Badminton Rally

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Brigitta Martha A. / 1106002091 Natalie Kinanthi / 1106055103 Dian Kusuma S. / 1106007363

description

Design Report- Spatial Characteristic on Badminton Rally

Transcript of Badminton Rally

Brigitta Martha A. / 1106002091

Natalie Kinanthi / 1106055103

Dian Kusuma S. / 1106007363

http://www.sportsdefinitions.com/badminton/Rally.html

WHAT IS BADMINTON RALLY? Definition:

A series of shots between opposing players, starting with a serve and ending when the point is won.

VIDEO

PLAN RESIPROCAL TERITORY OVERLAP

ELEVATION TIGHT-LOOSE CONTINUITY HEIGHT

SHUTTLECOCK PATH HEIGHT TENDENCY OBJECT MOVEMENT

SPEED MATERIAL VISIBILITY CONTINUITY

SYNTHESIS

FINAL MODEL

Divided into 38 pictures per second. ANALYSIS

2D MAPPING AND 3D EXPLORATION

HOW

4 3

2 1

5 6

SEQUENCE PER SECOND

12 11

10 9

8 7

SEQUENCE PER SECOND

13 14

15 16

18 17

SEQUENCE PER SECOND

23

22 21

20 19

24

SEQUENCE PER SECOND

29

28 27

26 25

30

SEQUENCE PER SECOND

35

34

36

33

32 31

SEQUENCE PER SECOND

There are violence between the body movement and Space.

• space violence body cause of their own territory.

• body violence space cause of body movement that can control

objects (shuttlecock and racket) so that there is space in between.

37 38

LITERATURE: TCHUMI, BERNARD. ARCHITECTURE AND DISFUNCTION. CHAPTER : VIOLENCE

OF ARCHITECTURE SCHUMACHER, PATRICK. THE ARCHITECTURE OF MOVEMEN.

(HTTP://WWW.PATRIKSCHUMACHER.COM/TEXTS/MOVEMENT.HTML

SEQUENCE PER SECOND

WHY

Height. The range of object

(shuttlecock) that is moved by the body

Distance. tight-loose

ELEVATION

ANALYSIS

1ST MAPPING 2D

Relationship between body and objects. Body can control objects (shuttlecock and racket)

The negative space not only can be formed by body interaction but also between body

and objects

1ST MAPPING 2D

Continuity. The continues action

Height. High and Low (the range)

B a s e d o n t h e e l e v a t i o n

1ST 3D EXPLORATION

2ND 2D MAPPING

Distance. TIGHTNESS-looseness

Territory. There are two territories in playingarea

Direction. Players have full-control OF THE DIRECTION

PLAN

1-8

9-18

19-27

28-38

Reciprocal the forth and back movement between two sides

Overlapping. Crossing lines that overlapping each other.

2ND 3D EXPLORATION

Body 2

Racket 2

Body 1

Racket 2

Shuttlecock

RECIPROCAL

The shuttlecock movement

3RD 2D MAPPING

Height. How far the object can

move

Movement Object. Random

Tendency. One side

B a s e d o n t h e s h u t t l e c o c k M O V E M E N T

3RD 3D EXPLORATION

SPEED. The speed is divided into 3 categories based on the technique that is used. It also

represents the force given to the shuttlecock. Higher force means higher speed and lower force means lower speed.

Visibility. The faster object can move, the lower its visibility. The slower object can move, the higher its visibility.

4TH 2D MAPPING

SPEED. DETERMINE THE MATERIAL.

Continuity. Related between body and the object.

SPEED. TRANSPARENT FOR THE HIGHER SPEED AND SOLID MATERIAL FOR THE LOWER SPEED.

transparent

Tracing paper

solid

4TH 3D EXPLORATION

FINAL FORM

SYNTHESIS

Tendency.

Territory. Based on the shadow.

continuity

overlapping

height Movement object

reciprocal

FINAL FORM

Higher side represents the domination of the used territory

Transparent for higher speed and the solid material for lower speed

Crossing lines represents reciprocal character in badminton rally

TIGHT- loose between two side Represents the distance between two players

Space that is formed by the body movement have particular characteristic. In this case, the final space represents

reciprocal character from badminton rally.

Conclusion

FINAL FORM

THANK

YOU