Battleffield 3

1
Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Battlefield 3 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting seems to be somewhere indoors you can hear some kind off machine or a computer while the characters are speaking to the other character who is being questioned. We can hear the footsteps when the characters move about and one of characters seems to be sitting down because you can hear a chair. Folly artistry has been used for the footsteps and other subtle noises. Mood The mood seems to be tense there is a lot of anger and questioning and it sounds like some is being interrogated by 2 other characters. The music or the background sound effect also adds to the tense atmosphere. Software sequencers and field recording has been used for the background sounds. Also software has been used for the low volume music in the background. Game genre Game genre is seems to be action judging by the dialogs of the characters , as said before this seems to be an interrogation seen and the closest game genre that would have seen like that is action. Studio recording has been used for the dialogs/narratives. Narrative The narrative is about 2 characters asking another character about someone called “Dima” and what happened in Paris. It also sounds more like an interrogation than just asking. Also we can hear the character get a pressing a key on a computer and shows something to the character who is being questioned. Which suggests that this is either a military or intelligence/spy scene. Studio recording has been used for the dialogs/narratives. https://www.youtube.com/watch?v=dmlCngVTy7U (2:20)-(3:08)

Transcript of Battleffield 3

Page 1: Battleffield 3

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Battlefield 3

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

The setting seems to be somewhere indoors you can hear some kind off machine or a computer while the characters are speaking to the other character who is being questioned. We can hear the footsteps when the characters move about and one of characters seems to be sitting down because you can hear a chair.

Folly artistry has been used for the footsteps and other subtle noises.

Mood

The mood seems to be tense there is a lot of anger and questioning and it sounds like some is being interrogated by 2 other characters. The music or the background sound effect also adds to the tense atmosphere.

Software sequencers and field recording has been used for the background sounds. Also software has been used for the low volume music in the background.

Game genre

Game genre is seems to be action judging by the dialogs of the characters , as said before this seems to be an interrogation seen and the closest game genre that would have seen like that is action.

Studio recording has been used for the dialogs/narratives.

Narrative

The narrative is about 2 characters asking another character about someone called “Dima” and what happened in Paris. It also sounds more like an interrogation than just asking. Also we can hear the character get a pressing a key on a computer and shows something to the character who is being questioned. Which suggests that this is either a military or intelligence/spy scene.

Studio recording has been used for the dialogs/narratives.

https://www.youtube.com/watch?v=dmlCngVTy7U (2:20)-(3:08)