An Introduction to Virtual Worlds
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Transcript of An Introduction to Virtual Worlds
An Introduction to Virtual Worlds
EDIT 424
“A synchronous, persistent network of people, represented as avatars, facilitated by networked computers.” (Bell 2008)
Shared activities necessitate synchronous communication
A virtual world cannot be paused
People are central to virtual worlds
An avatar is any digital representation (graphical or textual), beyond a simple label or name, that has agency (an ability to perform actions) and is controlled by a human agent in real time
Definition
Synchronous and Asynchronous Interactions
Text chat, instant messaging, email, voice chat, gestures
Second LifeSecond Life – the onnline 3D virtual worldhttp://youtu.be/z3gHCupXSMs
Community Standards address:
•Intolerance•Harassment •Assault •Disclosure•Adults regions, groups and listings•Disturbing the peace
Second LifeAge restrictions:•13 – 15 Years - only if affiliated with a Sponsoring Organization
•16- 17 Years - may only access areas of the service is rated ‘General’ in accordance with maturity ratings
Information/AwarenessAmerican Cancer Society Relay for Life
Collaborative Spaces
Social Interaction
Lecture in Second Life
http://sites.google.com/site/secondliferesources/education-links
Second LifeSecond Life with Jass Easterman (Sue Gregory) Lecturer Faculty of The Professions School of Education, UNE
http://www.virtualclassrooms.info/
Second Life with Jass Easterman - deBono in Second Life http://www.youtube.com/watch?v=6Uhu-6H4c8o
ReferenceBell, M.W. (2008). Virtual Worlds Research: Past, Present & Future.
Journal of Virtual Worlds Research, Vol(1).Retrieved from http://jvwresearch.org/page/volume_1_issue_1