3D Displays

45
3D Displays 13 May 2010 Metropolia University of Applied Sciences Lauri Virkki Display technologies seminar

description

3D Displays. Display technologies seminar. What is 3D? 3D History 3D production 3D Displays 3D now. Agenda. What is 3D? Eyes are average 64 mm apart Objects are seen on slightly different angle for each eye - PowerPoint PPT Presentation

Transcript of 3D Displays

Page 1: 3D Displays

3D Displays

13 May 2010Metropolia University of Applied Sciences

Lauri Virkki

Display technologies seminar

Page 2: 3D Displays

The Science of Digital Media3D Displays

• What is 3D?

• 3D History

• 3D production

• 3D Displays

• 3D now

Agenda

Page 3: 3D Displays

The Science of Digital Media3D Displays

• What is 3D?– Eyes are average 64 mm apart– Objects are seen on slightly different angle for

each eye– Brain processes view from both eyes into one

image where objects have different perspective

Page 4: 3D Displays

The Science of Digital Media3D Displays

http://www.vision3d.com/stereo.html

Page 5: 3D Displays

The Science of Digital Media3D Displays

• 3D display techniques exploit the way human vision works

• On display or screen eyes are focused on screen level even though images might appear to be in front or behind the display– This can cause eye fatigue or other symptoms

Page 6: 3D Displays

The Science of Digital Media3D Displays

Page 7: 3D Displays

The Science of Digital Media3D Displays

Page 8: 3D Displays

The Science of Digital Media3D Displays

3D history

Page 9: 3D Displays

The Science of Digital Media3D Displays

• Concept of stereoscopy was introduced by Charles Wheatstone in 1830’s

• First ever 3D film show was ‘The Power of Love’ at Ambassador Hotel theater in Los Angeles in 1922

• In 1950’s 3D films were featured in movie theatres

• In 1980’s and 90’s IMAX theatres showed 3D films

Page 10: 3D Displays

The Science of Digital Media3D Displays

• In Japan Nippon BSII digital started the BSII 3D TV channel in 2007

• In Europe UK broadcaster Sky has started broadcast of BSkyB 3D channel

• 3D breakthrough in Finland was Avatar in movie theatres

Page 11: 3D Displays

The Science of Digital Media3D Displays

3D production

Page 12: 3D Displays

The Science of Digital Media3D Displays

http://www.flickr.com/photos/mikebrowne/3762233229/

Page 13: 3D Displays

The Science of Digital Media3D Displays

• From hype to reality

• In 2008 there were 8 movies in 3D

• In 2009 there were over 20 and they were more popular than 2D movies

• DreamWorks Animation no longer produce anything in 2D only

• 2010 football World Cup in South Africa – up to 25 games filmed in 3D

3D production

Page 14: 3D Displays

The Science of Digital Media3D Displays

Stereo pair

• Based on providing view for left and right eye separately by various techniques

Page 15: 3D Displays

The Science of Digital Media3D Displays

• Color filters– Red and green glasses– Also other color combinations used– No need for 3D display– Can be used even on print– Colors can be faded and in any are effected

Page 16: 3D Displays

The Science of Digital Media3D Displays

http://www.flickr.com/photos/36085855@N05/3563279123/

Page 17: 3D Displays

The Science of Digital Media3D Displays

• Polarizing filters– Image for each eye displayed through

polarizing filter– Viewer wears similarly polarized glasses– In projection screen surface must not affect

polarization– Some overall brightness drop– Circular polarization used to eliminate image

disappearing when tilting head

Page 18: 3D Displays

The Science of Digital Media3D Displays

http://pro.jvc.com/pro/microsite/3d

Page 19: 3D Displays

The Science of Digital Media3D Displays

• Shutter glasses– Glasses block one eye at the time in sync with

display– Requires high speed display– Glasses have active components

Page 20: 3D Displays

The Science of Digital Media3D Displays

Page 21: 3D Displays

The Science of Digital Media3D Displays

Autostereoscopic

• Each eye of the viewer sees the different image from the same display without use of glasses

• Narrow viewing position

• Binocular with one viewing position and multi-view with several viewing positions

Page 22: 3D Displays

The Science of Digital Media3D Displays

Page 23: 3D Displays

The Science of Digital Media3D Displays

• Parallax barrier– Series of vertical aperture slits are placed in

front of the screen that control which part of the screen each eye sees

– Horizontal resolution is halved– Can be turned off for 2D– Small sweet spot

Page 24: 3D Displays

The Science of Digital Media3D Displays

Page 25: 3D Displays

The Science of Digital Media3D Displays

• Lenticular– Thousands of tiny lenses placed in front of

regular LCD screen – Each eye can focus on different set of sub

pixels on LCD element – LC lenses can be turned of for 2D viewing– Slanted lenses versions for multi-view

Page 26: 3D Displays

The Science of Digital Media3D Displays

Page 27: 3D Displays

The Science of Digital Media3D Displays

Philips optoelectronicLC-lens-switch concept

Page 28: 3D Displays

The Science of Digital Media3D Displays

• Head tracking– By tracking viewers head the display optics

are kept so that viewer’s eyes stay in stereoscopic area

– Downside is increased system complexity• Requires system to process tracking data like

OpenCV

– Virtual reality systems would be an example of head tracking system integrated into monitor glasses

Page 29: 3D Displays

The Science of Digital Media3D Displays

Page 30: 3D Displays

The Science of Digital Media3D Displays

• Volumetric– Use a medium to fill or scan a three-

dimensional space – Because depths is part of the space of the

volumetric display eye convergent and focus just like in real world

– Swept volume– Solid state system

Page 31: 3D Displays

The Science of Digital Media3D Displays

Sony prototype with 96 x 128 pixel resolution

Page 32: 3D Displays

The Science of Digital Media3D Displays

• Holographic– Photography technique that records image on

three dimensions – Each point of the holographic screen emits

light beams of different color and intensity to various directions

– Cannot be done in real-time for video

Page 33: 3D Displays

The Science of Digital Media3D Displays

HoloVizio display principle

Page 34: 3D Displays

The Science of Digital Media3D Displays

3D video signal

Left right independent

Side by side

Above-below

Frame independent

Checkerboard

Line by line

Page 35: 3D Displays

The Science of Digital Media3D Displays

• 2D conversion to 3D– Lack of 3D content – chicken or the egg

problem– 3D display not convertible to 2D cannot sell– Philips has developed algorithms that derive a

depth map for each video frame automatically

Page 36: 3D Displays

The Science of Digital Media3D Displays

• XpanD– Used by Finnkino -16 theatre rooms– Total of 27 theathres in Finland– Regular white matte screen and shutter glasses

synced with IR

3D now - movies

Page 37: 3D Displays

The Science of Digital Media3D Displays

• Dolby 3D– RGB for each eye is split into different wavelengths

with the color filter wheel in front of projector and dichroic filter ‘Infitec’ glasses

– Bio Rex in Hämeenlinna

3D now - movies

http://pro.jvc.com/pro/microsite/3d

Page 38: 3D Displays

The Science of Digital Media3D Displays

• RealD– Circular polarization and silver screen– No theatres in Finland

http://pro.jvc.com/pro/microsite/3d

3D now - movies

Page 39: 3D Displays

The Science of Digital Media3D Displays

• IMAX– Two projectors– Polarization or shutter glasses

3D now - movies

Page 40: 3D Displays

The Science of Digital Media3D Displays

• JVC – circular polarization– Line by line or side by side

• Samsung– LED, LCD and plasma– Shutter glasses

• Panasonic– Plasma– Shutter glasses– Frame sequential for full HD

3D now - TV

Page 41: 3D Displays

The Science of Digital Media3D Displays

• Sharp– Autostereoscopic with parallax barrier– Also touch screen

• Sony– Shutter glasses– Frame sequential

3D now - TV

Page 42: 3D Displays

The Science of Digital Media3D Displays

• December 19th 2009 Blu-ray disk association announced final specification for 3D Blu-ray

• Multiview Video Coding (MVC) codec – full backwards compability with players

• First movies available this summer– Poutapilviä ja lihapullakuuroja (Cloudy With A

Chance Of Meatballs)

3D now – Blu-ray

Page 43: 3D Displays

The Science of Digital Media3D Displays

• nVidia 3D vision– Screen must be 120 Hz– Compatible display adapter

• No proper standard – lots of different solutions

• Holographica HoloVizio

3D now – computer displays

Page 44: 3D Displays

The Science of Digital Media3D Displays

Conclusions

• 3D is here but will it break through at homes will be seen

• Well working autostereoscopic displays needed

Page 45: 3D Displays

The Science of Digital Media3D Displays

Questions?

Thank you!