Bb World 2012 | Increasing Access & Engagement with Mobile Apps at New River Community College
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Transcript of Bb World 2012 | Increasing Access & Engagement with Mobile Apps at New River Community College
Increasing Access and Engagement with Mobile
Apps at
Bb World 2012
[email protected] @rasebastian
• Director or Teaching & Learning Technologies,Virginia Community College System
• Glam rocker
Alternate session title
Thinking Out Loud
About Mobile Learning
Um, ……
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About the VCCS
Image credit: htt
p://ww
w.vccs.edu
23 colleges2010-11: 286,920 headcount
128,416 FTEs
2003-04 2004-05 2005-06 2006-07 2007-08 2008-09 2009-10 2010-11 2011-12 Mid-Term0%
10%
20%
30%
40%
50%
60%
22.4%25.0%
27.6% 30.7%32.0%
38.5%43.7%
47.2% 49.7%
10.7% 12.5%13.6% 16.3%
17.2%20.5%
23.1% 25.0% 26.7%
VCCS Percent Distance Learning of Annual Headcount and FTES
Headcount FTES
About the VCCS
40% Fall 2011 students in at least 1 distance
learning course
13% students whose courses are fully online
50% of annual headcount in distance learning
About the VCCS
fullyonline degree
programs
80About the VCCS
Achieve 2015
Reengineering
Reengineering
Innovation & Technology Task Force
Textbook Costs & Digital Learning Resources
VCCS
AccessSuccess
InnovationTechnology
Mobile Revolution?
Mobile Revolution?
Mobile Revolution?
Mainframe 1 Million Units Sold in First Ten Years
Mobile Revolution?
Minicomputer 10 million units sold in first 10 years
Mobile Revolution?
PC100 million units sold in first 10 years
Mobile Revolution
Desktop Internet1 billion+ users in first 10 years
Mobile Revolution?
Mobile Internet10 billion+ users in first 10 years
Apple sold more iOS devices in 2011 than Macs in 28 years
Asymco
Mobile Revolution?
Average Smartphone Usage Nearly Tripled in 2011
Cisco
Mobile Revolution?
By the end of 2012, there could be more smartphones on the planet than humans
Cisco
Mobile Revolution?
In 2011, over 65 million tablets were sold
IHS iSuppli
Mobile Revolution?
29% of adults now own a tablet or e-reader device
Pew Research
Mobile Revolution?
April 2011
80% of internet users in 2016 will access the web with a mobile phone
Boston Consulting Group
Mobile Revolution?
AAKASH
Mobile & Revolution
11 Year Old Niece
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#tahrir
the future of Education
1898
the future of Education
1904
the future of Education[series of classroom photos]
1932
the future of Education
1947
the future of Education
1965
2011
VCCS & mobile
Image credit: http://www.vccs.edu
Imagining the future is now planning for next year.
ECAR: Undergraduate Students & Information Technology 2012
Undergraduate Students & Information Technology 2012
Survey conducted from March 12 - April 10, 2012
13,000 respondents
12% return rate
Final data released Summer 2012
©2011 EDUCAUSE. CC by-nc-nd 38
Technology Students Own
Laptop 87%
Printer 81%
DVD Player 75%
USB Thumbdrive 70%
Wi-Fi* 67%
Stationary gaming device 66%
Ipod 62%
HDTV 56%
Smartphone 55%
Digital Camera 55%
Webcam 55%
Desktop Computer 53%
Handheld Gaming Device 38%
Netbook 11%
iPad 8%1
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Traditional age college students (18-24) and those from households of $100K+ own more technology than their counterparts.
Q1. Which of the following items do you own?
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Technology Ownership
*Likely interpreted by the respondent as having access to Wi-Fi
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DRAWN TO HOT TECHNOLOGIES…PREFER SMALL, MOBILE DEVICES
ECAR: National Study 2011
ECAR: National Study 2011
ECARACADEMIC BENEFITS…
FOUR FACTORS FOR ACADEMIC SUCCESS
©2011 EDUCAUSE. CC by-nc-nd 40
Makes Learning More Engaging and Relevant
Facilitates Connecting with Others
Gives Students Access to Resources and Progress Reports
Makes Students More Efficient
Learning more creative Learning more fun Think out of the box Individualized/personalized
More relevant to real life More engaging Elevates teaching Reach academic potential
Take control of own learning Extends learning beyond classroom Prepares me for the workforce Prepares me for graduate school
Feel connected to other students Feel connected to professors/staff
Feel connected to what's going on Gives me access to experts in my field
Helps me do my work faster Allows me to produce higher-quality work
Efficient way to store examples of work Makes college easier
Easy to track my academic progress Helps me know how I am doing Simplifies administrative-related activities
Gives me access to resources Easier to get help when I need it
Avg. Agreement with Statements
Access to content
Connect with othersEngage with content
VCCS Mobile Strategy
Increase AccessConnect StudentsEngage Students
My Eleven Year Old Niece
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New River Community CollegeCase Study
• Rural• 2 campuses
– Dublin– Mall site
• Mid-sized • Innovative
Mobile Apps: Content Delivery
• Development of a suite of “branded” apps
• 4 platforms: • iOS, Android, Palm,
Blackberry• Access to the Bb Mobile SDK• Support & maintenance
Bb Mobile Central Project
Pilot of Bb Mobile Central• Phase I: Oct 2011
• small team• side project• “a bit of a learning curve”
• Launch date: any day now• Phase II: SDK
Bb Mobile Central Project
• Phase II• Bb Mobile SDK
• Build apps from ground-up• PhoneGap
Pros• Happy with quality of apps• Replicable, use by other colleges• Great entry into mobile arena• Led to new partnerships and
projects within the NRCC*
Bb Mobile Central Project
Cons• Limited control of “look & feel” with
templates• Limited use of mobile functionality• Learning curve
Bb Mobile Central Project
Mobile Apps: Apps as Content
Virginia #9 in Top 10 States
Feb 2012 Eaton 51
SourcesESA: Economic Data 2010TechNet: Where the Jobs Are The App Economy
“Virginia’s computer and video game industry continues to experience tremendous growth, expanding by 77% in 2009, and adding $38.5 million to the Commonwealth’s economy.”
NRCC Game Technology Program
NRCC Game Technology Program
• First Game programs in Virginia • Started in Fall 2006
1. Information Technology AAS DegreeGame Design Specialization
2. Computer Aided Design AAS DegreeGame Technology & Animation Specialization
NRCC Game Technology Program
Eaton 54
• IT Game Specialization Courses– ITP 160 Intro to Game Design & Development (GameMaker)
– ITD 112 Creating Web Graphics (Photoshop, Dreamweaver)
– ITD 120 Design Concepts for Mobile Applications (Dreamweaver CS5.5+PhoneGap, HTML5, CSS3, jQuery, Javascript or ObjectiveC)
– ITD 212 Interactive Web Design (Flash, Dreamweaver)
• IT Core Courses– CSC 200 Intro to CS (Lego Robotics & Python)
– ITD 110 Web Page Design I (HTML, CSS, Dreamweaver)
– ITP 134 Visual C++ Programming (w/ Dark GDK)
– ITP 120/220 Java I and II Programming (Java w/ Eclipse)
NRCC Game Technology Program
Eaton 55
• CAD Game Specialization Courses– CAD 250 Game Level Design
(Unreal Game Engine)– CAD 195 Motion Capture Technology (Motion Capture Suit
& Green Screen)
• CAD Core Courses– CAD 238/239 3D Modeling (3D Studio Max)– CAD 114 Drafting I– CAD 120 Intro to Graphic Representation– CAD 201/202 Computer Aided Design I/II
(AutoCAD & Revit)– CAD 280 Capstone Project
NRCC Game Technology Program
Eaton 56
STEM Skill Sets– Game Design & Development– Programming: C++, Java, VB etc.– Drawing skills: 2D Graphics, Story boards –
Photoshop or Fireworks– Creativity, Problem Solving – Math skills: coordinate systems, geometry,
trigonometry– Physics skills: Speed of falling objects, bouncing– Writing skills: Story lines, game documentation
NRCC Game Technology Program
Job SkillsTeam work
◦ Character Artist, Background Artist◦ Sound Effects◦ Digital Musician◦ Programmer◦ Game App Designer◦ GUI Designer◦ Project Manager
Systems Development Life Cycle idea > app store
Time Management
Sept 2011 Eaton & Chalmeta 57
NRCC Game Technology Program
iPhone Apps by NRCC Students
Feb 2012 Dr. Jack Lewis 58
Eaton 59
Same Sound Spell Bound
Same Sound Spell Bound is an adventure designed to help the player understand homophones. To begin the adventure, users choose to play as either Luna or Leo, young magicians who are beginning to master the magic of words.
The game is designed for third and fourth graders.
Eaton 60
Same Meaning Magic
The Same Meaning Magic game engages children in learning synonyms. The targeted grade levels are grades 2, 3, 4, 5, and 6.
If you get 3 wrong in a row, the earth shakes.
If you get 5 wrong in a row, an imp appears.
If you get 5 right in a row, a fairy appears and gives you a jewel and bonus points.
Eaton 61
Opposite Ocean
• Opposite Ocean helps students learn antonyms. The student starts this game by choosing to play as the girl Luna or the boy Leo. The next choice is the grade level from 2nd to 6th grade.
• The student chooses the antonym, opposite meaning, of the highlighted word in each sentence.
Eaton 62
Grammar Dragon
• The dragon has captured all your friends from the castle. You must rescue a different person on each level by choosing the correct grammar item.
• Grades 3-6.
Eaton 63
Spelling Cat
• Students can create spelling word lists every week.
• 3 drills available– Speak Easy– Word Scramble– Missing Letter
• For grades 1-8
Portion Platter
• Helps students understand fractions and percents.• Identify the fraction or percentage depicted.
Eaton
Factor Race
• Factor the equation and move your car to the finish line.
• Binomial factoring of trinomial equations
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Café Boss
• Partnering with Blue Ridge Public TV and BizKid$ show
• Plan to create 2 games for TV episodes
• See more at www.bizkids.com/
Sept 2011 Eaton & Chalmeta 66
Accolades for NRCC Games 2012
Top 12 Comprehension AppsAesop’s QuestOpposite OceanSame Meaning MagicSame Sound Spell Bound
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http://ow.ly/8LkL7
Eaton 68
NRCC Student Team
10/18/2010
Justin Price – Programmer
Adrian Lowry – Programmer
Cody Beasley – Character Artist
Carmel Stowers – Game Design, Game Salad
Heather Walters – Storyboards, Game Artist
Jason Clemons – Process Manager, Content CreationNot shown: Teachers: Carlotta Eaton, Mike Kaylor, Ginger Cromer & Tim Moore
Mall Tour
ITS & Games Technology ProgramDesign a Mobile “Mall Tour”
Interactive, augmented reality
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Harvard Graduate School: Ecomobile
What’s next
Systemwide communication* May 2012: Mobile app development webinar
Data: ECAR survey resultsUse out-of-the box services (Bb Mobile Central, Conduit, CampusGuide, etc.) to build mobile foundation
What’s next
Share mobile templates & programming expertise among collegesFaculty trainingPilot opportunitiesGet devices into the hands of students
Thanks
Richard Sebastian, Ph.D.Director of Teaching & Learning TechnologiesVirginia's Community Colleges101 N. 14th St Floor 15Richmond, VA 23219(804) [email protected]
ReferencesMobile Twin Citieshttp://mobiletwincities.com/Peter Pascale, Enterprise ArchitectRon Lancaster, Director of TechnologyPearson VUEhttp://pearsonvue.comMinicomputer - Jamie Cox, 2007http://www.flickr.com/photos/ajmexico/2682618330/IBM Desktop - Accretion Dischttp://www.flickr.com/photos/befuddledsenses/4453351592/Netscape - Joe Stumphttp://www.flickr.com/photos/joestump/3350437192/
ECAR 2011UNEVEN PERCEPTIONS OF TECHNOLOGY…
DELIVERY OF BASIC ONLINE SERVICES
©2011 EDUCAUSE. CC by-nc-nd 75Q16. How would you rate your college/university with regards to the following online services?
Institutional Performance in Online Delivery of ServicesPercentage rating 4 or 5 (out of 5)
Service Not
Offered
Service Not Used
1% 2%
-- 1%
1% 6%
4% 7%
1% 7%
6% 11%