200905 - Sociable machines
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Transcript of 200905 - Sociable machines
Sociable machines
a small bot study case
Javier | Helen
final projectProject Context
… are natural and intuitive for people to
communicate with and to learn from [Breazea,
2000]
… are able to generate a flexible and dynamic
interaction that is tangible, affective, and social
[Brooks et al, 2004]
… are virtual minds that are able to have a
physical interaction with the environment.
”If we want computers to be genuinely intelligent
and to interact naturally with us, we must give
computers the ability to recognize, understand,
even to have and express emotions” [Picard,
1997].
• Leonardo, MIT media Lab
• Wall-E, Disney / Pixar
final projectProposal
To build a robot which is able to interact with a
user in a somehow natural and intuitive way.
This under the big umbrella of building embodied
technologies which interact with people as a
learning companion.
hardware
Software
design
final projectHardware
final project
Emotions
Software
Tutor
final projectDesign of the robot
“.. can say his own name, beep and toot, but not
much else... this robot who does most of his acting
with his eyes, hands and caterpillar-tracked robot
body, conveying fear, loneliness and joy largely
without talking…”
Pittsburgh Tribune, about Wall-E movie 2008
final projectDesign of the system
1, 3, 5, …
The tutor system present Number pattern
extrapolation task. The student interacts with the
system using tangible elements (fiducials) and
receive feedback through the companion which is
able to express emotions.
Two more
examples
The rule
sentence
The answer
final projectModules
1, 3, 5, …
final projectTesting
expresions
reaction
NOT human
NOT voice
ONLY sound
final projectDemo