion mage must
select two opposition schools for which she has sacriced study.
Instead of costing two spell slots for each opposition school’s spell,
the exhaustion mage must pay double tax for each spell of that type.
Note that it does not cost any tax to use an Arcane school’s
special powers. These powers are granted to the exhaustion mage
because of their introspective study, not because they are exhausting
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themselves.
Bonus Arc ane Specialist Spells: The exhaustion mage can cast
two spells per spell level, from his specialty school at half normal cost.
For these spells he uses the Half Exhaustion Rate cost instead of the
regular cost. Effectively this gives him one free spell per day from
each spell level.
For example, a 5th level illusionist exhaustion mage could can two
illusion spells of 1st, 2nd and 3rd level and they could cost 3%, 6% and
9% instead of the normal tax cost.
Metamagic Feats: Exhaustion mages can learn and use metamagic
feats. They use them on the y, like sorcerers. When they increase aspell’s level, they increase the amount of exhaustion it causes. (Use
the exhaustion for a spell of the spell’s modied level.) Like a sorcerer
they can not increase a spell’s level this way beyond the maximum
spell level they can cast.
Moment of Rest: At 3rd level, the exhaustion mage has started to
truly control the physical toll her magic causes. At 3rd level she may
cast one 1st level spell without fear of exhaustion failure. The spell still
increases the mage’s exhaustion level by the calculated tax amount,
but it does not fail. Every two levels there after she gains the ability to
cast one spell of an additional spell level without fear of failure.
So a 9th level exhaustion mage can cast a 1st, 2nd, 3rd and 4thlevel spell without fear of failure. (She may substitute a lower level
spell, or cantrip for any of these spells if she wishes.)
Unlike bonus spells, these spells can not be cast if they would
increase the total exhaustion over 100%.
My Burden is Your Burden: Starting at 4th level, an exhaustion
mage may, once per day, take some life energy to recharge herself
from a willing target. The amount of tax this erases is 1% per hit
point the target is willing to give the mage. The mage can only take a
number of hit points this way equal to his level. These hit points can
not be healed magically. Only natural rest will restore them.
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