3D-SurReAL - 3D Surface Recon- struction of Arbitrary (Image) Layer

1
3D-SurReAL - 3D Surface Recon-struction of Arbitrary (Image) Layer Frank Nagl, Sebastian Schäfer Motivation 3D surface reconstruction of real objects in photos is an important domain of the modern microscopic biotechnology. Medical and organic objects can be visualized authentic. Problem Microscope photo serie is given Reconstruct and render the 3D surfaces of the object Construct a TotalFocusImage Our Algorithm Contributions TotalFocusImage No blurred image parts Threshold-based Height- Map Minimize errors & data Optimized render output More efficient rendering Complete computation on GPU More efficient processing Good results, rendering at interactive frame rates Data Flow of our Algorithm Render Results [email protected], [email protected] frankfurt.de Future Work Schematic Rendering Wire frame, point cloud, etc. Non-Photorealistic- Rendering Cel shading Technical illustrations

description

Motivation 3D surface reconstruction of real objects in photos is an important domain of the modern microscopic biotechnology . Medical and organic objects can be visualized authentic . Problem Microscope photo serie is given Reconstruct and render the 3D surfaces of the object - PowerPoint PPT Presentation

Transcript of 3D-SurReAL - 3D Surface Recon- struction of Arbitrary (Image) Layer

Page 1: 3D-SurReAL -  3D  Surface  Recon- struction of Arbitrary (Image) Layer

3D-SurReAL - 3D Surface Recon-struction of Arbitrary (Image) Layer

Frank Nagl, Sebastian Schäfer

Motivation 3D surface reconstruction of real objects in photos is

an important domain of the modern microscopic biotechnology.

Medical and organic objects can be visualized authentic.

Problem Microscope photo serie is given Reconstruct and render the 3D surfaces of the

object Construct a TotalFocusImage

Our AlgorithmContributions TotalFocusImage

No blurred image parts Threshold-based Height-Map

Minimize errors & data Optimized render output

More efficient rendering Complete computation on GPU

More efficient processing

Good results, rendering at interactive frame rates

Data Flow of our Algorithm

Render Results

[email protected], [email protected]

Future Work Schematic Rendering

Wire frame, point cloud, etc.

Non-Photorealistic-Rendering Cel shading  Technical illustrations