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![Page 1: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/1.jpg)
Applying Gamification Principles to Teaching and Learning
Sharon DennisAssistant Director
National Library of Medicine Training Center (NTC)University of Utah
http://nnlm.gov/ntc/
![Page 2: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/2.jpg)
Brain Based Teaching and Learning StrategiesBrain-Based Teaching and Learning
StrategiesRebecca Brown - Trainer & Content Specialist
National Library of Medicine Training Center
![Page 3: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/3.jpg)
Neuron
Axon
Synapse
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REPETITIONREPETITIONREPETITION
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Give them something to doa.k.a.
Active Learning
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Guide on the Side
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Critical Thinking
[CC-BY-SA-2.1-jp (http://creativecommons.org/licenses/by-sa/2.1/jp/deed.en)], via Wikimedia Commons
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Bloom’s Pyramid
http://teachonline.asu.edu/objectives-builder 8
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Patterns/Connections
The Outliner of Giants: www.theoutlinerofgiants.com 10
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Social Media Alternative to Discussion Forums
Padlet
www.libraryref.com/padlet.html
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Tip
12
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Tip
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Adding Meaningful Interaction to Your Classes
Jessi Van Der VolgenTrainer/Curriculum & Content Specialist
National Library of Medicine Training Center (NTC) University of Utah
![Page 15: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/15.jpg)
What IS interaction?
Ken Bosma, Wikimedia commons, CC BY 2.0
Adding Meaningful Interaction
National Library of Medicine Training Center
![Page 16: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/16.jpg)
What IS interaction?
Ken Bosma, Wikimedia commons, CC BY 2.0
Adding Meaningful Interaction
National Library of Medicine Training Center
![Page 17: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/17.jpg)
Beware the
C__________ C__________B__________ B__________!
NEXT
Adding Meaningful Interaction
National Library of Medicine Training Center
![Page 18: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/18.jpg)
Get them…
1. Acting2.3.4. Reflecting
Adding Meaningful Interaction
National Library of Medicine Training Center
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Acting
Adding Meaningful Interaction
Relevant practiceWhat’s the next step?What did I do wrong? Right?
National Library of Medicine Training Center
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Feeling
Adding Meaningful Interaction
A B
C D
Teaching a class is most like …
National Library of Medicine Training Center
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Connecting
Adding Meaningful Interaction
Share experiences and ideasWork through problemsDefend an opinionSurveys/PollsThink-pair-shareTeach back
National Library of Medicine Training Center
![Page 22: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/22.jpg)
Reflecting
Adding Meaningful Interaction
Thinking about our session today, what are you going to start, stop or continue doing as a result?
National Library of Medicine Training Center
![Page 23: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/23.jpg)
• Follow our blog: http://nnlm.gov/ntc/• Twitter @nnlmntc• Facebook: https://www.facebook.com/nnlmntc
Connect with the NTC
![Page 24: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/24.jpg)
What is Gamification?
National Library of Medicine Training Center
• POLL
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• The use of game elements and game design techniques in non-game contexts to digitally engage and motivate people to achieve their goals
• OR
• “Making non-game activities more fun and emotionally engaging”
Definition of Gamification
National Library of Medicine Training Center
![Page 26: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/26.jpg)
What Motivates You?
National Library of Medicine Training Center
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• Goals• Rules• Competition / social• Reward structures• Constant feedback • Levels, replay or do over
Key Principles of Gamification
National Library of Medicine Training Center
![Page 28: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.](https://reader030.fdocuments.in/reader030/viewer/2022032523/56649d765503460f94a576e6/html5/thumbnails/28.jpg)
• POLL: How are traditional courses different from the gamification key principles?
Traditional Courses
National Library of Medicine Training Center
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• Points• Leaderboard• Badges
Gamification Reward Structure
National Library of Medicine Training Center
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• Award points for successful completion of learning activities
Points
National Library of Medicine Training Center
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Leaderboard
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Badges
www.openbadges.org/
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• Varied learning methods• Personal choice• Student-paced rather than class-paced• Social interaction and competition• Cumulative grading based on points• Constant feedback• Students can “re-do” until they reach mastery
The Gamified Course
National Library of Medicine Training Center
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• Course structure• Motivators
What Would the Course Look Like?
Pre-Assessment
Module 1
Module 2
Activity 1
Activity 2
Mastery?NOYES
National Library of Medicine Training Center
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• Credits:– Palsole, S. and Pierce, K. “Gamification strategies for scaling
efficiency in online courses.” 30th Annual Conference on Distance Teaching & Learning, Madison, WI, August 13, 2014.
– Leaman, C. “Boost Basic Job Skills Training.” td Magazine, August 2014, 34-39.
– Burke, B. “Why Gamification’s NOT a Game.” http://blogs.wsj.com/cio/2014/05/06/why-gamifications-not-a-game/, May 16, 2014.
– MidContinental Region “I’m Possible” Game, John Bramble and Matthew Steadman. http://nnlm.gov/mcr/
Thoughts?
National Library of Medicine Training Center