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    *Arc the Lad III: FAQ/Walkthrough* by SyonyxVersion 1.01, Last Updated 2005-01-17 View/Download Original File

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    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ .------------------------------. |. .^. .^. .| ' ' ' .' ' ` | | | | | | | | | | | | __ |____|__ _|_ | | _|__ ___ / \ | ,. .- \ | | | \ / \ \ / : | / | | \ || | | | | | \ \ / ^ \ ____ _ |/ | | \|| | | _,. | | _ _ _\ \ / / \ : | _ \ / _ \ | | | |-.| / , \ | | / '` | ; _ \

    / / : \ ' | \ \ / | | | | | ,. ' / ; \ \ | | / /`. |' ; \ :( ; \ \ | | '-` | '-` | | | || |; | | :| | | ; | |{ | | \: '-.-' . [ | | | | | | | || |{ \__| ;| | | | | |; | | )\ .--. \ | | | ; | | | | || |` ,---' | | ,.\ | | || | | /: : \ : | | : | .-| | | | || | \ \ . | | ||: | | |\ | | ; \ \ : \| | | \_| ) | | | || | : '` ) | |_/ | \ \_; | : \, / \__\ \__`__> \____/ [`___`] [__][__] \__/ [_______| \ ___' \___/ | | | | | | ` | | | | | | | | | | | | | | | | | | _.` '__' '__.' ._ |_______________________________|

    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ Arc the Lad III ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~

    (Arc the Lad Collection Release)

    Complete FAQ/Walkthrough by : Syonyx :

    Version 1.01

    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~_____________________ _____________ TABLE OF CONTENTS GAME INFO

    1. Introduction Title: Arc the Lad III2. Gameplay (from Arc the Lad Collection) 2.1 Controls Platform: Sony Playstation 2.2 Game flow Genre: RPG 2.3 Combat Developer: Sony 2.4 Menus Localization: Working Designs

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    3. Disc 1 Walkthrough Publisher: Working Designs4. Disc 2 Walkthrough Release Date: 31-Jan-01 (NA)5. Characters 5.1 Playable Characters 5.2 Experience Levels *** To jump to any section, press 5.3 Side Characters ctrl-F and enter the section6. Inventory number, e.g. '6.2' *** 6.1 Item/Equipment Album 6.2 Synthesis Recipes 6.3 Item Society Hints 6.4 Weapon Society Hints 6.5 Shops list7. Monsters 7.1 Monster Album 7.2 Wanted Monsters 7.3 Human-type Monsters 7.4 Encounters by Location 7.5 Monster Society Tips8. Job Summary 8.1 Job list and Hunter ranks 8.2 Side Stories 8.3 Paysus library books9. Mini-games 9.1 Danger Dome

    9.2 Pandira Casino 9.3 Choko Time10. Closing info 10.1 Convert save file changes 10.2 Thank you's 10.3 Version history 10.4 Legal info 10.5 Contact info

    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%\ / } 1. INTRODUCTION {

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    A good day to you! I am Syonyx, and this is my guide to Arc the Lad III, partof the Arc the Lad Collection released by Working Designs. This game is anRPG with turn-based strategy-style combat, set in a world struggling torecover from a global disaster. It takes place some years after the events ofArc the Lad I & II, and I recommend that you play those games first. But iffor some reason you haven't, playing this game first won't give away *too*much stuff, but it'll diminish the effect of some of the surprises, meetingfamiliar faces and re-imagining events from the first 2 games. Anyway, you'rehere now, so let's try and make the best of it.

    I have strived to make this guide as useful as can be for you, dear reader,including full details on all jobs, monsters, items, equipment,synthesizing... you name it, it's in here. But if for some odd reason it'snot, drop me a line and I'll try to put it in. You can contact me at:[syonyx_faqs at yahoo dot com]. I'm always open to receiving suggestions,comments, kudos, and constructive criticism. But enough with that, on withthe game!

    HOW TO USE THIS GUIDE:Beware, there are spoilers herein! I have tried to keep them to a minimum,

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    but still, if you read ahead, you're doing so at your own risk. To minimizethe chance of seeing something you shouldn't, I have put the walkthroughbefore all of the encyclopedic information. In searching for what you'relooking for in the walkthrough, the easiest way is to press Ctrl-F and enter"job X", where X is the number of the job you're currently on or want to knowmore about. Other than that, use the section numbers from the table ofcontents above to jump around to the desired information.

    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%\ / } 2. GAMEPLAY {/ \%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%--%-%-%-%-%-%

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.1 CONTROLS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

    On maps=======D-pad/L or R stick: Move character, move cursor in menus.X: Enter area, confirm menu selections.Square: Open game menu.

    Triangle: Close menus, cancel menu selections.Select: Open game options menu.Start: Pause game timer.

    In field/town=============D-pad/L or R stick: Move character, move cursor in menus.X (tap): Talk, scroll speech, examine, enter, confirm menu selections.X (hold): Run while moving.Square: Open game menu.Triangle: Exit menus and cancel menu selections.Select: Open game options menu.Start: Pause game timer.

    In battle=========D-pad/L or R stick: Move character, move cursor in menus.X: Attack enemy in range, confirm menu selections.O: Open abilities menu.Square: Open battle menu.Triangle: Exit menus and cancel menu selections, end turn without acting.L1 or R1 (hold) + D-pad: Rotate character's facing position without moving.L1 + R1: Activate free cursor. Can then use L1/R1 to scroll through characters/enemies, or D-pad to move cursor around field.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.2 GAME FLOW }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

    The game is primarily built around the Job System. Through taking on variousjobs, you will explore each region, fight monsters, advance the story, andsometimes move on to other regions. If ever you don't know what to do, either1) go to the Hunter's Guild in the region's main town and get a new job;2) check your current jobs in the game menu, and do what they say.If you're in the middle of a job but somehow got totally lost, well, just

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    check the walkthrough below.

    Remember, the game is about jobs, jobs, and more jobs, so do as many as youcan.

    REGION MAPS===========These are overhead maps of your current geographic area. You can move freelyabout the map within certain paths (some area are impassable). Areas ofinterest, such as towns, monster encounter areas, or dungeons, will revealtheir names as you walk over them. Press X while a name is visible to enterthat area. Sometimes, on your first time in a certain region, you may not beable to walk past a named area freely without entering it at least once first.Also, you may see areas that look interesting, but for which no name pops up.Be patient, this area may become open to you later in the game.

    MONSTER ENCOUNTER AREAS=======================Entering these spots automatically triggers a fight with whatever monsters areindigenous to that area. You can leave the area by either finishing thebattle, or by having a character end their turn on a red square by the exit(must be in their current range of movement).

    TOWNS

    =====Walk about the streets of the town and walk into doorways to enter the variousbuildings. Every town will have an Inn, Shop, Hunter's Guild, Pub, and mayhave a Monster Society, Item Society, Weapon Society, or other buildings toexplore. You can talk to the townspeople by pressing X while facing them.The Hunter's Guild will be your main destination for advancing the game, asyou pick up key and side jobs.

    Hunter's Guild -------------- Here, you can pick up new jobs (a must to advance in the game, I can't stress this enough!), read the wanted monster posters (necessary before they'll appear), and check your job history with the Guild clerk.

    Inn --- Here, you can pay to rest for the night, restoring your HP and MP fully, and removing any abnormal statuses. You can also store items and equipment, for later retrieval from any inn around the world.

    Pub --- Go here to get drunk (okay, not really) and talk to the booze hounds for information.

    Monster Society

    --------------- Here, you can purchase tips on monster names, locations, and cardishing difficulty (or just read them all in my monster section, below), store or retrieve your monster cards (you can carry a max of 5 at one time), look at the monster album, filled with info on monsters you've found, heard about, or used a card for, and trade monster cards with other collectors hanging around.

    Item Society ------------

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    Here, you can synthesize items or accessories (either through known recipes or experimentation), examine the item book for known and found items/equipment, or get hints on item names, locations, and synthesis (again, all hints provided for you below in the item/ equipment section).

    Weapon Society -------------- Here, you can synthesize weapons and armor, examine the equipment book for known and found items/equipment, and get hints on weapon/armor names, locations and synthesizing (once again, all tips are provided for you in the item/equipment section below).

    DUNGEONS========You will also sometimes enter free-roaming dungeon areas, in which youprogress through a series of rooms, some littered with traps, and some ofwhich contain monster battles, which will be automatically triggered uponentering the room. Some of these battles will occur every time you enter thatroom, some will only happen one time ever. Search around for treasure and forthe path to the end.

    WORLD MAP=========

    Late in the game, you may gain the ability to travel the whole world freely.When you leave a region, the world map will appear. Scroll the cursor overthe continents, and press X when a region's name appears to enter that region,switching to the appropriate region map.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.3 COMBAT }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

    Battles are triggered either automatically in the course of a job, byprogressing through dungeons, or commonly by entering a monster encounter areathrough a region map. Battles are preceded by the party selection screen,where you choose up to 4 combatants from your roster to fight. Use the

    character face icons to move your selection to the upper line (press X on alit face to move it up, and press X on a darkened face to remove it from theupper line) and press Start or press X on the 'Start' icon to finalize yourselection.

    Each character and monster acts in turn in order based on their agilityscores. You can move a set number of spaces, shown by highlighted squaresabout your character. Move to the desired square, and if any enemies are inrange of your attack in the direction that you're facing, they will show a redarrow over their heads.

    Basically, your options on each turn are as follows: -Move

    -Attack -Use special ability -End turn without acting (either after moving or without moving).You will gain experience points every turn whatever action you take (even ifyou just end your turn without moving). You gain more points, however, forattacking, damaging and killing opponents. If you can kill multiple opponentsat once (such as with area magic), your experience will grow quickly. At setexperience levels, this will result in a level increase for your characters aswell. As your level goes up, you gain more Max HP and MP, your stats go up,and you may learn new abilities or level up current abilities. The list of

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    experience points needed to reach each level is listed in the characterssection, below.

    You can also open the battle menu by pressing Square during any character'sturn and access the following options: -Abilities: opens menu of the current character's special abilities (can also be accessed by pressing O during their turn).

    -Summon: *Only available to Theo* Use Theo's Cardish power to unleash a monster from one of the monster cards in your possession.

    -Items: Use an item from your inventory. Each item has it's own range and field of effect.

    -Equipment: Examine and change the weapon, armor, or accessories for any character in the current battle.

    -Status: Examine the stats of any character in the current battle.

    -Options: Opens the game options menu (see bottom of gameplay section).

    Each character and enemy has a certain amount of HP. Once that HP is reducedto 0, that figure is removed from the battle. Your characters can be revivedif killed by using a Resurrection spell or a Revival Tonic. To win the

    battle, you must kill all enemies. To lose the battle, all of your charactersmust be killed. If you've ever played an RPG, you really don't need to bereading this stuff.

    In addition to damage, there are also status effects and elemental effects toconsider. They can all affect and be caused by both your characters andenemies, the effect stemming from special attacks or special equipment. Theseeffects are explained below:

    STATUS EFFECTS==============1. Sleep: Character will be unable to move or act. Will wake up on being attacked. Cure by using Mint.

    2. Gravity: Character will be unable to move from their current spot, but can rotate in place to face different directions and can act on targets in range. Cure by using Gravity Nut.

    3. Paralysis: Character will be unable to move or act. Cure by using Rue's Medicine.

    4. Silent: Character will be unable to use special abilities. Cure by using Harmony Needle.

    5. Confusion: Character will be out of control, attacking friends and foes randomly. Cure by using Memory Plant.

    6. Poison: Character will lose some HP each turn. Cure by using Vigor Seed. Effect remains after battle.

    7. Hemo-ji: Character will turn into a Hemo-ji, and be unable to use special attacks. Cure by using Power Jelly. Effect remains after battle.

    All of these statuses can also be cured by using a Refresh spell, a GeneralTonic or Super General Tonic, or by letting the character die and revivingthem.

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    ELEMENTAL ATTRIBUTES====================There are 6 elements in the game, formed by 3 opposite pairs: Fire Water Earth Wind Light Dark

    Certain monsters are naturally imbued with an elemental attribute. As aresult, they carry an innate resistance to that element, but also a particularweakness to the opposite element. For example, a Flame has innate fireattribute (obviously), so if you use fire magic against it, or a weapon basedon fire, it will take reduced damage. If you use water against it, it willtake greater than normal damage. Some monsters have elemental affinities sostrong that will actually absorb damage of the same element, restoring theirHP.

    You can give your characters elemental attributes by equipping special armorand weapons. Keep an eye on the effects, though, because you may beunintentionally decreasing your effectiveness against certain monsters.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. -----{ 2.4 MENUS }----- '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-='

    ~~~~~~~~~~~ GAME MENU ~~~~~~~~~~~

    Press Square while on a map or in a town or dungeon (anytime other than incombat) to reveal the following options:

    Items: This will open your current inventory, let you use curative items, or just look at what you've got. You can also send any unwanted items to the local inn for later retrieval.

    Equip: Change any of your current party members' equipment (weapons, armor,

    and accessories).

    Status: Examine the stats and abilities of any of your current party members.

    Recover: Use healing magic learned by any party members to recover HP.

    Monsters: Choose Send to telegraph any monster cards in your hand to the Monster Society for later retrieval. This clears up space for more Cardishing.

    Jobs: Read the details on your current jobs. Useful if you're forgetful.

    Options: Opens the options menu (see just below)

    ~~~~~~~~~~~~~~ OPTIONS MENU ~~~~~~~~~~~~~~

    You can open this menu at any time in the game, by pressing Select when on thefield or in a town, or by choosing it from the battle menu during combat.

    Vibration: Turn dual-shock vibration on/off.

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    Sound: Stereo or mono. For goodness sake, choose stereo if you're got stereo speakers.

    Message Speed: Changes the speed at which spoken text and game messages appear.

    Level-up Speed: Changes the speed at which stat bonuses scroll when a character gains a level in battle.

    Movement: On Normal, you will walk on the field and in towns when pressing the D-pad/analog sticks, and only run when holding X. On Fast, you will run as the default, and only walk when holding X.

    Battle Voices: When On, your characters will talk in Japanese when their turn comes up and in response to various actions.

    Confirm Finish: In battle, this determines if you get a confirmation screen or not when you press Triangle to end your turn. I recommend 'On' so you don't cancel your turns by accident.

    Window Style: Changes the background of menu windows. Experiment to see which is easiest on the eyes.

    Window Color: Changes the color of spoken text boxes.

    Transparency: Makes spoken test boxes see-through when On, or solid and blocking out the background when Off.

    Load Party: At the start of battles, if this option is On, the last party used will appear as the default, and you can just press Start if you don't want to make changes. When Off, you must select each character for every battle.

    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%%-%-%-%-%-%\ / } 3. WALKTHROUGH - DISC 1 {

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    *** Note: This guide was written based on playing the game without using aconverted save file from Arc the Lad II. For details on the differences whenusing a converted file, please refer to the end section.

    ..............................................................................-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ PRELUDE TO ADVENTURE-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+..............................................................................

    --------------- Sasha Village ---------------

    *Received items: 5 Herbs

    Once you gain a measure of control over the game (rather than just scrollingthrough dialogue), save your game at the journal and head out the door. Youwill automatically be taken to the world map, where you can head Southeast tothe Tohde Bridge. Once the text announcing the location pops up, press X to

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    enter the area. Take the opportunity at the start of battle to quickly gothrough the battle basics from your manual. After the fight, your only choiceis to go to Itio (trying to enter other locations simply makes Alec remind youof this fact. Your village is in danger, you know).

    ----------- Itio City -----------

    The Hunter's Guild is the building in the Northwest corner of town. Enter itto trigger the rescue.

    --------------- Sasha Village ---------------

    *Received items: Magic Apple, Recovery Tonic

    Once the crisis has passed, you have free reign of the town for the firsttime. Talk to the cow (either from behind the fence, or by entering the penthrough its gate) if you ever wondered what a cow thinks about. Alec's homeis the rundown shack in the Southwest corner. Head there, then set out againto look for Leegle. The first stop is Lutz's house, right next door. Afterdropping Lutz off there, head to the Northeast corner of the village, beside

    the big boulder, to find Leegle. After he leaves, go to the back of thevillage and speak to the Elder, then track him down again in his house onceLutz joins you.

    Now you can do pretty much whatever you want on the island.

    ..............................................................................-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ETERU ISLAND-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+..............................................................................

    ---------------------- -------------------------------------------

    | TOWNS: Sasha Village | FIELD AREAS: Mormo Plain | | Itio City | Tohde Bridge | ---------------------- Kiska Marsh | | Lukae Riverbank | | Trial Cave | -------------------------------------------

    ----------- Itio City -----------

    Return to the Hunter's Guild to initiate the registration test.

    *** Job 1: Hunter Registration Test *** *** Client: Itio Guild *** *** Reward: 0G, 5 Merits ***

    Once you're stocked with whatever equipment and items you want, head to theTrial Cave. It's in the North of the island, to the right of the waterfall.

    ------------ Trial Cave ------------

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    *Treasure: Iron Knife, Herb, Palo Nut X 2, Iron Spear, Shimmer Stone X 4, Falcon Statue

    While fighting, don't hesitate to use Herbs and other healing stuff as needed.From the first room you fight monsters in, head right to reach a pair oftreasure chests, then return and head North. On the basement level, when thepath splits head to the right again, then take the lower path when it splitsagain to reach more treasure chests. Continue along to reach the save andheal points, then go left and down to enter the area you bypassed earlier. Goback to the save points and examine the crystals at the North end of the cave.Push on them to get by. Inside, you face the cave boss: Tengaron! Nosurprises here. His rifle fires two spaces ahead, so don't line yourcharacters up where they can both be hit at once. Heal as necessary (it maynot be), and keep on attacking. The fight won't take long. Afterwards, youreceive the Ghost Dream Crystal fragment as proof of your prowess.

    Return to Itio once your first job is complete and re-enter the Hunter's Guildto get the first part of your reward. Don't forget to claim your bounty onthe job at the Guild counter to collect your merit points, too. After that,check out the wanted monsters on the wall, and talk to the Guild manager topick up some more jobs. Once you leave the guild, if you took job 3 or 4, thehouses involved will be pointed out to you automatically.

    *** Job 2: Protect Medicinal Plants *** *** Client: Lendal *** *** Reward: 80G, 6 Merits ***

    Enter the house beside the inn to initiate this job. After some dialogue anda knock at the door, the real mission begins: catch those mice! You have towatch the boxes as the mice pop out of different ones with increasing speed.Once Lutz says go, examine the box where the last mouse appeared to catch it.You need to catch three mice, and you can only make 2 mistakes before failingthe job. The order is random, so I can't tell you exactly where to catchthem. The easiest way is to focus your gaze on the center of the screen, andlet your peripheral vision pick up the mice. Once they're all caught, sitback for some more dialogue until your team leaves the house with everyone

    happy. You also receive a Herb from Lendal for your success.

    *** Job 3: Supplies for Hunter Jay *** *** Client: Itio Guild *** *** Reward: 100G, 6 Merits ***

    Jay needs supplies. Find him at either Kiska Marsh or Lukae Riverbank.Buy a Vigor Seed and Adventurer Vest and take them to him (you receive a cashadvance to cover their purchase). Buy the goods at the store in the Southeastcorner of town. The advance covers their price exactly. You can go to eitherKiska Marsh or Lukae Riverbank as part of the job, but Jay only shows up atthe latter. If you want an extra fight, though, go to the Marsh first. AtKiska Marsh, you have to fight a Pit Scorpion and 2 Slimes, while at Lukae

    Riverbank, it's a pair of Slumber Flowers. Jay will show up after the fight.Give him the goods to complete the job.

    *** Job 4: Nasty Creatures in the House *** *** Client: Nate *** *** Reward: 120G, 7 Merits ***

    Enter the house beside the Guild to start the mission. Once it's set up, thescreen changes slightly. There will be red arrows indicating the locations ofthe 7 holes you need to cover with the crates. Here's a diagram of the room:

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    ------------------ | Stairs H5 H6 | H# = hole | H7| C# = crate | | | H3C4 C5C6C7 | | C3 H4| Push C2 up one space, then push C1 left to cover H1. | | Next, push C3 up once, then C2 down all the way and | H1 C1C2 | right to cover H2. Now push C5 up, left, and up to | H2 | cover H5. Go around to C7 (the open crate) and push ------------------ it up and right to cover H7, then push C3 down past the counter, right all the way, and up to H4. Nowit's a simple matter to push C4 over H3, and then push C6 left once, then up,right, and up to cover H6. You're done!

    - - - - - - - - - - - - - - - - - - - - - - - - - -Once you complete one of the above jobs, job 5 will become available, then job6 once you complete at least one more. Make absolutely sure that you're donewith all previous jobs that you want to do before accepting job 6, becausedoing so erases all other job possibilities for you, including those you'veaccepted but haven't completed yet. This will often be the case with the corestory-driving jobs throughout the game. Fortunately, you get an extra promptbefore making this commitment final each time. Also fortunately, since it's acore story job, you can take your time getting around to it without worrying

    about it disappearing. Once you take it, do whatever else you want in thisregion (hunt Wanted Monsters, go shopping) before talking to the client. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 5: Examiner's Assistant *** *** Client: Itio Guild *** *** Reward: 100G, 8 Merits ***

    As soon as you accept the job, it begins. You join Tengaron at the GhostDream Crystal, and have to fight off some unworthy hunter wannabes, 2Swordsmen and 2 Apprentices. Defeat them to complete the job. It's thateasy. Provided that you've gotten into a couple other fights already to buildyour levels up, at least.

    *** Job 6: Chase the Monster Egg Trunk *** *** Client: Innkeeper Balpus *** *** Reward: 150G, 8 Merits ***

    Go to the inn and talk to the man behind the desk to learn the details of thejob. While you're at it, save your game before heading to the Itio Port, inthe Southwest of the city. Talk to the sailor, then go back into town andenter the pub (in the center lane, the Southernmost building; it's got apicture of a jug in front and big double doors, you can't miss it). After abrief scene, head back to the port once more to set sail.

    ..............................................................................

    -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ FORESTAMORE-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+..............................................................................

    ---------------------- ------------------------------------------- | TOWNS: Renn | FIELD AREAS: Noalis Forest | | Vernica | Corelia Pass | | Lieza's Ranch | Astorny Bridge | ---------------------- Karkado Mountain Range |

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    | Great Scar | -------------------------------------------

    ------ Renn ------

    Head left along the planks and North from the last building to enter the mainpart of the city. Ask around and you'll learn that Poco is currently at theinn, in the Northwest corner of town. Head to the second floor in there, andfind him in the second room. Take the monster outside to meet up with a boynamed Theo, and follow him East to the Monster Society at the end of the road.Enter it to finish your longest job yet (though there are more to come). Headnext to the Hunter's Guild, Southwest of the Monster Society, to get yourbounty and pick up some new jobs in this new land. Only one will be availableat first.

    *** Job 7: Fetch the Runaway Boy *** *** Client: Renn Monster Society *** *** Reward: 180G, 9 Merits ***

    Accept the job and leave the counter to start. You'll automatically talk tothe girl who made the request, and she'll give general directions to thedesired location. You must enter Corelia Pass on the way North in order to

    continue along the road. There, you battle 4 Rocs, then 4 more come out, buta stranger will help remove their threat (watch how Lutz checks out her rack).Continue North and you can enter Vernica if you want to, or just keep going tothe Great Scar deep in the forest. Eventually, you make it into the ruin, andTheo has to complete a tile puzzle. Stand at the intersection of 4 tiles andpress O to rotate them clockwise, or Square to rotate them counter-clockwise.Use the D-pad to move around to turn different tiles. There's no easy way todescribe how to solve the puzzle. Note that you can turn just pairs of tilesby standing along the edge. I suggest starting in one corner, moving thecorner piece into the right spot, and then working your way along the edge tofill in the rest. Once you've got 2 sides complete, work on the middle, thenthe remaining outer edge. The tiles light up slightly when you get them intoplace, and you can press R1 to put numbers on the tiles indicating their

    proper position (at the end, they should be arranged as so: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16If you need to flip the order of a pair of pieces, bring them to the edge androtate just the two of them, then push them back into the center and arrangeas necessary. Once Theo gains his power, it's not over yet, unfortunately.Go back to the vine and examine it to climb up and save the Monster SocietyChief from some monsters. After the fight, you automatically return to Renn.

    - - - - - - - - - - - - - - - - - - - - - - - - - -Back in the city, you again have freedom to do what you want. As always, your

    priority should be the Hunter's Guild, where there are 3 jobs to choose fromat this point. Other than that, though, you can check out the Monster Societyto examine the monster book and hear tips on finding and capturing monsters.You can also go shopping to upgrade your equipment if you haven't already. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 8: Renn Hunters' Monster Assault *** *** Client: Renn Hunter Guild *** *** Reward: 200G, 8 Merits ***

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    This job starts automatically once you accept it. There's no way to fail tocomplete it unless you fall in battle, and that isn't very likely. You willbe taken automatically to Corelia Pass, and you then fight first a singleOpossum, then a pair of Wild Dogs and a pair of Vipers at the same time. Now,I know I just said that you probably won't get killed, but the Wild Dogs havestrong attacks, so don't get cocky either. Afterwards, Lutz gets a littlescolding, then you'll find yourself back on the area map. Return to the cityto claim your reward.

    *** Job 9: Model for a Troubled Painter *** *** Client: Innkeeper Dan *** *** Reward: 160G, 5 Merits ***

    Speak to the innkeeper first, then head out to the city port to find theartist in question. After that, a mini-game ensues where you have to pressthe X, O, and Square buttons as the artist commands. There are 3 rounds, andin each the time that you have to press the indicated button gets a littleshorter. Keep an eye on the bottom of the screen for the commands. Eachbutton is associated with a character too, so you'll see 'Alec []', 'Theo X',and 'Lutz O'. He sometimes starts to say one name then switches to another,though, so don't press the button until you see the whole name and the buttonsymbol appear.

    *** Job 10: Chase Away the Suspicious Man ***

    *** Client: City Girl Mina *** *** Reward: 170G, 7 Merits ***

    The client's house in the one just to the left of the Hunter's Guild. Enterthere to start the mission. Once you leave, the team chases a suspiciouscharacter. Eventually, you end up in Noalis Forest where you have to fight aCrimson Roc, 2 Poison Slime, and 2 Poison Mushrooms. After the fight, themysterious man's identity is revealed. Will we ever see him again?

    - - - - - - - - - - - - - - - - - - - - - - - - - -At this point, you might want to rest at the inn to regain your HP and MP.Accepting the next job, number 11, wipes out all of the other ones, thoughwithout any prompting, so make sure to complete the previous ones before you

    take it on. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 11: New Parent for the Baby Monster *** *** Client: Renn Monster Society *** *** Reward: 180G, 8 Merits ***

    Head to the Monster Society to initiate the job. Your next stop is VernicaVillage, North of Corelia Pass.

    --------- Vernica ---------

    *Found items: Blue Talisman, Red Talisman, Magic Sprig, Magic Power Nut - in storehouse.

    Talk to the Village Elder in the rear left house to open up the next locationson the area map. There's also a save point in the back room of the Elder'shouse if you want to use that.

    Afterwards, it's off to Astorny Bridge, which you are forced to enter. Youwon't get far, however, before you have to return to Vernica once more.

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    Return to the Elder's House, then the house just South of it to see Hannah.She sends you off to Noalis Forest next, where you fight 5 Crimson Rocs (use amonster card for an easier fight), and where Lutz finds a Calm Nut. With thatin hand, return to Astorny Bridge. Alec will automatically use the nut onPaundit, and you can then all continue.

    --------------- Lieza's Ranch ---------------

    *Found items: Magic Apple, Soothing Ring, Amazing Herb, Recovery Tonic, Light Alloy - in storehouse.

    Hand over little Kupy and the job is done. You can rest here by examining thebed, and save at the journal if you wish to. The Karkado Mountains are nowopen on the map as well, just past the ranch.

    - - - - - - - - - - - - - - - - - - - - - - - - - -Once you return to the Hunter's Guild, Theo expresses an interest in seeingmore of the world. You'll get there eventually, but there's still lots to doin this area first. For one thing, there are 3 new jobs available, 2 of whichfollow up on previous ones. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 12: Drive the Gang from the Bridge *** *** Client: Renn Guild *** *** Reward: 200G, 7 Merits ***

    Head up to Astorny Bridge for a pretty goofy encounter with a bunch ofbandits. Note the range on their weapons, and plan your defense accordingly.You'll have to take them out quickly, so a monster card might be in order.

    *** Job 13: New Work for the Artist *** *** Client: Girth *** *** Reward: 170G, 5 Merits ***

    Head to the pub to meet Girth, who needs you to talk a girl into modeling for

    him. Lutz, ever the ladies' man, takes on this task. You have 3 tries to getLutz to act like a human being and get her to agree to model. The correctorder of responses is: -Excuse me -Model for a picture, -You're perfect for a model -No! It's true! -Please model!After that, she and Girth go to get down to business, and the job is asuccess.

    *** Job 14: Corelia Pass Monster Mashing *** *** Client: Renn Guild ***

    *** Reward: 200G, 7 Merits ***

    This one doesn't begin automatically, unlike the previous Corelia Pass job, soyou have to head there yourself. You face 2 Sidewinders with an Opossum and aWild Dog, not a difficult fight. After that, a single Opossum appears, butanother hunter takes him out. After a conversation, the job is complete.

    - - - - - - - - - - - - - - - - - - - - - - - - - -If you return to the Guild after finishing one or more of the above jobs,you'll overhear talk of a strange object that fell from the sky before you

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    enter. Investigating this object now becomes one of the jobs available foryou to take. It's a main story job, so it has to be done. Once it is,though, a whopping 4 more jobs become available. Do at least 2 of them tomake the next story job (#20) appear. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 15: Recover the Strange UFO *** *** Client: Baguda *** *** Reward: 190G, 9 Merits ***

    Head to the shop beside the Guild to talk to the eccentric owner, then headout to the Karkado Mountain Range. The gang runs into Sharon again, thengrabs the object before being attacked by 3 Wild Dogs. Return to the itemshop to finish.

    *** Job 16: A Nut in the Basement *** *** Client: Renn's Pub Master *** *** Reward: 180G, 8 Merits ***

    The pub is along the North road, next to the Monster Guild. Head inside totrigger the job. The team will automatically descend to the basement. Afterexamining the situation, you now need to go to Monaire's shop. Head to theSoutheast corner of town and walk down to the port area, where you firstarrived in town. Head East all the way to reach an intact building and go

    inside. You automatically return to the pub basement, where you learn thatyou need a Vigor Seed. If you have one in your inventory, you can go aheadand use it. Otherwise, you'll have to buy one from the local shop.Afterwards, you get into a fight with 5 Slimes, which is the only challengethis job offers. Finish them off to complete it.

    *** Job 17: A Playmate for Paundit *** *** Client: Lieza *** *** Reward: 150G, 5 Merits ***

    Go to Lieza's ranch and agree to take Paundit out to the Karkado Mountainrange (you go there automatically). He'll play with some other dogs who lookalmost identical. To tell them apart, watch their faces. Paundit's is

    conical and smooth, while the others have open mouths with fangs, and have redeyes. After they go off screen, they come running back in a line, and that'swhen you have to notice which one is the real Paundit, before they run up offscreen again. You must then choose which one he was, counting from the leftdog. For me, it was the third, but I don't know if it's always the same.Once you pick the correct one, you return to the ranch and the job iscomplete.

    *** Job 18: Bodyguard for a Troubled Painter *** *** Client: Girth *** *** Reward: 160G, 7 Merits ***

    Go to the inn to find out where Girth has gone off to, then rush there to save

    him from 2 Pit Scorpions and a Roc, which is a pretty easy fight.

    *** Job 19: See the Little Roc! *** *** Client: Len *** *** Reward: 150G, 6 Merits ***

    Initiate this job by entering the Renn Monster Society and talk to the girl bythe tables. You will have to engage in fights in a series of locations tosatisfy this flighty girl's urges (no, not that kind, just to see a bird).First, go to Corelia Pass and fight 4 Rocs, then go to Noalis Forest and fight

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    5 Crimson Rocs, which, apparently, are what Len was looking for all along.

    *** Job 20: Appraisal of a Mysterious Object *** *** Client: Shopkeeper Baguda *** *** Reward: 220G, 9 Merits ***

    Make sure you complete all other jobs that you want to before taking this oneon, because accepting the job removes all others from consideration. Head tothe shop next to the Guild to start. Next, head to the port to see if a boatcan take you. Ha ha, made you go, you can't get there by boat. Head to theMonster Society next to check out Theo's idea of using a monster card. Youcan get the Flying Fire card you need, but you'll need to trade 3 other cardsfor it: Wild Hemo-Ji, Dandelion, and Slime. Here's how to get each:

    1. To get the Wild Hemo-Ji card, you need to trade with Len, the girl standingaround in the Monster Society. She'll only take a Crimson Roc in trade, so goto Noalis Forest and fight until you can Cardish one to trade with her.

    2. To get a Slime card, talk to the man walking around outside the MonsterSociety. He'll advise you to ask a sailor at the port. Head toward the shipat the end of the port. The sailor offers it to you only if you help outwith loading goods onto the boat. Your job is to count the numbers of objectsbeing moved on and off the boat by 5 other sailors. This job is kind ofrandomized. There are three types of objects: brown clay jars, wooden crates,

    and bouquets of flowers. One of these objects can be ignored, while the othertwo must be counted. They will be brought both on and off the ship, and youneed the total remaining on the ship at the end of the game. My suggestion isto have a piece of paper, and make four boxes. On one side, label these withthe two objects (e.g. jars and crates), and the other side, label in and out.When a sailor takes one of the desired objects on or off the ship, put a markin the appropriate box, and count them up when it's all over. If you answertrue, you get the Slime Card as your reward.

    3. For the Dandelion card, if you visit Hannah's home in Vernica village,she'll tell you that you can find a Dandelion at the Great Scar. So headthere and fight the flowers that appear. If you don't succeed at Cardishingthe Dandelion, you can re-enter the area and try again. Watch out for that

    paralyzing scent! You might want to keep Theo back until the Dandelion'sweak, then move him in to capture it.

    Please note that, if for some insane reason you choose to use the card youjust worked so hard to get in battle, you can replace it by repeating the taskby which you acquired it in the first place. So go ahead and use Wild Hemo-Ji, just have enough Crimson Roc cards on hand to get a new one. Once youhave all 3 cards, return to the Monster Society and talk to the Chief. Takeyour newly-acquired Flying Fire card to Lieza at her ranch, and have herunlock its powers. Make sure that you've done all that you want to accomplishin Forestamore before you give Lieza the final confirmation outside of herhouse.

    ..............................................................................-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ NORTH SULARTO-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+..............................................................................

    ------------------------ ----------------------------------------- | TOWNS: Society Village | FIELD AREAS: Galecki Falls | | Gislem | Ruined City | ------------------------ Sabi Wilds |

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    | Crash Site Secret Path | -----------------------------------------

    --------------- Galecki Falls ---------------

    The team makes a crash landing and meets their first resident of NorthSularto. Next, you have to head to Society Village, just South of yourposition. It's the only location on the region map that you can enter at thispoint.

    ----------------- Society Village -----------------

    There's a save point in the back of the village, which you can use at anytime. It will prove very useful before attempting synthesis a little lateron. Head to the item society first, to finish off your current job (it's themiddle building in the South row). Head into the Weapon Society as well for alittle scene with Cheryl. After that, your next destination is the town ofGislem, just Southwest of Society Village.

    --------

    Gislem --------

    Take a look around town, then head to the Hunter's Guild in the Northeastcorner and cash in on the job that brought you to this armpit of a region.There's only one other job currently available, and it will give you a chanceto explore the town in-depth.

    *** Job 21: Gislem Census *** *** Client: Gislem Guild *** *** Reward: 200G, 8 Merits ***

    You have to talk to every single person in town. A counter will appear in the

    top left corner of the screen, and will keep a tally for you. Don't worryabout talking to the same person again, because it'll only count eachdifferent person one time. Remember to talk to the people in the Hunter'sGuild, the upstairs room in the pub, the shop, the inn, the orphanage (whichwas locked before but is open to you now), the academy, and the danger domearea, past the derelict buses. You have to talk to the Hunter's Guild manageralso from over the counter, and including him, your total should be 31.Finishing this job opens up 5 more.

    *** Job 22: Help the Troubled Customer *** *** Client: Innkeeper Nale *** *** Reward: 240G, 6 Merits ***

    Head to the inn and talk briefly with the innkeeper, then go into the firstroom and speak to the woman inside. In an effort to get her spear back, go tothe Danger Dome next and talk to the man inside by the entrance to the arena.You have a wager at least a half-decent item for him to put up his SilverSarissa in exhange, so don't offer just a Vigor Seed or anything like that.An Amazing Herb will get the job done, or a decent weapon. Theo will fightthe Spear Hunter in a fairly easy one-on-one battle. Use healing items if youget into trouble somehow. After the fight, you automatically return to thewoman in the inn, and you figure out that it's the wrong spear. Go to the puband ask around to find the real thief, then return to the Danger Dome once

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    more to fight for the real thing this time. The fight will be very similar tothe last, so use the same strategy. Afterwards, the job wraps up and youreceive the Silver Sarissa as part of your reward.

    *** Job 23: Power Plant Chief's Crisis *** *** Client: Plant Worker Melt *** *** Reward: 320G, 9 Merits ***

    Head to Society Village and enter the power plant behind the Societies. Aftera conversation downstairs, head up the stairs on the left side and talk to thechief in the blue suit. Some stuff happens, and then Alec ends up in a one-on-one fight with a woman named Noye. It's a long fight, so keep Alec's HPup. Remember that he can get counter-attacked too, so he might take two hitsbefore being able to heal on the next turn. After the fight, the job will runto its completion, but leave questions still unanswered for now.

    *** Job 24: Wilderness Monster Mashing *** *** Client: Gislem Guild *** *** Reward: 300G, 7 Merits ***

    Go to Sabi Wilds (it's the patch of land near the Ruined City, if you'rehaving trouble finding it), and you'll run into your old friend Alba, whochallenges you to a contest, to see who's team can wipe out monsters in theleast number of turns. If you accept his offered handicap, then if you tie

    with him, you win. Otherwise, you have to flat out beat his time to win. Youhave to fight 4 Desert Devils and 2 Sidewinders within 3 or 4 turns, dependingon whether or not you accepted the handicap. To make it more challenging, themonsters are fairly spread out, so you have to do the same with your party toreach them all. Use a monster card to make it easier, and area magic tofinish it quickly. You have to beat Alba at his game to make the job asuccess.

    *** Job 25: Traveling Merchant's Tonic Test *** *** Client: Shopowner Dorvan *** *** Reward: 260G, 6 Merits ***

    The client is waiting for you at Galecki Falls. It turns out that Dorvan has

    a magical tonic that will imbue you with great power. It just hasn't beentested yet. So take a swig and see the results... which are not good. Eachcharacter will lose some HP and MP at the start of each turn, and the 4 PA-200s that you fight aren't pushovers either. Use your stronger magics early,while you still have enough MP, and don't let any one character getsurrounded. After you win, Dorval makes you a special offer in the spirit ofRon Popiel. If you choose to buy, for 100 Goz you get a Steel Sword, IronSword, Bronze Sword, Blunt Sword, Steel Spear, Iron Spear, Warped Spear, SteelScalpel, Iron Knife, Butcher Knife, and Apple Extract. Some of these areuseless, but others at least add to your stock for synthesis experiments.

    *** Job 26: Escort to the Ruined City! *** *** Client: Orphanage Child ***

    *** Reward: 80G, 9 Merits ***

    This job doesn't give you much Goz, but c'mon, it's orphans paying for it forgoodness's sake. Go to the orphanage, and you'll automatically be taken tothe Ruined City, where you fight off a Robber and a Ninja. Upon returning tothe orphanage, the team heads back outside, while the bad guys sneak in behindyou. You'd better choose to investigate. Repeat the last fight inside tocomplete the job.

    *** Job 27: Get a Valuable Synthesis Item ***

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    *** Client: Item Society Elnan *** *** Reward: 270G, 8 Merits ***

    Head back to the Item Society in Society village to start this one off. Fromthere, you get sent around to different locations on a hunt for the ToughAlloy. First stop: Gislem pub. The bartender demands 100G for informationabout the tough alloy's owner, then another 100G to tell where the owner is.Pay twice to find out that you have to find Cheryl at the Danger Dome. Refuseto pay the third time, and Alec will figure out on his own what's going on.(Just going to the Danger Dome won't work until you've paid for the first 2clues). Anyway, go to the Danger Dome to put a stop to an ambush, and fight 3gang members. They can be a little tricky, so position yourself well. Gudantends to dodge attacks, too. After the fight, Cheryl gives you the alloy, andthe team wonders why she's so angst-ridden. Return to the Item Society tocomplete the job, then go back to the Hunter's Guild to get some more.

    *** Job 28: Clean up Galecki Falls *** *** Client: Gislem Guild *** *** Reward: 300G, 7 Merits ***

    Head to Galecki Falls to engage in another encounter with the famed RainbowBridge Gang. What's up with these guys? Anyway, the fight will be easierthan last time, since the gang members have the same stats, while you havegrown stronger. A quick fight and it's all over.

    *** Job 29: Search for the Secret Fruit *** *** Client: Lyor *** *** Reward: 250G, 6 Merits ***

    Go to the rear room in the inn to meet the client. You learn that there's afight waiting for you in Sabi Wilds, but you need to refrain from killing acertain type of monster, one that is large. Speak to the men in the otherroom at the inn to learn that the monster in question is also meandering andlong, more nimble than you think, and is hard to see in the forest. Go toSabi Wilds to fight an Earth Dragon, Sidewinder, Abyssar Gargoyle, and Dragoonall together. Watch out for that Gargoyle's attacks, ouch! Anyway, let'ssee... Green, large, can move far... I'd say the Earth Dragon's the one you

    want to leave alone. So leave it for last, or you'll have to start overagain.

    *** Job 30: Monster Invasion! *** *** Client: Gislem Guild *** *** Reward: 300G, 9 Merits ***

    This job starts in the Gislem pub. Talk to the hunter at the far end of thebar, then automatically head to Ruined City to fight a whopping 7 Stun Smogs.I hope you have some status-restoring items, because they can paralyze andpoison you. After the fight, you automatically go to Galecki Falls to meetyour partner in this mission.

    *** Job 31: Synthesis Tournament Partner *** *** Client: Apprentice Portia *** *** Reward: 280G, 7 Merits ***

    Go to Society Village and talk to the girl just inside the gates, outside theItem Society building. This is Portia, and you will be her partner for thesynthesis tournament. I hope you've done some synthesizing, so you at leastknow the basics. You get the chance to cram before confirming going to thetournament. After a brief encounter with... Spicy (?) you go to the contest.There are 5 chests, each containing a different item for synthesis. After the

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    first pair tries their hand, your partner Portia will pick an item. You thenhave to pick a second item that will make something useful when combined withthe first pick. The answer to the first round is available as one of thesynthesis hints at the Weapon Society: Steel Sword plus Shimmer Stone makes aSilver Sword. Therefore, pick the Shimmer Stone as your item.

    In the second round, you face off against Alba and Enea (man, this job is anendless round of encounters with your lame nemeses). Anyway, Portia picks theShimmer Stone on her turn. You need to combine it with the Fur Cape to makesomething useful (the other armor, Silver Main and Breastplate, were alreadysynthesized with the Shimmer Stone, and the Leather Vest won't make anythingwith the Shimmer Stone). In the final round, Portia picks the synthesis itemLight Alloy. Ask her for a hint, and she'll tell you to pick the cheapestitem, which would be the mint. Combine them to make the Insomnia Cardaccessory to win the tournament and complete the job.

    *** Job 32: Bazaar Synthesis Item Sale *** *** Client: Item Society *** *** Reward: 270G, 6 Merits ***

    Your first stop is the Item Society in Society Village, followed shortlythereafter by the Weapon Society. From there, in search of Cheryl, head tothe Ruined City, where you help her out of a jam and join her in a fightagainst the Academy, officially putting them on your enemies list.

    Afterwards, enjoy a brief encounter with the mysterious man in black. Is thisa story job or what! Anyway, now the Secret Path is open to you. It's thecave in the Southwest corner of this region, at the end of the road afterGislem.

    ------------- Secret Path -------------

    *Items Found: Vitality Fruit, Emblem of Lark, Life Fruit, Magnetic Belt, Palo Nut X 2, Light Alloy, Recovery Tonic, Strength Nut, Reco Pod, Magic Sprig, Silver Knife

    *Monster Encounters: 2 Ghost, Phantom, 2 Paralyze Ooze; 2 Golem, Golem Master; 2 Skeleton, 2 Ghost, Skull Warrior; 3 Golem, Golem Master; 3 Golem Master, 2 Golem; 2 Golem, 2 Apprentice.

    Progress through the series of rooms. Any battles will start as soon as youreach the room, so feel free to plow through any other areas without fear.Open the square stone boxes to receive treasures (you can open them duringbattle by 'attacking' them, too). In the second room with a fight, againstthe golems, there's a slightly hidden treasure box in the top right corner.When you reach the Secret Path Center, obviously that's the half-way pointthrough the dungeon, so take heart. After one more fight, the followinghallway holds a healing point and a save point. Keep pushing through until

    you emerge out the other side.

    ..............................................................................-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ SOUTH SULARTO-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+..............................................................................

    ------------------------ ----------------------------------------- | TOWNS: Testa | FIELD AREAS: Hell Plain |

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    | Pandira | South Wharf | ------------------------ Dongle Cape | | Crash Site Secret Path | | Battleship | ----------------------------------------- ------- Testa -------

    Feel free to look around town, after a little intro to the town and its famedWater Sphere. Now, who's that Tosh guy? Check out the bazaar for its manyvendors and items that you haven't previously seen for sale (see above). Whenready to continue, the societies are all North of the water fountain. Head tothe Item Society first. There, you find out that there's still a ways to gofor this job. Go talk to Tosh in the Northeast building. He will tell youAli's full name, 'Aliorihavelymasogarli'. Write it down (or just look at thisguide), then leave the town (there's an exit on the West side) and head alittle further South to Pandira.

    --------- Pandira ---------

    After an interesting encounter with a local denizen, head to Ali's shop on the

    right side of town. Talk to him, then choose his correct name (once again,Aliorihavelymasogarli) and agree to the price of 2500G for the Tem's Root(it's not your money anyway). Head back to Testa, unless you want to takethis time to do some gambling (see the Casino section of this guide for moredetails).

    ------- Testa -------

    Return to the Item Society to synthesize a new item. Next, you automaticallygo to the Weapon Society, and from there you have to find the Bazaar ControlOffice. It's in the Southeast corner of town, directly up from the entrance

    to the Bazaar. Talk to the guy at the counter on the left. Give him the RaySword, then go once more to see Tosh. Finally, the job is complete. Yournext stop, once you gain control of your party once more, should be theHunter's Guild to cash in on your latest success and pick up some more jobs.You may notice that job 33 seems to be missing. You can return to NorthSularto to do it now, if you wish. It'll still be there later if you want toput it off.

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    ----------------------- Back in North Sularto -----------------------

    *** Job 33: Another Power Plant Crisis *** *** Client: Plant Worker Melt *** *** Reward: 350G, 9 Merits ***

    Take the job in Gislem, then head to the Society Village power plant oncemore. Inside, the team splits up to guard the whole plant. Have Alec goupstairs and talk to the chief. Alec fights Noye again. Equip a spear orsomething if you don't want to get counterattacked. After that fight, there'sanother with a gang of thugs, who hit pretty hard, so keep yourself healed and

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    take them out quickly. The denouement of this saga follows, so enjoy it, andhead back to South Sularto to do more jobs there when you're finished. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 34: Bazaar Item Contest *** *** Client: Testa Guild *** *** Reward: 300G, 10 Merits ***

    Accepting this job will start it right away. Oh, great, it's your old friendAlba. The two of you automatically go to the bazaar, where the contest isexplained. You get an herb, and have up to 5 trades to get the best itempossible. Each merchant will only trade for particular items. The stands arearranged roughly as follows: _________________________ | -2- |The trades that each man will | -1- -3- -4- |1: Herb for Memory Plant or | | Power Jelly. | -5- -6- -7- |2: Memory Plant for Iron Sword |_________________________| or Butcher Knife.3: Power Jelly for Bronze Dagger or Steel Sword.4: Sword for Chain Vest.5: Apple for Big Bomb.6: Protector (meaning armor) for Silver Knife or Magic Apple.7: Big Bomb for Silver Blade.

    Logically, you would need to trade at #1 for either prize, then trade that infor a sword from #2 or #3, then take the sword to #4 for the vest, then tradethat at #6 for the Magic Apple, then trade that for the Big Bomb at #5, thenfinally get the Silver Blade, the most valuable item, from #7. However, thatis 6 trades, more than is allowed, and there's no obvious way around it. Thetrick, though, is to use Alba's overconfidence against him. Talk to him aftermaking at least one trade, and he'll tell you that he'll trade a knife for a"special item". Take him up on his offer. Trade your way up to either thebutcher knife or bronze dagger, then go to him to trade for... Apple Extract?Oh well, apple is apple. Trade this for the Big Bomb at #5, then get theSilver Blade at #7, and finish by talking to the contest administrator in themiddle of the bazaar.

    *** Job 35: Crash Site Monster Bash *** *** Client: Testa Guild *** *** Reward: 300G, 7 Merits ***

    Head for the Secret Path once accepting this job (note that, upon trying toenter it, you can choose to go directly to North Sularto, thus bypassing thedungeon now that you've already cleared it). At the entrance, you run intoAlba, again. The challenge is now to reach the center of the Secret Path asquickly as possible and defeat the monster there. 'Quickly' means using asfew turns in battles as possible, in this case, in less than 8 turns total.There are three fights along the way: 2 Paralyze Ooze, 2 Ghost, Phantom; 2Skeleton, Skull Warrior 2 Ghost; 3 Skeleton, 2 Skull Warrior. Once you reach

    the center of the site, assuming you have 7 turns total or less, then youfight the last set of monsters, 3 Golems and a Golem Master. If you're havingtrouble with this job, make sure Theo goes into it with some decent monstercards to inflict widespread damage quickly.

    *** Job 36: Discover the Charm's Power *** *** Client: Traveling Merchants *** *** Reward: 260G, 8 Merits ***

    Make your way to Dongle Cape, at the Southern tip of this region, to start

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    this job. The charm that you tests out inadvertently removes your ability toattack, so you have to fight 3 Armor Tortoises and 2 Crimson Rocs with justyour magic abilities. Hope you have some MP saved up! Lutz' Fatal Daggerskill will come in handy, especially once the turtles use Shrinkage and loweryour attacks' effectiveness to 1 HP damage each.

    *** Job 37: Make the Shop Prosper *** *** Client: Shopkeeper Ali *** *** Reward: 220G, 6 Merits ***

    Head to Ali's shop in Pandira to start the job. You might want to save yourgame in the inn down the road first. The team then stands outside and triesto bring customers into the store, by having appropriate team members talk tothe people, depending on their situation. Each person needs the right personor people to talk to them, and you can make one error before they walk awayfor good. Your first mark is... Spicy? Have Cheryl, a girl, talk to him,then Lutz, whose mind operates on the same level. Next up, a girl who's beenhaving man trouble, so don't send a man to see her. Send Theo for the cutekid factor, then Cheryl to sympathize with her. For the third person, aHunter, send Theo, the polite young boy. That'll get him in without sending asecond person to talk to him. And last but not least, comes Lavender. SendAlec to talk to her, and she'll head right in. After that, the job iscomplete, even if nobody bought anything from the store.

    *** Job 38: Catch the Bazaar Shoplifter! *** *** Client: Bazaar Control *** *** Reward: 300G, 7 Merits ***

    This is another core story job that will erase all other jobs that are stillavailable or are unfinished, so wrap up whatever else you still want to dobefore accepting it. Head to the Bazaar Control office once you have to beginthe mission. At the shop in question, Alec will hide until the thief comes,then chase him. He tries to confuse you by dancing around with his identicalbrother. Keep your eye on him as they move around. At one point, a pictureof an apple (which he stole) will flash over him to remind you in case youlost track right away. When they stop in a line, you have to choose which guystole the apple. Choose correctly, and another man will be called in to make

    it more difficult and they all run around again. This happens 4 times intotal, with 5 guys running around at the end. It may be randomized, but asI'm writing this, is was the second guy from the left the first round, thefirst guy from the left on the second round, and the third from the left thethird round, then finally the first from the left on the last round.

    - - - - - - - - - - - - - - - - - - - - - - - - - -Return to the Hunter's Guild and step outside again, after seeing that,bizarrely, there are no new jobs for you to take. Once you leave, a chillingscene ensues, and your next job becomes clear. It is made into a formalrequest at the Guild, so take that job to continue on your merry way. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 39: Bring Back the Water Sphere *** *** Client: Tosh *** *** Reward: 350G, 12 Merits ***

    Upon accepting the job, the team tries to figure out where to go forinformation. If you want Alec to look cool in front of his friends, have himpick Gislem as the place to go first, but it won't affect the outcome of thejob if he doesn't know where to go, because the others will figure it out.

    ---------------

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    North Sularto ---------------

    Once back in Gislem, check out the Hunter's Guild for another job related toyour current one. You can do it while job 39 is still going on.

    - - - - - - - - - - - - - - - - - - - - - - - - - - *** Job 40: Stop the Riot *** *** Client: Tosh's Guard *** *** Reward: 250G, 9 Merits ***

    Accepting this job starts it automatically, so save your game before taking iton if you're worried about failing it. You will automatically go to the Northentrance of the Secret Path. Head in to stop the crazy townsfolk from riotingagainst the town guards. Break up the spat and stop the squad of monstersthat come marching in, composed of a Ghost and 2 Ogre Mages. After the fight,you head back outside to see everyone kiss and make up. Job complete! - - - - - - - - - - - - - - - - - - - - - - - - - -

    Still working on job 39 now, head to the Academy building in the Southwestcorner of Gislem. Head into the back room and talk to the wannabe Academic(Academian?) to learn that the bad guys are holed up in the crashed battleshipback in South Sularto. Return to Testa and tell Tosh the news in his home.He'll join you for the next stage of your quest.

    ------------ Battleship ------------

    *Items Found: Tough Alloy X 3, Swift Armlet, Rad's Reagent X 3, Light Alloy, Palo Nut X 2, Life Nut X 2, Green Talisman, Magic Power Nut, Emblem of Lark, Magic Sprig, Yellow Talisman, Violet Fruit, Magic Armlet

    *Monster Encounters: 2 Academy 1 Fighter; Academy Spec Ops, 2 Academy 1 Fighter; 2 Shotgun Trap, 2 Cannon Trap; 3 Gunner Pod; 2 Gunner Pod; 3 Interceptor.

    It's in the Northeast corner of the South Sularto Region. Enter in the largeintact section on the right. Grab the treasure from the metal box inside andhead into the facility through the door on the left. Go down the longhallway, past the first locked door for now, and enter the second door foryour first fight.

    - - - - - - - - - - - - - - - - - - - - - - - - - -Now that you have more than 4 party members, you have to make choices aboutwho to bring into battle. If you have Load party set to 'Auto' in the optionsmenu, pressing triangle at the party confirmation screen will let you changeyour configuration. Give Tosh a try, but you might decide to just keep all ofyour original members in your main fighting force, so that they'll get the

    benefit of all the experience that Tosh would otherwise absorb and theneventually leave the party with. - - - - - - - - - - - - - - - - - - - - - - - - - -

    After the fight, check all corners of the hangar for treasure chests, and exitthrough the bottom right door. In the new hallway, skip the first door and goto the end to enter a computer room. Examine the green-lit terminal to flip aswitch that will unlock the door back in the first hallway. Go back to thatdoor and enter it, then go down to the torpedo bay for another small fight.Go right from there to another computer room, and use the lit terminal to

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    unlock door #4, wherever that is. Finally, go back through the hangar to thesecond hallway, and enter the door in the middle of it this time. This willlead you downstairs to a crossroads. From there, head right to anothercomputer room to open door lock #2, go back to the crossroads, and headthrough the left door, which is now open to you. Head down the stairs to anew level.

    Going left from the bottom of the stairs will bring you to an engine room andanother encounter. Past that room is another computer to unlock door #3. Goback to the crossroads and go right to yet another computer room, but it isuseless. Go back upstairs to the previous crossroads and enter the bottomdoor, which is now unlocked. Go down the hall and downstairs to the nextfloor, then follow the path to reach another straight hallway, shorter thanprevious ones. Enter the door just ahead for some treasure, then go up thestairs beside this room and up once more.

    Watch the scene unfold as Shu's true colors come shining through. Once youtrade Tosh for him in your party, head down the new hall in pursuit of thatbig guy with the lance. At the first door, you can go in for a rest and savepoint. Continue on to the end of the hall and up the stairs when you're done.On the upper deck, fight some gun trap-type enemies, then head down the stairson the right side to continue into the battleship, in search of more info onthe Academy.

    Inside again, you find an electrified floor, which you can't cross. Enter theother door down hear and go downstairs. Enter the first door to find acomputer that will turn off the floor trap. Go back upstairs and cross thenow-safe floor to find a door that requires a passcode, and another past itthat doesn't. Go through the latter and up to the top of the ship again foranother encounter, then head down the left stairs from the deck and enter theroom below to learn passcode 2: 3121. Now, go back downstairs and go past theroom where you deactivated the floor trap. Enter the next door to find theship's lounge and some Gunner Pods. Go out the door on the left side whenyou're done fighting them. Enter the room on the left of the crossroads anduse the computer to get Passcode 1: 9871. Now, note that there are stillstairs to go up at the top of this crossroads, and go back to the first floortrap to reach the passcode door and enter your code. All that work, just to

    get Passcode 3, which is 1192. Now retrace your steps downstairs, through thelounge/bar, then down the stairs at the crossroads. Go to the code-lockeddoor and enter passcode 2 (remember? It's 3121) to gain entry, then turn offthe local floor trap at the computer inside. Cross the deactivated trap floorand enter the final code, passcode 3 (1192) to enter the room. Enter thefirst door you reach for another rest and save point.

    Leave the save room and go up the stairs on the left. Enter the next door,and some familiar ominous music will start up... ______________________/ BOSS: Chaos Arms \____________________________________________________| || HP: ~650 |

    | Attacks: Chaos Arms Cannon - summons 2 more Crustaceans to fight. || Whupass Beam - suck all party members and Crustaceans to center || of field and devastate them all with a laser beam.|| High Orbit Explosives - Fires missiles to rain on enemies || standing 3 spaces or closer. || Chain Gun Sweeping Fire - machine guns fire at all enemies || standing nearby (3 spaces or less). || || Crustaceans || Lv. 13 |

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    | HP 65 MP 40 || Atk 71 Def 23 Move 5 || Items: nothing || Special attacks: Fireball (R2 ahead, F1; MP 16) || -spit napalm to burn enemies. |----------------------------------------------------------------------------

    This first boss has several attacks that hit any and all characters standingclose to him, causing widespread damage. If you stay back, though, you can'tattack him effectively, and he'll just send more Crustaceans out for you todeal with. The easiest method is to have 2-3 characters in close enough tofight him, while keeping Alec back to heal them as needed. Note that you canhit him anywhere on his large body, it all counts as the same target.

    Head outside once your battle is over, and return to Testa to report to Tosh.Job complete! You can now pick up some more at the Hunter's Guild.

    - - - - - - - - - - - - - - - - - - - - - - - - - -There is another job available in North Sularto, so head to Gislem if you'retrying to complete them all.

    *** Job 41: Friends for Danny *** *** Client: Kulara *** *** Reward: 100G, 6 Merits ***

    Head to the Orphanage to talk to Kulara, then head into the back room to seewhat Damien, er, Danny is up to. I don't know if it matters what response youmake to him, but I chose the first one the last time I played. Anyway, headto the inn and talk to the boy's previous foster parents in the second room.Next, you head to the Ruined City and fight off a Ninja and Robber. Afterthat, just sit through some long conversations until the job is over. - - - - - - - - - - - - - - - - - - - - - - - - - -

    *** Job 42: A Request from Tosh *** *** Client: Tosh *** *** Reward: 320G, 9 Merits ***

    Head to Tosh's manor to talk with him, then start discussions with thetownsfolk, especially in the Inn, the Pub, and the Societies. Talk to themall, and a pattern will emerge: the man in question, supposedly the lead guardof the town, will visit the Item Society, then the Pub, then the MonsterSociety, then the Weapon Society, then the Inn. Once you've talked to thepeople in all of these places, return to Tosh's manor to speak with him.He'll join you as you go to these places again, in search of the mysteriousman. Go to the buildings in the order just listed (Item, Pub, Monster,Weapon, Inn) until you hear that the man just left. If you just follow to thenext place, he'll have just left from there again, so skip ahead one to catchhim in the act. For example, if he just left the Pub for the Monster Society,head to the Weapon Society, since that's where he'll go after the MonsterSociety. Once you catch him, Tosh will come in and he'll run away. You now

    have to find him in town. He's hiding in the pen in the Southwest corner oftown. Next, you automatically go to the Hell Plain to confront him. Fighthis guard of 3 Fighters, then have Alec urge Tosh to forgive the man this timeto complete the job.

    *** Job 43: Gislem Gift Courier *** *** Client: Testa Guild *** *** Reward: 300G, 7 Merits ***

    Enter the Secret Path from the South Sularto side to begin. You have to go

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    through the Secret Path and recover items along the way. Ultimately, you'relooking for a pair of matched opposite rare items. Go through the dungeon,looking for sparkles along the ground indicating dropped items. (Note: therewon't be any in rooms where you fight monsters). There's one in the corner inthe hall after the room with the first fight. In the next hallway, afterpassing an empty room, there's another item in the corner where you come in.After the next fight, there's another item near the entrance to the nexthallway, and the fourth item is in the same hall, near the save and healpoints.

    Next, find three things in the center room of the path: in the bottom leftcorner of the center room, along the left wall, and near the top right corner.In the following room, you fight some new monsters, Wonderful Hemo-jis, alongwith some Skeletons. In the next hall, there's another item by the door atthe far end, and it's the final item. Since you now have the Light and DarkFragment, among other goods, you go to the shop in Gislem, where bothshopkeepers are waiting. The job is complete, and you can now buy a DarkFragment in the Gislem shop, and a Light Fragment at the stand in Testa.

    Note: Look for the God's Nectar Fruit in a new treasure chest, in the roomwhere you fight the Hemo-jis.

    *** Job 44: Chase the Gang Away *** *** Client: Testa Guild ***

    *** Reward: 300G, 7 Merits ***

    Enter South Wharf to do this job. Let's see now, a gang, a body of water, nowwho could it be? Listen to the leader's story, then fight the gang. It getseasier each time, since their stats remain the same throughout the game.Anyway, win the fight to finish the job and leave.

    *** Job 45: Take Information to the Library *** *** Client: Society Village *** *** Reward: 270G, 9 Merits ***

    This is the job you've been waiting for to take you away from this land.First, go to North Sularto again and visit Society Village. You have to go

    into each of the three societies to collect their data. Once you have themall, head to the South Wharf in South Sularto. There, you have to face 3Cassowary and 3 Bomber Flies before boarding the ship. You get a final chanceto confirm boarding, in case you still have some business in the currentlands. If not, then hop aboard, and away you sail to Jiharta.

    ..............................................................................-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ JIHARTA-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+..............................................................................

    ------------------------ -----------------------------------------

    | TOWNS: Paysus | FIELD AREAS: Roma Lake Shore | | Rusaht | Romastor River | | Amaidar Temple | Mt. Amaidar Path | ------------------------ Kaoyan Forest | | Jiharta Dock | -----------------------------------------

    You can go shopping and visit the inn in Rusaht if you like, but your maindestination is Paysus, the large city in the South.

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    -------- Paysus --------

    After a brief encounter on the street, head to the library, in the bottom leftcorner of town. Just walk inside and Alec'll hand over the data, declaringthe job complete. On your way out to see what's going on at the Hunter'sGuild, a robed woman stops you and plies her fortunes. Head into the Guildjust to the right to see what's what. Take the one available job to join thecommotion.

    *** Job 46: All Hunters, Find Tikva! *** *** Client: Paysus Guild *** *** Reward: 200G, 10 Merits ***

    After hearing the details of the job, head to Tikva's house in the very top-right corner of town. Talk to the boss, then leave town and head to AmaidarTemple, the large cone-shaped structure to the North.

    ---------------- Amaidar Temple ----------------

    ...okay, so that was a pretty brief visit. On to...

    -------- Rusaht --------

    Head into the Spell Institute, the building in the back of town. Yourconversations lead to Marsia, the Institute's star pupil, joining the team intheir investigation.

    ---------------- Amaidar Temple ----------------

    Back once more, this time you actually gain entry, and you speak with Iga andother monks about what happened. Armed with your new information, return toRusaht to continue your research.

    -------- Rusaht --------

    It's Tikva in the flesh, and it's no contest who wins this round. You do findout some more information about his activities, so go back to the Guild inPaysus and report what you've learned so far.

    --------

    Paysus --------

    Go to the Guild first, then head out to talk to more townspeople to see ifthey've seen the Academy scientists. The key is to enter the library and talkto the kid with the coke-bottle glasses inside. His information sends younext to the Romastor River.

    ---------------- Romastor River

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    ----------------

    It's located in the West of this region. Head to the point where the landsticks out in a point, and slightly North to touch the riverbank. You can nowenter this area. Do so to watch a short cinema introducing... The Professor!(But where's Maryanne? You know, Gilligan's Island... ah, never mind).Eventually, the team intervenes, and you must fight Galdo, that giant spear-and shield-carrying freak. _________________/ BOSS: Galdo \_________________________________________________________| || HP: ~200 || Attacks: Agility Bellow - raise own agility for duration of fight || Wild Shout - raise own attack power for duration of fight || Break Slide - Send out damaging shockwaves all around (R0, F3) |----------------------------------------------------------------------------

    This fight doesn't take much strategy, just keep your characters healed. Whenall is said and done, return to Paysus and report the job complete at theHunter's Guild. And now that you're done the whirlwind tour of the region,start taking on the new jobs that come up, now that the Guild is open forbusiness once more.

    *** Job 47: Finger the Page Pilferer! ***

    *** Client: Library Manager *** *** Reward: 300G, 8 Merits ***

    If you were paying attention during the last job, you should have a clue whothe culprit is as soon as you hear what the book in question is. Afterhearing the Manager's speech, the team heads upstairs. Talk to each of thefive people there to hear their story. Head downstairs once you've heard fromthem, don't worry much about the details of their stories, who saw who andwhat not (by the way, you should have a pretty solid idea who it is by now.If you need a hint, it wasn't in the people's stories of when they arrived andleft the library, it was in other things they said). Go back downstairs andanswer the head librarian in the quasi-affirmative. The team will try to actout each suspect's activities. They narrow it down to three that you have to

    put in order of when they came to the library. Don't worry too much aboutTheo's position, as long as the others are happy with their positions.Anyway, talk to the manager and say you've figured it out to bring thesuspects down, unless you need to rearrange the team again. Talk to Yonan andaccuse him of being the thief to bring the whole story into light. Boy, arethey ever soft on crime in this town.

    *** Job 48: Drive Lakeshore Bandits Away! *** *** Client: Paysus Guild *** *** Reward: 400G, 8 Merits ***

    Go to Roma Lake Shore to face... guess who? They've got a new member now,though, and she's a little tougher, but you can still handle her, especially

    since you should be able to wipe out the rest of the gang with barely apassing glance.

    *** Job 49: Find the Pet Dog *** *** Client: Goose *** *** Reward: 500G, 6 Merits ***

    You may want to save before picking up this job, because there's a series offights in it without a break in between. You should also equip as manycharacters with an Emblem of Lark as possible, because many of the monsters

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    you will face can paralyze you. When you've taken the job, enter the pub/innin the top left corner of town, and you'll automatically talk to Goose. Inthe search for his little lost pup, you go first to Romastor River, where youfight off 2 Myconids and 2 Alraunes. Next stop, Mt. Amaidar Path, where youmust take on 3 Shuternelles and 2 Crystal Gargoyles. And now to KaoyanForest, where a whole slew of plant-types come out to play. Fight off the 4Alraunes and 2 Pen-Pen Plants. After that, still no dog, so the team returnsto the inn to find him waiting there. What a hoot.

    *** Job 50: Retrieve the Scroll of Truth *** *** Client: Spell Institute *** *** Reward: 360G, 9 Merits ***

    Go to Rusaht and enter the Spell Institute. You can find the head in the sideroom. You automatically travel to the peak of Mt. Amaidar next, and meet theEarth Wizard. You must answer his questions to receive the scroll. I thinkyou can answer whatever you like (I picked Sun, Atlas, and mountains, andcompleted the job, so if you're worried, just repeat after me). Now, thefight begins. As you've been told repeatedly, don't kill the last monsteruntil you've opened the last chest (just examine the chests in battle to openthem). There are 5 chests, 3 Wild Hemo-jis, and 2 Maneaters. The only way toscrew it up, other than abject idiocy or inattention, would be if Aleccounterattacks too much and inadvertently kills the monsters. To avoid this,equip him with anything other than a sword. Send a character toward the

    bottom left to get the farthest chest there, and pick up the rest at yourleisure. Finish off the baddies once all the chests are opened to completethe test. After a little teleportation and short conversation, it finishesthe job, too, with you 5 talismans richer.

    *** Job 51: Collect Historical Information *** *** Client: Library Manager *** *** Reward: 410G, 10 Merits ***

    Make sure you don't have any other jobs still on the go before accepting thisone, then head to the Library and talk to the manager behind the desk on thefirst floor. He wants you to talk to Harzan at Amaidar Temple and Salubari atthe Spell Institute. Do these in any order, and you can talk to the common

    folk along the way for little tidbits. In searching for Salubari aftervisiting the Spell Institute you go to Roma Lake Shore, where you encounter 3Maneaters and 2 Dragoons (shock! a fight!). Afterwards, you get theinformation you need. Head to Amaidar Temple next, where you square offagainst a group of monks. After the fight, talk to them all and then headout. Return to the library and talk to the manager again to finish the job.He'll ask you if you've talked to enough people. Make sure to talk toeveryone around, upstairs in the library, walking around the towns, in theGuild and Societies, and in the Rusaht institute and cafeteria, just to besafe. The more people you talk to before confirming the job finished, themore information will show up in the history books. You do not, however, haveto talk to absolutely every person for the job to be considered a success.The books will appear once you leave and re-enter the library after finishing

    the job. They'll be in the top right stacks on the first floor. Exactly whatis in the books will depend on who you talked to.

    *** Job 52: Investigate the Spooky Sounds! *** *** Client: Vicky & Ellie *** *** Reward: 360G, 8 Merits ***

    Go to the house in the top right corner of town and talk to the women standingin front of the door. They appear to be Marsia's neighbours, and they sharean obsession with cleaning other people's houses. You enter the house, and

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    eventually hear about a legend regarding weapon synthesis. Next, read all ofthe books in the room. There are two on each of the three shelves, in theleft and right spots in front of each shelf. Put together the hints, thentalk to Marsia. When she asks who might have the object, choose Hemo-ji, thenchoose the Mt. Amaidar Peak for the location of the Shining Hemo-ji. When thefight starts, it turns out that it's actually called a King Hemo-ji, and youfight it along with 3 Wild Hemo-jis. Defeat them all to receive InfernoPowder. The team automatically travels to the Weapon Society back in Paysus,and after some drama, combines the powder with the Assault Gun and Light Alloythat are already there. The result is kept at the Society as a tribute, butat least you know the recipe, so you can make another Shotgun yourself if youwant. The investigation is complete and so is another long-winded job.

    *** Job 53: Help Sania Break the Cycle *** *** Client: Fortune Teller Sania *** *** Reward: 300G, 8 Merits ***

    Speak to Sania in the pub to learn more about her problem. You'll follow theguy in question to Roma Lake Shore automatically and eavesdrop on his date.When you get the chance, choose to wait while they fight some more, then staysilent to give Yan time to figure out what to do. Tell him that he's on hisown when he asks for help too, no matter how cruel it seems. It's not likethe game would ever let another character be killed by monsters anyway.

    *** Job 54: Traveling Duo's Great Discovery *** *** Client: Alban & Lumina *** *** Reward: 340G, 6 Merits ***

    You have to start this job immediately upon accepting it. You'll meet thetraveling salespeople at the top of Mt. Amaidar. They make you stand over aburied item, ostensibly to enhance your weapons, but it ends up removing allof your special abilities. You then fight 4 Maneaters and a Wild Hemo-ji withonly your normal attacks, which shouldn't be difficult. Afterwards, to makeup for their mistake, the duo give you a synthesis hint and a Dryad card.

    *** Job 55: Trainee Monk's Romance Trouble *** *** Client: Nana ***

    *** Reward: 340G, 7 Merits ***

    Go to Mt. Amaidar Path on the field map once you've accepted this job. Aftertalking to Nana, who sounds a little obsessed, talk to Kurt in the back of thetraining area at the peak of the mountain (he's the one without a mask). Youcome up with the plan of sneaking him past the guards by talking the them todistract them before they see Kurt walking by. You get 5 tries, and you mightneed them all, because it's kind of tricky. Talk to any guard that's gettingclose to Kurt as he wanders about kind of aimlessly. You'll talk to a guardthree times as Kurt moves around, then the conversation will end. You canfinish it slightly earlier by pressing the triangle button. Tr