Bike Games - Physical Activity Foundationpaf.org.au/.../02/Safe-Cycle-Bike-Games-Lanyard.pdf ·...
Transcript of Bike Games - Physical Activity Foundationpaf.org.au/.../02/Safe-Cycle-Bike-Games-Lanyard.pdf ·...
Bike Games
This lanyard has a range of games for teachers.
Games with the Safe Cycle emblem are part of the Safe Cycle Year 5 and 6 cycling education
unit but can be used independently.
They are designed to build bike handling confidence and skills through play. Most of these games are designed to develop cycling observation skills, a
crucial traffic defensive riding skill.
The Safe Cycle games in blue are best played on a basketball court or similar area using the design
over leaf. This course can be used for all of the blue games without needing to reset your activity area.
Use chalk or markers to set up the course. Change the size to suit number and size of riders. Green
games are best played on grass areas.
There are a couple of activities in grey for teachers that want to simulate real traffic conditions.
The games in orange are just for fun but will help build student confidence on a bike.
These games and others resources are available to download from paf.org.au
This lanyard has a range of games for teachers.
Games with the Safe Cycle emblem are part of the Safe Cycle Year 5 and 6 cycling education
unit but can be used independently.
They are designed to build bike handling confidence
App
rox
12 m
App
rox
20m
Games to 1 8 8
Skill level: Beginner
Skill level: Beginner
Bubble Pop
Set up: Large circle
Set up: Large circle
• Ridersridearoundthecircle.
• Astheypassthegamesassistant,theyhighorlowfiveeachother.
• Changedirectionsandgoagain.
• Blowbubblesacrosstheriderspath.
• Riderstrytopopasmanybubblesastheycan.
• Ridersmayrideintobubblesorpopthemwiththeirbike,handsorfeet.
Variation: Bubble Tag• Ridersneedtoavoidthebubbles.
• Iftheyaretaggedbyabubbletheyareout.
High Five1
2
Skill level: Moderate
Passing By
Set up: Basketball court
• Usetheoutersquareofabasketballcourt.
• Splittheclassintwo,halfontheinsideridinganti-clockwise,theothersoutsideridingclockwise.
• Dothreelapsthenswitchdirection.
4
Skill level: Beginner to moderate
Look Back
Set up: Large circles
• Ridersridearoundinacircle,aftertheypassthegameassistant,theylookbackandidentifyiftheassistanthastheirhandupordown.
3
Skill level: Moderate
Elimination Circle
Set up: Circles
• Riderscirclearoundonthelargercircleinthesamedirection.
• Asriderscircletheymustnottouchotherridersorputafootdownortheyareeliminated.
• Asridersareeliminatedmovetheremainingridersontothesmallercircles.
• Whenyouaredownto2riders,theymustkeepatleastonewheelintheinnercircle.
5 Elimination Circle
Skill level: Moderate
Catch the Ball
Set up: 3 circles
• Thegameassistantstandsinthecentrecircleandpassesatennisballorsimilartoridersastheyridearoundthem.
• Ridersaretocatchtheballwithonehandandpassitbacktothegameassistant.
• Ifariderdropstheball,theyareeliminated.
• Asridersareeliminated,moveremainingridersintosmallercircles.
• Thegamebecomesharderasridersmoveinandhavelesstimetoreactwhencatchingtheball.
Variation• Thedifficultylevelcanbevariedbyeither
throwingtheballtothesamespotsoridersknowwhenitwillbetheirturn,orbythrowingtoarandomrider.
6
Skill level: Moderate to advanced
Track-stand
Set up: Large square or circle
• Riderslineupfacinginwardswiththeirfrontwheelontheoutsidesquareorcircle.
• Ridersaretomaintaintheirbalanceforaslongastheycanwithoutputtingafootdown.
• Ridersarenottobounceorrollthebikesfurtherthanabout30cm.
• Asridersputtheirfootdowntheyareeliminated.
• Whenonlyafewridersareleftandtheyhavebeenbalancingwellforanextendedperiod,makeitharderbyaskingriderstoremoveonehandfromthehandlebars,thenonefootfromapedal.
7
Skill level: Advanced
Traffic (Balance and Baulk)
Set up: Large square
• Ridersstartfacinginwardswiththeirrearwheelonthesquareandbeginthegamebyridingintothesquareinrandomdirectionswhiletryingtogettheirfellowstudentseliminated.
• Ridersmustnotputafootdownormakecontactwithanotherriderortheyareout.
• Ridersmaystopanddoatrack-stand(staystillontheirbike),butonlyfor3seconds,theideaistokeepridersmoving.
• Asridersareeliminated,moveremainingridersintosmallercircles.
• Whenonly2ridersremain,addanextrachallengebygivingridersacount-downfrom5togetawheelwithintheinnermostcircle.
8 Traffic (Balance and Baulk)
Skill level: Advanced
Synchronised Riding
Set up: Circles (4 teams of 2 riders)
• Pairsstartsidebysideoneithersideoftheredcircleandstartridingaroundthecircletogetherinthesamedirection.
• Whentheypassthesmallbluecirclestheymusthigh-fiveeachother.Completeafewrevolutions.
• Changetasktowhenriderspassthearrowstheymustswitchwhoisridingontheinsideandwhoisoutsidethecircle.Completeafewrevolutions.
• Combinebothtasks,ridersaretohighfiveandswitchastheypassthedifferentmarks.
• Ridersmustnotputafootdownormakecontactwithanotherriderortheirteamisout.
• Ifaridermissesataskthentheirteamisout.
9 Synchronised Riding
Rob the Nest Equipment:• 5hoops
• 20-25small/mediumballs
Game Set up• Largegrassarea
• Setup“nests”(hoops)approximately20mapartasabove
• Place“eggs”(balls)intheinner“nest”(hoop)
Approx 12 m
Approx 20m
10
The next games in green are best played on a large grassed area.
are best played on a large grassed area.
Skill level: Moderate
Rob the Nest
Set up: Large grass area (see diagram over leaf)
• Divideridersinto4equalgroups,standingbehindthe4outsidenestswiththeirbikes.
• Ongo,thefirstriderfromeachgroupridestothemiddlenestandcollectsanegg.
• Theyridebackandplacetheeggintototheirteams’nest.
• Groupscontinuetosendridersouttocollectoneeggatatimeuntilalleggsareremovedfromthemiddlenest.
• Teacheryells“robthenest”.
• Groupssendonerideratatimeto“rob”aneggfromanotherteam’snestandreturnittotheirhomenest.
• Gamecontinuesfor2mins(orotherpre-determinedamountoftime).
• Winningteamistheteamwiththemosteggsattheendofthegame.
Variation• Oncealleggshavebeenremovedfromthemiddle
nest,allmembersofeachgrouprideoffto“rob”othernests.Thisrequiresahigherridingskilllevelastheirwillbemanymorebikesridingaroundatonce.
10
Skill level: Moderate
Mountains and Valleys
Set up: Large grass area, approx. 30mx30mEquipment: 1 small soft dome cone per student
• Splitgroupintotwoeventeams–“mountains”and“valleys”.
• Giveeachstudentasmallsoftdomecone.
• Studentsspreadoutaroundareaontheirbikes.
• “Mountains”placetheirconerightsideupand“Valleys”placetheirconeupsidedown.
• Onteacher’sinstructionstudentsridearoundtheareaandstoptheirbikeattheotherteam’sconestoturnthemover(ie.MountainteamaimstoturnalltheconesrightsideupandValleysaimtoturnalltheconesupsidedown).
• Gamecontinuesforapre-determinedamountoftimeandthewinningteamistheteamwiththemost“mountain”or“valley”cones.
Variation • Studentscannotturnthe2ofthesamecoloured
conesoverinarow.
11 Mountains and Valleys
App
rox
12 m
App
rox
20m
Run the Gauntlet12
Skill level: Moderate
Run the Gauntlet
Set up: Large grass area (see diagram over leaf)
Equipment: 4 cones, medium sized soft balls for half of the students
• Putstudentsinpairs.
• Oneisthe“rider”,theotheristhe“roller”.
• Riderslineupatoneendoftheareawiththeirbike.
• Rollerssplitthemselvesevenlyoneithersideoftheareaoppositeanotherroller(seeXsindiagram).
• Rollersononesideoftheareagetaball.
• Onteacher’sinstruction,theridersrideslowlyfromoneendoftheareatotheotherwhiletherollersrolltheballacrosstheareatotheoppositeroller.
• Riderstrytododge,swerveandavoidhittingballs.
• Afterapre-determinednumberofpassesbetweenrollers,ridersandrollersswaproles.
Variation • Ifaridergetshitbyaballtheyhavetoridetheir
bikearoundapre-determinedpoint(eg.cone,tree)beforetheyre-jointhegame.
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Giv
e w
ay li
ne
Cros
sing
Figure 8 Giving Way13
Skill level: Beginner to moderate
Figure 8 Giving Way
Set up: Basketball court or similar area. Draw crossing and intersection lines and set up cones (see diagram over leaf).
• Non-ridingparticipantswalkacrosscrossingatdifferenttimes.
• Ridersloopinthedirectionindicated,astheypassthecrossingortheintersectiontheywilleithergivewayorproceedwhensafe.
Extension • Riderstousehandsignalswhenstopping.
• Addextraintersectionsandpedestriancrossings.
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Thisactivityisforteacherswhowouldliketosimulatearealtrafficenvironmentthatstudentsmayencounter.
T Intersection14
Give way line
Give way line
Skill level: Beginner to moderate
T Intersection
Set up: Basketball court or similar area. Draw intersection lines and set up cones (see diagram over leaf).
• RidersstartatTintersection,turnleftandfollowthearrows(seediagram).
Extension • Letstudentsselectwhentheyturnleftorgostraight
whentheyreturntotheTintersection.
• Ridersmaylooptheroundaboutasecondtime.
• Riderswillnotneedtogive-waywhenanotherriderhasrightofway.
• Addextraintersectionsandroundaboutstoallowmorevariationinfreeriding.
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Thisactivityisforteacherswhowouldliketosimulatearealtrafficenvironmentthatstudentsmayencounter.
Skill level: Beginner
Whistle Stop
Set up: Basketball court
• Studentsrideinonedirectionaroundthearea.
• Teacherblowswhistleandstartscounting.
• Ridersmuststopsafelyandremainstationarybeforethecountof3.
• Ifriderfailstodothis,theymustremainstationaryforthenext“whistlestop”beforere-enteringthegame.
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This next section contains games that are “just for fun”. They are based on games that students
may have played in other settings.
The more you can get students on bikes the more confident they will become.
The more fun they have the more likely they are to want to ride their bikes regularly.
Skill level: Beginner
Stuck in the Mud
Set up: Large grassed area or basketball court
• Participantsfreeridearoundarea.
• Teacherwalksaroundtheareataggingriderswith“taggingstick”egfeatherduster.
• Whentagged,ridersmuststopandremainstationaryuntil‘released’byanotherridercomingpastandgivingthema‘High5’.
• Makegamemoredifficultbyaddingmoretaggers.
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Skill level: Beginner
Treasure Hunt
Set up: Basketball court or similar area. Draw Bags of money, snakes, sharks and other dangerous animals.
• Studentsfreeridewithinthedesignatedareainanydirection.
• Theycollect“treasure”byrunningoverthem.
• Iftheyrunoveradangerousanimalorhitanotherridertheyareout.
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Skill level: Beginner
Bike Limbo
Set up: Large grassed area or basketball court Equipment: Pool noodle or rope
• Identifyagamehelpertoholdpoolnoodleor2peopleifusingarope.
• Insinglefile,riderstaketurnsandridingunderthepoolnoodleorrope.
• Astheypasstheyneedtoduckbelowthepoolnoodle.
Extension • Thepoolnoodleisslowlyraisedandloweredas
aboom-gate.
• Ridersneedtotimetheirapproachtopass.
• Ridersmaybeallowedtostopandplacetheirfootdown,ortheymustlookaheadandadjusttheirspeedtotimetheirpassingtotheboom-gateopening.
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Skill level: Beginner to moderate
Bicycle Snakes (Follow the Leader)
Set up: Large grassed area or basketball court
• Identifyaleader.
• Theleaderfreeriders,withotherstudentsfollowinginsinglefile.
• Whentheleaderdoublebacks,orcrossesovertheirownlineriderswillneedtonegotiatelettingeachotherpast.
Variation • Thiscanalsobeplayedwithmultiplesmallgroups.
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Skill level: Beginner to moderate
Scatter
Set up: Large grassed area or basketball court Equipment: Bucket/bin, tennis balls (same amount as number of people in each team), 3 teams of riders
• Numberteams1,2and3.
• Teachercallsoutanumberandthrowstennisballsinrandomdirectionsanddistances.
• Riderswiththatspecificnumberridebikesouttocollectaballandreturntoplaceitinthebucket.
• Eliminate1tennisballatatime,theplayerwhodoesn’tgettoatennisballleavesthegameandridesaroundtheperimeterpractisingskillslearntuntilthegamefinishes.
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Skill level: Moderate
Musical Bikes
Set up: Large area (grass or basketball court) Equipment: 1 marker per student, portable music system
• Placeonemarkerperparticipantrandomlywithinthearea.
• Beginplayingmusic,participantsridebetweenmarkersbeingcarefulnottotouchotherparticipantsormarkers.
• Whenmusicstops,participantsstopandputtheirfootonamarker.
• Reducethenumberofmarkersasthegamecontinuesuntilthereisonly1riderleft.
• Eliminatedparticipantsmovetothesideandridearoundtheperimeterpractisingskillslearntwhilethegamecontinues.
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Skill level: Moderate
Paper Round
Set up: Basketball court or large grassed area. Equipment: 40 rolled up newspapers, 4 bins (2 empty bins and 2 holding bins with 20 papers in each)
• Place4binsaroundoutsideofarea.
• Participantsridetoaholdingbinandcollectanewspaper.
• Theythenridepastanemptybinandthrowthepaperaimingtohitthebin.
• Haveastudentcollectingpapersandreturningthemtotheholdingbin.
• Winneristhestudentwhohitsthemostbinsinpre-determinedamountoftime.
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Skill level: Moderate
Marble Drop
Set up: Basketball court or large grassed area, put students in pairs
Equipment: One small tin/container per pair, bag of 10 marbles or small balls per pair
• Placetinsinalineinthecentreofthearea.
• Ridersandpartnerslineupononeside.
• Ridertakestwomarblesfromtheirpartnerandridespastthetinattemptingtodropitin.
• Theythenridetootherside,turnaroundandridepasttinagainattemptingtodropthesecondmarbleintothetin.
• Continueuntiltheyrunoutofmarbles.
• Partnersthenswaproles.
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