3 D display technologies
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Transcript of 3 D display technologies
CAD Presentation
By: Deep Patel (14MMCC15)
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Stereopsis – “Solid Sight”
Two Eyes
Interocular Distance (~2.5”)
Two Views
Limited Range (8”-30’)
Stereo Blindness
~12% of general population
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Active Stereo
Passive Stereo Polarized Filtered
Color Filtered
Autostereo
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Components Field Sequential Signal
Alternating Left/Right Images
LCD Shutter Glasses
Advantages Full Color Single Projector/Monitor Standard Screen or Monitor
Disadvantages Low Frame Rate Flicker More Expensive and Heavier
Glasses Light Loss Due to Glasses
Projectoror
monitor
Field Sequential Signal
Sync Signal
LCD ShutterGlasses
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Components Dual-projectors Polarized filter Polarized glasses Silver Screen
Preserves Polarization
Advantages Full Color Cheaper/Lighter Glasses Reduced Flicker Cheaper Projectors
Disadvantages Projector Synchronization and
Alignment Need Silver Screen Light Loss Due to Filter and
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Components Color Filtered Stereo Pair Color Filtered Glasses
Complementary Colors Color Pairs
Red/Cyan – Most Common Blue/Green
Advantages Can Combine Stereo Pair into Single
Image/Signal Works for Prints, Images, and Video Cheap Glasses
Disadvantages Hard to Get Full Colors– Best with Grayscale
Monitoror
Projector
CombineLeft/RightImage
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3D Without Glasses
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By Light Barrier Mask
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The idea is to project dynamic image onto rotating surfaces to create volumetric image,
This can only show transparent objects,
Problem is dead viewing area,
Commercial systems are far away.
Prototype have been build using: Rotating LED matrices,
Rotating helical projection using laser,
Laser projection into fog,
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Background
3D images contain more information than 2D Stereoscopic: 2x (L+R)
Multiview: ~8-16x
True 3D: continous (~100x)
Total number of beams law, points/sec rate Determine the quality of any 3D solution
Direction selective light emission Common for all 3D systems having a screen
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Additional independent variant to X, Y : Φ Emission range: FOV
Number of independent beams in the range: Angular resolution Φ = FOV / n
Angular resolution determines FOD.
Vertical / horizontal parallax Reduce the number of beams by
omitting vertical parallax
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Optical modules Project light beams to the points of the
screen from various angles
Holographic screen Direction selective property with
angularly dependent diffusion characteristics
Emission angle geometry determined The screen performs the necessary
optical transformation, but makes no principal change in directions
No optical road-blocks like at parallax barrier, lenticular lenses
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Medical
Entertainment and gaming
Advertising
Graphics and design
Flight simulators and navigation
Geology and mapping
Military and defense
Real estate
Air-traffic control
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Integrate existing applications / display 3D models in real-time Interactive applications
Display pre-rendered3D models High quality images
Display real-life 3Dscenes Light field streaming
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