7 disk managment

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Chapter 8: Chapter 8: Secondary-Storage Structure Secondary-Storage Structure

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Chapter 8: Chapter 8: Secondary-Storage StructureSecondary-Storage Structure

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12.2 Silberschatz, Galvin and Gagne ©2005Operating System Concepts

Overview of Mass Storage StructureOverview of Mass Storage Structure

Magnetic tape

Was early secondary-storage medium

Relatively permanent and holds large quantities of data

Access time slow

Random access ~1000 times slower than disk

Mainly used for backup, storage of infrequently-used data, transfer medium between systems

Kept in spool and wound or rewound past read-write head

Once data under head, transfer rates comparable to disk

20-200GB typical storage

Common technologies are 4mm, 8mm, 19mm, LTO-2 and SDLT

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Overview of Mass Storage StructureOverview of Mass Storage Structure Magnetic disks - provide bulk of secondary storage of modern computers

A collection of tracks (5 to 10) form a cylinder

Tracks are split into sectors (10 to 30), which are usually the smallest unit that data can be read/written to a disk.

Drives rotate at 60 to 200 times per second

Transfer rate is rate at which data flow between drive and computer

Positioning time (random-access time) is time to move disk arm to desired cylinder (seek time) and time for desired sector to rotate under the disk head (rotational latency)

Head crash results from disk head making contact with the disk surface -- That’s bad

Disks can be removable

Drive attached to computer via I/O bus

Busses vary, including EIDE, ATA, SATA, USB, Fibre Channel, SCSI

Host controller in computer uses bus to talk to disk controller built into drive or storage array

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Moving-head Disk MachanismMoving-head Disk Machanism

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Hard Disk DrivesHard Disk Drives

IBM/Hitachi Microdrive

Western Digital Drivehttp://www.storagereview.com/guide/

Read/Write HeadSide View

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Disk StructureDisk Structure

Disk drives are addressed as large 1-dimensional arrays of logical blocks, where the logical block is the smallest unit of transfer.

The 1-dimensional array of logical blocks is mapped into the sectors of the disk sequentially.

Sector 0 is the first sector of the first track on the outermost cylinder.

Mapping proceeds in order through that track, then the rest of the tracks in that cylinder, and then through the rest of the cylinders from outermost to innermost.

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A magnetic disk consists of a collection of platters which rotate on about a central spindle. These platters are metal disks covered with magnetic recording material on both sides. Each disk surface is divided into concentric circles called tracks. Each track is divided into sectors where information is stored. The reading and writing device, called the head moves over the surface of the platters until it finds the track and sector it requires. This is like finding someone's home by first finding the street (track) and then the particular house number (sector). There is one head for each surface on which information is stored each on its own arm. In most systems the arms are connected together so that the heads move in unison, so that each head is over the same track on each surface. The term cylinder refers to the collection of all tracks which are under the heads at any time.

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In order to satisfy an I/O request the disk controller must first move the head to the correct track and sector.

Moving the head between cylinders takes a relatively long time so in order to maximise the number of I/O requests which can be satisfied the scheduling policy should try to minimise the movement of the head.

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Disk SchedulingDisk Scheduling

The operating system is responsible for using hardware efficiently — for the disk drives, this means having a fast access time and disk bandwidth.

Access time has two major components

Seek time is the time for the disk are to move the heads to the cylinder containing the desired sector.

Rotational latency is the additional time waiting for the disk to rotate the desired sector to the disk head.

Minimize seek time

Seek time seek distance

Disk bandwidth is the total number of bytes transferred, divided by the total time between the first request for service and the completion of the last transfer.

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Timing of a Disk I/O TransferTiming of a Disk I/O Transfer

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Disk SchedulingDisk Scheduling

Several algorithms exist to schedule the servicing of disk I/O requests.

We illustrate them with a request queue (0-199).

98, 183, 37, 122, 14, 124, 65, 67

Head pointer 53

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FCFSFCFS (First Come, First Served) (First Come, First Served)

1. FCFS (First Come, First Served)

perform operations in order requested

no reordering of work queue

no starvation: every request is serviced

poor performance

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FCFS / FIFOFCFS / FIFO

Illustration shows total head movement of 640 cylinders.

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Shortest Seek Time First (SSTF)Shortest Seek Time First (SSTF)

Selects the request with the minimum seek time from the current head position.

SSTF scheduling is a form of SJF scheduling; may cause starvation of some requests.

Illustration shows total head movement of 236 cylinders.

1. SSTF (Shortest Seek Time First) after a request, go to the closest request in the work

queue, regardless of direction reduces total seek time compared to FCFS Disadvantages

starvation is possible; stay in one area of the disk if very busy

switching directions slows things down

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SSTF (Cont.)SSTF (Cont.)

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SCANSCAN

The disk arm starts at one end of the disk, and moves toward the other end, servicing requests until it gets to the other end of the disk, where the head movement is reversed and servicing continues.

Sometimes called the elevator algorithm.

Illustration shows total head movement of 208 cylinders.

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SCAN (Cont.)SCAN (Cont.)

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C-SCANC-SCAN

Provides a more uniform wait time than SCAN.

The head moves from one end of the disk to the other. servicing requests as it goes. When it reaches the other end, however, it immediately returns to the beginning of the disk, without servicing any requests on the return trip.

Treats the cylinders as a circular list that wraps around from the last cylinder to the first one.

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C-SCAN (Cont.)C-SCAN (Cont.)

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C-LOOKC-LOOK

Version of C-SCAN

Arm only goes as far as the last request in each direction, then reverses direction immediately, without first going all the way to the end of the disk.

LOOKLOOK Version of SCAN

Arm only goes as far as the last request in each direction, then the head movement is reversed and servicing continues, without first going all the way to the end of the disk.

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C-LOOK (Cont.)C-LOOK (Cont.)

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ExamplesExamples

Request queue:

55, 32, 6, 99, 58, 71, 86, 153, 11, 179, 42

Disk head is currently at 66.

Last request serviced was 48.

Show the track serviced using each of the following disk scheduling algorithms: FCFS

SSTF

SCAN

What is the total head movement for each scheduling policy?

C-SCAN

LOOK

C-LOOK

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Selecting a Disk-Scheduling AlgorithmSelecting a Disk-Scheduling Algorithm SSTF is common and has a natural appeal(request ,call).Bcz it

increase performance over others.

SCAN and C-SCAN perform better for systems that place a heavy load on the disk.

Performance depends on the number and types of requests.

The Queue usually has just one outstanding request then all algo. Behaves the same, besause they have only one choice.for where to move that time it behaves like FCFS

Requests for disk service can be influenced by the file-allocation method.

The disk-scheduling algorithm should be written as a separate module of the operating system, allowing it to be replaced with a different algorithm if necessary.

Either SSTF or LOOK is a reasonable choice for the default algorithm.

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Disk ManagementDisk Management Low-level formatting, or physical formatting — Dividing a disk into

sectors that the disk controller can read and write.

To use a disk to hold files, the operating system still needs to record its own data structures on the disk.

Partition the disk into one or more groups of cylinders.

Logical formatting or “making a file system”.

Boot block initializes system. Also term bootblock is used to describe special kind of small programs,

usually launched by a computer system immediately after power-up or reset from non-volatile storage like Flash ROM.

The bootstrap is stored in ROM.

Bootstrap loader program.

Methods such as sector sparing used to handle bad blocks.