A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.
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Transcript of A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.
![Page 1: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/1.jpg)
A Homebrewed Solution to Motion Gaming
Developed and Presented By
SIDDHESH KOLWANKAR
![Page 2: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/2.jpg)
The NEED- Motion Gaming Consoles are Expensive.
e.g. Sony Motion, WiiMote, Kinect etc.- We wanted to make a Total Homebrewed
solution to the Motion Gaming
![Page 3: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/3.jpg)
The HARDWARE- 3 Axis I2C Accelerometer (Single Data / Clock)- InfraRed Sensor- Microcontroller ATmega8 / 16- Power Cables- Serial RS232 Cable for PC Interface- Burg Wires (Data Cables)- PCB Embedded Boards
![Page 4: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/4.jpg)
The SOFTWARE and PROGRAMS- Embedded C / C++ For Hardware Programming- .NET Framework for Interfacing on PC
- Internal Addressing Scheme (For Inter-Microcontroller Communication)
- Data Multiplexing Scheme(For PC End Point Communication)
![Page 5: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/5.jpg)
The FEATURES- Completely Homebrewed- Cheap and Effective Substitute for Commercial
Motion Controllers.- Dynamic Gameplay Experience- Total Configurable Controls- Simplistic and Intuitive GUI
![Page 6: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/6.jpg)
The LOW ENDS- Only one Glove could be made
due to Addressing Restrictions on I2C.- Low on Precision, due to Low Clock Speeds- Uses Slower Asynchronous Data Transfer to PC- Functions poorly with Erratic movements,
Shakes and Fast, Vibrant Displacements
![Page 7: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/7.jpg)
The FUTURE- Native Support for DirectX DirectInput- Additional (RH) Glove Over SPI Protocol
that can potentially control MOUSE- Wireless Link over to PC (Bluetooth Interface)- Additional Voice Commands Module to back up
the Primary Functions over Motion Sensing
![Page 8: A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR.](https://reader036.fdocuments.in/reader036/viewer/2022062322/5697bfde1a28abf838cb2439/html5/thumbnails/8.jpg)
The ACKNOWLEDGEMENTS- Technophilia
(Official Hardware Support)- Lost Neuron
(Interfacing and Software Support)