20140626 Tourney Eduhub-Webinar

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Eduhub Webinar Tourney: How to Gamify University with Design and Technology

description

Eduhub webinar of the FHNW research project - Simulated Reality, and the live demo of the Tourney.

Transcript of 20140626 Tourney Eduhub-Webinar

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Eduhub WebinarTourney: How to Gamify University with Design and Technology

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Thank you!

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asfsdgasg

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Games.

Philip Toledano

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Learning with Games

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Tourney the Game, Strategische Initiative Simulated Reality, 2014

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Learning with Games

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Tourney the Game, Strategische Initiative Simulated Reality, 2014

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What is a Game?

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Goal.

Rules.

Feedback.

Voluntary participation.

!(McGonigal, J., Reality is broken: Why Games Make Us Better and How They Can Change the World, The Penguin Books, 2011)

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What is a Game?

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Extrinsic Motivation. Intrinsic Motivation.

Philip Toledano

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What is a Game?

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Extrinsic Motivation. Intrinsic Motivation.

Philip Toledano

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Who is playing games?

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Games are for kids.

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Who is playing games?

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Games are for kids.

35Average age

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

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Myth or Fact?

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Seriously?

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Myth or Fact?

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Seriously?

31Gam

ers

unde

r 18

.

%http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

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Myth or Fact?

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Games make kids violent.

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Myth or Fact?

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Games make kids violent.

80%G

ames

are

pur

chas

ed b

y ad

ults

.

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

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Fact!

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As video games have become more popular in the U.S., violent crime has decreased dramatically, particularly among youth.

!(U.S. Dept. of Justice - Federal Bureau of Investigation, Preliminary Annual Crime Stats, 2012; The NPD Group, Inc./Retail Tracking, 2012)

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Myth or Fact?

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Games are waste of time.

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Myth or Fact?

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Games are waste of time.

10Khour

s of

gam

epla

y by

21.

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

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Learning with Games

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Learning with Games

http://communities.ptc.com/docs/DOC-2368

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Gamification.

Philip Toledano

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Gamification is the integration of Game Mechanics

in non-game environments to increase audience

engagement, loyalty and fun.

What is Gamification?

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The Broccoli Effect

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70% of us have the gene that

makes broccoli taste bitter.

(Htas2r28)

!

The statistics show that it takes

an average child 12 years* to

start liking broccoli.

!

!

!

!

* Thanks to the relentless efforts

of the average mothers.

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The Broccoli Effect

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Approach #1 - Forcing them

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Approach #2 - Convincing them

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Approach #3 - Airplane method

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Approach #4 - Cheese sauce

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TourneyGamified University

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Project Description

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Tourney is the digital learning platform that

is currently being developed within an

internal research project at FHNW to

increase the learning outcome of students on

various levels of the studying programs.

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Project Description

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Start (A) =

April 1st 2013

End (B) =

October 1st 2014

Duration = B - A =

393 Working Days

Budget =

300.000 CHF

Persons involved =

18

!

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April 1st 2013

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October 1st 2014

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393 Working Days

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300.000 CHF

!

18

!

!

!

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Project Description

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1) School of Business

2) School of Engineering

3) School of Education

4) School of Applied Psychology

5) Academy of Art and Design

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Steering Board members: 7 (passive)

Project workers: 11 (active)

!

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"We imagine to have a model company."

"We imagine to have a math-function simulator."

"We imagine to have interactive games."

"We imagine to have role plays."

"We imagine to have beautiful images."

!

!

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Project Description

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Project Description

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The bricks are given, the content not.

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The Idea of a Content Independent Game Framework

1) Tutors can create game levels for their own class.

2) The game offers a testing field for students' skills.

3) It is a safe environment and consequences in the game do not have any impact on the real world.

4) The games can be played outside of the classroom and enable teachers to engage the students better.

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The Draft That Would Define Today’s Tourney Game

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Drafts

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Drafts

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Drafts

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Drafts

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Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

The Draft That Would Define Today’s Tourney Game

50https://vimeo.com/80464426

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Learning with Games

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Concept visualization

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Let's play!

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http://www.tourney.ch

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The Learning Progress Visualization Tool (LPVT)

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