6 Roleplaying Droids

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    Unlike an organic character, Droids come off the assembly

    line prefabricated to be identical in almost every way. Theypossess the same skills and knowledge, the same equipment

    and attachments, and look exactly alike (save for their paint

    jobs). Each Droid of the same model comes pre-equipped

    with an identical personality matrix, though these can

    change over time, with experience and programming. Where

    an organic character has learned her skills through schooling

    and life experience, a Droid is programmed with necessary

    knowledge.

    Roleplaying DroidsPlayers may choose to play a Droid, although they will

    probably want to choose the more intelligent and highly

    evolved Droids, with sophisticated programming to encour-

    age creative thought or even emotions. Players are cautioned

    to remember that Droids are not considered life-forms in the

    galaxy at large: they are property. A Droid player character

    must have an owner (although the owner may be more

    like a friend than a master, as evidenced by Luke Skywalkers

    relationship with C-3PO and R2-D2). Also remember that

    since Droids are property, they arent accorded the same

    rights as organic beings blasting a Droid is destruction of

    private property, not murder.

    Droids are also disliked by many people in the galaxy.

    Droids are often viewed as taking jobs from living people

    and little more than mindless automatons. Because of several

    incidents involving assassin Droids (and the events of the

    Clone Wars), most people have a strong distrust of any Droid

    which exhibits any combat skills. For these, and many other

    reasons, players portraying Droids are strongly urged toremember these dislikes at all times.

    The following topics cover how players can inject some

    more flavor into roleplaying their Droid character. This

    assumes the player created his Droid using the rules from

    page 86 of theStar Wars: Classic Adventuresrulebook.

    NAME/DESIGNATION

    The first thing youll want to do when creating a Droid is to

    come up with a name for it. Droid names are generally madeup of a combination of numbers and letters (C-3PO, FX-7, EV-

    99, and so forth). These designations are not unlike serial

    numbers, and they often include the Droids model number

    as well as defining characters that separate the Droid from

    others of its class.

    Most Droid names include the units model number; R2-D2

    is an Industrial Automaton R2 astromech unit. Most other R2

    units have the characters R2 somewhere in their names, as

    well though they are not always pronounced. There are some

    companies that use words or symbols as a model designa-

    tion, though these cases are rare. Often, owners will spell out

    the Droids designation phonetically, giving the Droid a more

    organic name (MD-18 becomes Emdee-Oneight, for

    example). Other owners have ignored the Droids name alto-gether, opting for a nickname of some sort.

    When choosing a name for your Droid, take these things

    into account. There is no limit to the number of digits in a

    Droids designation; there could very well be a 3PO unit with

    a designation of Q32H-3PO-9ST somewhere in the galaxy. Usu-

    ally, organics shorten longer names for ease of reference (so

    the example above could simply be referred to as Kyu-

    three or Ohnine).

    MANUFACTURE/DESIGNOf course, most of a Droid characters traits will come

    straight from the mold from which it was formed. Whether

    the Droid was of a type depicted in one of the rulebooks or

    was created from scratch, someone built it. (In general, the

    Droids manufacturer is found in the units game stats.) Con-

    sider the manufacturing companys policies regarding poli-

    tics, society, the military, and so forth. How do those views

    affect the characters basic programming? While the very

    nature of a personality matrix allows for learning and expan-

    sion on many levels, the beings who built the player charac-

    ter Droid would instinctively leave traces of their

    personalities behind in the programming.

    CLASSIC HEROES 1

    8CLASSIC ADVENTURES

    ROLEPLAYING DROIDS

    Excuse me sir, but that R2 unit is in prime condition, a real bargain

    Threepio to Luke Skywalker

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    Remember to consider the reason it was built in the first

    place. No matter how old the Droid is, or how much the

    Droids experiences and adventures may have affected its

    development, there will always be at least traces of the pri-

    mary programming left over. An agricultural Droid may, dur-

    ing the course of its existence, learn to fire a blaster, fly a

    speeder, or speak several languages. But the fact remains

    that it is still an agricultural Droid. Keep this in mind when

    developing a Droid player character. A battered and adven-

    turous cook-Droid may act like a brash pilot (but it will still

    talk about food preparation a great deal).

    ACTIVATIONDroids arent born, per se; they are activated. When

    activation occurs, the Droids knowledge and personality are

    also activated. However, an older Droid will have either been

    modified by a previous owner (or, in some cases, actually

    modified itself) over a long enough period of time. The time a

    Droid player character has been activated can dramaticallyaffect the Droids behavior.

    Droids are often programmed to react in very specific ways

    to their environment. Often, this programming is extremely

    sophisticated, resembling actual emotions a great deal. The

    emotional response programming a Droid receives is related

    directly to its intended function. For instance, it is sometimes

    beneficial for an assassin Droid to display aggression (or

    even outright anger), whereas a medical unit would most

    likely display compassion to facilitate interaction with organ-

    ics under its care. These feelings are programmed into the

    unit at the factory, though the Droid may develop and

    expand on the core emotional programming.

    It is up to the player to determine what emotional

    responses a Droid character possesses. Base this on the

    units primary design, and take into account responses the

    Droid may have learned since it was activated. If, for exam-

    ple, you are playing a protocol Droid who has somehow

    developed a very aggressive attitude and carries a big gun,

    decide where it learned to respond to situations in that man-

    ner. Was it intentionally programmed that way by someone?

    Or has its previous experiences molded the Droids reac-

    tions? Perhaps the central programming core from an assas-

    sin Droid was placed into the chassis of a protocol Droid to

    avoid detection. Was this done by the owner, or was it the act

    of a free-thinking Droid that wanted to avoid destruction?

    Thinking about the reasons why a Droid character reacts the

    way it does helps make that character more convincing (and

    more fun to play).

    ALTERNATE DROID CREATION RULESIn this alternate system, Droids are treated as specialized

    Humans. They areverygood at one or a few tasks but

    pretty useless for almost everything else. All Droids

    attributes are 1D. That is, a Droid has 1DDexterity,1DKnowl-

    edge,1DMechanical,and so on.

    Droids also have skills. Since they are designed for specific

    tasks; so they usually have very high skill codes in the few

    skills they have that are higher than 1D. But Droids are pretty

    much worthless at things they arent programmed to do.

    NPC DroidsTo create a generic NPC Droid, choose one, two or three

    skills you think the Droid should be good at. Allocate 12D

    among those skills. If you choose only one skill, the Droid has

    13D in that skill (12D plus the attribute code of 1D). If you

    choose two or more, you can divide the twelve dice up how-

    ever you like 6D to each, or 5D to one and 7D to the other,

    and so on. If you like you can give a Droid more or fewer dice

    than 12D (out-of-date models should definitely have fewer),

    but 12D is a typical number.

    You can give a Droid armor by allocating skill dice. Each 1D

    allocated to armor gives the Droid 1D of additional armor

    protection.

    If you feel its appropriate to boost an attribute, you may

    use 1D of the starting skill dice to increase the attribute byone pip. Just like skills, some Droids will have higher

    attribute codes (usuallyStrengthorKnowledge), but this is

    only reserved for very expensive or large Droids.

    Player Character DroidsIf a player wants to create a Droid character, give him a

    blank character template. If he wants to play a specific model

    (like a R2 unit or a protocol Droid) just have him copy the

    stats from the entry in this rulebook or from theStar Wars:

    Classic AdventuresDroids chapter. Then, have him allocate

    an additional 6D to skills and armor using the rules above.

    You must use your discretion as gamemaster to avoid

    potential game-breaking choices certain Droids are inap-

    propriate to play as player characters.

    If the player wants to design a new kind of Droid, have himfollow the rules in theStar Wars: Classic AdventuresSupport-

    ing Characters chapter, but instead of using the point build

    system the player may allocate18Damong one, two or three

    skills. (Player character Droids get 18D instead of 12D

    because, well, theyreplayercharacters and need to be

    heroic). Attributes can be raised at the cost of 1D per pip,

    but only one attribute may be increased (and only at the

    gamemasters discretion).

    The rest of the rules for allocating starting skill dice fro

    attachments and increases in speed code are the same.

    HISTORYThe past is as important to a Droid character as it is to an

    organic one even more so in some cases. Because many

    Droids are several decades old, it may have been through

    many events that other characters have never experienced.

    By the time Artoo and Threepio came to be in the employ of

    the Lars family, they had already been through many adven-

    tures with other owners. The following guidelines can also

    help to flesh out a Droid character:

    2 PERKS & SNAGS

    8CLASSIC COMPANION

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    Previous OwnersDepending on the age of the Droid, it is quite possible that

    it has served a number of masters, all with their own person-

    alities and agendas. Deciding who these owners were can

    round out the gaming experience by giving the Droid a his-

    tory from which it has learned (and modified its personality).

    Depending on the occupation of a previous owner (and how

    the owner used the Droids services) the Droid may have had

    many adventures prior to the events of its current campaign.

    Remember when coming up with previous owners that they

    didnt necessarily purchase the Droid, or use it for what it

    was specifically programmed for. (Even a protocol Droid can

    get a job working on a moisture farm simply because it

    speaks Bocce.) You can use the following character hooks as

    they are or as a groundwork from which to create your own

    ideas:

    A former owner was a government official of some sort:

    Imperial, Old Republic, or possibly a smaller system or

    planetary official. Under his ownership, you learnedmany things about dealing with politics and bureaucra-

    cies. Your master used you for a variety of tasks, includ-

    ing delivering private messages, light repairs on his star

    yacht, and watching over his children (who were prone

    to causing all manner of trouble).

    One of your owners had taken the time to train you how

    to lie. (He was a smuggler after all, and a little backup

    with a con never hurt, he claimed.) You enjoyed the

    heroic nature of some of your more dangerous missions,

    even though you were the one forced to keep his ships

    faulty hyperdrive motivator operational

    A young bounty hunter took you as pay for a job. She

    never really needed a Droid hanging around, but still you

    wanted to please your new master. While fulfilling your

    primary function (protocol, food preparation, or other

    such task) you learned the basics of first aid, weapon

    repair and maintenance, and minor shipboard opera-

    tions.

    A small store owner bought you to help around the

    shop. While you were there, you met many regulars

    who came to know you on a personal level. The owner

    was a kind old man, and kept you well oiled, until you

    were stolen by one of the regulars. Your existence has

    been a whirlwind of Black Market Droid auctions, smug-

    gling runs and menial labor ever since. Youve seen a

    great deal, but you still want to find your kindly old mas-

    ter.

    Pirates stole you from one of your owners when they

    captured him as a slave. They used you for administra-

    tive duties and when you werent pushing Imperial

    slaver datawork around, the crew used you for target

    practice. During this period you lost a lot of vital cir-

    cuitry but the ruffians always managed to put you back

    together again, albeit haphazardly. (You still cant man-

    age to get rid of that fluctuation in your neck servos,

    though.)

    After your last employment with an accounting agency,

    you were auctioned off to the head of a mercenary

    group. He let you keep all of your programming andknowledge, following his philosophy that you never

    know when itll come in handy. After some time with the

    group, they began installing new software and hardware

    on you. Now you can sneak into an enemy stronghold,

    plot an escape route for a personnel carrier, and figure

    out what the boss will save in salary, all at the same

    time.

    DROID TRAITSThe following is a list of sample traits that a Droid charac-

    ter may possess. They are intended only to spark some of

    the questions suggested in this chapter: why would a Droid

    exhibit these behaviors? Players and gamemasters are

    encouraged to use this list as a starting point for creating

    more entertaining Droid characters, though this list is by no

    means exhaustive.

    Argumentative.No matter what is being discussed, the

    Droid will constantly offer an alternative viewpoint.

    Typically, these alternatives are little more than an

    excuse to argue.

    Backup personality.A previous owner hardwired a

    backup personality into the Droids " brain." When sub-

    jected to specific stimuli (such as damage, a code

    phrase, a transmission on a particular comm frequency)

    the Droids alternate personality becomes evident. This

    personality can be very similar to (or completely differ-

    ent than) the Droids main behavioral matrix.

    Center of conversation.The Droid always tries to work

    its way into a conversation, dominating the exchangewith pointless anecdotes or stories.

    Curious.The Droid has a strong sense of curiosity, con-

    stantly seeking answers to any questions that may puz-

    zle it.

    Exaggerates.When asked to describe something that it

    witnessed, the Droid invariably inflates the specifics of

    the account (or its role in the event).

    Glitch.The Droid has a minor malfunction that has stub-

    bornly resisted all diagnostic and repair attempts. (This

    trait would be more common to older Droids.) For exam-

    ple, a protocol Droids vocabulator has somehow been

    damaged and the Droids voice sounds peculiar (a drawl,

    a strange accent, a nasal quality to its speech).

    Low self-esteem.The Droid is convinced that it has

    somehow failed its primary function. Perhaps the Droidstrives harder to serve an organic master (in order to

    atone for the perceived failure); conversely, the Droid

    feels that it no longer has worth and does not really try

    and operate at peak efficiency any longer (by never

    spending Skill Points during skill rolls).

    No self-confidence.The Droid is convinced that its abili-

    ties are not equal to a given task.

    PERKS & SNAGS 3

    8CLASSIC COMPANION

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    Obnoxious.The Droid has a tendency to say the wrong

    thing at the wrong time and is generally regarded as

    unpleasant.

    Obsequious.The Droid fawns over those it deems its

    betters (typically organic owners), constantly seeking

    their favor and approval.

    Obsessive tendencies.The Droid has an annoying,

    obsessive quirk (such as a need to clean its surround-

    ings, or sort fairly unimportant files or datawork). Some-

    times this obsession with minor tasks prevents the

    Droid from adequately performing more important ones.

    Paranoia.The Droid is convinced that it has some sort

    of enemy, and is constantly worried that it is in danger.

    Pompous.The Droid believes it is better than other

    mechanicals (or organics; players choice) and con-

    stantly makes disparaging remarks when such beings are

    encountered.

    Sullen.The Droid is very reluctant to speak or interact

    with other organics. Questions to such a Droid must bevery specific, as the unit typically responds with as

    vague an answer as possible.

    Talkative.The Droid simply can not stop speaking at

    inappropriate times.

    MEMORY WIPESMany Droid owners make it a practice to memory wipe a

    new Droid, and continue to do so as a part of the Droids reg-

    ular maintenance. Has your Droid player character ever had

    its memory erased? If so, how long ago? Was the technician

    competent? Remember that when a Droid is memory wiped,

    its personality matrix resets to the factory standard. In some

    cases (depending on the technicians ability) remnants of the

    former personality are left intact, as well as memory frag-ments.

    Memory Wipes and Character DevelopmentFrom the time a Droid is activated its personality matrix

    begins learning and developing. When a Droid is mindwiped,

    the personality matrix and memory default to the factory set-

    tings. The Droid no longer remembers its former owners or

    its experiences and is essentially new (save for any modifi-

    cations or hardwired skills it has acquired over time). Never-

    theless, many Droid technicians dont do a complete job

    when erasing a Droids memory, and some personality quirks

    can be left over. This can make the Droid more entertaining

    to play.

    Though the Droids memory has been erased, it will still

    know how long it has been since it was activated. It will alsoknow that it had been mindwiped. In most cases, a Droid

    understands that a memory wipe is simply part of existence,

    though some Droids often wonder what they were formerly

    like, who their owners were, and so on. In certain cases, a

    Droids longing to understand its own existence has become

    obsessive.

    Remember that a mindwiped Droid considers its history to

    be much shorter than it actually is. This can be used by

    gamemasters to alarming effect. Perhaps the character was a

    power Droid refitted to process a cheater chip routine for its

    former master who was a sabacc gambler. Some of the vic-

    tims who lost to the Droid and his master might show up and

    remember the Droid (even if the Droid doesnt recall ever

    meeting the being in question). Perhaps the Droid was repro-

    grammed for surveillance duty for CorSec and some of its

    law enforcement protocols are still in place; if the Droid sees

    a crime being committed, it immediately signals for the local

    constabulary (which would be extremely embarrassing to

    smugglers at a shadowport).

    RESTRAINING BOLTSThe Droid restraining bolt has two components. The bolt

    itself attaches to the Droid. The second device is the owner,

    the remote device that activates the bolt. The owner com-

    mands the bolt, which in turn commands the Droid. The bolt

    works by giving the Droid a small microburst of ionization toget the Droid to obey the command. There are three com-

    mands on the owner: halt, return, and orders.

    Halt forces the Droid to stop whatever it is doing.

    Return calls the Droid to the hand-held remote. Orders

    forces the Droid do the last thing it was told to do. Even if the

    Droid cant complete the command as specified, it will

    attempt to obey the order.

    RESTRAINING BOLTType:Droid Restraining Bolt

    Scale:Character

    Range:50 Meters

    Availability:1

    Cost:25 credits for a bolt; 100 credits for the owner control

    device.Game Notes:Restraining bolts have a die code of 3D. Whenever

    the Droid is commanded to do something, roll the 3D against

    the DroidsPerception. If the bolt rolls greater than or equal to

    the Droids roll, the Droid obeys the bolt. If the Droid rolls

    higher, the Droid can ignore the restraining bolt. Halt lasts

    10 seconds. Return compels the Droid to re turn. Orders

    gives pleasure to the Droid so that it will obey its master. If

    the roll is successful, the Droid will obey the owner regard-

    less of the length of time involved.

    FIRST-DEGREE DROIDS

    FX-6 Medical DroidThe FX-6 medical Droid was built during the Clone Wars as

    a mobile, autonomous, skilled medical assistant to field

    medics fighting on the front line. The FX-6 is able to moveover many different terrains with its three casters and has a

    strong sense of balance and good movement ability over any

    reasonably even terrain.

    This additional capacity comes at the price of not includ-

    ing a personality package or even a vocoder, leaving the

    Droid able to communicate only through readout panels.

    Although this limitation gives it a sinister bedside manner, it

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    has no impact on the Droids ability and desire to render

    medical assistance.

    Designed as an assistant, the model is capable of perform-

    ing as a full doctor when necessary, though patients often

    complain about its apparent lack of compassion. The model

    was eventually replaced by the more advanced 2-1B.

    FX-6 MEDICAL DROIDType:Medtech Industries FX-series Medical Assistant Droid

    Height:1.8 meters

    DEXTERITY 2D

    Skills:

    alien species:3D

    first aid:7D+1

    Equipped With:

    Medical diagnostic computer

    Analytical computer and sensors

    14 light manipulator arms

    6 main manipulator arms

    Various surgical attachments

    Imperial Interrogator DroidThe Eyetee-Oh (IT-0), or Interrogation Droid, is a funda-

    mental twisting of first-degree Droid technology and pro-

    gramming. Until recently, the existence of these new

    technological atrocities was only speculation. Rumors that

    the Imperial Security Bureau was developing a systematized

    series of Interrogation Droids could never be confirmed as

    the Empire never deliberately let a successfully interrogated

    victim go alive.

    The Eyetee model is a highly sophisticated Droid com-

    prised of a number of different technologies. It is capable of

    independent motion, with its own mini-repulsorlifts. This

    provides necessary mobility with a minimum of mechanism

    (as robotic legs require considerable hardware and support).The IT-0 Monitors all body functions, like the best of diag-

    nostic Droids, but for a different reason entirely. The IT-0

    attempts to discover how to make a healthy system go

    wrong. It searches for weakness to exploit, both physical and

    chemical.

    The Eyetee series is equipped with the latest in micro-sur-

    gical instrumentation and chemical injectors. Pain can be

    applied precisely and the victim is assured of consciousness

    throughout by a careful monitoring of body systems and the

    application of appropriate drugs.

    INTERROGATION DROIDModel:Imperial IT-0 Interrogator Droid

    Height:1 meter

    PERCEPTION: 4DSkills:

    dodge:3D

    melee weapon:3D

    melee parry:3D

    interrogation devices:4D+1

    interrogation techniques:4D+1

    command (intimidation):7D

    search:5D

    first aid:4D

    Equipped With:

    Laser scalpel (damage 2D)

    Power shears (damage 4D+2)

    hypodermic injector (stun damage 3D)

    Plastisteel frame (3DStrengthto resist damage only)

    EV Supervisory DroidMerenDatas EV-series Droids were intended to provide

    customers with an inexpensive alternative to organic fore-

    men in automated factories (as well as for other jobs which

    require the administration and control of Droids). Unfortu-

    nately, the initial release of the series was somewhat glitch-

    prone and only a few hundred were successfully recalled for

    repairs. These units had a tendency to enjoy their domina-

    tion over their fellow Droids, becoming unforgiving taskmas-

    ters. MerenData remedied the problem by introducing a new

    version (the EV-II) and recalling the defective EVs. Despite

    the massive recall, a number of first generation EV-series

    Droids remain in service.

    EV SUPERVISORY DROIDType:Cybot Galactica EV Series Supervisor

    Height:1.8 meters

    KNOWLEDGE 2D+1

    PERCEPTION 1D+2

    Skills:

    technology:4D

    command:4D

    computer programming/repair:4D,

    Droid programming/repair:5D

    Equipped With:

    Humanoid body (two arms, two legs, head)

    High frequency binary comlink

    Broadband broadcast antenna/receiver system

    Photoreceptors (Human range)

    Auditory receptor

    Vocabulator

    SECOND-DEGREE DROIDS

    C1 Astromech DroidThe C1 astromech Droid is regarded as an outdated

    antique by most galactic citizens. Initially designed to aid in

    astrogation and piloting duties aboard space transports and

    cargo vessels, the C1 was developed with a dynamic and

    experimental central processor to promote creative applica-

    tion of its programming. Unfortunately this lead to vast diver-

    sity in the C1s personality traits and many became

    temperamental and belligerent even to their owners.

    Like the more common R2-unit, the C1 has a meter-tall

    cylindrical body and walks using two legs, though unlike itsIndustrial Automaton counterpart it did not have a

    retractable third wheel to promote mobility. It did, however,

    have a pair of retractable heavy grapplers which it would use

    to great effect. The C1 speaks in low warbles and chirps and

    must be connected to a computer with a display screen to

    get a translation into Basic.

    Because they were discontinued, easy to repair, and often

    over-looked by the Galactic Empire many Rebels favor using

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    C1 astromech Droids. A modular design makes them easy to

    upgrade, modify and repair. Adaptability alone has made

    them a valuable resource to the Rebellion.

    C1 ASTROMECH DROIDType:C1 Astromech Droid

    Height:1 meter

    MECHANICAL 2D

    TECHNICAL 2D

    Skills:

    astrogation:4D

    starship piloting:3D+2

    computer programming/repair:3D+2

    starship repair:4D

    Equipped With:

    Two wheeled legs

    Two retractable heavy grasping arm (lifting3D)

    Video display screen

    Holographic projector/recorder

    Fire extinguisher

    Small arc welder (3D damage, 0.3 meter range)Internal thruster permitting short bursts of flight (typically

    5D rounds)

    Small (20 cm by 8 cm) internal cargo area

    Some additional small tools and equipment

    R4-Series Agromech DroidWith the massive success of the R2 astromech Droid and

    the 2-1B medical Droid, Industrial Automaton needed to find

    new markets. The company decided to create a Droid for

    casual users who were more likely to need a hand with a

    swoop than with a starfighter.

    The R4 agromech was designed to appeal to fringe world

    owners who needed a skilled hand around the garage, Core

    World designers who wanted help building prototypes, and

    farmers of any world who could use a Droid that was reliable

    and loyal.

    The R4 is very popular with repair crews, who often prefer

    it to repair Droids specifically designed for reconstruction

    tasks. The R4 can also monitor crops, medical equipment,

    and nearly any type of sensor. Like the R2 on which it is

    based, the R4 is seen as friendly and helpful. The Empire, the

    Rebellion, and thousands of other organizations and individ-

    uals employ R4s across the galaxy, and it is easy to obtain

    spare parts and instructions for common modifications for

    R4 Droids.

    R4 AGROMECH DROIDType:Industrial Automaton R4 Astromech Droid

    Height:1 meter

    MECHANICAL 2DSkills:

    search:2D

    computer programming/repair:4D

    Droid programming/repair:3D+1

    repulsorlift repair:4D

    Equipped With:

    Three wheeled legs (one retractable)

    Internal comlink

    Photoreceptor with infrared vision (can see in the dark up

    to 30 meters)

    Internal storage (extra space available for 8 kilograms of

    storage or upgrades)

    4 tool mounts (has four appendages that have tools

    attached to them)Acoustic signaler

    WED 15 Treadwell DroidOne of the first commercially successful uses of treads for

    Droid locomotion was in the aptly named Treadwell model.

    The Cybot Galactica company managed to overcome the pit-

    falls in earlier tread designs by using a pair of heavy-duty

    treads powered and steered by a set of ten wheels, along

    with a chassis with a low center of gravity (avoiding the

    problem of top-heavy Droids being unable to right them-

    selves after a fall).

    The WED 15 has been deemed flighty, but its capabilities

    outweigh the personality. WEDs can be found almost any-

    where in the galaxy, repairing and maintaining all forms of

    equipment with macrobinoculars that are unmatched in theircapability to view fine detail. The Droid has a six-arm capac-

    ity along its single stalk, but most come equipped with four

    or five of varying strengths and elegance.

    However, the arms are delicate and they continually get

    caught in machinery as the WED 15 passes by, obliviously

    hard at work repairing this or that. Replacement arms tend

    to be of lower quality. Its vocabulator is restricted to binary

    Droid languages.

    WED 15 TREADWELLType:Cybot Galactica WED 15 Treadwell Droid

    Height:1.6 meters

    PERCEPTION 2D

    TECHNICAL 2D

    Skills:search:3D+1

    computer programming/repair:4D+2

    machineryrepair:6D

    repulsorliftrepair:4D

    starship repair:4D+1

    Equipped With:

    Video sensor

    Dual-tread locomotion

    Fine manipulator arms (+1D to repair skills)

    Extensible video microbinoculars (+2D to searchfor

    microscale work)

    Various tools

    Cybot acoustic signaler (Droid languages)

    THIRD-DEGREE DROIDS

    RA-7 Protocol/Servant DroidThe RA-7 protocol Droid is a primary, low-intelligence

    model of protocol Droid produced by Arakyd Industries

    specifically for the Galactic Empire. It has a humanoid shape

    with an insectoid head, and a similar build to the 3PO-series

    of protocol Droids. The RA-7 is covered in reflective plating

    and is commonly found in the offices of high-ranking Imperial

    officials, military officers, courtiers, and dignitaries. Its pri-

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    mary function is to help its owner with scheduling, domestic

    duties and translating. Unlike 3PO-series with their delicate

    personalities, RA-7s are programmed to be stern, but

    bland.

    While not particularly useful, the RA-7 has become very

    common ubiquitous in the Empire. Most see service aboard

    Star Destroyers to monitor medical equipment, such as life

    support capsules, and many of these Droids were stationed

    on the first Death Star.

    RA-7 SERVANT DROIDType:Arakyd Industries RA-7 Series Protocol Droid

    Height:1.7 meters

    KNOWLEDGE 2D

    Skills:

    bureaucracy:3D

    cultures:4D

    languages:3D

    culinaryarts:5D

    homeeconomics:4Drepulsorliftoperation:2D

    Equipped With:

    Visual spectrum scanners

    Vocabulator speech/sound system

    Humanoid appendages configuration

    The RA-7 has a secret surveillance system installed in its

    head, hidden beneath layers of benign cognitive circuitry.

    The espionage unit is located behind sensor bafflers that

    are disguised as soldering welds. It will record everything,

    using extremely sensitive audio pickups and low-light pho-

    toreceptors and makes periodic dumps of data via

    encrypted frequencies (com-scanskill of 5D) on standard

    public comm units to the Imperial Security Bureau.

    CZ Business/Communications DroidThe CZ-series business/communications Droid was pro-

    duced when Serv-O-Droid, Inc began to wane in its position

    as a dominant Droid manufacturer.

    Its built-in comlink has a surface-to-orbit range. Common

    job functions include taking dictation, organizing files, sched-

    uling, and making communication links. It has a preloaded

    number of languages, and has an awareness of most modern

    (and some archaic) business regulations and tax codes for

    thousands of governments in the Empire.

    The CZ-series has sophisticated programming allowing it

    to act as a switchboard for all incoming audio, video and

    holo comlink communications. An owner can synch up his

    comlink, datapad, and other communication devices with the

    Droid and have messages forwarded based on predetermined

    criteria.

    At launch, the Droids boasted a garish green-and-orangepaint job with yellow highlights, hoping that it would draw

    attention in stores. Almost every Droid was repainted.

    CZ BUSINESS/COMMUNICATIONS DROIDType:Serv-O-Droid CZ Series Business and Communications

    Droid

    Height:1.7 meters

    KNOWLEDGE 2D+2

    Skills:

    business:5D

    languages:5D

    con:3D+1

    com-scan:4D+1computer programming/repair:4D+2

    Equipped With:

    Humanoid body (two legs, two arms, head)

    Locked access (The Droids shut-down switch is secured or

    internally located)

    Multinode communications link

    Internalized datapad

    TransLang I Communications module with over 500,000 lan-

    guages

    FOURTH-DEGREE DROIDS

    Assassin DroidsAssassin Droids are constructed for the purpose of killing

    sentient beings with extreme prejudice. When a crime lord,

    corrupt politician, or bounty hunter requires an individual tobe eliminated, they sometimes deploy (or hire) an assassin

    Droid to execute their will. These Droids generally perform

    with unflinching loyalty to their masters, but rogue assassin

    Droids are not unheard of. Since their missions generally

    require a far higher degree of independent skill, savvy, and

    judgment than is normally possessed by simple battle

    Droids, their programming subroutines, circuitry, and mem-

    ory cores are of correspondingly higher sophistication and

    quality.

    Equipped with an array of weapons, assassin Droids are

    also used as elite infantry when the need arises for skillful

    and quickly adaptable soldiers with unquestionable loyalty.

    It was during the rise of the Galactic Empire that Emperor

    Palpatine ordered all assassin Droids banned throughout the

    galaxy due to their use during the Clone Wars. However,

    despite the Imperial ban, several companies covertly pro-

    duce assassin Droid models.

    An inordinate number of assassin Droids seem to achieve

    sentient independence. This is presumably due to the higher

    level of autonomy that is incorporated into an assassin

    Droids brain processor design, since independence is a

    functional requirement. These Droids with no masters typi-

    cally fund their independent existences through the use of

    their innate abilities, plying their trade as bounty hunters.

    IG-434 Assassin DroidType:Holowan Laboratories IG-434 Eliminator

    Height:2 meters

    STRENGTH 5D

    Skills:blaster:5D

    melee weapon:6D

    melee parry:4D

    search:5D

    Equipped With:

    Humanoid body (two arms, two legs, head)

    Audio and visual receptors

    Vocabulator

    Standard Equipment:Heavy blaster rifle (6D damage)

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    LIN Demolitionmech DroidThe LIN Droid is equipped with a visual sensor and an

    acoustic signaler that can only communicate in the warbling

    of Droid languages. It was intended to be used as a military

    Droid, helping to deploy pressure bombs and anti-repulsor

    grenades.

    The Droid is able to move its manipulator arm 360 degrees,

    so it can both lay mines where it had just been and keep

    them away from its own heading. During the Clone Wars, LIN

    Droids were used by the Galactic Republic as minesweepers.

    The Galactic Empire still utilizes these Droids for non-combat

    demolitions and many more are found in civilian employ as

    commercial demolition units.

    Cybot Galactica stopped the production of the Droid after

    a charge detonated in a mine on Gosfambling. Ten miners

    died of suffocation in the resulting cave-in. While it was

    found that the fault lay in the charge, the bad publicity was

    enough for them to quietly retire the line, though they were

    made in numerous enough numbers to still appear across thegalaxy, especially in the Outer Rim. Many LINs have been

    converted to other functions, and can be found running gam-

    ing tables, performing custodial work and even as adminis-

    trative Droids.

    LIN Demolitionmech DroidType:Cybot Galactica LIN Demolitionmech Series Industrial

    Droid

    Height:0.7 meters

    PERCEPTION 2D+2

    Skills:

    search:3D+2

    demolition:6DEquipped With:

    Internal comlink

    Infrared sensors (360 degrees night vision)Internal storage space (20 Kg)

    Video sensor

    Dual-tread locomotion

    Fine manipulator arm under dome (for planting explosives)

    Cybot acoustic signaler (can only speak Droid languages)

    Armored housing (6D+2 toStrengthto resist damage only)

    FIFTH-DEGREE DROIDS

    MSE-6 Utility DroidThese small, box-shaped Droids found service across the

    galaxy. They were not complex in either their programming

    or design. Instead the MSE-6 was designed to have an easily

    modified programming matrix that could be slotted with soft-

    ware updates to provide the Droid with a myriad of function-

    ality. The MSE-6 was limited, however, because it is only able

    to hold a single software update at a time. Still, its versatility

    and low cost to produce and sell made it ubiquitous across

    the galaxy.

    MSE-6 UTILITY DROIDType:Rebaxan Columni MSE-6 General Purpose "Mouse" Droid

    Height:25 centimeters

    DEXTERITY 2D

    Equipped With:

    -Electro-photoreceptor

    Auditory sensors

    HolocamTreads

    Retractable manipulator (lifting2D)

    One skill matrix programmed with one of the following

    skills:bureaucracy3D,computer programming/repair3D,

    Droid programming/repair3D,hide/sneak3D, Search 3D,

    security3D,starship repair3D.

    Power DroidPower Droids, as a subject, evoke remarkably limited inter-

    est. Many people consider power Droids to be simple mobile

    fusion generators, but the latest EG-6 is far more than that.

    In addition to fueling equipment and vehicles when power

    grids are unavailable, the EG-6 analyzes all power compo-

    nents and runs diagnostics associated with the equipment it

    is servicing. EG-6s sophisticated sensing equipment can

    detect flaws and wear long before routine maintenancechecks normally pick them up. This helps reduce the number

    of potential breakdowns and dangerous explosions, as the

    EG-6 will not proceed with refueling if the equipment falls

    outside of preprogrammed tolerance values. This program-

    ming has bestowed upon the EG-6 an undeserved reputation

    for stubbornness, but it is in the interest of safety.

    EG-6 POWER DROIDModel:Veril Line Systems EG-6 Power Droid

    Height:1.1 meters

    TECHNICAL: 2D

    Skills:

    energize power cells:5D+2

    system diagnosis:5D

    Equipped With:Video sensor

    Bipedal locomotion

    Ultra-fine manipulation arm

    Durasteel body (2DStrengthto resist damage only)

    Cybot acoustic signaler (Droid may not speak Basic or

    other common languages)