Bring it on
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Transcript of Bring it on
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Bring It OnGame Design as a Mechanic for Assessment
All images used from the public domain
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WHY GAMES?
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What makes games good for learning?
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http://pixelearning.wordpress.com/2012/08/14/why-are-games-good-for-learning/
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Designing Games gives…
1. The Opportunity for Instant Feedback
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Designing Games gives…
2. The opportunity to learn from mistakes (failure is not the end)
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Designing Games gives…
3. The chance to deeply engage students in learning
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Designing Games gives…
4. The ability to create multi-disciplinary learning opportunities
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Designing Games gives…
5. Students the ability to work collaboratively on a real life project
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TYPES OF GAMESStudents can create a wide variety of games!
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Main Types of Games for Student Creation
-Video Games-Board Games-Roleplaying Games-Text Adventure Games
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Video Games
-Can be used for a wide variety of subject matters-Without complicated coding, may be difficult to cover difficult concepts-Allow integration of technology outcomes
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Gamestar Mechanic
www.gamestarmechanic.comhttp://tinyurl.com/7fqnn4o
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Sample Game: Slavery and Child Labour
http://gamestarmechanic.com/game/shared/208067/c649934b5b6274a9b76b6407f9e54cbb
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Sploder
www.sploder.com
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Kodu Game Labs
www.kodugamelab.comwww.kodugamelab.com/resources/
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SAMPLE:
The kind of game you can make using Kodu Game Lab
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Board Games
-Can be used for a wide variety of subject matters-Low tech option works for many students and teachers-Sometimes lends itself to overly simplified presentation
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Roleplaying Games
-Low tech with good focus on story-Can be complicated, especially if teacher isn’t familiar with them-Good option for students
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Happy Birthday, Robot
$9.99 for digital download at http://tinyurl.com/lunpn3r
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Text Adventures
-Can be very difficult to create, but fun to play and good offline opportunities-Worth exploring for those interested in coding
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Playfic
www.playfic.comwww.playfic.com/games/cooper/tutorial
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Create Text Adventures
www.textadventures.co.uk
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ASSESSING GAMESHow do I assign grades and marks to a game?
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1. Decide (and communicate) in advance what you’re assessing
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2. Try to balance assessing the game itself and learning objectives
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3. Wherever possible, assess multiple subjects from one game
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4. Make sure you’re assessing enough to compensate for the time spent teaching the project
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5. Remember that your initial investment will pay off in assessments throughout the year