Adonis Pimienta-Penalver MAE377 Final Project

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    Final Project

    Adonis Pimienta-Penalver

    3270-5895

    11/12/2009

    MAE 377

    University at Buffalo

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    1 Contents

    2 Introduction..........................................................................................................3

    3 Problem Statement..............................................................................................3

    4 Design Goals........................................................................................................4

    5 Market Survey/Product Descriptions....................................................................4

    6 Project Management............................................................................................6

    6.1 Gantt chart.....................................................................................................6

    6.2 Alternative Designs (Hand Sketches).............................................................7

    6.3 Analysis of Alternative Designs....................................................................10

    6.4 Decision Making...........................................................................................11

    7 CAD Models........................................................................................................14

    7.1 Parts.............................................................................................................14

    7.2 Assembly.....................................................................................................17

    7.3 Rendering....................................................................................................20

    7.4 Animations...................................................................................................28

    8 Manufacturing Analysis......................................................................................29

    8.1 BOM/Drawings.............................................................................................29

    8.2 Cost Analysis................................................................................................36

    9 Service Analysis.................................................................................................38

    9.1 Product Manual............................................................................................38

    9.2 Product Life Analysis....................................................................................41

    10 Conclusion.......................................................................................................41

    11 References......................................................................................................43

    References

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    2 Introduction

    The product I will inspect for the final design project of our MAE 377 class is

    the gamepad/joystick device. This device is used as an advanced controller with

    several input buttons to provide better controlling capabilities for certain games or

    simulators. The success of my work will be measured by if I can design a new

    product with the ability to provide users with greater controlling capabilities and

    more versatility in terms of being adaptable to different types of games. I will

    accomplish this task by researching different present models and their respective

    customer satisfaction, pros and cons; to be able to obtain an idea of what the

    market is asking for, and supply a solution to the general demand. The design will

    feature a more functionality-based approach because while many companies have

    products that excel at their respective domains, there are only a few that are

    directed to provide the gamer with a complete package to fit every type of game. I

    will show the prototype model to my peers in order to get feedback on its user

    friendliness and market appeal. The worth of my project will be determined by how

    much I am able to adapt the design to the needs of the users.

    3 Problem Statement

    Gaming in todays world isnt simply a matter of having a console and a few

    game cartridges; as time has passed, users have grown more demanding of

    increased control and user-friendliness of these interfaces; sometimes, until the

    point of turning gaming into something else but a hobby anymore.

    This presentation is the result of extensive survey and understanding of the

    needs of consumers in the current gaming world in terms of user friendliness and

    aesthetical appeal of the interfaces used to input commands into the games they

    play.

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    4 Design Goals

    My objective is to create a new product, to address the needs of gamers interms of user-friendliness and overall ergonomic design.

    I will focus on several parameters to complete my design, these will be crucial in

    guaranteeing the overall value of my final product in the hypothetical case it

    becomes available in the market. These parameters are, primarily: Versatility

    (ability to adapt to different gaming experiences), user friendliness, durability, cost

    and appearance.

    5 Market Survey/Product Descriptions

    Product Picture Price Pros/Cons

    Logitech Attack 31 $19.35 -User friendliness

    -Availability

    -Low price

    -Ease ofconnectivity

    -Placement of

    buttons is

    uncomfortable

    -Not many buttons

    Saitek PS41

    Aviator2

    $38.99 -Connectivity

    -Versatility

    -Compatible with

    many consoles

    and PCs.

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    -Average price

    -Lacks in

    programmable

    buttons

    CH products

    fighterstick USB3

    $100.67 -Compatible with

    many operating

    systems

    -Very wide range

    of programmable

    buttons

    -Realistic flight

    control

    -Steep price

    Microsoft

    Sidewinder force

    feedback joystick4

    $85.95 -Plug and play

    easy

    -lack of

    programmablebuttons

    -High price

    Table 1: Market survey featuring four popular joystick controllers

    In the process of choosing the best design possible for the new controller it is

    important to know what features are being looked for and which will enhance the

    functionality or general characteristics of the product. The Logitech Attack 3

    joystick5, for example, combine the easiness of use and the ease of connectivity

    that is looked for in a joystick by any regular or casual gamer; it is important to

    have a device which can be utilized easily without any cumbersome method of

    connection. It is also important to look for the highest amount of programmable

    buttons as possible, this allows the user to gain more control in the game being

    played, while shortening the time it takes for him or her to perform a specific task.

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    6 Project Management

    6.1 Gantt chart

    Tasks Start End

    Duration(D

    ays)

    PercentCompl

    ete

    DaysCompl

    ete

    DaysRemaini

    ng

    11/3/20

    09

    11/5/20

    09

    11/7/20

    09

    11/9/20

    09

    11/11/20

    09

    11/13/20

    09

    11/15/20

    09

    11/17/20

    09

    11/19/20

    09

    11/21/20

    09

    11/23/20

    09

    11/25/20

    09

    11/27/20

    09

    11/29/20

    09

    12/1/20

    09Proposal 11/3 11/5 2

    10

    0 2 0 Introduction 11/3 11/5 2

    10

    0 2 0 ProductDescription 11/3 11/5 2

    10

    0 2 0

    Phase 1 11/5 11/12 810

    0 8 0

    Outline 11/5 11/12 710

    0 7 0 ProblemStatement 11/5 11/12 7

    10

    0 7 0

    DesignGoals 11/5 11/10 5100 5 0

    MarketSurvey 11/6 11/10 4

    10

    0 4 0 GanttChart 11 /1 0 11 /1 2 2

    10

    0 2 0

    Phase 2 11 /1 2 11 /2 4 1210

    0 12 0 ProjectManagement 11 /1 2 11 /2 4 12

    10

    0 12 0 Desig

    nSketches 11 /1 2 11 /1 9 6

    10

    0 6 0 Analyz

    e

    Sketches 11 /1 9 11 /2 1 2

    10

    0 2 0 Decisi

    on-making 11 /2 1 11 /2 4 3

    10

    0 3 0

    Phase 3 11 /2 4 12 /0 1 7 0 0 7 CADModels 11 /2 5 12 /0 1 6 0 0 6 Drawings 11 /2 7 12 /0 1 4 0 0 4

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    UserManual 11 /2 7 12 /0 1 4 0 0 4 Animations/Pictures 11 /2 9 12 /0 1 2 0 0 2 Presentati

    on 11 /2 9 12 /0 1 2 0 0 2 WebsiteCompletion 11 /2 9 12 /0 1 2 0 0 2 CostAnalysis 11 /2 7 12 /0 1 4 0 0 4 ProductLifeAnalysis 11 /2 5 12 /0 1 6 0 0 6

    Table 2: Gantt chart with expected completion dates for individual tasks.

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    6.2 Alternative Designs (Hand Sketches)

    Figure 1: First proposed design.

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    6.3 Analysis of Alternative Designs

    Design 1 (figure 1) Design 2 (figure 2) Design 3 (figure 3)

    Pros Cons Pros Cons Pros Cons

    Features May be

    used as

    joystick and

    gamepad

    at users

    discretion.

    No true

    joystick.

    Responsive

    joystick.

    Several

    programma

    ble buttons.

    Some

    games

    cannot be

    played with

    joysticks.

    Combines

    classical

    joystick with

    popular

    gamepad.

    Not many

    programmable

    buttons for

    joystick

    feature.

    Ergonom

    ics

    Small,

    friendly to

    the usershand.

    Needs the

    base to be

    used asjoystick or

    wheel. May

    be heavy.

    Buttons are

    easy to

    reach.Designed

    symmetrica

    lly.

    Not

    portable.

    The gamepad

    serves as

    base whenuser is

    utilizing the

    joystick.

    Very small

    joystick could

    be a nuisancewhen user is in

    gamepad

    mode. It may

    break easily as

    well.

    Appeara

    nce

    Streamline

    d; usual

    controller

    shape.

    Streamline

    d, small but

    sturdy base

    area.

    Awkward

    appearance.

    Versatilit

    y

    Innovative

    joystick

    design

    allows

    acting as

    joystick and

    Programma

    ble buttons

    may be

    very useful

    and

    configured

    Can only be

    used for

    games that

    require

    joysticks.

    May be used

    with games

    that utilize

    joystick or

    gamepad.

    Joystick not

    very

    responsive due

    to its small

    size. Games

    that require

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    wheel at

    the same

    time. May

    also be

    used as

    regular

    gamepad

    for every

    game.

    rapid joystick

    handling

    (driving

    simulators),

    require sturdier

    joystick design.

    Size Folding

    handles

    reduce its

    size.

    Slightly

    bigger than

    average.

    Regular

    joystick

    size.

    Designed to

    minimize

    size.

    Slightly larger

    than usual.

    Table 3: Analysis of pros and cons of the previously-listed designs based on severalconstraints.

    6.4 Decision Making

    Based on the design goals set forth in section 4, one preliminary design or a

    combination of any of them must be chosen as the design model to pursue during

    this project. The first prototype offers very good versatility, innovation and

    ergonomic characteristics; it is a viable design that could be very successful in

    attracting PC gamers to make use of its features. While the second design offers a

    more traditional approach to its functions and the third design attempts to unite two

    features to capture both the simulation and gaming market; I believe that based on

    the constraints set forth for innovation, ergonomic design, versatility and user-

    friendliness, the first model is the one fit to base this project upon. The feature that

    sets this model apart from the others is its ability to combine a gamepad and a

    joystick/wheel into one part; the latter is a prime example of innovation, as it

    mimics the design of a commercial airplanes handle, which can be folded back into

    the device so as to maintain its convenient size while usage in gamepad mode.

    Below, I have produced a table to compare the three preliminary designs based on

    a 1-10 scale.

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    Candidate User

    Friendliness

    Versatili

    ty

    Appeara

    nce

    Featur

    es

    Total

    8 9 7 9 33

    9 5 8 7 29

    5 8 5 7 25

    Table 4: Final asessment of preliminary designs. Based on a 1 to 10 scale.

    As we have seen above, the design that best fits the requirements and

    constraints laid out in previous sections of this report is design number 1. It

    combines adequate versatility, user friendliness and several features to make the

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    gaming experience complete. In the next page is a preliminary sketch of the final

    chosen prototype to work on during the course of this project.

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    Figure 4: Final prototype choice with rough preliminary dimensions.

    7 CAD Models

    The process of creating parts to recreate the chosen design was mostly about

    being able to keep track of meaningful dimensions and provide with as much

    realism and detail as possible in order to present the work to my peers and to any

    other who reviews my work.

    As it will be seen in subsequent sections, I created the circuit boards of the

    device paying close attention to actual circuit boards of devices in the market. I

    have created a rumble motor to give the gamer feedback response; a detailed

    assembly of the control stick devices, highlighting the mechanisms of springs anddamping along with the potentiometers. I have also created a battery compartment,

    which will allow the controller to be played wirelessly without the need to connect it

    to the power source; this battery compartment adds to the versatility and the user

    friendliness of my product, hence satisfying some of the constrains laid out above.

    I have also attached a USB cord to the assembly of the base, in order for the

    user to be able to connect it to a computer if he/she desires so. This feature is also

    complimented by a USB adaptor slot in the bottom of the controller which also

    allows the user to connect to a computer and interact via USB connection.

    The base assembly was designed to provide the gamer with the mostergonomically adaptive features that will allow him/her to experience better

    interaction with whichever game is being played. For those who prefer flight

    simulation or racing games, a throttle has been added to the front cover assembly

    in order to provide the user with a way to increase or decrease velocity in certain

    games.

    Please be sure to refer to the sections that specify pertinent dimensions to be

    able to see that this assembly has been created to actual, real world dimensions (in

    mm).

    7.1 PartsHere are some pictures of some of the more challenging individual parts.

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    (A)

    (B)

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    (C)

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    (D)

    (E)

    Figure 5: Above are pictures of, (A) the front cover of the assembly, (B) the Directionalbutton pad, (C) the back cover, (D) the upper circuit board and lastly (E) the lower circuitboard.

    7.2 Assembly

    In order to create the assembly, I set the back cover (figure 5c), as the ground

    reference for the process. This allowed me to base my subsequent additions to the

    device on the dimensions already placed in the back cover. To accurately create the

    holes and extrusions of the cover, I used feature cutouts in order to obtain the exact

    dimensions of the cut and paid close attention to the dimensions that I created

    before.

    The process of assembly was particularly difficult at times, since some of the

    parts in my device are not linear and thus are very hard to constrain to adjacentobjects or planes; in order to solve this issue I created several datum planes to

    specify certain positions or conditions to align my new incoming parts. Below are

    pictures of my different subassemblies.

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    (A) Back Subassembly (B) Back Subassembly

    (C) Back Subassembly (D) Control Stick Subassembly

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    (E) Control Stick Subassembly (F) Control Stick Subassembly

    (G) Base Subassembly (H) Base Subassembly

    (I) Base Subassembly (J) Front Subassembly

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    (K) Front Subassembly (L) Front Subassembly

    Figure 6: Different exploded and assembled views of several subassemblies.

    7.3 Rendering

    Below are several rendered images of my assembly in a pertinent setting;

    please note the semitransparent plastic utilized for the front and back covers. This

    adds appeal to the product and increases its value in the market.

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    (A)

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    (B)

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    (C)

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    (D)

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    (E)

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    (F)

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    (G)

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    (H)

    Figure 7: Rendered of the completed product at different views.

    7.4 Animations

    Below, you will find links to the animation created to present the features of my

    design. Please feel free to browse my website

    (www.sites.google.com/site/apimientapenalvercaddesign) in order to appreciate the

    embedded animations that were created.

    In order to see a non-rendered version of the animation please refer to:

    To see a rendered version of the animation please refer to:

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    8 Manufacturing Analysis

    Below, you will find drawings of the different parts and assemblies that form

    part of my device. Dimensions and names are specified. For a complete list of the

    parts, please refer to the manual or my website

    (www.sites.google.com/site/apimientapenalvercaddesign).

    8.1 BOM/Drawings

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    Figure 8: Dimensions and BOM detail drawings for the parts and subassemblies of thedevice.

    8.2 Cost Analysis

    This section is dedicated to perform a cost analysis for the device I have

    created. I will list parts, approximated cost and quantity, a rough wholesale

    estimate of the cost of the final product will be given, along with its implications.

    The estimated total cost of the product is $47.98. This was done by researching

    prices of individual parts. For parts which I did not find prices for, I gave my best

    estimate.

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    Part Name MaterialQuantity Cost Total

    Back Cover Plastic 1 $1.00 $1.00

    Thread Steel 4 $0.05 $0.20

    Circuit Board 1 Copper/Resin/Teflon 1 $2.00 $2.00

    Circuit Board 2 Copper/Resin/Teflon 1 $2.00 $2.00

    Lid Plastic 1 $0.30 $0.30

    Directional Buttons Plastic 1 $0.90 $0.90

    Directional Pad Rubber 1 $0.50 $0.50

    A_Button Plastic 1 $0.50 $0.50

    Oval Button Plastic 3 $0.30 $0.90

    Action Buttons Pad Rubber 1 $0.50 $0.50

    Index Button Plastic 2 $0.30 $0.60

    Index Pad Rubber 2 $0.50 $1.00

    Control Stick Plastic 2 $0.70 $1.40Control StickPotentiometer Aluminum/Copper 2 $6.00

    $12.00

    Control Stick Fulcrum Plastic 2 $0.50 $1.00

    Pin Steel 8 $0.01 $0.08

    Spring Steel 8 $0.05 $0.40

    Circuit Board Screw Steel 17 $0.10 $1.70

    Circuit Board 3 Copper/Resin/Teflon 1 $0.70 $0.70

    Center Button Plastic 3 $0.40 $1.20

    Center Pad Rubber 3 $0.50 $1.50

    Rumble MotorAluminum/Steel/Copper 1 $2.00 $2.00

    Rumble Hammer Steel 1 $0.70 $0.70

    Front Cover Plastic 1 $1.00 $1.00

    Front Index Button Plastic 2 $0.30 $0.60

    Front Index Pad Rubber 2 $0.50 $1.00

    Thumb Button Plastic 2 $0.30 $0.60

    Thumb Button Pad Rubber 2 $0.50 $1.00

    Wheel Button Plastic 5 $0.30 $1.50

    Wheel Axle/Holder Plastic 1 $2.00 $2.00

    Shaft Plastic 1 $0.70 $0.70

    Stand Plastic 1 $1.00 $1.00

    Potentiometer Aluminum/Copper 1 $3.00 $3.00

    BasePlastic/Rubber/Copper/Steel 1 $1.00 $1.00

    Base Circuit Board Copper/Resin/Teflon 1 $0.90 $0.90

    Base Lid Plastic 1 $0.40 $0.40

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    Throttle Lever Plastic 1 $0.20 $0.20

    Total 89$47.9

    8

    Table 5: Cost analysis with corresponding list of materials, cost of manufacture and totalcost.

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    9 Service Analysis

    9.1 Product Manual

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    Figure 9: User manual for device

    9.2 Product Life Analysis

    The durability of this product depends on the wear and the stresses it is putunder by the customer. If used regularly (7 days a week), I estimate this product willlast nearly 2 to 4 years. If used in a more moderate way (2 or 3 days a week), thisproduct may last up to 5 years. This device needs no lubrication6.

    10Conclusion

    The successful completion of this project has helped me integrate some of the

    most important aspects of being an effective worker in the engineering field. I have

    learned to carry out a complete design process and present it effectively to my

    peers or coworkers. I have been able to implement the skills I have learnedpreviously from all my previous Pro/E work and put them to work to create an

    appealing, realistic model of my design. Thanks to this project and this class

    altogether, I now feel more confident with the basic skills of solid modeling, report

    writing and presentation. The skills I have learned and the confidence I have gained

    from working in Pro/E in this and other projects allow me to say that I would like to

    further my work on this device, in order to create a more complete package to go

    with the main controller and base.

    The more challenging parts of this project was the animation, due to virtual

    memory capacity restraints placed by the computer I was working on, I was not able

    to create a video that performed everything I wanted it to perform. For example, Iwould have wanted it to go through every single piece individually and demonstrate

    how they assembled into position into the main device. I overcame this problem by

    creating an animation that was not long so as to not put too much strain on the

    computer, but at the same time, allowed the viewer to explore every the assembly

    by seeing pieces assemble in and out of the device, though not in a piece by piece

    manner.

    This project has been a success; I have been able to surpass or at least meet

    the design goals set forth in previous sections. These are listed below.

    User Friendliness: The device would be distributed to users in twoparts; these consists of the main gamepad and the stand. In order to

    assemble them together, the user simply needs to insert the clamps of

    the axle into the back of the gamepad. The design of the handles is

    ergonomic and users will find it easy to adapt to. The layout of the

    buttons emulates the layout of popular gamepads being marketed today.

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    Versatility: This device is in fact very versatile; for the reasons that it isdesigned to be used both as gamepad for regular games or as a wheel for

    driving games or simulators. The gamepad itself can be attached to a

    stand so as to allow the gamer to have a more realistic experience of

    driving or piloting. Durability: According to the service life analysis for this device, I

    believe it can actually be very durable and offer a good gaming platform

    in a consistent basis for at least half a decade.

    Cost: Due to the sheer amount of working parts and the detail that ittakes to manufacture them, this product will place mid-scale in terms of

    price compared to other products in the market. If we inspect the

    following table, we will find a comparison of price between the product

    we have created, its expected retail price and the prices of other popular

    controllers/joysticks in the market today.

    Product Picture Price

    Logitech Attack 37 $19.35

    Logitech Cordless Rumblepad $33.88

    Saitek PS41 Aviator8 $38.99

    Gamepad (My Design) $47.98

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    Microsoft Sidewinder force

    feedback joystick9

    $85.95

    CH products fighterstick USB10 $100.67

    Table 6: Final price comparison of the products.

    Appearance: This may be, unfortunately, the department where thisproduct lacks the most. However, I believe that despite this small

    drawback, gamers looking for a versatile, reliable and easy to usecontroller will choose substance over style.

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    1 References

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    1 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    2 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    3 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    4 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    5 Logitech.com. http://www.logitech.com/index.cfm/search/&cl=us,en?q=attack+3. Site visited4:58 am 11/4/09.

    6 Wikipedia.com. Product Life Cycle.http://en.wikipedia.org/wiki/Product_life_cycle_management.

    Visited 12/13/09

    7 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    8 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    9 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    10 Amazon.com. http://www.amazon.com/b?ie=UTF8&node=172489. Page visited 11/11/2009 at11:00.

    http://en.wikipedia.org/wiki/Product_life_cycle_managementhttp://en.wikipedia.org/wiki/Product_life_cycle_managementhttp://en.wikipedia.org/wiki/Product_life_cycle_management