AALTO VENTURES PROGRAM · Role play game The card game The video Low and high fidelity wireframes...

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AALTO VENTURES PROGRAM

Transcript of AALTO VENTURES PROGRAM · Role play game The card game The video Low and high fidelity wireframes...

Page 1: AALTO VENTURES PROGRAM · Role play game The card game The video Low and high fidelity wireframes Small scale real prototype Sketches Interactive prototype Lego serious game Co-creation

AALTO VENTURES PROGRAM

Page 2: AALTO VENTURES PROGRAM · Role play game The card game The video Low and high fidelity wireframes Small scale real prototype Sketches Interactive prototype Lego serious game Co-creation

?What do we need to find out next?

Developing a new business:

Extract value out of uncertainty.Endless quest for information.

1. What information?2. How to get it?

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Levels of uncertainty

1) Unknown unknowns“Surprise”

2) Known unknownsEg blank boxes in canvas

3) Hypothesis (weak knowns)How reliable is the info?

4) Decision making foundationCan we make a decision?

Solution

Key metrics

Cost structure Revenue Streams

Channels

Unique value proposition

Customer segment

Unfair advantage

Problem

1.1.

2.2.

2.

3.4.

5.

6.

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? …

Interviews = verbal communication

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Let’s build a house!

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Perception of «a house»!

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? …

Experimentation and prototyping enhance verbal communication with artifacts

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Method to gain new data

Goals and examples Stakeholder involved

Artefact Price/performance

Pre-requisites

User research Understanding user situation and problem, using eginterviews, contextual research, observations

Yes No Low reliability Almost none

Other research Competitor analysis, expert interviews, benchmarking, calculations, modelling …

No No Variable, mostly setting context and boundaries

Experts, software,specific qualification

Experiments Analysing user behaviour andpreferences in a more neutral way

Yes Yes, but not of the end-product

Improvedreliability, a bit higher cost

Almost none

Prototyping Testing solution acceptance, eg. features, customer experience, usability, design and aesthetics

Yes Yes, subset of end-product

Best reliability, highest cost

Materials, certain qualification

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Example case

Starting point:

People have problems transporting big items

Outcome

Transport service tailored for second hand

market places

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Experiment: How big an item causes problems?

Experiment

• Bring different size boxes to Sello shopping center

• Ask people how they would transport the boxes home.

Outcome of experiment

Noone uses boxAdditional information

Beds and sofas bought on second hand market places cause problems

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Experiment: How much would a wan cost?

Experiment

• Set up a meeting with a wan company

• Discuss/ask for offer for wan + driver

Outcome of experiment

Price for wan + driverAdditional information

Cheapest time of the day 16-18

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Prototype: How much would a customer pay?

Experiment

• Post a fake add on tori.fi• Offer people calling about the

sofa to deliver it home at different prices

Outcome of experiment

Price range and % of customers interested in deliveryAdditional information

Scheduling of delivery key question

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Market research: How big is the market?

Experiment

• Search for relevant products ontori.fi

• Do count with some days in between to estimate turnaround

• Map relevant cases to find driving times

Outcome of experiment

Estimates of addressable market + length of wan routeAdditional information

-

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Prototype: Actual delivery

Experiment

• Find customers on tori.fi that sell bed or sofa.

• Offer to handle the delivery• Borrow a wan and do the actual

delivery

Outcome of experiment

Delivery was successfulAdditional information

Insights into how the delivery process would need to be structured

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*https://blog.leanstack.com/the-7-habits-for-running-highly-effective-lean-startup-experiments-f1daaa93f85b

1. Declare your expected outcomes upfront“If you simply plan on seeing what happens you will always succeed at seeing what

happens because something is guaranteed to happen.”

- Eric Ries, The Lean Startup

2. Make declaring outcomes a team sport

3. Emphasize estimation not precision

4. Measure actions versus words

5. Turn your assumptions into falsifiable hypotheses

6. Time-box your experiments

7. Always use a control group

Experimentation guidelines

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*https://designabetterbusiness.tools/tools/experiment-canvas

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*https://designabetterbusiness.tools/tools/experiment-canvas

BU

ILD

MEASURE

LEARN

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In teams make a plan of

your next experiment.

Be ready to present it.

20 min.

TASK #1

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Prototyping

• You can prototype anything!

• Build just enough to learn, no more

• Results always (more) unreliable than real life

Prototype parameters:

• A form of representation (paper, physical

object, digital ...)

• Quality / accuracy - details, realism

• Interactivity – can we interact with the

prototype?

• Lifespan – disposable or reusable?

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Prototypes

Role play game

The card game

The video

Low and high

fidelity wireframes

Small scale real

prototype

Sketches

Interactive

prototype Lego serious

game

Co-creation prototyping

workshop

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Sequence of prototypes in UX design process

Information

architectureSketches

Low fidelity

wireframes

High fidelity

wireframes

Interactive

prototypeMVP

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Information

architectureSketches

Low fidelity

wireframes

High fidelity

wireframes

Interactive

prototypeMVP

testing

Sequence of prototypes in UX design process

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Paper prototyping - sketches

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Paper prototyping -

sketches

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* UX design for customer relationship management for ISS Finland

Prototyping. Wireframes

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Prototyping. High fidelity

wireframes9.

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The role play game

Example: project

“People’s

pharmacy project

for YTA” by Hellon

(Helsinki, Finland)

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The process

Full-scale cardboards mockups in

Hellon studio to simulate

prescription events involving staff

and customers.

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The process

The cardboard pieces had a coating

that invited participants to write and

draw on them.

For example, the hook for bags drawn

on the counter’s surface.

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Key project results

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The video

Example: the one-hour prototype - prototyping for Elmo's

Monster Maker iPhone App.https://www.youtube.com/watch?v=-SOeMA3DUEs&feature=youtu.be

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Elmo's Monster Maker

Story:

The prototype made

1 hour before crucial

meeting with client;

The prototype made

with simplest

materials for free.

Outcome:

The video was fun and

endearing;

It was also much more

persuasive than just

talking about ideas;

Client accepted the

feature.

Long-term

outcome:

Designers team

subscribed to the

law:

Never have a

meeting without

a prototype!

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Elmo's Monster Maker

Experiments are one way to

lower the bar in trying out an

idea. And the faster the

experiment, the more likely

you are to try.

Page 39: AALTO VENTURES PROGRAM · Role play game The card game The video Low and high fidelity wireframes Small scale real prototype Sketches Interactive prototype Lego serious game Co-creation

Small scale real prototype

A mock–up on Miera Street in Riga to test what the street profile would look and

feel like with combined tram and car lanes, wider sidewalks and real cycle lanes.* https://vimeo.com/110836621

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•14 meters long real installation

•Built in 3 days by 2 urbanists

•Remained in place for 1 week

•Founded by City of Riga for Riga

Capital of Culture event

Small scale real prototype

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The board game

Example: project a training model to put Stockmann’s new sales and service model into practice

with staff, by Hellon (Helsinki, Finland)

Training simulation sessions for the Stockmann sales trainers.

Stockmann diamond game

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• Conduct your experiment till

the 11th February

• Add report of the experiment to

the COO report for sprint 3

• Plan

• Execution

• Results/learnings

TEAM ASSIGNEMENTS

Page 43: AALTO VENTURES PROGRAM · Role play game The card game The video Low and high fidelity wireframes Small scale real prototype Sketches Interactive prototype Lego serious game Co-creation

• March 5 will be Prototyping

testing event.

• Prepare a prototype for your

concept and bring it to the

event for testing with your

peers.

TEAM ASSIGNEMENTS