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Collaboration in Enterprise 2.0 Finpro
David Coleman
Managing Director
Collaborative Strategies
October 25 2007
©2007 Collaborative Strategies 2
Section 1: Introduction and Definitions
©2007 Collaborative Strategies 4
Critical Definitions• Communication: a message is sent from
person A to person B, and receipt is acknowledged by person B
• Interaction: a message is sent from person A to person B, and receipt is acknowledged by person B, and person B sends a message back to person A in reply.
• Collaboration- multiple interactions between two or more people for some common goal
©2007 Collaborative Strategies 5
Collaborative Data Model
• All collaborative interactions have to incorporate one or more of these four data types:– Structured Data (database)– Unstructured Data (e-mail, documents, etc.)– Conversations (IM, threaded discussions, etc.)– Tasks (actions in a project)
4 Benefits of Collaboration
1. Saving time or money (tangible)
2. Increasing quality (tangible…but less so)
3. Innovating and/or providing decision support (tangible but less than quality)
4. Easing access to and interactions with subject-matter experts (intangible)
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Holistic Approach to Collaboration
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Evolution of the Web
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Web 1.0 – Web 4.0: From Nova Spivak, Radar Networks & Mills Davis, Project 10x
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Limitations of Today’s Solutions• E-mail- inefficient conversations
– Lots of copies – Lots of total disk space – No centralized place to search – Can be multiple copies, or different versions of documents– No central place to point to a message or attachment by links
• IM/Chat – – Not persistent, – Often not searchable, – EIM + IM Clouds (Yahoo, Google, Skype, MSN, etc.)
• Discussion forums – – Centralized conversations – Searchable
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Limitations of Today’s Solutions• Blogs –
– Thread together multiple conversations of an individual – Give that person a web identity, – Can also be a discussion with comments
• Wikis- – Negotiate and integrate many views in a group, summary– Removes duplicates and obsolete content– Not good for off-line working
• Virtual Team Spaces – – Secure – Persistent– Some document management– Sometimes IM/presence
Comparison of Enterprise 1.0 and 2.0 Characteristics and Drivers
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Enterprise 1.0 Enterprise 2.0 Drivers
Static content and web pages, focus on content
Dynamic content, focus on interaction
Consumer Web 2.0 and social networking tools
Messages pushed by e-Mail Information pulled through RSS feeds
Users want to personalize their information.
Content produced, and edited according to policy
Content from Blogs, Wikis and other participatory
User created content
Asynchronous interactions (e-mail) Synchronous interactions (IM, Chat and SMS)
Net Generation, growing up with computers
IT imposed control of technology Individuals use new technologies and create content
Situational applications, and IT backlog
Search and Browse for information Publish and subscribe to information feeds
Overwhelming amount of information available
Transactional oriented interactions Relationship oriented interactions Expertise discovery, cross organizational teams
Organizational Taxonomy Folksonomy Tagging of content for individual use
One application for everyone Individual and niche applications IT backlog and situational applications
Section 2: E 2.0 and Collaboration
13
Stages of Evolution for Collaboration in the Enterprise
Stages of Adoption Collaborative Technology
Example Technology
Stage 1: Traditional Collaboration Telephone Face-to-face meetings E-mail
Stage 2: Specific Application Audio, video, and data conferencing
EIM, IM, Chat, and presence detection
Virtual team spaces
Stage 3: Collaborative Proliferation Multiple audio, video, and data conferencing tools
Yahoo!, MSN, AOL, Google, etc.
Groove, eRoom, WebOffice, etc.
Stage 4: Consolidation Standardize on SIP/Simple or XMPP
One client for all IM clouds
Common Virtual Team Space for everyone
Stage 5: Virtual Work Environment Standard tools in place
Integration with mobile environments
Standard desktop and Web interface for anyone
©2007 Collaborative Strategies
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1. Sales & marketing (proposal development)
2. Customer service/support (exception handling)
3. R&D (new product development)
4. Value network management/relationships with external organizations, DPM, and project management (exception handling)
5. Training (internal and external)
6. Decision support/crisis management
Critical Processes with Collaborative Leverage
©2007 Collaborative Strategies
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Financial Services
Healthcare/Pharmaceutical
Government
High Tech
Manufacturing
Education
Professional Services
Telecom
Based on research done inQ2, 2005 for CS’ RTC report
Top Verticals for Collaboration
Driving Collaboration into Industries
©2007 Collaborative Strategies
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Finding Opportunities: Vertical & Process MatrixFinancialServices
Health,Pharma.
Govt. HighTech
Manu. Education Prof.Services
Telecom
Sales,Marketing
Proposal development
Proposal development
Customer Service or Support
Exception handling
R&D New service creation
Development of new molecules
New product creation
Value Network Management
RFP development and evaluation
Training Sales force education for new service
Doctors continuing education
Policy and process training
Decision Support, Crisis Mgt.
Deal leak damage control
Drug development resource priorities
17
Today’s Buyers of Collaboration Technologies• Risk averse - want to know it works for others in their
organization or field• Technology neutral• Looking for a specific solution• Must fit with their current
infrastructure• Requires little or no training• Has an intuitive ROI
Changing Buyers of Collaboration
©2007 Collaborative Strategies
Collaboration 3.0• The semantic web
• Ability to transfer knowledge rather than information
• Immersive collaborative environments (audio and video conferencing in Second Life)
• Content expressed in a natural language
• A common standard (RDF) for websites to publish the relevant information in a more readily machine-process-able and integrate-able form
• Bots and Intelligent Agents
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ICE: Immersive Collaborative Environment
Qwaq Forums (Beta)-Persistent virtual workspace, -Drag-and-drop content. Based on Croquet (open source 3D development environment)
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Virtual Worlds – Second Life
Collaboration 3.0
©2007 Collaborative Strategies
Section 3: VTS, Social Networks, and Online Communities
Web 2.0 VTS tools
• Near-Time
• Huddle
• Clearspace
• Near-time
• Teamworkzone
• Central Desktop
• Nexo
• Collanos Workplace
• Openteams
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Collaboration 2.0 Virtual Team Spaces
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Social Network and Community Tools• Q2Learning • iCohere• Affinity Circles• GroupMembersOnly• Collanos• Foldera• Leverage Software • Smallworldlabs• Social Platform • Web Crossing • CollectiveX • Me.com• Sparta Social Networks
©2007 Collaborative Strategies 24
Functions from Community tools• User Profiles
• Visual Targeted Matchmaking
• Expertise Discovery
• Community chat
• Integrated opinion polls
• Private messaging (IM)
• Blogs
• Wikis
• Quick connect
• Multimedia file sharing
• Customized notifications
• Tagging, tag clouds and social tagging
• Presence
• RSS feeds
• Discussion forums
• Group and role administration
• Integrated calendar management
• Rating and ranking of content
• Reputation engines
• Sponsorship and advertizing engines
• Community e-mail marketing
• Community activity reporting
©2007 Collaborative Strategies 25
Types of Communities
• Customer communities
• Media communities
• Internal/ enterprise communities
• Consumer communities
• Partner or channel communities
• Event communities
• Member communities©2007 Collaborative Strategies 26
Social Network - example
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3 R’s Of Community
• From CommunityXperts:– Resources– Recruiting– Recognition
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Section 4: Mashups: Opportunities for Situational Applications
30
SaaS (Software as a Service)
• “By 2008, half of all software will be sold as a service.” (Gartner, May 2005)
• From client-server architecture to “Web native” app design
• From site licenses to “as-used” or fixed-fee subscription
• From customer-owned servers and staff to “Web hosted” deployment and support
“Self Service” Trend
©2007 Collaborative Strategies
“Self Service” Trend
• The end user understands their problem better then any vendor will, so why can’t they design, build and deploy the application (solution) for it.
• Don’t want to go to IT want to be their own “hero”, customize it for their situation
• Collaboration vendors starting to respond – – Open Xchange– eProject (6)– SiteScape v7– WooFu (online forms and database)– Qwaq (3D rooms for interaction)
31©2007 Collaborative Strategies
Mash-up takes < day; Integration > day• John Musser’s Mashup Feed 2.63 mash-ups/day• Rafe Needleman estimates 7-10 mash-ups a day• Music Industry Term (DJ Plays 2 songs together)• Data/Content or programs combined in a new way
• Widgets: – “Embeddable chunks or reusable code. Widgets are also known as modules, snippets, and plug-ins. Widgets can be written in HTML, but also in JavaScript,
flash and other scripting languages that will be run when the page is called.”– WidgetBox.com– Snipperoo Widget Directory– Clearspring – Widget syndication– Sexy Widget (blog)
• Mash-up Backbones– Salesforce.com (AppExchange)– WebEx (now Cisco) Connect– OpenSam– IBM QED Wiki
©2007 Collaborative Strategies
Mash-ups: Background
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Mash-up Mechanics
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Mash-up Continuum
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Mash-up Ecosystem
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Mash-ups and the Enterprise• Two types of Enterprise Applications
– ERP apps – serviced by IT
– Situational apps.• Reusable code
• Hosted
• May only be used temporarily
• Not a good ROI for IT/ application
• ROI for enterprise comes from hundreds of applications
• According to Gartner by 2010, 80% of enterprise applications will be mashups
©2007 Collaborative Strategies 36
Enterprise 2.0 Mash up Tools• Not a complete list
– IBM QEDWiki
– BEA Aqualogic Ensemble
– OpenSAM (ShareOffice)
– Yahoo Pipes
– Kapow (OpenKapow)
– Microsoft Popfly
– Dapper
– Datamashups.com
– Nexaweb Studio 2.4
• Grazr
• JackBe
• Near-Time
• Above All Studio
• Procession, Process Engine/Designer
• RatchetSoft, Rachet-X Studio
• RSSBus
• SAP Visual Composer
• Teqlo
©2007 Collaborative Strategies 37
Mash-up Questions
• How long did it take to build?• How useful is it? Does it fill a critical need?• How easy is it to use? Who will use it?• What is the cost or business model for the Mash-
up? How do I make $?• Are there any security issues? Where does the data
come from? Is it used outside the firewall?• Does it interact with an ERP application?
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Section 5: Opportunities
Online Office Opportunities
• Online Office Tools– Central Desktop– WebOffice– InfoStreet– Contact Office
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Talent 2.0 Opportunities
• “Fun” is important to Net Geners– Interviews in Second Life, more entertaining
and lower cost– Use of innovative technologies can help to
attract talent– E 2.0 Companies looking for new leaders; some
may be guild masters in WoW– Talent Pools: eLance, Odesk,
©2007 Collaborative Strategies 41
MyAdmin Opportunity
• Already services for virtual Accountants
• But not for Admins– Fragmented market, networks of admins– Most are not entrepeneurial– Network has to guarentee quality– Charge fee to admins, and transaction fee to
customers
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What VC’s want• Low risk
– Have the product/service built– Have paying customers– Need $ for scaling up (sales/marketing)– Need to show big returns for the $
• Micro Investing ($100k - $250k)– First Round Capital– Bay Partners
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Where VCs are investing
• Facebook applications
• Virtual Worlds companies
• Mobile and infrastructure plays
• Green technologies
©2007 Collaborative Strategies 44
David ColemanCollaborative Strategies
www.collaborate.com
“The Collaboration Blog”
415-282-9197
Collaboration 2.0:Technology and Best Practices for Successful
Collaboration in a Web 2.0 WorldBy David Coleman and Stewart Levine
Link to website of book:http://happyabout.info/collaboration2.0.php