A Quick Walk Through
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Transcript of A Quick Walk Through
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A QUICK WALKTHROUGH:
(everything thats in Caps is a new Ham-Chat)
Sunny Peak 1
So, heres where the fun really starts. You dig yourself out of a hole to find yourself next to a large tree;
go ahead and walk towards where the river is *forward+ and youll see good ol Bijou walking to you
right across the river. Youll then hear a crunching noise and a scream! Go across the river and takea
small step to your right. Youll notice that the bush is moving, so go and stickie it. A yellow-cream
hamster will fall out and exclaim the Ham-Chat BLUSHIE, which will be very useful in times to come. If
you follow where hes gone *right+, youll see poor Bijou crying. But you cant do anything right now to
save her. You have to go back to the left and go up, where youll see two distraught hams, one pink,
and the other blue. Press A and youll notice at the bottom of the list of basic Ham-Chats theres a
question mark. That means theres a Ham-Chat that you need to learn in order to get the game
moving along. Say hamha to them anyway and theyll tell you their predicament: they want to reach
the sunflower to your right, but arent tall enough. Thats ok, just pass by them and go up the wooden
steps, where youll find Oxnard crying! Hamha him and hell say that Pepper has left him and that hes
BLUHOO. See that tree stump next to you? Go ahead and climb up the stairs and youll hear a ham
shout HEYHOO at you. Go back down to where the pink and blue hams were and press A. No more
question mark! In its place is the missing chat, heyhoo. Heyhoo the pink ham(ie) and he/shell jump
on the blue ham(ie)s head, creating the new Ham-Chat, hamlift. But you cant learn it yet without a
partner, so go back to where Oxnard was and go to the right. Youll see in the middle of the clearing a
handkerchief. Step on it and an angry hamie will come and scold you, teaching you GOGO. After she
pulls the thing from under you, go back to the left where Oxnard was. This time when you go back to
the right, its a newspaper. Step on it and shell come back again. Leave again and come back. This
time its a strap. But she wonttake it from you because its filthy and so you receive it. *If youre
wondering what the hole in the top left corner is, its a clothes shop. Its pretty useless at the moment,
but when you get more seeds you can buy clothes and take
pictures at the photo shoot wearing them.] As you might have noticed,
there's a little pile of leaves above your head. Go to the leaves and right
under the tree, do a tack-q so that you hit the tree. This will cause an
acorn to fall. Hif-hif it and its yours. Exit to the right and again youre
in another clearing. Go up and youll see Seedric, the acorn-
loving ham. Dont hamha, but hif-hif him and hell talk a bit and then ask you
for your acorn. Say yep-p and youll get 20 seeds. Good trade when youre low
on seeds, so gathering acorns is good. Exit once more to the right and find a
ham who seems to be waiting for someone. He wont give you any useful
information, so step onto the feather that looks like the French flag and
do a hamha. A bird will fly over and youll receive your first Ham Jam,
Condors Wings. Climb down the vine and youll see Pepper on a sunflower
leaf. Ignore her and continue going down where theres a boat. Skip the boat
and go to your left to find a worried-looking ham thats a slate color. Say
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lookie to him and hell mention his little brothers missing something. When
he realizes youre talking about Bijou, he teaches you PAKAPAKA. (Now would
be a good time to press start, and then press select, and put your Ham-Chat
dictionary in alphabetical order.) Go back to the boat and get in. Press
A and select pakapaka to cut the rope. This sends you falling down the river
to a dock. Get off the boat and talk to the orange-brown ham thats walking
around. Say yep-p to his question and hell teach you PUTPUT.
Exit to the left, and youll see something swimming in the water: Seamore!
Go up and heyhoo to get his attention. Do him the favor of getting that potty
seat off his shell and hell teach you OFFDOFF. He will then take the training
seat with him to the Clubhouse. After he leaves, go to the battery that makes
up part of the bridge. When youre right in front of the battery, press A and
select offdoff. Exit to the right and putput the battery in the boat. Get in
and dock at the place where Bijou is and shell ramble a bit and then teach
you MEGA-Q. Shell be following you from now on. Although you have Bijou and
can return to the Clubhouse, you have to get Oxnard and Pepper back together!
So return to where the pink and blue hamsters where and say hamha. Theyll see
that you finally have a partner and teach you HAMLIFT, which is also a handy
Ham-Chat.
Go back down to where the boat was and drive over to the far end. Climb up to
where Pepper is and use hamlift to talk to her. Once shes down, say bluhoo to
her and shell teach you OOPSIE. You follow her and see that the two are
together once more. Youll learn GOSSIP-P from them and your first love is
saved! *1+ Walk down and youll run into Spat! He will ramble and then run
away, showing on the map that Spat is in this area. Bijou will start shaking
you and she will teach you SMOOCHIE. You immediately go to the Clubhouse and
encounter Boss, where Bijou tells the tragic tale of Spat. Boss acknowledges
your dream and all of a sudden, Harmony the love hamie appears. She explains
the situation quickly and then goes upstairs. You are then sent out of the
Clubhouse. But before you go back to Sunny Peak, go to the Clubhouse again
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and hif-hif Snoozer to learn ZUZUZU. Also, talk to Postie and hell explain
that hes your delivery ham. (You must do this now or he will not accept your
letters later.) Now go to Sunny Peak and run to where the blue and pink hams
were. Youll see the blue one with a broken heart over his/her head. Hamha
him/her and find out whats wrong. Then, go over to where the sunflower is
that they were mooching off of and hamlift. Youll get 20 seeds. Go down twice
and right once to ride on the boat to the sad slate ham and say hamha.
You agree on looking for the seat. Go to where the orange-brown ham is and say
hamha and hell teach you BESTEST. Go back to the Clubhouse and go into the
photo room (youll see a little camera on the doormat). Tell Seamore lookie
and hell give the training seat to you. Go back to the slate ham and give
it to him. Hell run back to where the little waiting ham was and youll learn
that the slate hams name is Arnie and that that little ham is his younger
brother. When they enter the cave, youll learn SESAM-E, which opens doors.
Use it to go inside and head up into the cave opening. Run across the corridor
and youll find yourself in what looks like a four-way intersection.
Go though the top door and be ready for a surprise. You walk out to find that
Bijou isnt the one following you, its Arnies little brother! Say hamha to
him and hell start crying. Continue walking to the right and buy the bananas
from the sales-ham. (If you say no-p to the sales-ham, hell drop the price
on everything, this works better later in the game, but is still useful when
youre tight on seeds. In this case, say no-p once and only once to drop
the price one sunflower seed.) Go back and give the bananas to the monkey.
Go once more to where the sales-ham was and immediately go back to where the
monkey was in the monkeys place will be a note and a rock. Hif-hif both of
these items and then step on the banana peel. Your clumsiness and pain will
cheer up Arnies little brother. Go back left to the four-way intersection
and Arnies little bro will explain which ways to go to get to their house.
From where you are standing, the directions are: left, down, left,
up, and up. Use sesam-E to open the door, and youll find that Arnies
not there! This will cause the little one to cry again...
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Walk towards him, and Arnie and Bijou will enter the room. When Arnie and
his little bro reunite, you learn HAMIGOS and another love will form [2]! Once
youre out of their house, go down once and then go right to get you back to
the four-way intersection where the sales-ham is. Go to him and say no-p once
and then buy the oilcan. Go up and to the right where there is a cart. Putput
the oilcan on the cart but dont gogo on it yet. Instead, climb up the rope
to find Spat and the pink ham(ie)! Go to Spat, press A, and select hamigos.
After he walks to the right, do this once more and Spat will fall off the
bridge, only to rise again and fly away, sending him off the map. [If you
follow him while hes still flying away, hell say, Dont follow me, pfpth!+
Then after he leaves the screen, pakapaka the pink ham(ie) so that shes
and can teach you LIBERT-T. You follow him/her back to the blue ham(ie)
and when reunited, you will learn LOVEDOVE and another love will be saved![3]
Now, go down and then up again to where the pink and blue hams were to find
that theyre both lyingon the ground. Talk to the pink one and youll learn
BLOAT-T. (If you want to start polishing rocks, go back into the cave and
putput the oilcan on the switch and turn it by pressing A. Climb up to the
peak and gogo in the cart. When you fall, youll be greeted by two small
hams who will teach you RUBRUB.) Now you can return to the Clubhouse for
your next mission!
==============================================================================
Sandy Bay 1
You enter the Clubhouse to find that Seamore has found a love note for his
sweet Barrette from some Broski ham. Go up and talk to Boss and hell send you
to Sandy Bay. When you arrive at Sandy Bay, you see Barrette and Spat, [Spat
appears on the map]. Go down and talk to the hefty-looking pinkish ham and say
yep-p to his question. Hell ask you to find a ball for his soccer team, but
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well deal with that later. *In the bottom right corner there is a jar that
you can unearth with digdig. There are two other jars in Sandy Bay that can
be traded for sunflower seeds. The jars are always in the bottom right corners
of panels, so have fun looking!] Go to the left, where you see a purple ham
with brown ears coaching a yellow ham with green ears. Go towards the large
pail and digdig to find a blue marble. Then talk to the green-eared ham and
after much rambling, youll learn FUSSFUSS. After a failed attempt at swim-
ming, the green-eared ham and his coach resume what they were doing in the
first place.
You can exit once more to the left to see Broski with his surfboard. Tell him
lookie to ask if hes seen Barrette. It turns out that he doesnt even know
her! Go up next to the umbrellas where youll find a sad-looking hamie with
black ears. Say hamha and youll learn that her husband BLANKOed on their
anniversary. Go to the sun-bathing ham and tack-q him to learn BIZZAROO.
Exit to the right to find a hamie with a pineapple. Go up to her and hif-hif
the pineapple. After shes done talking, press A and select bestest to
learn DAZZLIE. Exit to the right to find two hamies talking to each other.
Go up to them and say hamha to learn TINGLIE. Now, go back to the pineapple
hamie and tell her tinglie, and she then gives you her pineapple.
Exit to the right and then go down to where the hefty-looking pinkish ham or
coach was and say hamha. Once coach sees your pineapple he will accept it
as a soccer ball and you can join the team. He then does a practice round of
headers with you and the rest of the team. You hit the ball by pressing A.
*If you dont want to miss, try pressing A just as the pineapple appears at
the top of the screen.+After youve completed the drill successfully, go
back to the two hamies and say lookie to the one with blue ears. Shell tell
you that Barrette is at the other end of the beach. Say hamha to her and say
yep-p to her question. Shell teach you TA-DAH and give you a love note,
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revealing the identity of the soccer hunk shes been talking about. Hes
the one with the blue tail, but you cant get the love note to him until
you learn the ? Ham-Chat from Boo Manor.
Go to the left two times and down once so that youre back where Broski is.
Hes blocking the way to the other side of the beach so just tell him lookie
and hell move. Then go left and hang tight, because theres a lot of
talking. After Spat leaves poor Barrette on a plank in the ocean, shell
teach you GASP-P. To save her, go back to the Clubhouse (right, up, right,
right) and alert Seamore that shes stuck out at sea. After you follow him
back to where Barrette is, youll see him go out and save her. The situation
is resolved after a few words and you will have saved another love [4] upping
your Love Meter! You also will learn FEND-D from them. When they leave,
hif-hif the board and the strange-looking jar to find that the jar has a
sort of a riddle in it that gives you directions to a song: Mi Do Mi Re
Fa Fa Re Mi So Do. To complete this song, you must know what to do and
how to put these notes together. Thats why Im here. Go exit to the right
to where Broski is. Bijou will say something of no importance and then you
can get cracking on putting the riddle together. On the far end of the panel,
youll see two things that sort of look like upside-down buckets. Remember
this: the one at the top is So and the one at the bottom is Do. Now go up to
where the black-eared and sun-bathing hams are and youll see more buckets,
one to the left and one to the right. The left one near the umbrellas is Re
and the one near the sun-bathing ham is Fa. Go exit to the right and youll
see the last little bucket, Mi, which is your starting point. So go and follow
the riddle and when youve ended on Do, youll hear it played back to you and
feel something move. Go to the pineapple hamie and youll find the big rock
has moved back. Tack-q it to get the Ham Jam, Hidden Riches and digdig to
get to the secret cove, where there is a sad-looking blue ham. Say hamha to
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him to discover that hes the ships captain but doesnt feel like sailing
his ship because he forgot his anniversary. Tell him fussfuss and hell dig
his way back to Sandy Bay. Now, go down to where Broski is, walk down the
pier, and hamha the captain to get a ride to the island across the beach.
Climb up the ladder to find a disturbing scene: Pashmina trying to pull
Penelopes sheet off her head! After Pashmina rips the sheet and leaves, go
and say hamha to Penelope. Things arent right according to Bijou, so exit
to the left where Pashmina left to find another disturbing scene: Penelope
jumping on Pashminas treasured scarf! Go and hif-hif her scarf to give it
back to her. When you confront her about ripping Penelopes sheet she
exclaims innocence. Go left once more to see a black-and-white ham entering
the green room, accompanied by a blue ham and a blue-green (blreen, for short)
ham. After the black-and-white ham enters the green room, go back to where
Pashmina is and enter the performance room above her head. You'll see Elder
Ham, a blue-grey ham, and the blreen ham. Talk to the blreen ham, answer yep-p
to his question, and hell give you the Ham Jam required to enter in the Hula
Contest.
Go back down and left to the blue ham guarding the Green room, say hamha to
him and hell let you in. Once youre inside, you see Pashmina at the mirror
acting very nervous. Go up and tack-q her. Shell get a little angry and
another list of Ham-Chats will appear. You will then use stickie and scrit-t
to get her to say pfpth and reveal that its really Spat. Run after her
all the way to the end of the coast and follow Penelope up the ladder, where
the two Pashminas are standing on either side of poor Penelope, arguing whos
the real Pashmina. After theyre done talking, go back down, left, and up to
the performance room and hamha Elder Ham. He doesnt hear you, so you have
to heyhoo to get his attention. He starts the story ok, but he snoozes off
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in the middle so youll have to wake him up again. He then tells you that
the two Pashminas should TUGGIE on Penelope to see which one of them loves
Penelope more. Go back to Penelope and say tuggie to get them into action.
Turns out that the one on the left was the real Pashmina and the other was
Spat; and before Spat can do anything else, Penelope pushes him off the ledge!
He falls and is carried away by a fish, sending him off the map. You have
reunited another love [5] and learn SNORKLIE in the process! Now, go back down
to the green room and press A in front of the mirror to practice and polish
up your dance. You can arrange your dance how you want, but heres a dance
I made up that works, too:
BESTEST
ZUZUZU*
[ ]
BLOAT-T*
HAMIGOS
[ ]
SESAM-E
BLUSHIE*
DAZZLIE*
LOVEDOVE
[ ]
*These Ham-Chats will also be used in the final dance.
When youve finished your wonderful dance, talk to the orange ham to the right
of you and say yep-p to participating in the dance. After youve danced and
won the prize [an orange hibiscus], return to the captain and ta-dah it to
him (from where you are, down, right, right, and down the ladder. To him,
its an anniversary present for the missis so he gladly takes it to give
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it to the sad hamie with the black ears. So you return to the beach and
reunite the captain and his wife, bonding another couple [6] and learning
HAMBOND. When the captain goes back to business as usual, talk to his wife
and trade those jars for sunflower seeds. She gives you 10 seeds for every
jar you have. Now, go back to the Clubhouse for your next mission!
==============================================================================
Fun Land 1
After Harmony gives you a new assignment, go to the newly acquired Fun Land
and walk up to the yellow-and-purple [yurple] ham and you will be greeted by
his robot. Say hamha to him and hell show you just what his robot can do.
It cleans up trash. Whoop-dee-doo. But theres a reason for everything, so sit
through the demo. Youll also learn SCRUB-E in the process. Now go up to the
rubbish bin and digdig a pile of trash for later use. Then, you go left, up,
and up once more so that youre with Maxwell and his book. Next to him is the
entrance to a roller coaster. [See the sunflower list at the end of this
section to see how to get 50 seeds!!!] Climb up those stairs to find that the
rides are malfunctioning horribly and poor Sandy and Stan are stuck on the
coaster! After the bow-tie ham mentions the Control Room, go down back to
Maxwell, and right three times, seeing in the last two panels how everything
in the park is not working properly. After you hit the Ferris wheel, go down
twice and tack-q the balloon cart. A pink hamie will make a startling
entrance and teach you KOOCHIE-Q.Go down to where the clothes hole is and walk
in a straight line in the eastern direction (to the right) to find the Control
Room, where Spat is messing everything up! Go untie the blue ham with pakapaka
and hell try to stop Spat but fail miserably. So he asks you to heyhoo for
the yurple hams robot. Say yep-p and head back to the Fun Land entrance (left
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twice from where you are). Tell the yurple ham and his robot heyhoo and
theyll come to the rescue! ...Or will they? That lame robot can only pick up
trash, not take out hams in devil costumes! So, quickly go outside and walk up
to where theres an angry green hamie. Say yep-p to her question, and after a
long-winded complaint, shell teach you CHUCKCHUCK. Now, go back into the
Control Room and stand in front of Spat and select chuckchuck. This will send
that trash flying onto him. Then go to the robot and say scrub-e to get him to
locate the trash and send Spat off the map once more! The robot will come
back and he and the yurple ham will teach you TIPTOP, thus creating an odd
love between beast and machine [7].
Go back outside and to the Fun Land entrance again and head up to where all
the games are. Youll see a red ham with his back turned. Go try to tack-q him
and hell teach you BLASH-T. Now go to the stickie game on the left, learn how
to play it, and once you get better at it, aim for 600-790 points to get the
green marble. When its in your possession, go back outside and go up to the
tack-q game. Stickie the bow-tie ham and hell teach you DELIN-Q. Go back to
the Fun Land entrance and make a left. The happy family in the lower left
corner is now shaken by the loss of a wallet. Go and talk to the pink-and-
black (plack) ham and say hamha and hell teach you LOST-T. Once the plack ham
has run away, go up two times and right twice to find Sandy and Stan looking
pretty down.
Say gasp-p to Stan and hell ask you to HAMTEAM with him to get that darn
Maxwell to put his book down. Say yep-p. He will then ask you to offdoff the
book. Now go left twice back to Maxwell. No dice. Come back and tell Stan that
didnt work. He will ask you to heyhoo to get Maxwells attention. Go back to
Maxwell. No dice. Go back to Stan and tell him the bad news again. He then
runs out of ideas and you have to come up with one: getting blash-t. But once
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you try that on Maxwell, that doesnt work, either. Tell Stan the bad news
once more and in turn, Sandy will teach you MINGLIE, your 50th Ham-Chat!!
Go back to Maxwell and tell him minglie, and hell realize why he came here
in the first place, to have fun! So he goes back to Sandy they decide on
going on the teacup ride and teach you TWIRLIE. Youve reunited another couple
[8]!! But before you return to the Clubhouse, go into the digdig it game and
stand in front of the prizes sign. Select hamteam and the ham will teach you
GOODGO. Now its time to get back to the Clubhouse and to meet up with Harmony
for your next mission!
==============================================================================
Boo Manor 1
Yes, it's Boo Manor! If youre at the entrance, keep going forward. Youll see
a Spat scene that confirms on the map that hes here. Go to the ham that was
harassed by Spat and say hamha. Hell explain that you need an ID card to get
in, so head back to the entrance and youll see a little flyer drop down from
what seems to be the ceiling. But if you go to the pipe and digdig, youll
find yourself with none other that the squinty-eyed sales-ham. Now heres
what you'll do to get the ID card cheap: go to him and say blash-t twice,
then buy the ID card. 50 seeds to 5 is pretty good bargaining.
Digdig your way down the pipe again and ta-dah your ID card to the security
ham and hell let you in. *When at the top of the pipe, you can tack-q your
way down for a nasty shock.] Bijou will say some stuff and then you can
approach the old ham. [If you go towards the blue chair, Hamtaro will sneeze
and a ghost will appear.+ Heyhoo to get the old ham awake and hell teach you
THUMP-P. Hell also give you a card key for the doors if you ta-dah your ID
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card. But once you learn thump-p, do not go on exploring. Instead, its back
to Sandy Bay!
==============================================================================
Sandy Bay 2
Once youve arrived at Sandy Bay, head down to where your soccer coach is.
If you try to step on the field, hell yell at you and tell you you have
terrible timing. So instead, stand on the towel and select thump-p to get
the soccer players to show their colorful rumps. Go up to Mr. Blue and give
him the love note and youll find out who its really from. The shy grey
hamie in the corner! So, somehow, a new love is born [9] and you get a love
boost. You then learn from the little grey hamie JAMOUT. But once again you
must travel afar, back to Boo Manor!
==============================================================================
Boo Manor 2
Once youre at the reception desk with the old ham who taught you thump-p, go
left twice and down the stairs, staying at the bottom of the stairs. See the
crack in the wall? Tack-q it to open a cave, but for now continue to the
right. You see a yellow and a blue ham, obviously dealing with issues in their
relationship. When theyre both at either ends of the room, go up to the blue
one and thump-p him to learn the Ham-Chat GO-P. The yellow ham, in vain, will
come and defend her boyfriend, only making matters worse. But ignore them and
go back up to the old ham/reception desk, this time going right twice. (If
youre wondering how to open these doors, just go up to the little buttons at
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their sides and press A) *If youre also wondering what this first door on the
right is its a clothes shop.+ Once youre in the last room and have collected
the piece of paper, run in front of all the back mirrors to find the mirror at
fault, press A in front of it and select go-p, opening the mirror portal.
Once youve fallen out of the mirror on the other side, youll be forced into
a game of hide and go stickie, where you stickie the ghost while hes still
helpless [cowering in a little ball] to receive the silver card key that opens
the first elevator. You can try to chase after him or stay in one spot; it
doesnt matter because theres no time limit. When the deed is done, hif-hif
the board, putput it across the gap, and then offdoff it to keep. You exit to
find yourself where the angry couple was; walk up the stairs past the blue
hamster and get in the elevator. When you get out, you see that Dexter and
Howdy are at it again and its up to you to hamha them and then blash-t them
to get them to teach you HAMSPAR. Once theyre gone, enter the first door on
the right and go in front of the fireplace. Select hamspar to light the fire
and two ghosts will appear. You can talk to either one of them; theyll both
teach you NOPOOKIE. Go back to the elevator and go left twice and up the
stairs.
One move to the right and you see a ghost blocking the doorway. You
have to tack-q him first and then hamspar him. Enter the room and go in a
straight line towards Dexter. OOPS! Now its only Bijou! Talk to Dexter and
hell say the same thing happened to Howdy. He then remembers a long rope he
saw and goes downstairs. To follow him from the room you are in, you go:
down, left, down the stairs, right, right, right and right into the room.
Dexter finds the rope, but he gets trapped in the coffin! Go back into the
hall and go left into the room where you learned nopookie and use hamspar to
create another fire. The two old men will return, and this time you have to
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talk to them separately. You tack-q the green one to get NOK-NOK and you
tack-q the orange one to get PUSHIE. Go out of the room and head left twice.
Go towards the middle of the wall and select nok-nok. If Bijou doesnt say,
My, what a strange noise! or something of that nature, then shimmy over to
the left a little and try it again. Then select pushie to open a secret door!
You enter to find Howdy and Hamtaro in a cage! Select heyhoo after Howdy stops
talking to get Hamtaro awake and get out of the room and go up the stairs
again [to your left]. Run right until you encounter two large hams, one pink
one green. Say libert-t to the green one and theyll say yes to helping you,
so follow them back to where the cage was. Say libert-t to the green one again
and after some words are exchanged, you and Hamtaro are reunited! Then you
learn the Ham-Chat FLIP-FLOP and save another love *10+! But dont leave the
room; go to the upper right corner of the panel and select hamlift on the rope
to pull it and to open up another mirror portal. Go inside and play the game
to free the hamie and youll go flying out of the room to where the blue ham
is.
Once theyre happy again, youve reunited another couple, saving another
love [11] and also learning DING-DING. Once youve learned that, go up the
elevator and right a couple times and go into the room where Dexter is stuck.
Howdy will say that you have to rescue him, but you cant do anything right
now. Instead, go left until you get to the stairs, go up the stairs and in the
second door to the right, go inside and play the scrub-e game to win another
card key. When you exit, go right to the green ham and say hamha to make them
both leave and hamlift to get into the elevator. Once youre on the fourth
floor, go right twice and thump-p the hamie whos jamming to the tune and
shell teach you PERSKIE. When she vanishes, go to the wall and select pushie
to get inside. Go up to the piano and select jamout, to get a ghost piano
teacher to appear. If you answer her questions correctly, youll receive
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Moonlight, a Ham-Jam. Here are the Qs and As (they come in different
orders with different games):
Q: Including this one, how many questions have I asked during the test?
A: Depends, really (if you can't count, too bad for you).
Q: What is the song entitled?
A: Moonlight.
Q: Who plays this song?
A: Beethoven.
Q: In this jamout, which instrument is playing?
A: Piano.
Now before you go on exploring, go back to the room where Dexter and Howdy are
and jamout on the piano. Once Dexter is out, youll create another love [12]
and learn STEAD-E after some pretty random talk from dumb and dumber. Now go
back to the fourth floor and you can continue onwards to the left after the
perskie hamie. After the ghost ham goes through the wall, go to where he
entered and tack-q the wall until theres a hole and go through to take the
final test. The questions are extremely easy to answer, so dont fret. When
youve answered all of them correctly, a mysterious voice will come out of
nowhere. Its Spat! Hell start attacking the bow-tie ham when he learns that
the prize is immaterial, and its up to you to save him! Select flip-flop to
give the bow-tie ham an idea. Too bad it doesnt work! Select nopookie to make
him flip-flop into a cat, and that will send Spat off the map! The bow-tie ham
will then give you 5 rocks [all diamonds] and you can return to the third
floor. Go right twice into the room and lookie at the picture of the sad blue
hamie. Select perskie to find that shes a ghost looking for her lost boy.
This is when its time to leave Boo Manor and head out to Fun Land.
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==============================================================================
Fun Land 2
Make a left from the entrance and go up to where mister plack and his lost-t
wallet are and say hamha. Once hes done talking, press A and select dingding.
After he runs off, go up to the roller coaster and wait for him to get off
only to get back on a second time; this time with you on it. Youll notice
that in on the coaster youre accompanied by a little blue ghost boy who just
happens to be the missing son! You cant get to him now, so follow placky down
and tell him lost-t to remind him of his wallet and hell run off again. To
get to where he is, travel to where the Ferris wheel is (head right) and
travel down and youll see him on a bench. Say dingding to him and youll see
a butterfly land on a flower. Go to the right side of the flower bed and say
hamha to get the butterflies flying. Placky will realize that he lost his
wallet while he was getting a butterfly for his kid! Go back to where the
rest of his family is (down, left, left) and hamha him. His little kid will
come and teach you TRUST-T and another love will be saved [13]! Now you can go
back to the Ferris wheel (right, right, up, up) and into the bathrooms.
Youll see a yellow ham inside one of the stalls. Nok-nok on the door to get
him out and then say hamha to him. He tells you his problem and you can then
help him by saying hamteam. Heres what youll tell him to say in order to
save the love between him and his girlfriend: gossip-p, koochi-q, and then
smoochie. Youll then save another love *14+ that seemed to be there in the
first place and youll learn LUCK-E. Go to the left and youll hear the bell
for the Ham Rangers show. Go left again and youll see little blue ghost and a
troubled looking bow-tie ham. Say fussfuss to the ghost and hell have a
fit and refuse to go. Hamha the bow-tie ham and hell state his problems
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to you: some of the Ham Rangers *HRs+ are missing! Different HRs are
missing in different games at different times, so heres where the HRs are
located: Ham Yellow is sleeping behind the fountain in the ghost boy panel;
Ham Green is hanging out in the panel below the roller coaster; Ham Blue is
watching the stickie note game; Ham Pink is in the balloon cart; and Ham Red
is stuck in the bathroom and cant come out! Tell the missing HRs fussfuss,
ending with Ham Red and hell tell you to get someone else that someone else
being the ghost boys mother. So its back to Boo Manor!
==============================================================================
Boo Manor 3/ Fun Land 3
As you might have noticed on the map, the little sunflower on Boo Manor is
twirling! [This indicates that all of the unsaved loves have been saved.] Go
up to the third floor and back to where the ghost-mother is (3rd floor, last
room to the right) and tell her gasp-p. Shell take care of things by changing
into Ham Red to save the day! After the shows over, the little boy and his
mother will reunite and another love will be saved *15+! Youll also learn
HARDIHAR and get a love boost. *If you go back to where the mothers portrait
was when you first met her, youll see her and her son with a heart over their
heads. Awww!+ Now its time to go back to the Clubhouse and Harmony for your
next mission!
==============================================================================
Wildwoods 1
Ahhh the wilderness! Go to the right and talk to the old ham pacing back and
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forth. Hell teach you WAIT-Q and say that the wedding singer is missing.
After that, go right into the inventors home and talk to his laughing wife
and then talk to him, just so that youre acquainted. Leave their home, exit
left, go down, right and down to find the Capster with Spat! Hell leave
before you can get to him, sending him off the map. Go up to the Capster and
hamha him. Once hes done pfpth-ing, say bizaroo to him; youll learn the
Ham-Chat HAMPACT and that Spat is getting a hat for him; an acorn hat;
Seedrics acorn hat!! So quick! Its back to Sunny Peak!
==============================================================================
Sunny Peak 2
When youve arrived at Sunny Peak, go to where Seedric was in the beginning of
the game (from the entrance, up, up, up, right, and right) and youll see a
hole. Try to enter it and Spat will appear, talk, and run away sending him off
the map. You hear a surprised Seedric after Spat leaves. Digdig to get inside
Seedrics home, only to see him crying his eyes out; hamha him and then climb
into his sand bath. Once youre in, digdig three times to get these three
items: hot spring egg, the Ham Jam Great Springs, and a rock *ammonite, youll
need it later in the game]. (If you have trouble finding a rock, go towards
the front of the hot spring and try digdiging there.) Then go back to
Wildwoods.
==============================================================================
Wildwoods 2/ Sunny Peak 3
Go back to where the Capster was (from entrance, down, right, right, down) and
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see that youre too late. The Capster has already got the acorn cap! Go up to
him and say lovedove and hell throw a fit about the hat being his and will
run away. Follow him until you fall into a trap set by Bog, the jungle ham.
Hell let you go; when youre free, go up to him and say hamteam to get him
to set a trap for the Capster. Continue chasing Cappy until hes in Bogs
trap, and tell him bluhoo. Hell think it over one more time and agree to
give it back to Seedric back in Sunny Peak. Once the ham and his cap are
reunited, youve saved another love *16+! Youll also learn HAMBOREE from the
two cap-lovers. Go back outside only to return to Wildwoods again.
==============================================================================
Wildwoods 3
Youll see Bog pacing around in the clearing in front of you. Go up to him and
ta-dah the hot spring egg to him; in return, hell teach you a special Ham-
Chat: CLINGIE. It lets you go from vine to vine, anywhere there is a vine,
and is also youre 70th Ham-Chat learned. Go down and right to where the
music is coming from and clingie on the vine there, where youll find Jingle.
Go up to him and tell him wait-q and he'll teach you THANK-Q, for he is the
missing wedding singer. Go back to where the old pacing man was to find that
he and Jingle are talking. Youll follow them and see a wedding taking place.
After it all goes wrong and Spat appears, it will confirm on the map that
Spat is back. Once he pushes past you, exit down. Go back up and youll see
that everyone is in shambles. Go exit to the upper left to see a crying boy
and a baffled mother. Hamha the boy and after hes done talking, say minglie
and youll play with him. When youre done, hell teach you BYE-Q and you
can move on to the house in the upper left corner, where there is a hamie
washing dishes.
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Go hamha her and shell teach you HULAHULA. Leave and go to the house next to
her's and buy the rubber band from the sales-ham (theres no bargaining this
time.) Youd think that that hamie would at least give you another Ham-Chat to
learn, but all she does is say thank you. So now exit to the left and down to
get another nasty surprise. Bijou says something about a pattern forming and
bam! Youre assaulted by a scary-looking kid with a sling-shot! Go to the left
twice and down once to find Spat near the swamp. Heyhoo to get his attention
and hell throw a forked stick at you. Hif-hif this stick and take it back to
the inventors room (up, right, right, right, and right into his house) so
that he can fashion a sling shot out of it when you say putput.
Go back outside and up to where the wedding people are. Exit to the right
corner to find the creepy kid picking on grown hams. Go back to where the
wedding people are and down only to be hit again by the kid. But he makes
the mistake of teaching you HAMSCOPE. Select it and hit the kid so that you
never see him again. Now go back to Spat and hit the beehive above his head
with hamscope. This will make him jump into the water and send him off the
map. Get the red marble and get back to that wedding (up, right, right, right,
up)! This time it works out and another love is saved *17+! Theyll teach you
VAST-T and you can now get that marble; the old ham will give you the marble
because its part of the legend. Now go into the inventors house and youll
see that somethings wrong. Talk to the hamie first and then to the inventor
and to the hamie again; shell tell you that the spoon her hubbys looking
for is in Sunny Peak so its back to Sunny Peak!
==============================================================================
Sunny Peak 4
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Go all the way into the cave (from Sunny Peak's entrance: up, up, up, right,
right, right, and up into the cave) and atop the peak (but first make sure
that the lever on the first floor is switched to the left!!), ride down the
cart to where the two rub-rub hams are and travel into the next room [down].
Go in front of this sword in the stone device, putput those three marbles
into their rightful places and tuggie as hard as you can on the legendary...
spoon. Once you have it, its back to Wildwoods!!
==============================================================================
Wildwoods 4
Run to the inventors house and ta-dah the spoon to his wife and shell show
it to him, shining new light on their marriage. In other words, another love
is saved [18] and you'll learn WAKE-Q. After you leave their house, go left
twice and go down twice, where youll see Bog and his monkey friend, Ukii
[who you saw earlier in the game]. Hamha Bog to see what the trouble is and
go tack-q the monkey, discovering that hes on the ground because he ate some
bad bananas [uh-oh]. You finally work out a solution: get the medicine fruit.
Go up three times to get to it, but itll be taken out of you're reach by the
parakeet gang. To get it back, shoot the green parakeet in the middle without
hitting the blue ones on the sides. Once youve got it, head back to Bijou
and the monkey and things will get a lot better. Youll learn MIGHT-T and
youll have saved another love [19]! Digdig your way out of that place,
because its time again to go back to the Clubhouse for your next mission!
[Your Wildwoods sunflower should be twirling.]
==============================================================================
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Spat Tower 1
You wont be staying long here, because you have a problem: getting to the
other side of the bridge! Go up to the river and try everything that is
offered when you press A, and then Bijou will say, If only we could fly
through the air...Whoosh!! Thats your cue to head back to Wildwoods!
==============================================================================
Wildwoods 5/ Spat Tower 2
Head to the inventors home and say yep-p to his question to get the
Hamapult 2 to Spat Tower. Gogo on it and then stickie the rope to get you
flying! Youll see a Spat scene bringing him up on the map again. After the
angry grey ham talks to you, gogo on the green button to fix the puzzle and
bring down the door. Then go into the entrance in the right upper corner and
go to the door. Perskie to hear a hamie scream and quickly go to the
Clubhouse.
Youll be greeted by Harmony and Boss and theyll teach you some Ham-Chats
that Harmony made up: PASSCHAT, TRAN-Q, and GOFOR. Then return to Spat Tower
and say to the grey ham passchat to tell him about the voices in the cave.
Hell say that its his sweetie in there and that shes trapped. Press A and
select libert-t to tell him that youre on his side and hell let you into
Spats chamber. Once Spat is in his robot head, get your hamscope out and hit
him with a rock. Hell be unfazed and send you out with a gust of air.
The grey ham will tell you about something called love shots that a certain
hamster makes, a certain hamster named Harmony. Go back to the Clubhouse, up
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the stairs and tell Harmony chuckchuck and then hamteam to get her to give you
love shots. Go back to Spat in his tower and try shooting again. Youll be
pulled into a game where you have to hit his robots mouth while its open;
but not while its sending a gust of wind or shooting lasers. Once youve won,
Spat comes out wearing a Harmony costume! Ick! Hell teach you POOIE and then
leave never to come back again! Huzzah! This will bring on some credits. When
the credits are over, therell be a music change and you can go outside and
back to...Wildwoods.
==============================================================================
Wildwoods 6
Remember where the creepy sling shot kid hit those two grown hams? Well,
go back there again and this time go inside the palace (from the entrance,
right, up, right). Tell the ugly purple hamie pooie and shell give you a
list of gems to find for an accessory [the gems being pretty common:
banana stone, ammonite, and 2 glass beads.] You actually already own the
first two gems, and all you need to do is search in Fun Land [the bathroom
stall that says closed+, Sunny Peak *the place where you first met the
monkey, a.k.a the cave of the peak], and Wildwoods [behind where Jingle was]
for small rocks that are round in shape. When you rub-rub your collection
of rocks in the Rub-Rub Room [Clubhouse] and a rock turns blue, skip
it and go on to the next rock: glass beads only need to be rub-rubed
once. Once youve found all four, talk to Boss and hell give you an extra
wood board. Then go into the Accessory Room and make Pooie Earrings to
take back to Wildwoods to the ugly purple hamie. After you ta-dah them to
her, shell give you a star key. Its now time to go back to Spat Tower!
[If you have no idea where the Sunny Peak cave is, do not despair... from the
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entrance/first panel of Sunny Peak, you travel: up, up, right, into the boat,
right, right, right, up the vine, up, into the cave door, up, left, up, and
whamo! You just enter the Sunny Peak cave entrance and there you go!]
==============================================================================
Spat Tower 3
Go back inside the cave where the voices were and use the star key to open the
door and save the hamie from the horrible, terrible, gruesomeTV. When the
grey ham comes to rescue his sweetie, you learn his name is George; when
things are smoothed over, youll learn SWELLIE and save youre 20th love! *20+
When you leave the lovers alone, Bijou will say that the Love Meter is full
and you go straight to Harmony to show what youve accomplished. A little
movie will roll showing everyone that you brought together. But whats this?
Harmony says theres one more couple out there that needs to be brought
together, you two! [21] So, your broken hearts come together and fill the Love
Meter to the top, getting a love boost. 21 loves have been saved! Harmony will
tell you to go down to the bottom floor so that she can teach you a new
Ham-Chat, LALALALA. Go behind Boss and Harmony and fill out the Ham-Chat
contest with all of Harmonys Ham-Chats and give them to Postie. Leave the
Clubhouse, come back, and collect the keys you won in the Ham Chat contest
(talk to Postie). Then leave again, because its time to go to Sandy Bay!
==============================================================================
Sandy Bay 3/ Sunny Peak 5/ Sandy Bay 4/ END OF GAME
Go take the boat out to hulahula isle and enter the dance contest with the
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same Ham-Chats as you did the first time, with using hulahula at the end
instead of lovedove. Now, go out to the blreen ham whos wandering around
and say hamha. Hell teach you GREATCHU, which youll need in the final
dance. Now its time to head to Sunny Peak back to where Spat held his first
hostage, the pink ham(ie) who taught you bloat-t [a.k.a., the peak of the
cave+. Youll see none other than Panda, working his paws to the bone on
fixing that bridge. Hamha him and then go up to him and press A to give him
all those boards you collected and that strap. Hell finish when you go back
down to where the lever is *first floor+. Go back up and hell teach you
HAMTAST. Go across the bridge and tack-q the boulder to get the rainbow key.
Now go back to Sandy Bay and enter the dance contest with these Ham-Chats
*youll notice that theyre all chats that were learned without a love being
saved, so theyre considered extra. Also, there are no empty spaces.+:
GREATCHU
DELIN-Q
ZUZUZU
HAMTAST
BYE-Q
GOODGO
BLOAT-T
BLUSHIE
HAMTAST
DAZZLIE
LALALALA
You'll win a mysterious rock and Boss and Harmony will come to you and teach
you the final Ham-Chat: HAMCHEER [which I think is totally weird]. Another set
of credits will roll and youre free to go after that. THE GAME IS BEATEN!!!!!
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Now you are free to roam about, collect gems, find Ham Jams, make accessories
and the like.