5.motivazione

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Luca Petruzzellis [email protected] UNIVERSITA’ DEGLI STUDI DI BARI FACOLTA’ DI ECONOMIA CdLM in Marketing Bari Corso di CONSUMER BEHAVIOUR Motivazione

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Motivation Theories

Transcript of 5.motivazione

  • Luca Petruzzellis

    [email protected]

    UNIVERSITA DEGLI STUDI DI BARI

    FACOLTA DI ECONOMIA

    CdLM in Marketing

    Bari

    Corso di

    CONSUMER BEHAVIOUR

    Motivazione

  • The Motivation Process

    Motivation: The processes that lead people to behave as

    they do. It occurs when a need arises that a consumer wishes to satisfy.

    Utilitarian need: Provides a functional or practical benefit

    Hedonic need: An experiential need involving emotional responses or fantasies

    Goal: The end state that is desired by the

    consumer.

  • The Motivation Process

    Drive:

    The degree of arousal present due to a discrepancy between the consumers present state and some ideal state

    Want:

    A manifestation of a need created by personal and cultural factors.

    Motivation can be described in terms of:

    Strength: The pull it exerts on the consumer

    Direction: The particular way the consumer attempts to reduce motivational tension

  • Ads Reinforce Desired States

    This ad for exercise shows men a desired

    state (as dictated by

    contemporary

    Western culture), and

    suggests a solution

    (purchase of

    equipment) to attain

    it.

  • Motivational Strength

    Biological vs. Learned Needs:

    Instinct: Innate patterns of behavior universal in a species

    Tautology: Circular explanation (e.g. instinct is inferred from the behavior it is supposed to explain)

    Drive Theory:

    Biological needs produce unpleasant states of arousal. We are motivated to reduce tension caused by this arousal.

    Homeostasis: A balanced state of arousal

    Expectancy Theory:

    Behavior is pulled by expectations of achieving desirable outcomes positive incentives rather than pushed from within

  • Motivational Direction

    Needs Versus Wants: Want: The particular form of consumption used to

    satisfy a need.

    Types of Needs Biogenic needs: Needs necessary to maintain life

    Psychogenic needs: Culture-related needs (e.g. need for status, power, affiliation, etc.)

    Utilitarian needs: Implies that consumers will emphasize the objective, tangible aspects of products

    Hedonic needs: Subjective and experiential needs (e.g. excitement, self-confidence, fantasy, etc.)

  • Instant Gratification of Needs

    We expect todays technical products to satisfy our needs instantly.

  • Motivational Conflicts

    Approach-Approach Conflict:

    A person must choose between two desirable alternatives.

    Theory of Cognitive Dissonance: A state of tension occurs when beliefs or behaviors conflict with one another.

    Cognitive Dissonance Reduction: Process by which people are motivated to reduce tension between beliefs or behaviors.

    Approach-Avoidance Conflict:

    Exists when consumers desire a goal but wish to avoid it at the same time.

    Avoidance-Avoidance Conflict:

    Consumers face a choice between two undesirable alternatives.

  • Three Types of Motivational Conflicts

    Figure 4.1

  • Solutions to Approach-Avoidance Conflict

  • Do sporting events, such as a college

    football game, satisfy

    utilitarian or hedonic

    needs? Which specific

    needs do they address?

    Give some other examples of utilitarian

    and hedonic needs.

    Discussion Question

  • Negative Consequences

    The Partnership for a Drug-Free America

    points out the

    negative

    consequences of

    drug addiction for

    those who are

    tempted to start.

  • Classifying Consumer Needs

    Henry Murray need dimensions: Autonomy: Being independent

    Defendance: Defending the self against criticism

    Play: Engaging in pleasurable activities

    Thematic Apperception Technique (TAT):

    (1) What is happening?

    (2) What led up to this situation?

    (3) What is being thought?

    (4) What will happen?

    People freely project their subconscious needs onto the stimulus

  • Classifying Consumer Needs (cont.)

    Specific Needs and Buying Behavior: Need for achievement: To attain personal

    accomplishment

    Need for affiliation: To be in the company of others

    Need for power: To control ones environment

    Need for uniqueness: To assert ones individual identity

    Maslows Hierarchy of Needs: A hierarchy of biogenic and psychogenic needs that

    specifies certain levels of motives.

    Paradise: Satisfying Needs? Distinct differences regarding the conceptualization of

    paradise between American and Dutch college students

  • Consumer Involvement

    Involvement: A persons perceived relevance of the object

    based on his/her inherent needs, values, and interests.

    Object: A product or brand

    Levels of Involvement: Inertia to Passion Type of information processing depends on the

    consumers level of involvement Simple processing: Only the basic features of the

    message are considered

    Elaboration: Incoming information is linked to preexisting knowledge

  • Conceptualizing Involvement

    Figure 4.3

  • Increasing Involvement through Ads

    The Swiss Potato Board is trying to

    increase

    involvement with its

    product. The ad

    reads, Recipes against boredom.

  • Consumer Involvement (cont.)

    Involvement as a Continuum:

    Ranges from disinterest to obsession

    Inertia (Low involvement consumption):

    Consumer lacks the motivation to consider alternatives

    Flow State (High involvement consumption):

    Consumer is truly involved with the product, ad or web site

    Cult Products:

    Command fierce consumer loyalty and perhaps worship by consumers who are highly involved in the product

  • Example of a Cult Product

  • The Many Faces of Involvement

    Product Involvement: Related to a consumers level of interest in a

    particular product

    Message-Response Involvement: (a.k.a. advertising involvement) Refers to a

    consumers interest in processing marketing communications

    Purchase Situation Involvement: Refers to the differences that may occur when

    buying the same product for different contexts

  • Emotions versus Cognitions

    Many marketing messages, such as

    this ad for a cosmetic

    company in Taiwan,

    focus on emotions

    rather than

    cognitions.

  • Customizing for Product Involvement

  • High Involvement

  • Strategies to Increase Involvement

    Appeal to hedonic needs e.g. using sensory appeals to generate attention

    Use novel stimuli e.g. unusual cinematography, sudden silences,

    etc.

    Use prominent stimuli e.g. larger ads, more color

    Include celebrity endorsers

    Build a bond with consumers Maintain an ongoing relationship with

    consumers

  • Values

    Value: A belief that some condition is preferable to its opposite

    (e.g. freedom is better than slavery)

    Core Values: General set of values that uniquely define a culture

    Value system: A cultures unique set of rankings of the relative importance of universal values.

    Enculturation: Process of learning the value systems of ones own

    culture

    Acculturation: Process of learning the value system of another

    culture

    Cultural beliefs are taught by socialization agents (i.e., parents, friends, and teachers)

  • Core Values

    Cleanliness is a core value in many

    cultures.

  • Application of Values

    to Consumer Behavior

    Useful distinctions in values for consumer behavior research

    Cultural Values (e.g. security or happiness)

    Consumption-Specific Values (e.g. convenient shopping or prompt service)

    Product-Specific Values (e.g. ease-of-use or durability)

    Virtually all consumer research is ultimately related to identification and measurement of values.

  • Emotions versus Cognitions

    The positive value we place on the activities of large corporations is changing among some consumers who prefer to go anticorporate. This ad for a coffee shop in Boulder, Colorado reflects that sentiment.

  • Measuring Cultural Values

    The Rokeach Value Survey Terminal Values: Desired end states

    Instrumental Values: Actions needed to achieve terminal values

    The List of Values (LOV) Scale Developed to isolate values with more direct

    marketing applications

    Identifies nine (9) consumer segments based on the values they endorse

    Relates each value to differences in consumption

  • The Means-End Chain Model

    Laddering: A technique that uncovers consumers associations

    between attributes and consequences

    Hierarchical value maps: Show how product attributes are linked to desired end

    states

    Means-End Conceptualization of the Components of Advertising Strategy (MECCAS):

    Message Elements Consumer Benefits Executional Framework Leverage Point Driving Force

  • Syndicated Surveys

    Large-scale commercial surveys

    Voluntary simplifiers: Believe that once basic needs are sated,

    additional income does not add to happiness.

    Examples: VALS 2

    GlobalScan

    New Wave

    Lifestyles Study

  • Materialism

    Materialism:

    The importance people attach to worldly possessions

    Tends to emphasize the well-being of the individual versus the group

    People with highly material values tend to be less happy

    America is a highly materialistic society

    There are a number of anti-materialism movements

  • Values of Materialists

    Materialists value visible symbols of success such as expensive watches.

  • Materialists are more likely to consume for

    status. Can you think

    of products and brands

    that convey status?

    There is a movement away from materialism

    in our culture. Can you

    think of products, ads,

    or brands that are anti-

    materialistic?

    Discussion Question

  • Consumer Behavior in

    the Aftermath of 9/11

    Following 9/11, ads addressed peoples fears in various

    ways. This ad was

    created as part of the

    Advertising

    Community Together

    initiative.