Atlanti-Con2 Game Developer's Jam 2013
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Transcript of Atlanti-Con2 Game Developer's Jam 2013
ATLANTI-CON 2 GAME DEVELOPER’S JAM
4:00pm Friday September 27, 2013 through 6:00 pm Sunday September 29, 2013 Room AS 383 Arts & Science Building Extension MUN Grenfell Campus Corner Brook, NL
ATLANTI-CON 2 GAME DEVELOPER’S JAM
Sponsored by: The Video Game Design program at the College of the North Atlantic
ATLANTI-CON 2 IGDA Newfoundland
Location
Arts & Science Building Extension MUN Grenfell Campus
Corner Brook, NL
Location
Room AS383
Room AS383
Third Floor
Arts & Science Building Extension
Parking
Parking on campus may be limited.
For parking info visit:
http://www.swgc.mun.ca/facilities/campus-enforcement/Pages/campus-maps.aspx
Game Jam Schedule
Friday, September 27 3:00 pm – 4:00 pm – Set up room AS383 4:00 pm – 12:00 midnight - Game Jam – AS383
Saturday, September 28 8:00 am – 12:00 midnight - Game Jam– AS383
Sunday, September 29 8:00 am – 4:00 pm - Game Jam– AS383 4:00 pm – 5:00 pm – Clean up room AS383 and break down equipment – Set up room AS2026 for the presentation 5:00 pm – 5:50 pm – Game Jam Presentation –
AS2026
What Is A Game Jam? A game jam is an organized 48 hour event for rapidly
prototyping game designs
What Is A Game Jam?
For this Game Jam, an overall game theme is announced a fortnight prior to the event
Games are designed by small teams around each team’s interpretation of the given theme
Playable prototypes are rapidly designed, developed, tested, and iterated
The theme for this event is:
Optional Modifiers • Newfoundland • Speed • Stealth
Original Content
Upon popular request, this game jam will focus on creating original art assets
Audio may be original or royalty free, please respect copyrights and licenses
Benefits Of Game Jams
Inspires individuals to innovate
Indie game developers can develop and present ideas without publisher restrictions
Exposes game developer hobbyists to an opportunity for collaboration
How Do I Participate?
Join the ATLANTI-CON Game Developer Jam Facebook group for registration details
and updates on the event
Register for the Atlanti-con
Game Developer Jam event
by accepting the invitation
on Facebook
www.atlanti-con.com
Each game jammer will need to purchase a weekend conference pass
Please check on the Atlanti-con website for registration, travel and accommodations info
http://www.atlanti-con.com/default.aspx
How Do I Participate?
As an individual You are welcome to show up and team up with other
people at the start of the event. You may be a “floater” , see who wants your help during the jam.
However, you are encouraged to network on the Facebook
group page beforehand to meet other participants who are also looking for team mates.
Describe your skill set and what you have to offer to a game development team such as art, design, testing, programming, scripting, or audio.
How Do I Participate?
Teams
It is suggested, but not necessary, to form
teams beforehand
Small teams of 3 – 5 people tend to work better and be more organized than larger teams because communications are more efficient
What should I bring for developing video games?
Suggested Items
A laptop (or desktop computer and display) with game development software
Headphones
Graph paper, index cards
Pencils, markers, ruler
Small white board with dry erase markers
Snacks and beverages
Development Tools Use whatever development tools you feel comfortable with Links to game engines that have free versions:
Game Engines
Game Maker: http://yoyogames.com/
Game Salad: http://gamesalad.com/creator
Unity: http://unity3d.com/unity/
Unreal: http://www.udk.com/
Development Tools Use whatever development tools you feel comfortable with Links to development tools that have free versions:
Art
Gimp: http://www.gimp.org/downloads/
Blender: http://www.blender.org/
Audio
Audacity: http://audacity.sourceforge.net/
*You are responsible for using software licenses legally and appropriately for development
The Game Preproduction Process
Preproduction can start as soon as the game jam theme is announced on September 13 at 4:00 pm on the Facebook group
Suggested Steps for the Preproduction Process
1. Brainstorming
Collaborate with your team
Make a list of possible ideas
Consider scrapping the first 3 ideas and the obvious ideas to spawn more creativity
2. Research
Search the internet for similar games to avoid repetition
Search for game play and art references, but use original work in the game
Suggested Steps for the Preproduction Process
Suggested Steps for the Preproduction Process
3. Consider scope
Plan for a smaller scope than you think you will have the time for
Consider the skills and limitations of your team and the development tools
Cut non essential features
Suggested Steps for the Preproduction Process
4. Sketches
Concept art
Flowcharts
Level designs
Suggested Steps for the Preproduction Process
5. Write a Game Design Document to describe and organize ideas and elements such as story, concept art, and game mechanics
Suggested Steps For The Preproduction Process
6. Early prototypes
Use placeholder graphics
Don’t fall in love with any idea or feature
Be prepared to change the whole idea or beloved features
Have a back up version of your idea in case another team has the same game idea
Consider starting over if it’s not working out
The Game Production Process
Production of the game starts at the event on Friday September 27th at 4:00 pm in the Sciences room AS 383 at Atlanti-con 2
You are expected to wait until this time to start actual production
Suggested Steps For The Production Process
1. Emphasize meaningful game play (or fun) over polish Focus on one concept
Make game play fun in the first 15 seconds
Consider including simple instructions in the title screen then move quickly into game play, or integrate a quick in-game tutorial rather than starting out with a long back story
Use audio to create mood and for efficient and effective in-game feed back
The team can always decide to turn the game into an ongoing project and continue to polish the game beyond the jam
Suggested Steps For The Production Process
2. Play test early and often
Play test often for usability, functionality, and balance
Expect many rounds of feedback and iteration
Ask a member of another team to play test your game
Suggested Steps For The Production Process
3. Keep the player in mind
Games are made to be played
Observe play tester reactions
Do they understand what to do?
Make note of facial expressions and when they happen:
Joy
Frustration
Suggested Steps For The Production Process
4. Plan on taking breaks to eat, sleep, and shower
The Game Jam room will be closed from 12:00 am – 8:00 am
Tiredness often causes diminishing returns and bugs
When working in close quarters with a small, tight knit team, good personal hygiene is appreciated
Presentation
Games will be presented to the Atlanti-con 2 crowd prior to the closing ceremonies on Sunday Sept. 29th from 5:00pm – 5:50 pm in the Rodger Young room, AS2026.
Teams will have a chance to present a brief live demo of their game
Please invite your friends and family to see the presentation!
Who Owns The Work?
You and your team mates retain rights and ownership of your own work
You are responsible for: Using software licenses legally and appropriately
for development
Creating original assets for your game and using assets such as royalty free audio clips according to their legal use agreements
Documenting and including all team mates in the credits
Who Owns The Work?
Basically, your team is responsible for working out the details amongst yourselves
Intellectual property link for reference:
http://archives.igda.org/ipr/IGDA_IPRights_WhitePaper.pdf
If you have trouble with this link by
clicking on it, please type it in to
your browser.
Video from past events: Atlanti-con 1 Game Jam
http://www.youtube.com/watch?v=y5rm0l8pc98
Video from past events: Sci-Fi on the Rock Game Jam
http://www.youtube.com/watch?v=sxHVllQm-fM&list=PL96EBC5AD512B0834
Thanks
We look forward to an awesome event!
Contact: Join the Facebook group
ATLANTI-CON Game Developer Jam Message Janice through Facebook with any questions.