3D Displays
description
Transcript of 3D Displays
3D Displays
13 May 2010Metropolia University of Applied Sciences
Lauri Virkki
Display technologies seminar
The Science of Digital Media3D Displays
• What is 3D?
• 3D History
• 3D production
• 3D Displays
• 3D now
Agenda
The Science of Digital Media3D Displays
• What is 3D?– Eyes are average 64 mm apart– Objects are seen on slightly different angle for
each eye– Brain processes view from both eyes into one
image where objects have different perspective
The Science of Digital Media3D Displays
http://www.vision3d.com/stereo.html
The Science of Digital Media3D Displays
• 3D display techniques exploit the way human vision works
• On display or screen eyes are focused on screen level even though images might appear to be in front or behind the display– This can cause eye fatigue or other symptoms
The Science of Digital Media3D Displays
The Science of Digital Media3D Displays
The Science of Digital Media3D Displays
3D history
The Science of Digital Media3D Displays
• Concept of stereoscopy was introduced by Charles Wheatstone in 1830’s
• First ever 3D film show was ‘The Power of Love’ at Ambassador Hotel theater in Los Angeles in 1922
• In 1950’s 3D films were featured in movie theatres
• In 1980’s and 90’s IMAX theatres showed 3D films
The Science of Digital Media3D Displays
• In Japan Nippon BSII digital started the BSII 3D TV channel in 2007
• In Europe UK broadcaster Sky has started broadcast of BSkyB 3D channel
• 3D breakthrough in Finland was Avatar in movie theatres
The Science of Digital Media3D Displays
3D production
The Science of Digital Media3D Displays
http://www.flickr.com/photos/mikebrowne/3762233229/
The Science of Digital Media3D Displays
• From hype to reality
• In 2008 there were 8 movies in 3D
• In 2009 there were over 20 and they were more popular than 2D movies
• DreamWorks Animation no longer produce anything in 2D only
• 2010 football World Cup in South Africa – up to 25 games filmed in 3D
3D production
The Science of Digital Media3D Displays
Stereo pair
• Based on providing view for left and right eye separately by various techniques
The Science of Digital Media3D Displays
• Color filters– Red and green glasses– Also other color combinations used– No need for 3D display– Can be used even on print– Colors can be faded and in any are effected
The Science of Digital Media3D Displays
http://www.flickr.com/photos/36085855@N05/3563279123/
The Science of Digital Media3D Displays
• Polarizing filters– Image for each eye displayed through
polarizing filter– Viewer wears similarly polarized glasses– In projection screen surface must not affect
polarization– Some overall brightness drop– Circular polarization used to eliminate image
disappearing when tilting head
The Science of Digital Media3D Displays
http://pro.jvc.com/pro/microsite/3d
The Science of Digital Media3D Displays
• Shutter glasses– Glasses block one eye at the time in sync with
display– Requires high speed display– Glasses have active components
The Science of Digital Media3D Displays
The Science of Digital Media3D Displays
Autostereoscopic
• Each eye of the viewer sees the different image from the same display without use of glasses
• Narrow viewing position
• Binocular with one viewing position and multi-view with several viewing positions
The Science of Digital Media3D Displays
The Science of Digital Media3D Displays
• Parallax barrier– Series of vertical aperture slits are placed in
front of the screen that control which part of the screen each eye sees
– Horizontal resolution is halved– Can be turned off for 2D– Small sweet spot
The Science of Digital Media3D Displays
The Science of Digital Media3D Displays
• Lenticular– Thousands of tiny lenses placed in front of
regular LCD screen – Each eye can focus on different set of sub
pixels on LCD element – LC lenses can be turned of for 2D viewing– Slanted lenses versions for multi-view
The Science of Digital Media3D Displays
The Science of Digital Media3D Displays
Philips optoelectronicLC-lens-switch concept
The Science of Digital Media3D Displays
• Head tracking– By tracking viewers head the display optics
are kept so that viewer’s eyes stay in stereoscopic area
– Downside is increased system complexity• Requires system to process tracking data like
OpenCV
– Virtual reality systems would be an example of head tracking system integrated into monitor glasses
The Science of Digital Media3D Displays
The Science of Digital Media3D Displays
• Volumetric– Use a medium to fill or scan a three-
dimensional space – Because depths is part of the space of the
volumetric display eye convergent and focus just like in real world
– Swept volume– Solid state system
The Science of Digital Media3D Displays
Sony prototype with 96 x 128 pixel resolution
The Science of Digital Media3D Displays
• Holographic– Photography technique that records image on
three dimensions – Each point of the holographic screen emits
light beams of different color and intensity to various directions
– Cannot be done in real-time for video
The Science of Digital Media3D Displays
HoloVizio display principle
The Science of Digital Media3D Displays
3D video signal
Left right independent
Side by side
Above-below
Frame independent
Checkerboard
Line by line
The Science of Digital Media3D Displays
• 2D conversion to 3D– Lack of 3D content – chicken or the egg
problem– 3D display not convertible to 2D cannot sell– Philips has developed algorithms that derive a
depth map for each video frame automatically
The Science of Digital Media3D Displays
• XpanD– Used by Finnkino -16 theatre rooms– Total of 27 theathres in Finland– Regular white matte screen and shutter glasses
synced with IR
3D now - movies
The Science of Digital Media3D Displays
• Dolby 3D– RGB for each eye is split into different wavelengths
with the color filter wheel in front of projector and dichroic filter ‘Infitec’ glasses
– Bio Rex in Hämeenlinna
3D now - movies
http://pro.jvc.com/pro/microsite/3d
The Science of Digital Media3D Displays
• RealD– Circular polarization and silver screen– No theatres in Finland
http://pro.jvc.com/pro/microsite/3d
3D now - movies
The Science of Digital Media3D Displays
• IMAX– Two projectors– Polarization or shutter glasses
3D now - movies
The Science of Digital Media3D Displays
• JVC – circular polarization– Line by line or side by side
• Samsung– LED, LCD and plasma– Shutter glasses
• Panasonic– Plasma– Shutter glasses– Frame sequential for full HD
3D now - TV
The Science of Digital Media3D Displays
• Sharp– Autostereoscopic with parallax barrier– Also touch screen
• Sony– Shutter glasses– Frame sequential
3D now - TV
The Science of Digital Media3D Displays
• December 19th 2009 Blu-ray disk association announced final specification for 3D Blu-ray
• Multiview Video Coding (MVC) codec – full backwards compability with players
• First movies available this summer– Poutapilviä ja lihapullakuuroja (Cloudy With A
Chance Of Meatballs)
3D now – Blu-ray
The Science of Digital Media3D Displays
• nVidia 3D vision– Screen must be 120 Hz– Compatible display adapter
• No proper standard – lots of different solutions
• Holographica HoloVizio
3D now – computer displays
The Science of Digital Media3D Displays
Conclusions
• 3D is here but will it break through at homes will be seen
• Well working autostereoscopic displays needed
The Science of Digital Media3D Displays
Questions?
Thank you!