Agenda - SketchUp

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Transcript of Agenda - SketchUp

Agenda• Simple Keyword Workflow• Manual Material Parameters• Material Maps

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Keyword Description Roughness Metallic Material TypeGlass, Glazing , Frosted Transparent glass material , frosted tag applies blurring 0 0 default

Chrome, Mirror Mirror 0 1 defaultSteel, Copper, Metal, Aluminium Metals 0.3 1 default

Ceramic Shiny Ceramic 10% roughness 0.1 0 defaultMarble Semi Polished Marble (worktops etc) 20% roughness 0.2 0 defaultPlastic Mid gloss material 50% roughness 0.5 0 default

Fabric, Cloth Textureless 80% roughness 0.8 0 defaultFoliage, leaf Allows shadows and light to pass through leaves/material default

Polished, Acryl Lacquered surface effect 0.02 0 ClearcoatCarpaint , ClearCoat Metallic Paint with clear lacquer 0.02 1 Clearcoat

Water, Ocean, River Creates animated water , varies in style depending on tag N/A N/A WaterVegetation, Foliage, Leaf Allows shadows and light to pass through leaves/material N/A N/A Foliage

Emissive Allows material glow and cast ambient light @ 5000CD/m” N/A N/A Self IlluminationGrass, Tall Grass, Short Grass, Wild Grass Generates grass on horizontal surfaces using colour/texture N/A N/A Grass

Long Carpet, Short Carpet Generates carpet fibres on horizontal surfaces colour/texture N/A N/A Carpet

Keyword Workflow

Everything is shiny

Roughness

Roughness

Roughness \ Glossiness

Roughness \ Glossiness

https://3dtextures.me/

https://cc0textures.com/

https://texturehaven.com/

https://www.cgbookcase.com

https://www.3dxo.com/

https://sketchuptextureclub.com

https://poliigon.com/search?is_free=true

https://www.textures.com/

Texture map Overview

Albedo

Height

Reflections

Albedo• Albedo• Colour• Base Colour• Diffuse Colour

Height : Normal Map

• Purple/Blue

• Illusion of depth• Suitable for texture or

relief <2mm• Performant

/Lightweight

Height : Normal Map

• Purple/Blue

• Illusion of depth• Suitable for texture or

relief <2mm• Performant

/Lightweight

Height : Displacement Map

• Height /Bump

• Greyscale• Black = down• White = Up• Illusion of depth• Creates very deep “3D”

detail

Height : Bump Map

• Greyscale• Black = down• White = Up• Suitable for texture or

relief <3mm

• Easy to make

• Older/Less precise Versions of Normal Maps

Reflections : Roughness Map

• Greyscale• Black = 0% Roughness• White = 100%

Roughness

• Creates additional variations in glossiness of surface

• Useful for adding smudges, streaks, fingerprints

0

Tips for Material maps

• PNG and TIFF will produce better results

• The higher resolution the maps – the more performance you will need.

• The more maps you use – the more performance you will need.

• Start at lower resolutions: 1K /2K and increase IF you need to.