Why gamification in recruitment - Gamification in HR - Manu Melwin Joy
Brain scape - Gamification in education - Manu Melwin Joy
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Transcript of Brain scape - Gamification in education - Manu Melwin Joy
BRAINSCAPEGamification in Education
Prepared By Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.Phone – 9744551114
Mail – [email protected]
Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
BRAINSCAPE• Showcased at the Venture
Capital in Education Summit
in 2011, Brainscape is a
mobile and wed-based
education platform that is
designed to help students
study smart.
BRAINSCAPE• The program uses adaptive
algorithms to create flashcards,
whose presentation pattern can
change in response to what
students know and what they
seem to be struggling with,
focusing attention on the more
difficult topics.
BRAINSCAPE• The method employed in this education
gamification platform is known as
Confidence Based Repetition. As the
student answers each question,
Brainscape also asks how confident
they are in retaining the concept
forever, using this information to
determine how much repetition and
reinforcement is needed.
BRAINSCAPE• The color of each card is also
coded to the level of confidence:
1 – red for “no confidence” to 5
– blue for “perfect confidence”,
providing a visual cue for further
reinforcement, before the next
card is displayed.
BRAINSCAPE• Such a potentially valuable
start-up consists of two
components, one offering the
free, self-created flashcards
and the other targeted at
selling educators and
students premium content.
BRAINSCAPE• This gamification education
example could be a great tool
for studious college kids, as it is
most popular when used over
an iPhone or iPod Touch, turning
those old-school flashcards into
something much more useful.