Bent Egberg Mikkelsen Dept of Learing & Philosophy ...24‐09‐2018 Bent Egberg Mikkelsen Dept of...
Transcript of Bent Egberg Mikkelsen Dept of Learing & Philosophy ...24‐09‐2018 Bent Egberg Mikkelsen Dept of...
24‐09‐2018
Bent Egberg Mikkelsen Dept of Learing & Philosophy,
Aalborg University
Abstract: Food and Sustainability are important components of urban strategies around the world and learning and education are essential elements in such strategies. So is participation and engagement from citizens and young people. But how can important elements of sustainable and healthy urban food strategies be developed – not only on the desktops of city planners – but in a participatory and empowering way? And how can we take advantage of the new potentials offered by digitization? This presentation explores the potentials of smart learning about Food and Sustainability for young people and citizens. It builds on the insights from the Foodscape Lab and the Gastronariumpilot study at BoxtownAalborg and will display different examples of such approaches and show practical examples of didactics to be used in both formal school settings, in university settings and in street & citizen science settings. The presentation gives examples of how smart EduTech can play a role in teaching about food and nutrition in school. The presentation takes as a point of departure cases where learning about food has been developed using the STEM principles as the foundation for learning about science, technology, engineering, and mathematics. The presentation includes examples of smart devices such as the Robofood. The Virtual Shopper, the VeggieMatchi and FoodDome.
GREEN RIO WORKSHOPWorkshop on Smart learning about Food and Sustainability
Contributions to reaching the millennium SDG’s
Smart EduTech for teaching food and nutrition in school and citizen
science settings. Hands on demo of the RoboFood, the Smart ChiliBuddy, the Virtual
Shopper and the FoodDome
City of Food
Who would’nt like to be THE eating city? Boxtown & Cloudcity– the new Aalborg Food hotspot
The potentials of Gastronarium –experience center and mobile experience
• How can we create an experience and learning center?
• Stationary experience center
• Mobile experience center
If Food & Sustainabiliyt is our challengehow can then technology assist us?
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What problem do we address?
Life science approach
Everydaylife
approach
The Sapere methoda conceptual foundation
Jacques Puisais. Le classe du gout
What we do
Agile plan as U go
Make a transdisciplinary group
Write a pitch
Get some seed money
Take advantage of the knowledgetriangle and PBL
Keep the door open
Create a fast prototype
and what we dont do
Rational choice model
Plan everthing in detail
Ask for a budget to cover all
Get all teh background info you need
Get in your project room
Close the door
Come out once you are done
STEM priniciples for learning aboutscience, technology, engineering, and mathematics.
• Originates from the National Science Foundation, from the 1990s,
• often used in relation to graduate and post‐graduate courses • seldom concerned with elementary or secondary school settings.
• Potentials of applying in earlier ages unexplored (Bybee, 2010, (Schneller, 2015, Wu‐Rorrer, 2017).
• Learn how to cope with a problem on the individual, social and global levels (Bybee, 2010).
Foodscape PBL challenge #1
Problem Need for more sustainable urban foodsystems
Technology Smart aquaponics
Learning goal To know about circular nutrientsystems and smart data aqusition
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BiologicalSelfregulation &Autopoesis in a low cost Smart Urban Farmingtable top unit
Foodscape PBL challenge #2
Problem Unhealthy eating and obesity due to obesogenic environments
Technology Smart edu Robotics
Learning goal To know about shop design and howrobotics can be used in classroom
RoboFood
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Foodscape PBL challenge #3
Problem Lack of knowledge about the sensoryproperties about food
Technology Smart bio sensorics
Learning goal To know about the active bio compounds in plant foods and howbiosignals can be mesaured the smart way
•Habanero, Jalapeno or Trinidad Scorpion
•Scoville scaleor BioSensorics
Foodscape PBL challenge #4
Problem Kids dont know basic foodcommodities
Technology Low cost VR technology based on the Samsung Gear
Learning goal To increase vocabulary about basic plant foods and increase familiaritywith VR as a learning tool
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DietVersity4U
Foodscape PBL challenge #5
Problem Lack fo knowledge about sustainablediets
Technology Collective ”sourround sight” video game tech
Learning goal To teach basic knowledge about plant based diets using social learning
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Foodscape PBL challenge #6
Problem Low familiarity with plant basedcommodities
Technology Augmented reality technology usingkids own mobile
Learning goal Basic nutritional needs
Effects of design of the VeggiMatchi game
First Slide
A
Problem Need for more sustainable urban foodsystems
Technology Smart aquaponicsFoodscapes in art: See more at Carl Warner
Foodscapes in food science. Se for instance Mikkelsen, BE. Images of foodscapes – introduction to foodscape studies and their application in the study of healthy eating out‐of‐home environments. Perspectives in Public Health, 2011, 131(5):209−216.
Acknowledgements
• iMotions
• SMILE Samsung Lab
• TANT and SOUL AAU research groups
• CMI – AAUK
• mediathand – Allan Hammershøj
• LEGO
• Herstedlund school
• Birger Larsen, Faculties of Humanities and Social Sciences ‐ AAU
Boxtown & Taste & the Digital team• Shova Acharya • Jelena Kuzmiconoka•Mukti Chapagain•Kwabena Ofei• Sushma Shrestra•Namita Mainali• Ioannis Fragos•Hannah Hoffmann
• Lara Riboldi • Lilja Gunnarsdottir•Rasmus Odgaard•Nikolaj Schildt• Jens Kruhøffer•Michael Nguyn•Morten Høst Haugård•Ada Zawadska