20100604-Mobile Advertising Morgan)
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North America Equity Research04 June 2010
Mobile AdvertisingAn In Depth Look at the Future of Mobile Advertising
Internet
Imran KhanAC
(1-212) 622-6693
Bridget Weishaar
(1-212) 622-5032
Lev Polinsky, CFA
(1-212) 622-8343
Shelby Taffer
(212) 622-6518
Vasily Karasyov
(1-212) 622-5401
J.P. Morgan Securities Inc.
See page 21 for analyst certif ication and important disclosures.J.P. Morgan does and seeks to do business with companies covered in its research reports. As a result, investors should be aware that the firm mhave a conflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making thinvestment decision.
For many of the internet companies in our coverage universe, the mobile space
continues to be a front-runner for future growth opportunities. In this report, we
review the current state of the market and future advertising and revenue
possibilities.
Web usage is experiencing hyper growth; We expect it to reach 107M usersby 2011. The total number of US mobile phone users (ages 13+) has reached
233M (comScore), putting it roughly on par with the reach of TV (the number
of US homes with at least one TV is 115M). More importantly, 18% of these
mobile devices are smartphones (up from 13% in 2008), according to recent
Nielsen data. Furthermore, 61M Americans use the mobile web (up 33% from
2008). If these growth rates are sustainable, this implies that almost 30% of
mobile phones will be smartphones by 2011 and we estimate mobile web userscould reach 107M in the same time period.
However, we are still in the early days of the mobile ad cycle growth curve.We estimate that only $3.8B will be spent on advertising on the US mobile web
in 2010 (up from $2.6B in 2009), well below our estimates for total US
advertising spend of ~$25B in the US in 2010. Of the ad dollars allocated to
mobile, we estimate that 85% is spent on SMS (text) advertising, 8% on mobile
search, and 7% on mobile display.
Some of the key challenges. Because we are so early into the mobile adoptioncycle, new advertising forms are constantly being tested and developed.
Additionally, mobile advertising carries with it its own unique set of challenges,
including 1) the small screen, 2) lack of a standard mobile platform, 3) multipleplayers in the value chain, and 4) a different set of user expectations and needs
from a mobile device. In this note, we take a look at the particular challenges
facing mobile search, mobile display, apps, maps, and text as well as particular
cases surrounding Apple, Microsoft, Android, and HP.
Mobile Market Leaders. On the device usage side, Apple, Google, RIM,Microsoft, and Palm have established a firm market share with RIM as the
leading mobile smartphone platform in the U.S. with 43% share of U.S.
smartphone subscribers. Apple ranked second with 25% share, followed by
Microsoft at 16%, Google at 7%, and Palm at 6%. ComScore notes that
Googles Android platform continues to see rapid gains in market share.
However, on the advertising side, we think leaders are less clear. In fact, we
continue to believe that non-traditional ad platforms such as apps and localgeographically targeted ads could be the winners. As such, we think it likely
that newer entrepreneurial platforms could be the biggest winners as opposed to
incumbents attempting to enter the market.
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Mobile Phone Scale on Par with Television
With approximately 233M mobile phone users in the US, we believe we can claim
that the mobile phone market is on its way to maturity. If we assume that there are2.5 people to a household, this would imply that almost 93M US households have a
mobile home vs. 115M US households possessing at least 1 TV. While this reach
offers interesting possibilities to the advertising market, the implications for carriers
are a bit more dire, in our view. Carrier growth is now dependent on winning
customers from competitors or driving growth through data services packages. Thus,
we believe handsets and content experiences are becoming as key to carrier growth
as they are to handset manufacturers and content providers.
Figure 1: Mobile Subscriber Growth is Slowing
Subscribers in millions
May-08
226
May-09
233
Jan-10
234
200
205
210
215
220
225
230
235
240
+ 3%
Source: comScore Wired-Connecting to the Mobile Marketing Revolution presentation and March 2010 press release
However, unlike mobile phone subscribers, smart-phone users are still growing at a
healthy clip. Only about 18% of mobile subscribers use smart phones, according to
Nielsen, but this number is up from 13% in 2008. As these users are 3x as likely to
browse the mobile web, 3x as likely to use a mobile app, and 2x as likely to send
photos or videos (comScore), we think smart phone penetration is key to mobile
advertising growth.
Figure 2: Smart vs. Non-smart Phone Penetration
Non-smartphone
Users, 82%
Smartphone Users,
18%
Source: Nielsen 2010 Media Industry Fact Sheet
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Use of the Mobile Web Is Becoming Mainstream
According to Nielsen data, the number of mobile web users has risen to 61M in 2009
(up 33% from 2008). We think improved hardware, better data speeds, and moreversatile data plans are driving this uptake. The top 5 activities on cell phones still
relate to SMS, camera, and messaging services, however, mobile games have now
ranked in the top 10 activities and applications are showing the second highest
annual growth rate at 111% (comScore).
Table 1: Usage of Available Mobile Services
Ranking Activity# Users
(M)% Users (of 233M cellphone subscribers) % Y/Y change
1 Sent text message to another phone 138.6 59.5% 21.0%2 Took photos 105.1 45.1% 15.8%3 Used network services for photos/videos 73.9 31.7% 30.9%4 Sent photo directly to another phone 67.9 29.1% 29.8%5 Received an SMS ad 58.9 25.3% 33.1%
6 Changed to native ringtone 57 24.5% 7.8%7 Played games 55.4 23.8% 13.4%8 Set graphics with camera 55.2 23.7% 14.1%9 Changed to native graphics 52 22.3% 18.3%10 News or info via browser 47.7 20.5% 42.3%11 Transferred photo to PC 46.3 19.9% 29.0%12 Used email 42.3 18.2% 41.5%13 Captured video 40.9 17.6% 32.3%14 News or info via SMS 32.9 14.1% 84.5%15 IM 31.6 13.6% 63.0%16 Made own ringtone 30.3 13.0% 27.5%17 Listened to music on mobile phone 28.3 12.1% 51.4%18 News or info via app 24.5 10.5% 111.3%19 Uploaded video to computer 22.1 9.5% 51.3%20 Listened to music transferred from PC 21.2 9.1% 48.4%
Source: comScore Wired-Connecting to the Mobile Marketing Revolution presentation
Mobile is Creating More Media Fragmentation, Posing NewChallenges/Opportunities for Advertisers and ContentPublishers
With better devices, improved data speeds, and more attractive data plans, content
and service providers have been able to recognize distinct growth in usage. Mobile
users spend ~24 minutes on Facebook and average 3.3 visits per day, which is now
equal if not better than PC users who spend 27.5 minutes per day and average 2.3
visits. On the more traditional content side, browsers were used by ~29% of US
mobile subscribers, according to comScore January 2010 data. Furthermore,
branding remains key, with strong web brands dominating mobile devices.
Table 2: Top 5 Mobile Websites and Video Channels
Websites Video Channels
1 Google Search YouTube2 Yahoo! Mail Fox Interactive Media3 Gmail The Weather Channel4 The Weather Channel Comedy Central5 Facebook CBS
Source: Nielsen 2010 Media Industry Fact Sheet
Mobile users access their smart-phones across all times and days with slight peaks
during the day time and evening hours, consistent with sleeping patterns. We think
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this offers advertisers an attractive pattern as ad rates and consumer reach should not
be dependent on certain prime-time hours and days.
Figure 3: Segments by Day of the Week
subscribers
3400000
3600000
3800000
4000000
4200000
4400000
4600000
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Source: comScore, March 2009
Figure 4: Segments by Day Part
subscribers
0
1000000
2000000
3000000
4000000
5000000
6000000
Early M orning (M-
F 6am-8am)
Day time (M-F,
8am-5pm)
Evening (M-F,
5pm-11pm)
Late Night (M-F,
11pm-6am)
Weekends (Sat-
Sun, all day)
Source: comScore Wired-Connecting to the Mobile Marketing Revolution presentation, March 2009
Surprisingly, early data indicates that mobile usage is actually providing a site
visitation lift rather than cannibalizing the existing internet site visitor base. In a
cross media panel conducted in February 2009, comScore found that the business
directories category actually saw a 3% site visitation lift due to mobile visitation.
Table 3: Cross-Platform Website Reach
Director ies % Mobile usersaccessing content via
PC
% PC users accessingcontent via mobile
device
Site visitation lift(Increase in internet site
visitor base due tomobile visitation)
Google 64% 2% 1%Yahoo! 28% 1% 4%Yellowpages.com 43% 4% 6%Business DirectoriesCategory
64% 5% 3%
Source: comScore Wired-Connecting to the Mobile Marketing Revolution presentation, Feb 2009
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Bottom Line
We think mobile web browsing is creating even more fragmentation in media
consumption. In our opinion, aggressively reaching out to the mobile audience willassist content publishers (both new and traditional media) in bolstering their main
platform. Historically, we learned that not having a web presence early in the
internet life cycle hurt many traditional media companies. In the same way, we think
failure to establish early mobile leadership could be detrimental for content
aggregators and publishers. At the same time, failure to understand the mobile
audience could lead to market share loss for producers and advertisers.
Figure 5: Time Spent Across Platforms Is Becoming More Fragmented--Mobile Usage OnlyAccelerates this Trend
12%
16%
31%28%
0%
5%
10%
15%
20%
25%
30%
35%
Print Radio TV Online
Source: Yahoo! 2010 Investor Day Presentation
Still Very Early Stage of Mobile Ad Adoption Cycle
It is not a large leap of logic to conclude that advertisers will be attracted to mobile
media as cell-phone adoption has reached critical mass; well over 50% of cell-phoneusers take advantage of non-voice features, and smart-phone launches and consumer
purchases are increasing exponentially. However, we also think 2010 will still be an
experimental year in mobile advertising as advertisers are forced to deal with the
variety in devices and capabilities and the fragmented usage of SMS, browsing, and
applications. We note that, while there is still a large gap between ad spend and time
spent on a medium, ad spend is shifting to better reflect user behavior.
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As the mobile time spent grows, we think the space will be able to attract ad dollars similar to theway the internet did.
Figure 6: Ad Spend vs. Time Spent 2003
7%
27%
52%
14%
23%
8%
24%
3%
0%
10%
20%
30%
40%
50%
60%
Print Radio TV Online
T ime Spent Ad Spend
Source: SRI Knowledge Networks, Universal McCann 6/03, andIAB 3/04
Figure 7: Ad Spend vs. Time Spent 2009
12%16%
31%28%26%
9%
39%
13%
0%
10%
20%
30%
40%
50%
Print Radio TV Online
Time Spent Ad Spend
Source: Yahoo! 2010 Analyst Day Presentation
When looking at the relationship between internet ad spend as a percent of total ad
spend in the US and broadband penetration growth, we notice that there is a
correlation. Furthermore, we think that there is an inflection point in ad spend when
broadband penetration per household traveled north of 30%. We think that this may
be indicative of the pattern mobile ad spend will follow when smartphone adoption
increases.
Right now, comScore estimates that subscribers are pretty evenly divided between
accessing content through browsing, applications, and SMS. As we expect users to
continue to test these various platforms, we think both content publishers and
advertisers will utilize all three platforms. Similar to the offline space, of the top
search and portal sites, Google and Yahoo! maintain the largest reach on mobile
devices.
Table 4: Lead Online Search and Content Provider Reach
reach % within category
Browsing Applications SMS Total
AOL 24.4% 27.6% 24.5% Google 50.4% 28.6% 30.2% 47.2%Microsoft 22.5% 21.5% 13.1% 24.7%
Yahoo! 47.8% 39.6% 41.7% 48.4%Other 87.6% 54.2% 35.5% 82.7%
Source: comScore Wired-Connecting to the Mobile Marketing Revolution presentation, Feb 2009
In terms of the type of advertisers, it is not surprising that mobile related industries
are dominating mobile banner advertising. However, non-mobile sectors are also
adopting mobile banner ads.
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Figure 8: Top Non-Mobile Advertising Industries, May 2009
% share of 191,380 ad instances
0.0% 2.0% 4.0% 6.0% 8.0% 10.0% 12.0% 14.0% 16.0% 18.0
Leisure Products
Publishing
Soft Drinks
Food Retail
Household Products
Apparel Retail
Aerosplace & Defense
Specialized Consumer Serv ices
Advertising
Internet Retail
Apparel, Accessories, & Lux ury Goods
Divers ified Banks
Automotive Retail
Computer Hardware
Internet Software & Serv ices
Computer & Electronics Retail
Education Serv ices
Hotels, Resorts & Cruise Lines
Application Software
Mov ies & Entertainment
Wireless Telecommunication Serv ices
Personal Products
Communications Equipment
Automobile ManufacturersBraodcasting & Cable TV
Source: comScore Wired-Connecting to the Mobile Marketing Revolution presentation, Feb 2009
With approximately 60M Americans now actively using mobile internet service, we
think that the market has reached enough scale to begin to be attractive to advertisers.
We have subdivided mobile internet advertising into 3 categories: Message
Advertising, Mobile Display, and Mobile Search.
Table 5: US Mobile Advertising Forecast, 2005-2010
millions
2005 2006 2007 2008 2009 2010 2011 2012
Mobile messageadvertising 43 296 750 1436 2298 3217 4182 5018Mobile display advertising 1 9 26 78 140 253 404 566
Mobile search advertising 1 9 29 99 178 321 513 719Total 45 315 805 1613 2616 3790 5099 6303
Y/Y GrowthMobile messageadvertising 585% 153% 91% 60% 40% 30% 20%Mobile display advertising 950% 175% 90% 80% 80% 60% 40%Mobile search advertising 950% 207% 90% 80% 80% 60% 40%Total 600% 156% 100% 62% 45% 35% 24%
Source: eMarketer, Yankee Group, Strategy Analytics, Nielsen Mobile, Coda, comScore, and J.P. Morgan estimates
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SMS Advertising
We think that mobile message advertising is currently the largest medium for mobile
advertising as text messaging usage does not require high data speeds or advancedphone capabilities. Campaigns can include placement in text messages, direct
spending on a message campaign, and spending on promotional coverage of end-user
messaging costs. We expect this market to reach $3.2B by 2010.
Mobile Display Advertising
Mobile display advertising includes spending on display banners, links, or icons
placed on WAP, mobile HTML sites or embedded in mobile applications such as
maps or games and videos. We think mobile display advertising will be a high
growth area over the next few years as improvements to data loading speeds and
better phones fuel mobile internet usage. However, we see growth in mobile internet
users and increased advertiser spend slightly offset by declines in CPMs due to
available inventory increases. We expect the mobile display market to reach $253M
by 2010.
In addition to high growth, we think that the mobile display market will also undergo
a competitive shift favoring traditional internet display companies. Early mobile
display advertising was dominated by mobile specific ad networks such as Third
Screen Media and AdMob which specialize in delivering ads for phone browsers.
However, the latest browsers, like MobileSafari on the iPhone, are designed to
bypass mobile websites and display full size, hi-fi websites and ads. Thus, the
iPhone browser loads an ad the same way a computer does, eliminating the need for a
special mobile ad network with different technology. We think that the trend toward
these advanced phones will favor existing internet players that already have many
advertiser partnerships.
Mobile Search AdvertisingMobile search advertising includes spending on sponsored display ads and text links
that appear alongside mobile search results as well as spending on audio ads played
to mobile phone callers making a directory inquiry (eg. GOOG-411 and 1-800-
FREE411). We think mobile search advertising will be a high growth area given its
high volume and starting point status. We are expecting search advertising revenue
to reach $321M by 2010. Unlike mobile CPMs, we actually think CPCs will grow as
adoption increases.
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Some Challenges
Table 6: Impact on the Content Ecosystem
Opportunity ChallengesSearch more searches less coverage
more targeted less transactional (e-commerce)more product/place oriented application demand
News Sites reinstates the importance of a strong brand less space to put adspeople download branded apps companies with lower brand recognition will be
less likely to sell appsGames more time spent multiple platform/device compatibility issues
less barriers to entry smaller screen/fewer buttonshard to differentiate in crowded app market
Aggregators slow loading speed should make aggregatorsmore attractive to consumers
less coverage
reach larger audience with more available time apps allow consumers to create own personalaggregation
Video high demand for video content while traveling smaller screenstill run into internet issue of how to monetize
Coupons larger audience than print may be harder to track source for in-store usecan access for immediate demand
Source: J.P. Morgan estimates.
Small Screen
Over time internet publishers and search engines have learned to balance the number
and placement of ads on a page to maximize revenue with the creation of a user
experience which would encourage repeat visits. For search, this has meant about 1-
3 ads at the top of a results page with the remainder down the right side of the page.
For quality publishing sites, we now see about 1 large ad and 1-2 smaller ads
discreetly placed around the content. However, on mobile phones, neither of these
standards will work as one traditional search ad would occupy almost one third of the
screen and one traditional display ad would take up the whole screen. This problem
has resulted in significantly lower coverage on both content and search results pages.We note that, on the iPhone, Google and Yahoo! are putting only ~1-2 ads at the top
of a mobile search results page with ~2-3 more at the bottom (much scrolling is
required to see these). Many content publishers have resorted to putting on small
display ad in a long narrow bar format (taking up about the same amount of space as
a search text ad). On average, we saw only one ad on the screen at a time. We think
some of this weakness will be offset by better pricing with AdMob estimating that
mobile CPCs averaged about 11-12 cents and mobile CPMs around $12-$14 in 2009
(Business Insider, June 2009). However, we note that the greater load times on
mobile devices make users less likely to click on ads and thus the greater pricing is
more than offset by lower coverage and click-thru rates. A recent key development
that has been able to offset these small screen size concerns is the introduction of the
iPad and the expectation for more tablet devices. At about 9.7 inches (diagonally),
this device is still small enough to be considered mobile but large enough to show
ads more similar to a computer. We think these devices will help spur mobile
advertising.
Lack of a Standard Mobile Platform
The Mobile Marketing Association has published mobile advertising guidelines, but
it is difficult to keep such guidelines current in such a fast-developing area. There
are hundreds of handsets in the market and they differ by screen size and supported
technologies (e.g. MMS, WAP 2.0). For color images, typically PNG, JPG, GIF and
BMP, with WBMP being the most basic (and the most common). As such, the
MMA notes that the biggest difference between buying mobile web display ads and
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internet display ads is that mobile web ads are not sold by unit size. To create the
best experience for both consumers and advertisers, the size of mobile web banners
are optimized to best fit the handset on which the ad is being viewed to maximize theuser experience, ad readability, creative flexibility, and effectiveness. In cases where
the ad-serving system cant identify the devices capabilities, the current default
standard is applied. As a result we believe publishers and ad networks will likely
request advertisers to provide multiple versions of the banner creative with mobile
web campaigns.
Table 7: Handsets Display and Corresponding Ad Images
Handset Approx Handset Screen Size (pixels) Example Handsets Ad Size (pixels)
X-Large 320 x 320 Palm Treo 700p; Nokia E70 305 x 64Large 240 x 320 Samsung MM-A900; LG VX-8500
Chocolate215 x 34
Medium 176 x 208 Motorola RAZRs; LG VX-8000;Motorola ROKR E1
167 x 30
Small 128 x 160 Motorola V195 112 x 20Source: Mobile Marketing Association Mobile Advertising Guidelines (North America) Dec. 2007
Multiple Player Value Chain
For advertisers, another significant difference between advertising on the internet and
advertising on mobile devices is the number of players in the value chain. This is
particularly true in the case of mobile operators, which possess a large degree of
control of content distribution, a role that is pretty much absent online where anyone
can publish content without negotiating with an ISP.
We find the Strategy Analytics model useful in studying the mobile advertising
ecosystem. The model breaks the value chain into 5 components: content ownership,
design/development, publishing/aggregation, provisioning/hosting, and
marketing/delivery. Much of the user content in the mobile world (everything fromringtones to complex multiplayer games and location-based information) originates
with a commercial entity. Design and development exists as a separate step in the
value chain because existing content often has to be modified for mobile platforms.
Games originally intended for console or PC play may have to be redesigned or
recoded for devices with smaller screens and less graphics processing power. Often
this step is made more complicated by the multitude of devices. Often the
desirability of having content available on many devices has to be weighed against
the costs of making different versions for different handsets. Publishers and
aggregators are specialists who take content from multiple sources, test and validate
that it operates on different devices and networks, price and promote the content to
operators and other distributors, and create content bundles where appropriate.
Provisioning and hosting includes providing hosting services that physically store
and deliver content ordered from network operators. Finally, marketing and deliveryincludes operators, OEMs (handset makers), and independent retailers.
Although the revenue split among players in the value chain varies with brand equity,
value-add attributes, and proximity to the customer, in general, Strategy Analyticis
estimates that for every $1 of revenue, content owners receive 33%,
design/development 12%, publishing/aggregation 5%, provisioning/hosting 25%, and
marketing/delivery 25%.
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Figure 9: Typical Revenue Splits in Mobile Data
Content Ownership,
33%
Marketing/Delivery,
25%
Publishing/
Aggregation, 5%
Provisioning/Hosting
, 25%
Design/Development
, 12%
Source: Strategy Analytics, Wireless Media Strategies
It is fair to say that the mobile advertising market is still in the very early stages of
development and models for payment systems are still being worked out. As such,
there are very few standard practices. When designers/developers create the ads
themselves, this is typically done on a work-for-hire basis. Distribution of revenue
for advertising within content is likely to be managed by the mobile operator or ad
networks (Yahoo!, Doubleclick, Third Screen Media, AdMob) (Strategy Analytics,
2008).
User Expectations
According to a Nielsen//NetRatings survey of 2000 US internet users in 2007, 92%
said that they would be irritated by advertising on their mobile phones. 74% stated
that they preferred to search for local products and services rather than having ads
sent directly to them. However, two-thirds favored more targeted ads. 56% of
respondents said they only get ads relevant to them when using the internet and 53%said the same of television. We think that people will use their phones to actively
search for products and services, especially on a local level. However, these results
demonstrate the importance of careful targeted advertising. In addition to the
annoyance of receiving ads, users must deal with the fact that load times are much
slower on phones, and thus the time consequence of loading ads or clicking through
to pages will be much higher on a mobile device than on the internet.
Early Leaders in the Field
Phone OEMs
According to comScore, Motorola ranked as the top OEM with ~23% of US mobilesubscribers in the 3 month average ending January 2010. Rounding out the top 5
were LG with a 22% share, Samsung with a 21% share, Nokia with a 9% share and
RIM with an 8% share.
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Table 8: Top Mobile OEMs
3 mo ave ending Jan 2010 vs. 3 mo ave ending Oct. 09
Oct-09 Jan-10 Point ChangeMotorola 24.1% 22.9% -1.2LG 22.0% 21.7% -0.3Samsung 21.0% 21.1% 0.1Nokia 9.3% 9.1% -0.2RIM 6.4% 7.8% 1.4
Source: comScore MobiLens
When looking only at the smartphone market, Blackberry and iPhone dominate.
According to Nielsen data, the Blackberry 8300 Curve has the largest market share at
17%, followed by the Apple iPhone 3G at 15%, Apple iPhone 3G S at 12%,
Blackberry 9530 Storm at 6%, and Blackberry 8100 Pearl at 5%.
Figure 10: Top Smartphone OEMs
Other
45%
Apple iPhone 3G
15%
Blackberry 9530
Storm
6%
Apple iPhone 3G S
12%
Blackberry 8300
Curve
17%
Blackberry 8100
Pearl
5%
Source: Nielsen 2010 Media Industry Fact Sheet
Phone OSs
Of the smartphone platforms (now totaling ~43M out of the total 234M mobile
subscribers), RIM still leads the market with a 43% share, followed by Apple (25%
share), Microsoft (16% share), Google (7% share), and Palm (6% share).
Table 9: Top Smartphone Platforms
3 mo ave ending Jan 2010 vs. 3 mo ave ending Oct. 09
Oct-09 Jan-10 Point Change
RIM 41.3% 43.0% 1.7 Apple 24.8% 25.1% 0Microsoft 19.7% 15.7% -4Google 2.8% 7.1% 4.3Palm 7.8% 5.7% -2.1
Source: comScore MobiLens
Android OS
According to the most recent AdMob Mobile Metrics Report March 2010), the
Android ecosystem is gathering ever increasing penetration and diversity. In
September 2009, two Android devices (the HTC Dream and HTC Magic)
represented 96% of Android traffic. However, only seven months later, 11 devices
represented 96% of Android traffic in the AdMob network. The top three devices in
the US were the Motorola Droid, HTC Dream and Motorola CLIQ.
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Table 10: Android Devices
% of March
2010 AndroidTraffic
Operating
System
Manufacturer Resolution
(px)
Keyboard CPU ROM
(expandable)
RAM
Motorola Droid 32% 2.1 Motorola 854 x 480 Yes 550 MHz 512 MB (32GB)
256 MB
HTC Hero 19% 1.5 HTC 320 x 480 No 528 MHz 256 MB (16GB)
288 MB
HTC Dream 11% 1.6 HTC 320 x 480 Yes 528 MHz 256 MB (16GB)
192 MB
HTC Magic 11% 1.6 HTC 320 x 480 No 528 MHz 512 MB (16GB)
192/288 MB
Motorola CLIQ 10% 1.5 Motorola 320 x 480 Yes 528 MHz 512 MB (32GB)
256 MB
SamsungMoment
6% 1.5 Samsung 320 x 480 No 800 MHz 512 MB (16GB)
256 MB
SamsungBehold 2
2% 1.5 Samsung 320 x 480 No 800 MHz 512 MB (16GB)
320 MB
Google Nexus
One
2% 2.1 HTC 800 x 480 No 1 GHz 512 MB (32
GB)
512 MB
Other 6% NA NA NA NA NA NA NA
Source: AdMob Mobile Metrics Report March 2010
iPhone OS
According to AdMob data, as of March 2010 (prior to the launch of the iPad), there
were six devices running the iPhone OS. iPhone OS traffic is composed of two
device types: the iPhone (60%) and the iPod touch (40%). The most popular iPhone
OS device in the AdMob network is the iPhone 3GS, followed by the second
generation iPod touch. iPhone 3GS traffic share has increased from 30% in
September 2009 to 39% in March 2010. The first generation iPhone only generated
2% of iPhone OS requests in March 2010. The second generation iPod touch
generated over 2x more traffic than the third generation iPod touch, which was
released in September 2009.
Figure 11: iPhone OS Handset Distribution, Worldwide March 2010
iPhone 3GS, 39%
iPod touch 1st Gen,
2%
iPod touch 2nd Gen,
25%
iPod touch 3rd Gen,
12%
iPhone 1st Gen, 2%
iPhone 3G, 20%
Source: AdMob Mobile Metrics Report March 2010
Mobile Applications: A New Form of Content Consumption
Within the first 8 months of the Apple App Store, over 25,000 applications were
introduced and over 800M applications were downloaded by users. Now more tech
companies want to get in on the action and we have seen or soon expect to see
Android Marketplace (Google), SkyMarket (Microsoft Windows Mobile),
Blackberry App World (RIM), Ovi Store (Nokia), and others. When looking at the
user profile of the iTunes App Store, we find that the average app store user comes
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from a higher income level than traditional online users. According to comScore
research, 35% had a household income of more than $100K per year, 32% more
likely than the average online user. More than half of app users come fromhouseholds making at least $75K per year. We think apps have proven to be an
interesting way for advertisers to reach an attractive consumer base through self
selection.
Mobile app analytics company Distimo has compiled its findings on the six largest
mobile app stores offered by Apple, Palm, RIM, Google, Nokia, and Microsoft. For
quantity of apps, Apples App Store has a very significant advantage with over
150,000 apps, with Google coming in a distant second with just under 20,000.
Windows Mobile, Palm, Nokia, and Blackberry trail with 690, 1,450, 6,120, and
4,760, respectively.
Figure 12: App Store Sizes
total number of applications
150,998
4,756
19,897
6,118
1,452
693
- 20, 000 40, 000 60, 000 80, 000 100, 000 120, 000 140, 000 160, 000
Apple
Blackberry
Android
Nokia
Palm
Windows
Source: Distimo Presentation, Mobile World Congress 2010
However, Android's growth rate is faster. posting roughly 3,000 new apps per month
(15% growth), vs. Apple's 14,000 new apps per month (9% growth).
Figure 13: App Store Growth
new applications per month (Dec 2009-Jan 2010)
13,865
501
3,005
734
- 2,000 4,000 6,000 8,000 10,000 12,000 14,000 16,000
Apple
Blackberry
Android
Nokia
Source Distimo Presentation, Mobile World Congress 2010
In terms of pricing, RIM's apps were the most expensive at an average of $8.26,
followed by Windows Mobile's at an average of $7.00. Apps sold by Nokia, Apple,
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Google, and Palm all came out in roughly the same average price range of $2.50 to
$3.60.
Figure 14: Paid App Price Comparison
average price for all paid apps
$3.62
$8.26
$3.27 $3.47$2.53
$6.99
$0.00
$2.00
$4.00
$6.00
$8.00
$10.00
Apple Blackberry Android Nokia Palm Window s
Source: Distimo Presentation, Mobile World Congress 2010
Figure 15: Free vs. Paid Apps
25%
24%
57%
15%
32%
22%
75%
76%
43%
85%
68%
78%
0% 20% 40% 60% 80% 100% 120%
Apple
Blackberry
Android
Nokia
Palm
Windows
Free Paid
Source: : Distimo Presentation, Mobile World Congress 2010
Monetizing Apps
We think that the majority of best known app stores have fallen roughly in line with
the 30/70 revenue split introduced by Apple. Unsurprisingly, 80% of developers in
North America think they should receive more than 70% of the revenue generated by
their apps, according to the Spring North American Development Survey of over 400
developers in April 2010. App stores are the preferred distribution model for only
15% of North American developers, with over half preferring direct sales to end
users or enterprises. Finally, over 70% thought that app stores should not imposeany restrictions on price, and while a third thought content restrictions were
acceptable, almost half thought there should be none at all (Cellular-News.com).
Mobile Ad Networks
Googles acquisition of AdMob, Apple's acquisition of Quattro Wireless, and the
announcement of the iAd advertising platform, has ignited investor interest in the
mobile ad space. Mobile ad networks play an important role in connecting mobile
marketers with mobile publishers. Because the mobile ad network space is still in its
infancy, the market is still very fragmented and there is no real way to estimate
market share as there is no published revenue data. MobiThinking has divided
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networks into three categories based on business model. At one extreme there are
blind networks which work mostly on a cost-per-click basis; at the other extreme are
networks focused on premium publishers which work mostly on cost per thousandimpressions.
According to MobiThinking, blind networks are usually the largest in terms of
publishers, advertisers, and impressions. They serve a high volume of advertising to
an extensive base of mostly independent mobile publishers (mobile sites and
applications), supplemented by premium publishers unfilled inventory. They offer
plenty of options for targeting such as by country and content channels (news, sports
etc), but do not usually allow advertisers to choose specific websites.
Premium networks focus on a limited number of high quality publishers mobile
operators and big-name destinations for which they act like an extension of their
direct-sales team. In the case of Nokia and AOL, much of the mobile inventory they
sell is on Nokia or AOL sites. Premium networks attract big brand advertisers whoare prepared to pay premium prices to secure the prime locations on top-tier mobile
destinations. This means CPMs will vary greatly from $5 to $75. Advertisers should
expect more direct sales and support and a multitude of targeting options. Publishers
should expect to receive a majority share of advertising revenue, roughly 50% to
70%. Deals are usually negotiated on a case-by-case basis.
Following is a summary of a selective list of mobile ad networks based on
MobiThinkings Mobile Ad Network Guide.
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Table 11: Summary of Mobile Ad Networks
Year Established HQ # Publishers on
Network
# of Advertisers on
Network
Page Impressions Geographic
CoveragePremium Networks Advertising.com/AOL 2005 New York, USA Over 75 publishers,
representing over 100sites and applications
Over 100/year Over 1B pageimpressions / month
Primarily focused onUSA, with growingpresence in CanadaUK and othercountries.
Hands 1999 So Paulo - Brazil 52 premiumpublishers
Internationaladvertisers includeUnilever, GM, DHLand Mitsubishi; localadvertisers includeLoterias da Caixa andINPG.
N/A All of Brazil
Microsoft Mobile
Advertising
2007 Redmond, USA;
European HQ: Paris,France
Key partners include
Verizon Wireless,Bouygues Telecomand independentpublishers such asMSNBC, CNBC andFox Sports. Microsoftmobile sites include:MSN, Windows LiveMessenger, WindowsLive Hotmail and theBing search engine.
N/A Nearly 2B page
impressions / monthand growing.
US, Canada, UK,
France, Spain, ItalyGermany, Sweden,Denmark, Belgium,Netherlands andNorway.
Nokia InteractiveAdvertising
2004 Boston, USA NIA focuses onadvertising on Nokiaservices, such asNokia.mobi and NokiaInternet Radio, and
works with strategicpartners, top-tierpublishers andoperators, such asRTL in Germany,
Airtel in India andSprint in USA.
In 2008 NIA ranalmost 4,000campaigns for over350 brands.
Over 5,000 differentads / month
Americas, Europe,India, Southeast AsMiddle East, Africa
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Analyst Certification:
The research analyst(s) denoted by an AC on the cover of this report certifies (or, where multiple research analysts are primarilyresponsible for this report, the research analyst denoted by an AC on the cover or within the document individually certifies, with
respect to each security or issuer that the research analyst covers in this research) that: (1) all of the views expressed in this reportaccurately reflect his or her personal views about any and all of the subject securities or issuers; and (2) no part of any of the researchanalysts compensation was, is, or will be directly or indirectly related to the specific recommendations or views expressed by theresearch analyst(s) in this report.
Important Disclosures
Explanation of Equity Research Ratings and Analyst(s) Coverage Universe:
J.P. Morgan uses the following rating system: Overweight [Over the next six to twelve months, we expect this stock will outperform theaverage total return of the stocks in the analysts (or the analysts teams) coverage universe.] Neutral [Over the next six to twelvemonths, we expect this stock will perform in line with the average total return of the stocks in the analysts (or the analysts teams)coverage universe.] Underweight [Over the next six to twelve months, we expect this stock will underperform the average total return ofthe stocks in the analysts (or the analysts teams) coverage universe.] J.P. Morgan Cazenoves UK Small/Mid-Cap dedicated researchanalysts use the same rating categories; however, each stocks expected total return is compared to the expected total return of the FTSE
All Share Index, not to those analysts coverage universe. A list of these analysts is available on request. The analyst or analysts teamscoverage universe is the sector and/or country shown on the cover of each publication. See below for the specific stocks in the certifyinganalyst(s) coverage universe.
Coverage Universe: Imran Khan: AOL Inc. (AOL), Amazon.com (AMZN), Blue Nile (NILE), Dice Holdings, Inc.(DHX), Discovery Communications, Inc. (DISCA), Expedia, Inc. (EXPE), Google (GOOG), IAC/InterActive Corp. (IACI),MercadoLibre, Inc. (MELI), Netflix Inc (NFLX), News Corporation, Inc. (NWSA), Orbitz Worldwide, Inc. (OWW),Priceline.com (PCLN), QuinStreet, Inc. (QNST), Shutterfly, Inc. (SFLY), The Walt Disney Co. (DIS), Time Warner(TWX), Viacom Inc (VIAb), Yahoo Inc (YHOO), eBay, Inc (EBAY)
J.P. Morgan Equity Research Ratings Distribution, as of March 31, 2010
Overweight
(buy)
Neutral
(hold)
Underweight
(sell)JPM Global Equity Research Coverage 45% 42% 13%
IB clients* 48% 46% 32%
JPMSI Equity Research Coverage 42% 49% 10%IB clients* 70% 58% 48%
*Percentage of investment banking clients in each rating category.For purposes only of NASD/NYSE ratings distribution rules, our Overweight rating fal ls into a buy rating category; our Neutral rating falls into a holdrating category; and our Underweight rating falls into a sell rating category.
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