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Unlike an organic character, Droids come off the assembly
line prefabricated to be identical in almost every way. Theypossess the same skills and knowledge, the same equipment
and attachments, and look exactly alike (save for their paint
jobs). Each Droid of the same model comes pre-equipped
with an identical personality matrix, though these can
change over time, with experience and programming. Where
an organic character has learned her skills through schooling
and life experience, a Droid is programmed with necessary
knowledge.
Roleplaying DroidsPlayers may choose to play a Droid, although they will
probably want to choose the more intelligent and highly
evolved Droids, with sophisticated programming to encour-
age creative thought or even emotions. Players are cautioned
to remember that Droids are not considered life-forms in the
galaxy at large: they are property. A Droid player character
must have an owner (although the owner may be more
like a friend than a master, as evidenced by Luke Skywalkers
relationship with C-3PO and R2-D2). Also remember that
since Droids are property, they arent accorded the same
rights as organic beings blasting a Droid is destruction of
private property, not murder.
Droids are also disliked by many people in the galaxy.
Droids are often viewed as taking jobs from living people
and little more than mindless automatons. Because of several
incidents involving assassin Droids (and the events of the
Clone Wars), most people have a strong distrust of any Droid
which exhibits any combat skills. For these, and many other
reasons, players portraying Droids are strongly urged toremember these dislikes at all times.
The following topics cover how players can inject some
more flavor into roleplaying their Droid character. This
assumes the player created his Droid using the rules from
page 86 of theStar Wars: Classic Adventuresrulebook.
NAME/DESIGNATION
The first thing youll want to do when creating a Droid is to
come up with a name for it. Droid names are generally madeup of a combination of numbers and letters (C-3PO, FX-7, EV-
99, and so forth). These designations are not unlike serial
numbers, and they often include the Droids model number
as well as defining characters that separate the Droid from
others of its class.
Most Droid names include the units model number; R2-D2
is an Industrial Automaton R2 astromech unit. Most other R2
units have the characters R2 somewhere in their names, as
well though they are not always pronounced. There are some
companies that use words or symbols as a model designa-
tion, though these cases are rare. Often, owners will spell out
the Droids designation phonetically, giving the Droid a more
organic name (MD-18 becomes Emdee-Oneight, for
example). Other owners have ignored the Droids name alto-gether, opting for a nickname of some sort.
When choosing a name for your Droid, take these things
into account. There is no limit to the number of digits in a
Droids designation; there could very well be a 3PO unit with
a designation of Q32H-3PO-9ST somewhere in the galaxy. Usu-
ally, organics shorten longer names for ease of reference (so
the example above could simply be referred to as Kyu-
three or Ohnine).
MANUFACTURE/DESIGNOf course, most of a Droid characters traits will come
straight from the mold from which it was formed. Whether
the Droid was of a type depicted in one of the rulebooks or
was created from scratch, someone built it. (In general, the
Droids manufacturer is found in the units game stats.) Con-
sider the manufacturing companys policies regarding poli-
tics, society, the military, and so forth. How do those views
affect the characters basic programming? While the very
nature of a personality matrix allows for learning and expan-
sion on many levels, the beings who built the player charac-
ter Droid would instinctively leave traces of their
personalities behind in the programming.
CLASSIC HEROES 1
8CLASSIC ADVENTURES
ROLEPLAYING DROIDS
Excuse me sir, but that R2 unit is in prime condition, a real bargain
Threepio to Luke Skywalker
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Remember to consider the reason it was built in the first
place. No matter how old the Droid is, or how much the
Droids experiences and adventures may have affected its
development, there will always be at least traces of the pri-
mary programming left over. An agricultural Droid may, dur-
ing the course of its existence, learn to fire a blaster, fly a
speeder, or speak several languages. But the fact remains
that it is still an agricultural Droid. Keep this in mind when
developing a Droid player character. A battered and adven-
turous cook-Droid may act like a brash pilot (but it will still
talk about food preparation a great deal).
ACTIVATIONDroids arent born, per se; they are activated. When
activation occurs, the Droids knowledge and personality are
also activated. However, an older Droid will have either been
modified by a previous owner (or, in some cases, actually
modified itself) over a long enough period of time. The time a
Droid player character has been activated can dramaticallyaffect the Droids behavior.
Droids are often programmed to react in very specific ways
to their environment. Often, this programming is extremely
sophisticated, resembling actual emotions a great deal. The
emotional response programming a Droid receives is related
directly to its intended function. For instance, it is sometimes
beneficial for an assassin Droid to display aggression (or
even outright anger), whereas a medical unit would most
likely display compassion to facilitate interaction with organ-
ics under its care. These feelings are programmed into the
unit at the factory, though the Droid may develop and
expand on the core emotional programming.
It is up to the player to determine what emotional
responses a Droid character possesses. Base this on the
units primary design, and take into account responses the
Droid may have learned since it was activated. If, for exam-
ple, you are playing a protocol Droid who has somehow
developed a very aggressive attitude and carries a big gun,
decide where it learned to respond to situations in that man-
ner. Was it intentionally programmed that way by someone?
Or has its previous experiences molded the Droids reac-
tions? Perhaps the central programming core from an assas-
sin Droid was placed into the chassis of a protocol Droid to
avoid detection. Was this done by the owner, or was it the act
of a free-thinking Droid that wanted to avoid destruction?
Thinking about the reasons why a Droid character reacts the
way it does helps make that character more convincing (and
more fun to play).
ALTERNATE DROID CREATION RULESIn this alternate system, Droids are treated as specialized
Humans. They areverygood at one or a few tasks but
pretty useless for almost everything else. All Droids
attributes are 1D. That is, a Droid has 1DDexterity,1DKnowl-
edge,1DMechanical,and so on.
Droids also have skills. Since they are designed for specific
tasks; so they usually have very high skill codes in the few
skills they have that are higher than 1D. But Droids are pretty
much worthless at things they arent programmed to do.
NPC DroidsTo create a generic NPC Droid, choose one, two or three
skills you think the Droid should be good at. Allocate 12D
among those skills. If you choose only one skill, the Droid has
13D in that skill (12D plus the attribute code of 1D). If you
choose two or more, you can divide the twelve dice up how-
ever you like 6D to each, or 5D to one and 7D to the other,
and so on. If you like you can give a Droid more or fewer dice
than 12D (out-of-date models should definitely have fewer),
but 12D is a typical number.
You can give a Droid armor by allocating skill dice. Each 1D
allocated to armor gives the Droid 1D of additional armor
protection.
If you feel its appropriate to boost an attribute, you may
use 1D of the starting skill dice to increase the attribute byone pip. Just like skills, some Droids will have higher
attribute codes (usuallyStrengthorKnowledge), but this is
only reserved for very expensive or large Droids.
Player Character DroidsIf a player wants to create a Droid character, give him a
blank character template. If he wants to play a specific model
(like a R2 unit or a protocol Droid) just have him copy the
stats from the entry in this rulebook or from theStar Wars:
Classic AdventuresDroids chapter. Then, have him allocate
an additional 6D to skills and armor using the rules above.
You must use your discretion as gamemaster to avoid
potential game-breaking choices certain Droids are inap-
propriate to play as player characters.
If the player wants to design a new kind of Droid, have himfollow the rules in theStar Wars: Classic AdventuresSupport-
ing Characters chapter, but instead of using the point build
system the player may allocate18Damong one, two or three
skills. (Player character Droids get 18D instead of 12D
because, well, theyreplayercharacters and need to be
heroic). Attributes can be raised at the cost of 1D per pip,
but only one attribute may be increased (and only at the
gamemasters discretion).
The rest of the rules for allocating starting skill dice fro
attachments and increases in speed code are the same.
HISTORYThe past is as important to a Droid character as it is to an
organic one even more so in some cases. Because many
Droids are several decades old, it may have been through
many events that other characters have never experienced.
By the time Artoo and Threepio came to be in the employ of
the Lars family, they had already been through many adven-
tures with other owners. The following guidelines can also
help to flesh out a Droid character:
2 PERKS & SNAGS
8CLASSIC COMPANION
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Previous OwnersDepending on the age of the Droid, it is quite possible that
it has served a number of masters, all with their own person-
alities and agendas. Deciding who these owners were can
round out the gaming experience by giving the Droid a his-
tory from which it has learned (and modified its personality).
Depending on the occupation of a previous owner (and how
the owner used the Droids services) the Droid may have had
many adventures prior to the events of its current campaign.
Remember when coming up with previous owners that they
didnt necessarily purchase the Droid, or use it for what it
was specifically programmed for. (Even a protocol Droid can
get a job working on a moisture farm simply because it
speaks Bocce.) You can use the following character hooks as
they are or as a groundwork from which to create your own
ideas:
A former owner was a government official of some sort:
Imperial, Old Republic, or possibly a smaller system or
planetary official. Under his ownership, you learnedmany things about dealing with politics and bureaucra-
cies. Your master used you for a variety of tasks, includ-
ing delivering private messages, light repairs on his star
yacht, and watching over his children (who were prone
to causing all manner of trouble).
One of your owners had taken the time to train you how
to lie. (He was a smuggler after all, and a little backup
with a con never hurt, he claimed.) You enjoyed the
heroic nature of some of your more dangerous missions,
even though you were the one forced to keep his ships
faulty hyperdrive motivator operational
A young bounty hunter took you as pay for a job. She
never really needed a Droid hanging around, but still you
wanted to please your new master. While fulfilling your
primary function (protocol, food preparation, or other
such task) you learned the basics of first aid, weapon
repair and maintenance, and minor shipboard opera-
tions.
A small store owner bought you to help around the
shop. While you were there, you met many regulars
who came to know you on a personal level. The owner
was a kind old man, and kept you well oiled, until you
were stolen by one of the regulars. Your existence has
been a whirlwind of Black Market Droid auctions, smug-
gling runs and menial labor ever since. Youve seen a
great deal, but you still want to find your kindly old mas-
ter.
Pirates stole you from one of your owners when they
captured him as a slave. They used you for administra-
tive duties and when you werent pushing Imperial
slaver datawork around, the crew used you for target
practice. During this period you lost a lot of vital cir-
cuitry but the ruffians always managed to put you back
together again, albeit haphazardly. (You still cant man-
age to get rid of that fluctuation in your neck servos,
though.)
After your last employment with an accounting agency,
you were auctioned off to the head of a mercenary
group. He let you keep all of your programming andknowledge, following his philosophy that you never
know when itll come in handy. After some time with the
group, they began installing new software and hardware
on you. Now you can sneak into an enemy stronghold,
plot an escape route for a personnel carrier, and figure
out what the boss will save in salary, all at the same
time.
DROID TRAITSThe following is a list of sample traits that a Droid charac-
ter may possess. They are intended only to spark some of
the questions suggested in this chapter: why would a Droid
exhibit these behaviors? Players and gamemasters are
encouraged to use this list as a starting point for creating
more entertaining Droid characters, though this list is by no
means exhaustive.
Argumentative.No matter what is being discussed, the
Droid will constantly offer an alternative viewpoint.
Typically, these alternatives are little more than an
excuse to argue.
Backup personality.A previous owner hardwired a
backup personality into the Droids " brain." When sub-
jected to specific stimuli (such as damage, a code
phrase, a transmission on a particular comm frequency)
the Droids alternate personality becomes evident. This
personality can be very similar to (or completely differ-
ent than) the Droids main behavioral matrix.
Center of conversation.The Droid always tries to work
its way into a conversation, dominating the exchangewith pointless anecdotes or stories.
Curious.The Droid has a strong sense of curiosity, con-
stantly seeking answers to any questions that may puz-
zle it.
Exaggerates.When asked to describe something that it
witnessed, the Droid invariably inflates the specifics of
the account (or its role in the event).
Glitch.The Droid has a minor malfunction that has stub-
bornly resisted all diagnostic and repair attempts. (This
trait would be more common to older Droids.) For exam-
ple, a protocol Droids vocabulator has somehow been
damaged and the Droids voice sounds peculiar (a drawl,
a strange accent, a nasal quality to its speech).
Low self-esteem.The Droid is convinced that it has
somehow failed its primary function. Perhaps the Droidstrives harder to serve an organic master (in order to
atone for the perceived failure); conversely, the Droid
feels that it no longer has worth and does not really try
and operate at peak efficiency any longer (by never
spending Skill Points during skill rolls).
No self-confidence.The Droid is convinced that its abili-
ties are not equal to a given task.
PERKS & SNAGS 3
8CLASSIC COMPANION
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Obnoxious.The Droid has a tendency to say the wrong
thing at the wrong time and is generally regarded as
unpleasant.
Obsequious.The Droid fawns over those it deems its
betters (typically organic owners), constantly seeking
their favor and approval.
Obsessive tendencies.The Droid has an annoying,
obsessive quirk (such as a need to clean its surround-
ings, or sort fairly unimportant files or datawork). Some-
times this obsession with minor tasks prevents the
Droid from adequately performing more important ones.
Paranoia.The Droid is convinced that it has some sort
of enemy, and is constantly worried that it is in danger.
Pompous.The Droid believes it is better than other
mechanicals (or organics; players choice) and con-
stantly makes disparaging remarks when such beings are
encountered.
Sullen.The Droid is very reluctant to speak or interact
with other organics. Questions to such a Droid must bevery specific, as the unit typically responds with as
vague an answer as possible.
Talkative.The Droid simply can not stop speaking at
inappropriate times.
MEMORY WIPESMany Droid owners make it a practice to memory wipe a
new Droid, and continue to do so as a part of the Droids reg-
ular maintenance. Has your Droid player character ever had
its memory erased? If so, how long ago? Was the technician
competent? Remember that when a Droid is memory wiped,
its personality matrix resets to the factory standard. In some
cases (depending on the technicians ability) remnants of the
former personality are left intact, as well as memory frag-ments.
Memory Wipes and Character DevelopmentFrom the time a Droid is activated its personality matrix
begins learning and developing. When a Droid is mindwiped,
the personality matrix and memory default to the factory set-
tings. The Droid no longer remembers its former owners or
its experiences and is essentially new (save for any modifi-
cations or hardwired skills it has acquired over time). Never-
theless, many Droid technicians dont do a complete job
when erasing a Droids memory, and some personality quirks
can be left over. This can make the Droid more entertaining
to play.
Though the Droids memory has been erased, it will still
know how long it has been since it was activated. It will alsoknow that it had been mindwiped. In most cases, a Droid
understands that a memory wipe is simply part of existence,
though some Droids often wonder what they were formerly
like, who their owners were, and so on. In certain cases, a
Droids longing to understand its own existence has become
obsessive.
Remember that a mindwiped Droid considers its history to
be much shorter than it actually is. This can be used by
gamemasters to alarming effect. Perhaps the character was a
power Droid refitted to process a cheater chip routine for its
former master who was a sabacc gambler. Some of the vic-
tims who lost to the Droid and his master might show up and
remember the Droid (even if the Droid doesnt recall ever
meeting the being in question). Perhaps the Droid was repro-
grammed for surveillance duty for CorSec and some of its
law enforcement protocols are still in place; if the Droid sees
a crime being committed, it immediately signals for the local
constabulary (which would be extremely embarrassing to
smugglers at a shadowport).
RESTRAINING BOLTSThe Droid restraining bolt has two components. The bolt
itself attaches to the Droid. The second device is the owner,
the remote device that activates the bolt. The owner com-
mands the bolt, which in turn commands the Droid. The bolt
works by giving the Droid a small microburst of ionization toget the Droid to obey the command. There are three com-
mands on the owner: halt, return, and orders.
Halt forces the Droid to stop whatever it is doing.
Return calls the Droid to the hand-held remote. Orders
forces the Droid do the last thing it was told to do. Even if the
Droid cant complete the command as specified, it will
attempt to obey the order.
RESTRAINING BOLTType:Droid Restraining Bolt
Scale:Character
Range:50 Meters
Availability:1
Cost:25 credits for a bolt; 100 credits for the owner control
device.Game Notes:Restraining bolts have a die code of 3D. Whenever
the Droid is commanded to do something, roll the 3D against
the DroidsPerception. If the bolt rolls greater than or equal to
the Droids roll, the Droid obeys the bolt. If the Droid rolls
higher, the Droid can ignore the restraining bolt. Halt lasts
10 seconds. Return compels the Droid to re turn. Orders
gives pleasure to the Droid so that it will obey its master. If
the roll is successful, the Droid will obey the owner regard-
less of the length of time involved.
FIRST-DEGREE DROIDS
FX-6 Medical DroidThe FX-6 medical Droid was built during the Clone Wars as
a mobile, autonomous, skilled medical assistant to field
medics fighting on the front line. The FX-6 is able to moveover many different terrains with its three casters and has a
strong sense of balance and good movement ability over any
reasonably even terrain.
This additional capacity comes at the price of not includ-
ing a personality package or even a vocoder, leaving the
Droid able to communicate only through readout panels.
Although this limitation gives it a sinister bedside manner, it
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has no impact on the Droids ability and desire to render
medical assistance.
Designed as an assistant, the model is capable of perform-
ing as a full doctor when necessary, though patients often
complain about its apparent lack of compassion. The model
was eventually replaced by the more advanced 2-1B.
FX-6 MEDICAL DROIDType:Medtech Industries FX-series Medical Assistant Droid
Height:1.8 meters
DEXTERITY 2D
Skills:
alien species:3D
first aid:7D+1
Equipped With:
Medical diagnostic computer
Analytical computer and sensors
14 light manipulator arms
6 main manipulator arms
Various surgical attachments
Imperial Interrogator DroidThe Eyetee-Oh (IT-0), or Interrogation Droid, is a funda-
mental twisting of first-degree Droid technology and pro-
gramming. Until recently, the existence of these new
technological atrocities was only speculation. Rumors that
the Imperial Security Bureau was developing a systematized
series of Interrogation Droids could never be confirmed as
the Empire never deliberately let a successfully interrogated
victim go alive.
The Eyetee model is a highly sophisticated Droid com-
prised of a number of different technologies. It is capable of
independent motion, with its own mini-repulsorlifts. This
provides necessary mobility with a minimum of mechanism
(as robotic legs require considerable hardware and support).The IT-0 Monitors all body functions, like the best of diag-
nostic Droids, but for a different reason entirely. The IT-0
attempts to discover how to make a healthy system go
wrong. It searches for weakness to exploit, both physical and
chemical.
The Eyetee series is equipped with the latest in micro-sur-
gical instrumentation and chemical injectors. Pain can be
applied precisely and the victim is assured of consciousness
throughout by a careful monitoring of body systems and the
application of appropriate drugs.
INTERROGATION DROIDModel:Imperial IT-0 Interrogator Droid
Height:1 meter
PERCEPTION: 4DSkills:
dodge:3D
melee weapon:3D
melee parry:3D
interrogation devices:4D+1
interrogation techniques:4D+1
command (intimidation):7D
search:5D
first aid:4D
Equipped With:
Laser scalpel (damage 2D)
Power shears (damage 4D+2)
hypodermic injector (stun damage 3D)
Plastisteel frame (3DStrengthto resist damage only)
EV Supervisory DroidMerenDatas EV-series Droids were intended to provide
customers with an inexpensive alternative to organic fore-
men in automated factories (as well as for other jobs which
require the administration and control of Droids). Unfortu-
nately, the initial release of the series was somewhat glitch-
prone and only a few hundred were successfully recalled for
repairs. These units had a tendency to enjoy their domina-
tion over their fellow Droids, becoming unforgiving taskmas-
ters. MerenData remedied the problem by introducing a new
version (the EV-II) and recalling the defective EVs. Despite
the massive recall, a number of first generation EV-series
Droids remain in service.
EV SUPERVISORY DROIDType:Cybot Galactica EV Series Supervisor
Height:1.8 meters
KNOWLEDGE 2D+1
PERCEPTION 1D+2
Skills:
technology:4D
command:4D
computer programming/repair:4D,
Droid programming/repair:5D
Equipped With:
Humanoid body (two arms, two legs, head)
High frequency binary comlink
Broadband broadcast antenna/receiver system
Photoreceptors (Human range)
Auditory receptor
Vocabulator
SECOND-DEGREE DROIDS
C1 Astromech DroidThe C1 astromech Droid is regarded as an outdated
antique by most galactic citizens. Initially designed to aid in
astrogation and piloting duties aboard space transports and
cargo vessels, the C1 was developed with a dynamic and
experimental central processor to promote creative applica-
tion of its programming. Unfortunately this lead to vast diver-
sity in the C1s personality traits and many became
temperamental and belligerent even to their owners.
Like the more common R2-unit, the C1 has a meter-tall
cylindrical body and walks using two legs, though unlike itsIndustrial Automaton counterpart it did not have a
retractable third wheel to promote mobility. It did, however,
have a pair of retractable heavy grapplers which it would use
to great effect. The C1 speaks in low warbles and chirps and
must be connected to a computer with a display screen to
get a translation into Basic.
Because they were discontinued, easy to repair, and often
over-looked by the Galactic Empire many Rebels favor using
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C1 astromech Droids. A modular design makes them easy to
upgrade, modify and repair. Adaptability alone has made
them a valuable resource to the Rebellion.
C1 ASTROMECH DROIDType:C1 Astromech Droid
Height:1 meter
MECHANICAL 2D
TECHNICAL 2D
Skills:
astrogation:4D
starship piloting:3D+2
computer programming/repair:3D+2
starship repair:4D
Equipped With:
Two wheeled legs
Two retractable heavy grasping arm (lifting3D)
Video display screen
Holographic projector/recorder
Fire extinguisher
Small arc welder (3D damage, 0.3 meter range)Internal thruster permitting short bursts of flight (typically
5D rounds)
Small (20 cm by 8 cm) internal cargo area
Some additional small tools and equipment
R4-Series Agromech DroidWith the massive success of the R2 astromech Droid and
the 2-1B medical Droid, Industrial Automaton needed to find
new markets. The company decided to create a Droid for
casual users who were more likely to need a hand with a
swoop than with a starfighter.
The R4 agromech was designed to appeal to fringe world
owners who needed a skilled hand around the garage, Core
World designers who wanted help building prototypes, and
farmers of any world who could use a Droid that was reliable
and loyal.
The R4 is very popular with repair crews, who often prefer
it to repair Droids specifically designed for reconstruction
tasks. The R4 can also monitor crops, medical equipment,
and nearly any type of sensor. Like the R2 on which it is
based, the R4 is seen as friendly and helpful. The Empire, the
Rebellion, and thousands of other organizations and individ-
uals employ R4s across the galaxy, and it is easy to obtain
spare parts and instructions for common modifications for
R4 Droids.
R4 AGROMECH DROIDType:Industrial Automaton R4 Astromech Droid
Height:1 meter
MECHANICAL 2DSkills:
search:2D
computer programming/repair:4D
Droid programming/repair:3D+1
repulsorlift repair:4D
Equipped With:
Three wheeled legs (one retractable)
Internal comlink
Photoreceptor with infrared vision (can see in the dark up
to 30 meters)
Internal storage (extra space available for 8 kilograms of
storage or upgrades)
4 tool mounts (has four appendages that have tools
attached to them)Acoustic signaler
WED 15 Treadwell DroidOne of the first commercially successful uses of treads for
Droid locomotion was in the aptly named Treadwell model.
The Cybot Galactica company managed to overcome the pit-
falls in earlier tread designs by using a pair of heavy-duty
treads powered and steered by a set of ten wheels, along
with a chassis with a low center of gravity (avoiding the
problem of top-heavy Droids being unable to right them-
selves after a fall).
The WED 15 has been deemed flighty, but its capabilities
outweigh the personality. WEDs can be found almost any-
where in the galaxy, repairing and maintaining all forms of
equipment with macrobinoculars that are unmatched in theircapability to view fine detail. The Droid has a six-arm capac-
ity along its single stalk, but most come equipped with four
or five of varying strengths and elegance.
However, the arms are delicate and they continually get
caught in machinery as the WED 15 passes by, obliviously
hard at work repairing this or that. Replacement arms tend
to be of lower quality. Its vocabulator is restricted to binary
Droid languages.
WED 15 TREADWELLType:Cybot Galactica WED 15 Treadwell Droid
Height:1.6 meters
PERCEPTION 2D
TECHNICAL 2D
Skills:search:3D+1
computer programming/repair:4D+2
machineryrepair:6D
repulsorliftrepair:4D
starship repair:4D+1
Equipped With:
Video sensor
Dual-tread locomotion
Fine manipulator arms (+1D to repair skills)
Extensible video microbinoculars (+2D to searchfor
microscale work)
Various tools
Cybot acoustic signaler (Droid languages)
THIRD-DEGREE DROIDS
RA-7 Protocol/Servant DroidThe RA-7 protocol Droid is a primary, low-intelligence
model of protocol Droid produced by Arakyd Industries
specifically for the Galactic Empire. It has a humanoid shape
with an insectoid head, and a similar build to the 3PO-series
of protocol Droids. The RA-7 is covered in reflective plating
and is commonly found in the offices of high-ranking Imperial
officials, military officers, courtiers, and dignitaries. Its pri-
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mary function is to help its owner with scheduling, domestic
duties and translating. Unlike 3PO-series with their delicate
personalities, RA-7s are programmed to be stern, but
bland.
While not particularly useful, the RA-7 has become very
common ubiquitous in the Empire. Most see service aboard
Star Destroyers to monitor medical equipment, such as life
support capsules, and many of these Droids were stationed
on the first Death Star.
RA-7 SERVANT DROIDType:Arakyd Industries RA-7 Series Protocol Droid
Height:1.7 meters
KNOWLEDGE 2D
Skills:
bureaucracy:3D
cultures:4D
languages:3D
culinaryarts:5D
homeeconomics:4Drepulsorliftoperation:2D
Equipped With:
Visual spectrum scanners
Vocabulator speech/sound system
Humanoid appendages configuration
The RA-7 has a secret surveillance system installed in its
head, hidden beneath layers of benign cognitive circuitry.
The espionage unit is located behind sensor bafflers that
are disguised as soldering welds. It will record everything,
using extremely sensitive audio pickups and low-light pho-
toreceptors and makes periodic dumps of data via
encrypted frequencies (com-scanskill of 5D) on standard
public comm units to the Imperial Security Bureau.
CZ Business/Communications DroidThe CZ-series business/communications Droid was pro-
duced when Serv-O-Droid, Inc began to wane in its position
as a dominant Droid manufacturer.
Its built-in comlink has a surface-to-orbit range. Common
job functions include taking dictation, organizing files, sched-
uling, and making communication links. It has a preloaded
number of languages, and has an awareness of most modern
(and some archaic) business regulations and tax codes for
thousands of governments in the Empire.
The CZ-series has sophisticated programming allowing it
to act as a switchboard for all incoming audio, video and
holo comlink communications. An owner can synch up his
comlink, datapad, and other communication devices with the
Droid and have messages forwarded based on predetermined
criteria.
At launch, the Droids boasted a garish green-and-orangepaint job with yellow highlights, hoping that it would draw
attention in stores. Almost every Droid was repainted.
CZ BUSINESS/COMMUNICATIONS DROIDType:Serv-O-Droid CZ Series Business and Communications
Droid
Height:1.7 meters
KNOWLEDGE 2D+2
Skills:
business:5D
languages:5D
con:3D+1
com-scan:4D+1computer programming/repair:4D+2
Equipped With:
Humanoid body (two legs, two arms, head)
Locked access (The Droids shut-down switch is secured or
internally located)
Multinode communications link
Internalized datapad
TransLang I Communications module with over 500,000 lan-
guages
FOURTH-DEGREE DROIDS
Assassin DroidsAssassin Droids are constructed for the purpose of killing
sentient beings with extreme prejudice. When a crime lord,
corrupt politician, or bounty hunter requires an individual tobe eliminated, they sometimes deploy (or hire) an assassin
Droid to execute their will. These Droids generally perform
with unflinching loyalty to their masters, but rogue assassin
Droids are not unheard of. Since their missions generally
require a far higher degree of independent skill, savvy, and
judgment than is normally possessed by simple battle
Droids, their programming subroutines, circuitry, and mem-
ory cores are of correspondingly higher sophistication and
quality.
Equipped with an array of weapons, assassin Droids are
also used as elite infantry when the need arises for skillful
and quickly adaptable soldiers with unquestionable loyalty.
It was during the rise of the Galactic Empire that Emperor
Palpatine ordered all assassin Droids banned throughout the
galaxy due to their use during the Clone Wars. However,
despite the Imperial ban, several companies covertly pro-
duce assassin Droid models.
An inordinate number of assassin Droids seem to achieve
sentient independence. This is presumably due to the higher
level of autonomy that is incorporated into an assassin
Droids brain processor design, since independence is a
functional requirement. These Droids with no masters typi-
cally fund their independent existences through the use of
their innate abilities, plying their trade as bounty hunters.
IG-434 Assassin DroidType:Holowan Laboratories IG-434 Eliminator
Height:2 meters
STRENGTH 5D
Skills:blaster:5D
melee weapon:6D
melee parry:4D
search:5D
Equipped With:
Humanoid body (two arms, two legs, head)
Audio and visual receptors
Vocabulator
Standard Equipment:Heavy blaster rifle (6D damage)
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LIN Demolitionmech DroidThe LIN Droid is equipped with a visual sensor and an
acoustic signaler that can only communicate in the warbling
of Droid languages. It was intended to be used as a military
Droid, helping to deploy pressure bombs and anti-repulsor
grenades.
The Droid is able to move its manipulator arm 360 degrees,
so it can both lay mines where it had just been and keep
them away from its own heading. During the Clone Wars, LIN
Droids were used by the Galactic Republic as minesweepers.
The Galactic Empire still utilizes these Droids for non-combat
demolitions and many more are found in civilian employ as
commercial demolition units.
Cybot Galactica stopped the production of the Droid after
a charge detonated in a mine on Gosfambling. Ten miners
died of suffocation in the resulting cave-in. While it was
found that the fault lay in the charge, the bad publicity was
enough for them to quietly retire the line, though they were
made in numerous enough numbers to still appear across thegalaxy, especially in the Outer Rim. Many LINs have been
converted to other functions, and can be found running gam-
ing tables, performing custodial work and even as adminis-
trative Droids.
LIN Demolitionmech DroidType:Cybot Galactica LIN Demolitionmech Series Industrial
Droid
Height:0.7 meters
PERCEPTION 2D+2
Skills:
search:3D+2
demolition:6DEquipped With:
Internal comlink
Infrared sensors (360 degrees night vision)Internal storage space (20 Kg)
Video sensor
Dual-tread locomotion
Fine manipulator arm under dome (for planting explosives)
Cybot acoustic signaler (can only speak Droid languages)
Armored housing (6D+2 toStrengthto resist damage only)
FIFTH-DEGREE DROIDS
MSE-6 Utility DroidThese small, box-shaped Droids found service across the
galaxy. They were not complex in either their programming
or design. Instead the MSE-6 was designed to have an easily
modified programming matrix that could be slotted with soft-
ware updates to provide the Droid with a myriad of function-
ality. The MSE-6 was limited, however, because it is only able
to hold a single software update at a time. Still, its versatility
and low cost to produce and sell made it ubiquitous across
the galaxy.
MSE-6 UTILITY DROIDType:Rebaxan Columni MSE-6 General Purpose "Mouse" Droid
Height:25 centimeters
DEXTERITY 2D
Equipped With:
-Electro-photoreceptor
Auditory sensors
HolocamTreads
Retractable manipulator (lifting2D)
One skill matrix programmed with one of the following
skills:bureaucracy3D,computer programming/repair3D,
Droid programming/repair3D,hide/sneak3D, Search 3D,
security3D,starship repair3D.
Power DroidPower Droids, as a subject, evoke remarkably limited inter-
est. Many people consider power Droids to be simple mobile
fusion generators, but the latest EG-6 is far more than that.
In addition to fueling equipment and vehicles when power
grids are unavailable, the EG-6 analyzes all power compo-
nents and runs diagnostics associated with the equipment it
is servicing. EG-6s sophisticated sensing equipment can
detect flaws and wear long before routine maintenancechecks normally pick them up. This helps reduce the number
of potential breakdowns and dangerous explosions, as the
EG-6 will not proceed with refueling if the equipment falls
outside of preprogrammed tolerance values. This program-
ming has bestowed upon the EG-6 an undeserved reputation
for stubbornness, but it is in the interest of safety.
EG-6 POWER DROIDModel:Veril Line Systems EG-6 Power Droid
Height:1.1 meters
TECHNICAL: 2D
Skills:
energize power cells:5D+2
system diagnosis:5D
Equipped With:Video sensor
Bipedal locomotion
Ultra-fine manipulation arm
Durasteel body (2DStrengthto resist damage only)
Cybot acoustic signaler (Droid may not speak Basic or
other common languages)