Adobe Flash CS4 – Illustrated

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Adobe Flash CS4 – Illustrated Unit D: Creating Animation

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Adobe Flash CS4 – Illustrated. Unit D: Creating Animation. Objectives. Understand animation Use frames Create a motion tween Create and copy a motion path Use easing Add nested symbols to a movie clip. Objectives (cont’d). Animate nested symbols Create frame-by-frame animation - PowerPoint PPT Presentation

Transcript of Adobe Flash CS4 – Illustrated

Page 1: Adobe Flash CS4 – Illustrated

Adobe Flash CS4 – Illustrated

Unit D: Creating Animation

Page 2: Adobe Flash CS4 – Illustrated

Adobe Flash CS4 – Illustrated

Objectives

Understand animation

Use frames

Create a motion tween

Create and copy a motion path

Use easing

Add nested symbols to a movie clip

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Adobe Flash CS4 – Illustrated

Objectives (cont’d)

Animate nested symbols

Create frame-by-frame animation

Create a shape tween

Use shape hints

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Adobe Flash CS4 – Illustrated

Understanding Animation

Create and adjust frames and artwork that appears in then

Determine length of the animation

Set a frame rate to control the speed

Animate shape, size, color, position

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Adobe Flash CS4 – Illustrated

Specifying Frames

Change over time is represented by frames in the Timeline Blank keyframe

• Single frame in the Timeline when a new document is opened

Keyframe• Special frame that signals a change in a

movie or animation

Frame span• A group of frames

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Adobe Flash CS4 – Illustrated

Selecting Animation Methods

Frame-by-frame animation

Tweened animation

Flash animates object gradually over several consecutive frames

You can control action in every frame

Can be time-consuming and result in large file size

Flash automatically creates animation between two keyframes

You define starting and ending keyframes, then modify object/symbol

Types of tweensMotion tweensShape tweens

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Adobe Flash CS4 – Illustrated

Selecting Animation Methods

Sample frame-by-frame animation

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Adobe Flash CS4 – Illustrated

Selecting Animation Methods

Sample motion tween

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Adobe Flash CS4 – Illustrated

Understanding Tweensin the Timeline

Motion tween spans Blue Symbols show movement Property keyframe

• Contains specific property values that change in that frame: position, scale, skew, rotation, color, or filter

Shape tween spans Green Use morphing

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Adobe Flash CS4 – Illustrated

Using Frames

Frame types

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Adobe Flash CS4 – Illustrated

Using Frames

Viewing a frame span

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Adobe Flash CS4 – Illustrated

Planning Movies with Storyboards

Storyboard Is a visual script that contains captions to

describe the action in a movie Uses panels to map out sequence and

major action points of the animation Allows you to do your tweaking before

you work your animation in Flash

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Adobe Flash CS4 – Illustrated

Planning Movies with Storyboards

Sample storyboard

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Adobe Flash CS4 – Illustrated

Creating a Motion Tween

Apply a motion tween to a symbol by: Placing an instance in starting keyframe Modifying position or transformation

properties of the instance in last keyframe of the animation

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Adobe Flash CS4 – Illustrated

Creating a Motion Tween

Adjusting the value of a property keyframe

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Adobe Flash CS4 – Illustrated

Creating and Copyinga Motion Path

Copy/paste motion tween on other layers to keep animations consistent and save time

Use the Motion Presets panel

Motion Presets panel

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Adobe Flash CS4 – Illustrated

Creating and Copyinga Motion Path

Creating a motion path

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Adobe Flash CS4 – Illustrated

Creating and Copyinga Motion Path

Modifying a motion path

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Adobe Flash CS4 – Illustrated

Using Easing

Adjust easing on Properties panel

Use easing to speed up or slow down start or end of an animation Object eases in: starts out slow, then

speeds up at the end Object eases out: starts out fast, then

slows down

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Adobe Flash CS4 – Illustrated

Using the Motion Editor

Provides detailed control over properties in every keyframe

Sections: Basic Motion, Color Effect, Transformation, Filter, and Eases

Each property has its own timeline Adjust X and Y values Add keyframes Create custom easing Apply preset easing option

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Adobe Flash CS4 – Illustrated

Using the Motion Editor

The Motion Editor

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Adobe Flash CS4 – Illustrated

Adding Nested Symbolsto a Movie Clip

Nested symbols Are created by placing a symbol inside

another symbol Create a unique new symbol while

preserving individuality of original symbols

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Adobe Flash CS4 – Illustrated

Adding Nested Symbolsto a Movie Clip

Creating a Movie Clip symbol

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Adobe Flash CS4 – Illustrated

Adding Nested Symbolsto a Movie Clip

Extending a frame span to multiple layers in a movie clip

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Adobe Flash CS4 – Illustrated

UnderstandingTimeline Commands

Commands that affect frames are on Timeline submenu of Edit menu Remove Frames Cut Frames Clear Frames

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Adobe Flash CS4 – Illustrated

Animating Nested Symbols

Still allows reuse of the symbol in other parts of the movie, where it can be part of another animation

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Adobe Flash CS4 – Illustrated

Animating Nested Symbols

Modified nested symbols

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Adobe Flash CS4 – Illustrated

Animating Nested Symbols

Modifying instances in a new keyframe

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Adobe Flash CS4 – Illustrated

Animating Nested Symbols

Viewing a movie clip

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Adobe Flash CS4 – Illustrated

Creating Frame-by-FrameAnimation

Comes closest to traditional animation techniques

Content is created in every frame

Can be time-consuming, but offers detailed control over the animation

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Adobe Flash CS4 – Illustrated

Creating Frame-by-FrameAnimation

Completed frame-by-frame animation

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Adobe Flash CS4 – Illustrated

Creating Frame-by-FrameAnimation

Viewing frame-by-frame animation

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Adobe Flash CS4 – Illustrated

Creating a Shape Tween

Changes (morphs) starting shape into a different ending shape

Create by using shapes instead of symbols, bitmap images, or text Place starting shape in first frame Place ending shape in last frame Create the shape tween

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Adobe Flash CS4 – Illustrated

Creating a Shape Tween

Creating a cloud shape

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Adobe Flash CS4 – Illustrated

Creating a Shape Tween

Reshaping an object in a shape tween

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Adobe Flash CS4 – Illustrated

Using Shape Hints

Mark specific points on beginning and ending shapes that Flash uses to transition one area into another

Correct appearance of a shape tween

Work most effectively when arranged in a clockwise or counterclockwise pattern

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Adobe Flash CS4 – Illustrated

Using Shape Hints

Positioning shape hints on the starting shape

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Adobe Flash CS4 – Illustrated

Using Shape Hints

Positioned shape hints on the ending shape

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Adobe Flash CS4 – Illustrated

Using Shape Hints

Improved shape tween