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    Battlefield 2142:

    Northern StrikeGame Guide

    by guides.gamepressure.com

    Html version of this guide can be found at:http://guides.gamepressure.com/battlefield2142northernstrike

    User comments for this guide can be submitted and read at:http://guides.gamepressure.com/battlefield2142northernstrike/comments.asp

    More game guides can be found at: http://guides.gamepressure.com

    Copyright GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logosand images are copyrighted by their respective owners. This document or any of its part may not be

    reproduced, modified or merged with other documents. [5/8/2007]

    http://guides.gamepressure.com/battlefield2142northernstrikehttp://guides.gamepressure.com/battlefield2142northernstrike/comments.asphttp://guides.gamepressure.com/http://guides.gamepressure.com/http://guides.gamepressure.com/battlefield2142northernstrike/comments.asphttp://guides.gamepressure.com/battlefield2142northernstrike
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    Copyright Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com

    Table of Contents:

    Introduction .......................................................................................................................................3Assault Lines game mode.................................................................................................................4

    Map analysis .........................................................................................................................5

    Introduction .......................................................................................................................................5Bridge at Remagen...........................................................................................................................6Liberation of Leipzig..........................................................................................................................9Port Bavaria ....................................................................................................................................11

    Vehicles ...............................................................................................................................14A3 Goliath .......................................................................................................................................14Hachimoto .......................................................................................................................................16

    Unlocks................................................................................................................................18Unlocks types..................................................................................................................................18

    Tactic ...................................................................................................................................20Fighting with Goliath........................................................................................................................20Using Hachimoto.............................................................................................................................21

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    Introduction

    Welcome in the game guide for Battlefield 2142: Northern Strike, the first official booster packIn this article, you will find an exact description of everything that this expansion pack addsto the game, starting from three map analyses and presentation of ten brand new unlocksand ending with a test of two added vehicles.

    If you are looking for information referring to games rules and hints about how to usefirearms, what should a soldier do on a battlefield and so on, check the game guide for

    Battlefield 2142.

    This article is just a one big analysis of everything that Northern Strike gives, written for newplayers, so they will know what to expect of the war seen on the screen.

    Have fun. I hope youll like the new, completely arctic climate.

    Synonymous phrases and definitions used in this game guide:

    1. APC transport vehicles BTR-4 Romanov and AVM-2 Groundhog;2. Commanders toys installations allowing the Commander to scan the battlefield

    send strikes etc.;

    3. Air transport vehicles UD-12 Shepherd and BTR-20 Yastreb machines;4. Flag, spawn, spawn point capturable control point;5. Missile silo BLOC-2 missile silo, anti-Titan weapon;6. Rocket launcher Mitchell AV-18 and Sudnik VP weapons, used by engineers.

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    Assault Lines game mode

    Assault Lines is the new game mode that Battlefield 2142: Northern Strikedelivers to fans ofthe BF franchise. Each of the three additional maps work in this new mode. I must say thatit reminds the Conquest Assault, seen in the earlier BF games. First of all, let us remind alsoits definition:

    Conquest Assault one of the sides defends itself, the second one attacks. Attackers musttake every flags, this will decrease enemys ticket amount. Defenders have to control at leasthalf of the spawn points and they have no uncapturable flag. Attackers have at least onesuch flag and start with more tickets than the defenders.

    Assault Lines mode change one little thing the main flag of the defenders can be capturedby the attackers only if all other spawn points have been taken before.

    A symbol of padlock appears near the main flag on the minimap. If it is locked, the controlpoint cannot be captured. Analogically, when the padlock is unlocked, taking control of thespawn is possible.

    The padlock is locked, so the flag cannot be captured.

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    Copyright Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com

    Map analysis

    Introduction

    On the next three pages you will find descriptions and analyses of the new maps, added bythe booster pack. Just like in the earlier games, there is no universal way to win the battle inNorthern Strike. Like in the real life :) Descriptions below are rather bunches of tips whichwhen followed, brings the team closer to victory.

    Just like in the BF2142, every single map has at least to versions for 16 and for 32 playersSome of the battlefields has additional versions, for 64 and 48 players. That last typementioned has been prepared specially for the Titan mode. In this game guide, you will findanalyses only for these 64 and 48 players versions, because smaller maps differ from theothers in the amount of heavy machinery and capturable flags. Strategy doesnt change atall.

    Circles with ciphersmarks main bases of both teams. Details about such places are in theanalyses of particular maps. Markers referring to these circles in the text [Roman cipher].

    Green circles and areas marks special places, for example key flags and other strategicallyimportant points like narrow passages. Controlling these places results in fast overrunningthe enemy and the final total victory. Details about particular significant spaces are in theanalyses.

    Pink circles with ciphers mark vantage points, which may be used not only by snipers, butalso by engineers equipped with anti-tank rocket launchers. Marker in the analysis text is[cipher].

    Each map has been analyzed and tested with regard to:

    1.Terrains geometry and availability of using heavy machinery;2. Accessibility of sides to the flags, with regard to lengths and coordinates;3. Heavy machinery usage, with regard to eventual obstacles and so on;4. Eventual possibilities to fight without using heavy machinery.

    Always pay attention to the terrains map and make conclusions which kit would be thebest and where reinforcements are needed. This will get your team closer to victory.

    Also, remember that there are Commanders installations in the main bases of both sideswhich can be easily blown up by opponent Recon soldiers equipped with a few RDXDemoPaks. Defend your own base or you will lose additional Commanders support. Oh, anddont forget to visit the enemys base!

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    Bridge at Remagen

    Map name: Bridge at Remagen

    Location: Remagen, Germany

    Game mode: Conquest: Assault Lines

    Map description:We are fighting in the city called Remagen, placed over the Rhine riverAlthough the terrain is urbanised, there are some open areas, ideal for snipers and engineersarmed with rocket launchers. As we can see on the map above, the battlefield is divided intotwo parts by the frozen river. It is possible to get on the ice from the damaged parts of thebridge located in the central part of the map. Roads here are quite wide (except that bridge

    where two Hachimotos would have some problems with passing), so travelling by heavymachinery doesnt cause troubles. The terrain is almost entirely flat. The infantry may be abit angry, because of lack of vehicles, which makes it march all the time. Some flags are quitedifficult to access with heavy machinery; driver has to focus on manoeuvring instead offighting enemies.

    Analysis:Big green circle in the east is the biggest open area on the map. Vehicles and smalinfantry groups can be spotted there, so Recon soldiers and mechanics with heavy weaponryalmost all the time have a job to do over there. [1] is a complex of structures, built on somekind of small hills. However, snipers from both teams sometimes find there a few targets

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    Copyright Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com

    Goliath can be spotted in that region too. [2] is the bridge where Engineers (with rocketlaunchers and mines, of course) activity is quite high. Vehicles using the bridge cannotmanoeuvre freely, so theyre easy targets. The last important point is [3], where a stationaryanti-vehicle cannon Rosch Mk-S8 has been installed. This one is unique, as its operator seesthe whole open area nearby. Teams has their bases in points [I]and [II]. In there, they havebattlewalkers, APCs, Goliath and Hachimotos at their disposal. And fight hard for the flagsplaced at the ends of the bridge, because they give additional walkers.

    Strategy for EU:The team starts in a strategically bad position. In order to take control othe first flag on our way, a well-supported Goliath should be sent into the battle. Moreoversearch for the gaps in the enemys defence and use them to get on the eastern side of themap. Control points over there gives the team additional support, as the battlewalkerscoming from the PAC base can be stopped and destroyed even before they reach the bridge

    The worst thing that could happen during the battle is when EU controls the west bank othe river and PAC controls the east bank. In such situation, the fight takes place on thebridge, which is easily defendable for the opponents and extremely hard and exhausting forus. If the team manages to hold some flags in the east, it will be possible to get to the bridgedefenders and shoot them in their backs.

    Strategy for PAC:Use the geometry of the terrain to fight the EU. There are many hideoutsin the west, prepared specially for snipers and mechanics shooting at enemy infantry andGoliath. Moreover, I advise you to deploy mines on the bridge, so unauthorised people wonget to the flags located in the east. However, if the enemy manages to get there, the PACforces will have to kill themselves to waste all the opponents in the east. Pay attention toflags at the ends of the bridge controlling them gives the team additional heavy support andweakens the EU at the same time.

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    Titan mode:

    Struggles in the Titan mode differs in only one thing some of the fights take place on theice, because of a missile silo (marked with a green circle) standing on the ice and Titanshovering right above the Rhine. And better leave the Titans in their starting position.

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    Liberation of Leipzig

    Map name: Liberation of Leipzig

    Location: Leipzig, Germany

    Game mode: Conquest: Assault Lines

    Map description: A typical urban map, generally flat, with a few wide streets and lots ofhiding places and small passages, which may be used by the infantry, especially Engineerspreparing for launching an anti-armor rocket at enemy battlewalkers or Goliath. In thecentral part of the battlefield, we could see some interesting vantage points for snipers,however this type of fights is a rare thing right there. The map is divided by a frozen river,

    with two huge bridges right above. Teams are struggling almost everywhere in the city, but Imust say that in fights near the rivers bed, snipers and mechanics aiming at enemy vehicleslocated on the other side of the ice take participation nearly every time. The majority of flagsis situated next to main roads, so soldiers defending them are able to see the enemy from adistance.

    Analysis:Green circle in the middle of the map marks a significantly important flag, becauseit is possible to perform strikes on other spawns from that point. That is why fights in thisregion are more embittered than anywhere else. Green polygon in the western part of themap is a terrain dominated by infantry, which not only use this region as a kind of small

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    Copyright Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com

    battlefield, but also as a passage between the central and western flags. The rivers bedmarked with green, is a great route for Hachimotos. That is quite strange, but players rarelylook for enemies in the bed, so crews of these PAC vehicles can feel relatively safe. Places [1]and [2] are vantage points for both snipers and mechanics. Unfortunately, there are nosimilar (and as good as) points on the other, southern side of the river. Teams have theirmain bases in [I] and [II]. Battlewalkers, Goliath and Hachimotos respawning there wilgreatly assist soldiers in achieving their goals.

    Strategy for EU:There are two PAC flags on our way. It is important to break through thefirst defence line, as it will allow our infantry to get to the northern part of the map and takesome outposts. This will weaken the PAC army, because from now EU forces will be able torespawn in many different places and attack enemy soldiers from many directions at onceGoliath should take care of that first defence line, but it must be assisted by the battlewalkerand some infantry. Be aware of the fact that fights at the eastern bridge are more embittered.However, these can be stopped by taking the eastern flag. If the enemy will appear to bepersistent, expect a hard struggle at the central control point. Sending a Goliath in there wilsurely increase the chance of taking it, but dont think this will do the job in 100%. The teamhas to assist the vehicle, just as usual. We may talk about a great success if the team will beable to take control even unstable over some of the spawns in the central part of the map

    and to defend southern flags effectively at the same time.

    Strategy for PAC:It is always a tough nut to crack for the PAC. First of all, somebody has totake the battlewalker and get it to the south in order to defend flags placed in there. It is avery difficult task, but persistent defence will surely retard the moment when EU manages tocross the river. There is always a risk that some single soldiers will get unseen to thenorthern part of the map, but I think that a Hachimoto patrolling the area would be enoughto take care of this problem. When the whole enemy army gets to the north, prepare for theworst. Hope God will be merciful for PAC, because the enemy will not. EU forces wont stopattacking until they take control over the whole city. However, Assaults (because they heal)and Engineers (because they blow up the Goliath) teamwork should do the trick and stop the

    enemy. Mechanics can also deploy mines, but it is highly dangerous; you never know whenyoull take a bullet to the butt, head or something else.

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    Port Bavaria

    Map name: Port Bavaria

    Location: German part of the Alps

    Game mode: Conquest: Assault Lines

    Map description:Were fighting in a Titan resupply station built on a slope of a mountainThe map is divided into two parts too. The first one is a small forest in the north, and thesecond is a military base in the south. Struggles take place only in the second part, justbecause of the flags that are in there. The base has a specific layout, that allows the infantryto move unnoticed between the buildings and containers. There are also some wide roads, so

    there is no problem with moving in a heavy vehicle. There are some Titan docks in thenorthern part of the complex. They have been designed for infantry fights only. Apart fromthe slope, the map is quite flat. There are only some faults near the borders of base.

    Analysis:Huge green circle in the south marks the military base, where the abilities of usingheavy machinery are quite satisfactory, but the fight itself is a bit chaotic. Small green circlein the eastern part of the map marks the most important Titan dock, as it is a spawn pointfor the Goliath. At the entrances to each dock, there are points [1], [2]and [3]. They have onecommon feature fights in there are often at a deadlock. This is a real tug-of-war situation none of the teams grow so strong to overrun the enemy quickly and move the battle to other

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    Copyright Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners.This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com

    part of the map. That is why among others, of course soldiers use there weapons tharequire precision assault/sniper rifles and rocket launchers. EU starts in its base [I], butEuropeans abandon it after capturing one of the Titan docks. Thats because there are onlyAPCs at their base, so it is impossible to drive into the enemy Port Bavaria. PAC has its mainflag in point [II]. Hachimotos and battlewalkers respawning there will surely help indefending some of the control points in the complex.

    Strategy for EU:The beginning looks always the same the whole team must get into theAPCs, drive near the Titan docks, launch the assault pods and land inside the enemys base.I advise to attack the eastern dock, as it is Goliaths spawn point. Controlling it will greatlyhelp in assaulting other flags. Infantry should go and attack other Titan docks. This willprevent the enemy from respawning in the northern part of the base. Moreover, these flagsgive additional heavy machinery (extra battlewalker). Every single vehicle should take care ofthe control points that are situated in heart of the complex. The enemy has battlewalkers ahis disposal, so I advise you to send a Goliath with a pack of Engineers to the battle. Theopponent will probably try to get unnoticed to the docks and capture flags that are there. would be a nice (and nasty) idea to leave there some anti-personnel mines. Most of the battleis just walking or driving from one lost flag to another in order to get them back, so if theteam will have good intelligence (Commander do your job!) and the soldiers will react fast

    the victory is almost certain.

    Strategy for PAC: Your first objective is to defend the docks. EU needs them more thananything else, as they let them to send reinforcements more quickly. Moreover, the easterndock gives them the Goliath, so EU forces will probably throw there everything they have. Atthe beginning, vehicles will be completely useless; only infantry counts. Docks constructiongives PAC incredible advantage, which with the usage of mines and grenades, should stopthe EU there for good. Commander has to scan the battlefield all the time and pinpointenemy soldiers trying to attack flags inside the compound. If EU forces will try to do so, aHachimoto should do the job really well. If the enemy will manage to capture the docks andmove the battle to the southern part, use battlewalkers in the fight. Their task is to stop

    enemy walkers and Goliath on their way to the flags. Small groups of infantry may go thedocks without being noticed, but beware of the EU APM mines!

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    Titan mode:

    The fight in the Titan mode looks a bit different. Above all, weve got here some silos in thenorthern part of the map. Green ellipse marks the region of APC and infantry fights theseare the only types of units struggling there. I have to add that infantry I mentioned is morelike single soldiers airdropping there. About fights in the south: theyre quite similar to thesein Assault Lines mode. Only similar, because we may use here air transport vehicles. Iadvise to fly over the green polygon marked on the map above. This will let the crew to falinside assault pods and land right next to silos. Better dont move the Titans, they shouldntbe exposed.

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    Vehicles

    A3 Goliath

    In this chapter you will descriptions and analyses of both new vehicles added by the BoosterPack. They have been checked with respect to weaponry, number of seats, use in the battleand other additional conveniences. Both advantages and disadvantages of vehicles have beenmentioned. There are also pictures of the new machines and information about which sideuses specific vehicles.

    Analyses are divided into two parts. The first one is a general description of features, goodand bad points of a machine. Bold textsare extremely important information.

    The second part shows how much energy a vehicle lose after an anti-armor attack. Boldtextsmarks the highest values. I hope this will make the analyses clear.

    A3 Goliath

    Vehicle description:

    A3 Goliath is a real fortress. It has five seats. The first passenger is the driver. Moreover, he

    uses a Motion Mine launcher and a special cannon, which is quite good at eliminating singlesoldiers, but against vehicles (even these light ones) its pretty useless. The rest of the crewhas anti-personnel machine guns, placed at each corner of the machine.

    Goliath is a driving spawn point, it heals and resupplies friendly soldiers standingnearby. It also repairs itself. The ability of regenerating is given by special cells placed onthe vehicles armor. I must add that these cells cannot be repaired once theyre destroyed.

    The more cell the Goliath has, the faster it repairs itself.

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    Goliaths regenerative cell.

    Goliath can be repaired with a traditional Engineers HOFF-3000, but that kind of operationtakes ages.

    The Goliaths main disadvantage is its speed, or should I say the lack of speedHowever, if the infantry supports the vehicle by killing enemy soldiers carrying anti-armorweapons, the Goliath can drive right into the heart of the battle.

    Goliath can be used only in the Assault Lines mode, so we wont see it in the Titan mode.

    Anti-armor weapons effectiveness

    It doesnt really matter where we hit the Goliath (excluding the cells, of course), as the shoalways takes away the same amount of energy.

    Rocket launcher takes 20% of energy; One battlewalkers anti-armor bomb takes 10% energy; Stationary cannon Rosch Mk-S8 takes 30%with one shot; One RDX DemoPak takes about 15%; One Hachimoto rocket takes 20% of energy.

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    Hachimoto

    In this chapter you will descriptions and analyses of both new vehicles added by the BoosterPack. They have been checked with respect to weaponry, number of seats, use in the battleand other additional conveniences. Both advantages and disadvantages of vehicles have beenmentioned. There are also pictures of the new machines and information about which sideuses specific vehicles.

    Analyses are divided into two parts. The first one is a general description of features, goodand bad points of a machine. Bold textsare extremely important information.

    The second part shows how much energy a vehicle lose after an anti-armor attack. Boldtextsmarks the highest values. I hope this will make the analyses clear.

    Hachimoto

    Vehicle description:

    Hachimoto is the fastest vehicle in the game. It hovers over the ground, and it movessimilarly to Nekomata tank known from BF2142. It has two seats. The first one is occupied

    by the driver, who not only drives, but also kill enemy infantry with his anti-personnel gunswhich work just like these installed in PAC battlewalkers Bogatyr. The second member of thecrew has much better and dangerous weapons an awesome grenade launcher (it has a fewbarrels, so works like a minigun! Yeah! Infantry is helpless against this!) and a bit lessawesome guided anti-armor rocket launcher, similar to the one that is installed in gunships.

    Hachimoto is undoubtedly the fastest vehicle in the game. Just like recon vehicles, it has anadditional boost too. The machine is so fast, because people projecting it removed (or putlight) armor. That is why the driver and the gunner are exposed and they can be killedeven with a traditional firearm. Hachimoto itself turns into pieces after one accurateshot from almost any anti-armor weapon. A good driver should use the speed of his vehicle

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    to get out of troubles.

    Anti-armor weapons effectiveness

    It doesnt really matter where we hit the Hachimoto, as the shot always takes away the sameamount of energy.

    Rocket launcher takes almost 100%of energy; One battlewalkers anti-armor bomb takes about 25% energy; Stationary cannon Rosch Mk-S8 takes almost 100%with one shot; One RDX DemoPak takes 100%instantly; One accurate APCs grenade attack takes almost 100%; One Hachimotos grenade takes 20% of energy.

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    Unlocks

    Unlocks types

    Recons unlocks

    DS-22 Sniper Decoy

    This device jams the enemy UAV within aradius of sixty meters. It is reusable, but itcan be easily destroyed even with afirearm.

    TL-S1C Camo Upgrade

    Thanks to this device, IT-33 ActiveCamouflage can now work twenty-eightseconds longer.

    Assaults unlocks

    Advanced magazine

    Enlarges the clips in Herzog shotgun and

    rocket-grenade launcher. It also enlargesthe maximum amount of extra clips.

    CM3-N Radar Grenade

    This little baby scans the terrain in aradius of 25 meters in order to find enemyinfantry. It shows opponents on theminimap and explodes 5 seconds after thethrow.

    Engineers unlocks

    MMB-5

    This device works like a magnet for MotionMines deployed in a radius of 20 meters.After the mine comes to this tool, itexplodes. MMB-5 can also destroy otherexplosives, but only when it has a direct

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    contact with them.

    SMG Clip Expansion

    Enlarges clips in Engineers SMG (35 extrabullets for EU and 40 for PAC).

    Supports unlocks

    IDS-1

    Shows on the minimap the location ofenemy infantry in a radius of 40 meters. Itsticks to walls and vehicles.

    Clark 12 RDX

    This shotgun fires small explosive charges,which sticks to vehicles. Be aware of thefact that you may easily run out of ammo.

    Squad Leaders unlocks

    SL-RPU

    This thing shortens the spawn time of

    Squad Members using this device duringthe combat.

    Abilities

    SAM-1b Shock Absorber Boot

    Reduces the damage inflicted by a fall.Moreover, it shortens the regeneration timeafter sprint.

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    Tactic

    Fighting with Goliath

    Rule number 1 make sure that the crew is complete

    Goliath can perform its role on the battlefield properly only when it has a full crew (that isfive soldiers). Each of them observes another part of vehicles surroundings, so if one of theGoliaths seats is unoccupied, the enemy may use it to get closer to the machine and damageit or its regenerative cells with a rocket launcher or RDX DemoPak.

    If you, while being the driver, notice that someone is missing, dont go fighting, but wait untisome occupies the seat or respawns in the vehicle.

    Rule number 2 be careful while fighting against battlewalkers

    Although the driver has a Motion Mine launcher, he should be extremely careful whilefighting against other armored vehicles (especially battlewalkers), as those mines arent verypowerful and the launcher itself takes some time to reload. First of all, move backwards andtry to find a safe place in order to let the gunners rest for a moment and to make enemywalkers job more difficult at the same time. As we know, battlewalkers anti-armor bombswork properly only at medium range, so a Goliath which is falling back is not an easy target.If you have an opportunity, find some shelter.

    Moreover, be aware of the fact that the enemy driver may run away in order to avoid minesAfter that, he may attack from another direction.

    Rule number 3 dont worry about the friendly infantry walking around

    Soldiers coming to Goliath in order to heal and receive additional ammunition are, in factnot a problem to the driver. The vehicle is really slow, so there is a minimum risk of runningover a teammate. Do not worry and forget about any extra manoeuvres. Focus on the fight.

    Rule number 4 defend the regenerative cell placed near your gun

    If you are an operator of one of the Goliaths guns, IT IS YOUR DUTY to PROTECT theregenerative cell that is placed next to or under your gun. Without the cells, the Goliathcannot repair itself, so defending it is extremely important. I might add that these cells cantbe repaired once theyre destroyed.

    The rule is simple aim at the enemies carrying rocket launchers first, then to the otherones.

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    Using Hachimoto

    Rule number 1 speed is life

    Hachimoto is one of the lightest vehicle in the whole Battlefield franchise and that means it

    hasnt got an armor. The driver can be killed with even one accurate shot from one the sides,gunner too. The only way to avoid the certain death in the hell of battle is to move fast. Extraboost, working just as the one installed in recon vehicles, will help in getting the crew out otroubles. Slow down only when the gunner will find some infantry to annihilate.

    As we can see, the crewmembers can be killed even with a firearm. Be VERY careful.

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    Rule number 2 do not fight alone

    Hachimoto with a driver only is practically useless. In order to with effectively, the driver asto use the grenade launcher and that equals slowing down or even stopping the vehicle. think I neednt tell you how it may end...?

    Rule number 3 infantry is your main target, not vehicles

    Although the Hachimoto has a rocket launcher installed, the vehicle is an anti-personnel, notanti-armor weapon. Fighting against battlewalkers, APCs or Goliaths is completely wrongBetter use the Hachimotos speed and get out the enemy vehicles field of view.

    The grenade launcher this must be the main vehicles weapon. The power of a grenade issimilar to the one that an APC grenade has. The launcher needs less than a second to covera nearby area with flames. Use it to survive and to get your team closer to victory.

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