Applying Gamification to Higher Education and Libraries
-
Upload
bohyun-kim -
Category
Technology
-
view
379 -
download
1
description
Transcript of Applying Gamification to Higher Education and Libraries
![Page 1: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/1.jpg)
S
Applying Gamificationto Higher Education
and Libraries
Florida Virtual Campus -Talking Tech Webcast SeriesOct 10, 2013
Bohyun Kim, Digital Access LibrarianFlorida International University Medical Library
http://bohyunkim.net@bohyunkim
![Page 2: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/2.jpg)
Why Care about Gamification?
On the 2-3 years of adoption horizon in higher education according to the 2013 Horizon Report.
Important Context: Mobile Shift & Scarcity of Human Attention
Strength: Engagement and Motivation Application: In use by individuals or institutions,
for educational, practical, marketing purposes, or even for a greater cause.
![Page 3: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/3.jpg)
Game vs. Gamification
Image from Flickr with Creative Commons Copyright http://www.flickr.com/photos/idlepines/3866249225/
![Page 4: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/4.jpg)
Power of Game Dynamics
Did you know that Farmville can change the behavior pattern of over 70 million people by simply changing a rule for how often a Farmville user needs to water the crop?
![Page 5: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/5.jpg)
Gamification
![Page 6: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/6.jpg)
![Page 7: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/7.jpg)
![Page 8: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/8.jpg)
Make People Willing to Do a Good Thing
https://www.recyclebank.com/mobile/
![Page 9: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/9.jpg)
https://itunes.apple.com/us/app/fuelgood-energy-saving-trust/id592385655?mt=8
![Page 10: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/10.jpg)
http://work.com/blog/2013/08/ford-test-drive-the-gamification-of-motoring/
“Their latest electric car, the Fusion Energi, comes complete with a fascinating dashboard that provides several psychological incentives to make us drive in a better and more efficient way.”
![Page 11: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/11.jpg)
Gamification for Scientific Discovery
Image from FoldIt Website: http://fold.it/portal/info/about
![Page 12: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/12.jpg)
http://www.scientificamerican.com/article.cfm?id=foldit-gamers-solve-riddle
![Page 13: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/13.jpg)
Image from: https://itunes.apple.com/us/app/cpr-game/id430789636?mt=8
![Page 14: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/14.jpg)
Game Review by a medical resident:http://www.imedicalapps.com/2012/09/medical-app-better-doctor/
![Page 15: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/15.jpg)
At FIU - Renal Pursuit
![Page 16: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/16.jpg)
Image from Anne Burke “NCSU Libraries Mobile Scavenger Hunt,” ALA Conference 2012, http://connect.ala.org/node/176080
![Page 17: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/17.jpg)
LEARNING MADE FUNNCSU / GVSU
Image source: Ann Burke, http://connect.ala.org/node/176080 / ; Kyle Felker, http://acrl.ala.org/techconnect/?p=3783 in ACRL TechConnect Blog
![Page 19: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/19.jpg)
Challenges in Gamification
Is the aspect of classroom/library experience in question suitable for gamification?
Is the resulting game experience something the target group would enjoy?
What is the ultimate goal of gamifying this particular aspect of classroom/library experience?
What are the logistical needs that should be met to ensure the success of your gamification project?
![Page 20: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/20.jpg)
Importance of Execution
Gamification alone does not guarantee student engagement or learning.
A clear goal, careful planning, and skillful execution are necessary for the success of a gamification project.
![Page 21: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/21.jpg)
Further Readings
0. Bohyun Kim, Keeping Up with Gamificaiton, http://www.ala.org/acrl/publications/keeping_up_with/gamification, 2013. 1. The New Media Consortium. NMC Horizon Report 2012 Higher Ed Edition. (The New Media Consortium, 2012).2. The New Media Consortium. NMC Horizon Report 2013 Higher Education Edition. (The New Media Consortium, 2013).3. Josh Keller. "Smartphone Game Turns College Tours, Orientations Into Scavenger Hunts." Chronicle of Higher Education. September 9, 2011.4. Steve Tally. "Digital Badges Show Students' Skills Along with Degree," Purdue News. September 11, 2012.5. Heong Weng Mak. "The Gamification of College Lectures at the University of Michigan," Gamification Co. February 8, 2013.6. Peter Nonacs. "Cheating to Learn: How a UCLA Professor Gamed a Game Theory Midterm," KCRW Blog. April 22, 2013.7. Monica Fusich et al. "HML-IQ Fresno State's Online Library Orientation Game." College & Research Libraries News. 72, no. 11 (December 1, 2011): 626-630.8. Andrew Walsh. "Gamifying the University Library." (Presented at the Online Information Conference 2011, London, 2011).9. Anne Burke, Adrienne Lai, and Adam Rogers. "The North Carolina State University Libraries' Mobile Scavenger Hunt: A Case Study" in Mobile Library Services: Best Practices. (Scarecrow Press, 2013), 70.10. Elizabeth McMunn-Tetangco. "If You Build It ...? One Campus' Firsthand Account of Gamification in the Academic Library." College & Research Libraries News. 74, no. 4 (April 1, 2013): 208-210.11. Yukai Chou, “Top 10 Social Gamification Examples that will Literally Save the World,” Yu-kai Chou & Gamification Blog. Sep. 3, 2013. http://www.yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/
![Page 22: Applying Gamification to Higher Education and Libraries](https://reader036.fdocuments.in/reader036/viewer/2022062512/5549c5e2b4c905bc6d8b56e0/html5/thumbnails/22.jpg)
Thank you!
Image from Flickr: http://www.flickr.com/photos/55514420@N00/3927529272/
Bohyun Kim
http://bohyunkim.net @bohyunkim