Animal Squawk

Amira D - Khadija - Mashaer - Nawar - Sarah

description

Animal Squawk is a board game that I have designed with a collaborative team‭. ‬The goal of the game is to challenge the audience with interesting facts about the animals.This will be achieved through engaging all the players at all time during the course of the game‭. ‬Animal Squawk‭ ‬is a classic game where you get to be fast in guessing in order to win‭. ‬You and your team try to guess various words and answers by acting or reading out the questions‭. ‬Play against the clock and others in a race to guess your way of winning‭, ‬by guessing‭ ‬the animal’s name correctly‭. ‬You don’t have to be a zoologist to play‭, ‬all that’s needed is a little imagination and a fast answer‭.‬

Transcript of Animal Squawk

Amira D - Khadija - Mashaer - Nawar - Sarah

Team Spirit:

Being deeply commited towards the projectRespecting differencesHonesty TrustFlexibility Cooperative OpennessSincerityFunPlayfulnessSharing, rotating, and distributing work equally

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NS

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A MK

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Quiet

Auditory

Visual Tactile/ Kinesthetic

Collaboration Styles

Working Styles:Vi

sion

ary

Open

Con

sulta

tive

Deta

iled

Self

Cons

ulta

tive

Internal Direct

Socializer Relator

Director Thinker

External Indirect

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N

S

S

A

AK

K

M

M

Collaboration

Time Line:

Week 1: Understanding the project brief. Understanding our audience “Family”. Staking our territory.

Week 2: Understanding board games, and Interactive games. Conceptualization.

Week 3: Conceptualization and Mechanics

Week 4: Visualization Realization

Audience: Universal audience. Parents and children above 10 years. Primary audience: Families that have English as the firstlanguge. Secondary audience: Large organisation (example: university orientation)

Research:

About successful game: strategy - decision making luck knowledge creativity interaction complexity

About Our Audience: Family : universal local children parents grandparents classmate groups at workplaces

Comparable StudyFarmville Guitar Hero

responsibility educationalsocialisingconnect to nature updatedcommercial personal

colorsengagingcollaboratingcompetingpersonalising contrastattentive

Conceptualising: Concepts:

lifestyle role play commercial fashion culture music fantasy animals proffession

Themes :

suspence fun life saving linguistic intellectual horror innovative

Goal of the game: To challenge the audience with interesting facts about the animals.This will be achieved through engaging all the players at all time during the course of the game.

Animal Squawk is a classic game where you got to be fast in guessing in order to win. You and your team try to guess various words and answers by acting or reading out the questions.

Play against the clock and others in a race to guess your way of winning,byguessingtheanimal’snamecorrectly.

Youdon’thavetobeazoologisttoplay,allthat’sneededisalittle imagination and a fast answer.

Understanding mechanics of the game: How are the players going to begin the game?How to keep every one engaged? How will it serve the idea of collaboration?How is the winning going to be determined? The idea of catching up, losing, and learning at the same time.How are the mechanics of the game are working fortheaudience’sagegroup?

Mood board

Color palletteFun Playful AttractiveEnergeticContrast

Type faceFutura Medium

LogotypePersonality:ThinkEducational Intellectual

Look:ChallengingTarget

Speaks :InteractiveFun

Illustrations: look and feelPlayful RoughEnergeticActiveFastSketching feel

Categories You are required to act out the animal’sname to the other players.

You are required to read out the words written on the card to all the other play-ers. No acting or hinting is allowed for this kind of question.

Act Blurt Homonym

You are required to read out the question card. The answer of this question is a word that has the same pronunciation oftheanimal’sname.

Start of the game LEVEL ONE

Minimum number of players 4Maximum number of players12

Each player picks a card from the LEVEL ONE deck of cards, and secretly looks at the question to be played.

The timer is then turned over. The person reading the question has one minute to explain the question to the other players. Acting or guessing continues until the name of the animal is identified,orthetimeisup.Ifaguessiscorrecttheplayer whoansweredgetsthequestion’scard.Eachcardisworth one point. The points should be recorded on the scoreboard. The next player picks up a question card and follows the same procedure. Each player contiues to play this turn by turn.

Option 1

Teaming up. Every player picks up a teaming card. The cards that match form a team.Maximum number of teams: 4Number of players in each team is either 2 or 3.

LEVEL TWO

IndividualsYou can continue playing as individuals like the LEVEL ONE, but using the LEVEL TWO question cards.

Option 2

Action Blurt HomonymQuestion cards:

Score board:

Players

Score

1 2 3 4

Total 1

Total 2

Player 1 2 3 4 5 6 7 8 9 10 11 12

Scores

Total

Packaging MobilityFeasibility and Cost effectiveDual purpose (bag and box)Inspired by the new Puma shoe packaging solution

Energy Level

Level 1

Level 2

Essence of the gameChallenging EngagingFast pace InformativeExpands Knowledge