6 who? J Q ... · Project or download and print the Alice in Wonderland playing cards and hang the...

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9 9 Q Q Who does Alice meet in the pool of tears? K K What does the Mad Hatter do for a job? J J Why is the White Rabbit always running around? 6 6 K K What other role does the King have in Wonderland? A A A A Alice’s Adventures in Wonderland Activities show of a hands A A Q Q What makes the Cheshire Cat special? J J What are the rules of the race? K K Why is the Queen’s game of croquet unusual? Are you reading Alice’s Adventures in Wonderland with your students? Try these fun, after-reading activities to practise understanding of plot, character and vocabulary. All hand-outs and playing cards for these activities can be downloaded from our website: www.macmillanreaders.com/150-years-of-alice Project or download and print the Alice in Wonderland playing cards and hang the picture cards up in front of the classroom (the Jacks, Queens and Kings only). Ask each student (or group of students) to choose a character for whom they will be creating a Fact File. A Fact File template can be found on our website. The Fact File should include answers to the following questions: Am I a person or an animal? What is my size? What is my hair colour? Who do I meet in Wonderland? You can also add other questions to this list. Students should answer these questions with the help of the book, write down their answers and compare Fact Files in their groups. Once all Fact Files have been created, the teacher distributes them in class. One by one, each student reads out the description of the character. The rest of the class has to guess which character it is! who’s who? I can … describe a person! I can … listen and understand a story! www.macmillanyounglearners.com/readers 1 2 cards pack a of This game is suitable for three or more players. Collect as many sets of four cards as you can. Hand out seven cards to each player. Put the rest face down in the middle. Player A asks the person on their left (player B) for a card they need to make a set, using the phrase Do you have any… (8s)? or Have you got any…(8s)?. If player B has any ‘8’ cards they must hand them over. If the card contains a question, player A must answer it correctly to get the card. If they answer it wrong, they miss a turn. If player B does not have the card they’re asked for, they say Send them to prison! Player A then takes the top card from the pile on the table and must throw away either this card, or one from their hand, by placing it on the table face up. Player A’s turn is now over for this round and player B asks the player on their left for a card. Once a player has a set of four cards, they place them in front of them and draw four new cards from the face-down pile in the middle. If all the face-down cards have been used, turn the face-up pile over and use these. When there are no cards left in the middle, continue until all the sets have been completed. Add up the points (one per set). The person with the most points is the winner. I can … play a game! 4 Activity 2 can be done with any chapter. It’s best to do one page or chapter at a time. Divide your class into four groups and hand out the Alice playing cards (the Jacks, Queens and Kings only), divided by suit (hearts, diamonds, clubs, spades). The teacher reads out the story. When one of the main characters speaks in the story, the student in the group who ‘owns’ that card reads out the text instead. If the character doesn’t speak, but only appears in the text, the student with that card holds their card up in the air. tail or tale? I can … understand new words! 3 In chapter three of Alice’s Adventures in Wonderland, Alice has a strange conversation with the Mouse. Some of his words sound the same, but they mean different things! Such words are called homophones. This activity helps students understand word meaning. Choose from: tale | tail | not | knot Most cats have a very long . Peter was telling a very funny . A fairy is a story that is fictional. A peacock’s ____ is bright and colourful. There was a in Daniel’s rope. I do know who he is. She did want to go to the park. Can you tie a in this thread? Can your students think of any more examples? © Macmillan Publishers Limited 2015

Transcript of 6 who? J Q ... · Project or download and print the Alice in Wonderland playing cards and hang the...

Page 1: 6 who? J Q ... · Project or download and print the Alice in Wonderland playing cards and hang the picture cards up in front of the classroom (the Jacks, Queens and Kings only). Ask

9

9

Q

QWho does Alice meet

in the pool of tears?

K

K

What does the Mad Hatter

do for a job?

J

J

Why is the W

hite Rabbit

always running around?

6

6

K

K

What other role does the King have in Wonderland?

A

A

A

A

Alice’s Adventures in Wonderland Activities

showof

a

hands

A

A

Q

Q

What makes the

Cheshire Cat special?

J

J

What are th

e rules

of the race?

K

K

Why is

the Q

ueen’s

gam

e

of cr

oquet

unusual?

Are you reading Alice’s Adventures in Wonderland with your students? Try these fun, after-reading activities to practise understanding of plot, character and vocabulary. All hand-outs and playing cards for these activities can be downloaded from our website:www.macmillanreaders.com/150-years-of-alice

Project or download and print the Alice in Wonderland playing cards and hang the picture cards up in front of the classroom (the Jacks, Queens and Kings only).

Ask each student (or group of students) to choose a character for whom they will be creating a Fact File. A Fact File template can be found on our website.

The Fact File should include answers to the following questions: Am I a person or an animal? What is my size? What is my hair colour? Who do I meet in

Wonderland? You can also add other questions to this list.

Students should answer these questions with the help of the book, write down their answers and compare Fact Files in their groups.

Once all Fact Files have been created, the teacher distributes them in class. One by one, each student

reads out the description of the character. The rest of the class has to guess

which character it is!

who’s who?

I can … describe a

person!

I can … listen and

understand a story!

www.macmillanyounglearners.com/readers

1

2

cardspacka

of This game is suitable for three or more players.

Collect as many sets of four cards as you can.

Hand out seven cards to each player. Put the rest face down in the middle.

Player A asks the person on their left (player B) for a card they need to make a set, using the phrase Do you have any… (8s)? or Have you got any…(8s)?. If player B has

any ‘8’ cards they must hand them over. If the card contains a question, player A must answer it correctly to get the card. If they answer it wrong, they miss a turn. If player B does not have the card

they’re asked for, they say Send them to prison! Player A then takes the top card from the pile on the table and must throw away either this card, or one from their hand, by placing it on the table face up.

Player A’s turn is now over for this round and player B asks the player on their left for a card.

Once a player has a set of four cards, they place them in front of them and draw four new cards from the face-down pile in the middle. If all the face-down cards have been used, turn the face-up pile over and use these. When there are no cards left in the middle, continue until all the sets have been completed.

Add up the points (one per set). The person with the most points is the winner.

I can … play a game!

4

Activity 2 can be done with any chapter. It’s best to do one page or chapter at a time.

Divide your class into four groups and hand out the Alice playing cards (the Jacks, Queens and Kings only), divided by suit (hearts, diamonds, clubs, spades).

The teacher reads out the story. When one of the main characters speaks in the story, the student in the group who ‘owns’ that card reads out the text instead. If the character doesn’t speak, but only appears in

the text, the student with that card holds their card up in the air.

tailor tale?

I can … understand new words!

3

In chapter three of Alice’s Adventures in Wonderland, Alice has a strange conversation with the Mouse. Some of his words sound

the same, but they mean different things! Such words are called homophones.

This activity helps students understand word meaning. Choose from: tale | tail | not | knot

Most cats have a very long .

Peter was telling a very funny .

A fairy is a story that is fictional.

A peacock’s ____ is bright and colourful.

There was a in Daniel’s rope.

I do know who he is.

She did want to go to the park.

Can you tie a in this thread?

Can your students think of any more examples?

© Macmillan Publishers Limited 2015