Art Style Reminder. The game is… In the style of a retro game A simple start to finish race Not...
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Transcript of Art Style Reminder. The game is… In the style of a retro game A simple start to finish race Not...
Art Style Reminder
The game is…• In the style of a retro game
• A simple start to finish race
• Not based on earth or space. There is a track, a vehicle and no weather fx. Instead of a skydome with a sky and clouds there will be colour that makes a transition through the spectrum to white to black.
• Going to have a patterned track which has a static texture on it
• Going to have a section of the track with a projection map style animated environment
• Going to flow from a high altitude to either ground level or underground
• Going to have particle effects and have lights in keeping with the feeling at each stage in the track
However…
All these things are hard to test without a working test version of
the game. So as yet things like track design, start/finish scenarios,
atmospheric fx etc are still in an area of fluidity.
NOT IDEAL AT THIS STAGE
Basically the track will be similar in design to a Bobsleigh track but will
be mixed with a projection mapped/static patterned surface
Reference images
Example of environment blocks outside of track…
Projection Mapping
2001: Space Odyssey
Example of pattern on track… Norman Mclaren Animations
The track as it stands…