Art, education and technology
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Open innovation for education and museums
Tangible interactions and online collaborations : exchange, create and learn.
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Erasme
Digital innovation for
Education Museums Aging
in France, close to Lyon
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How can cultural institutions use digital technologies to work with schools ?
- On the web- In their physical space.
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Case of Art Education
• Artists in residence– Very interesting and effective– but expensive– Fewer national foundings– Require lots of organisation for schools
• Could technology help ?
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Act 1 : First, do it
Let an artist work with 2 classes simultaneously
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Act 2 : Discuss it
Did it work ? Is it useful ? What didn't work ?
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• Very difficult to set up• Lots of technical issues : need technicians on both
sides• Remote synchronisation of classrooms is a real pain
But • teachers loved to introduce an artist in their class• Strong interest in working with several schools :
cooperation in art can be rewarding
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Act 3 : Redesign it
and try again...
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• Be asynchronous• Several classes together : collaboration and
sharing• Low tech• Mix distance and presence
• a collaborative website• a one page website• Real encounter at the beginning and the end of
the year, remote exchanges rest of the time
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• During 4 years• 16 classes each year• have published around 100 different
compositions• Each year a Lionnel Marchetti concert• And meetings with each classe
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Act 4 : adapt and spread
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Michel Méral : bd.laclasse.com
Comics creation
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Michel Méral : bd.laclasse.com
Comics creation
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Michel Méral : bd.laclasse.com
Comics creation
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Michel Méral : bd.laclasse.com
Comics creation
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Valérie Moënne : animation movie
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Sebastien Joanniez : Writer
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Now : projects lead by cultural centers
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In the physical space of museums ?
• Specific places to share knowledge
• Need to offer a physical experience
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Attention & interaction
Screens help to focus attention......for the one who interact
They can compete with museum staff also...
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Attention & interaction
Shared screen+ shared interaction= shared attention
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Multitouch and multi-users
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Immersive environments
• Good for involving people• Bad for their understanding
• Understanding needs some distance
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Making information tangible
• Objects that you can feel and touch help to memorize
• They give value to the museum experience• Through gestures the body interact with the
brain
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Globe Inuit Touch / Feel Digitaly augmented objects
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Hide technology / Show poetry
Ez3chiel : les mécaniques poétiques
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Ez3chiel : les mécaniques poétiques
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Objects and rules
• Museum staff spend energy enforcing rules for groups
• Technology can deal with that• Example : Internet of things and sensitive
museums
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Papas del Peru / Musée des Confluences
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Papas del Peru / Musée des Confluences
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Objet en transit / Musée des Confluences
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Technologies & learning
• On line– Asynchronous– Long time projects– Cooperation– Open the classroom to the world
• In the museum space– Multiusers– Involving– Tangible– Helping dealing with groups and complexity
• Both are enforcing a relation
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Could we mix a rich interactive on site experience and long online work ?
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Novaterrae : search of an exoplanet
• Preparing an interactive exhibition on possible life on other planets
• With a science fiction author, scientists and a planetarium
• 4 classes just have be sent into space...• Imagination and collaboration help us prepare
the future real exhibition
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Open innovation
On the web or in the physical space, same process :• User centric design• Involve users in the innovation process• Iterative and open
– To new technologies– To user input– Always on going